____________
|
_______ / T H E
L E G E N D O F
| / / / __________ _____
________ __
|/ / / \ ____ |\ / \ ___ \ / \
/ / | |
\ | | | | | \ \
/ /\ \
/ / | |__/| \| | | | | \ | / /
\ \
/ / |
__ | | | | |
| | / /____\ \
/ / | |
\| | | | |
| | / ________ \
/ / | | /| | | /| | | / |/ / \ \
/ / /| | |____/ | | |____/ | | |___/ // \
/ \
/ /______/
|/_________|/_________|/_______//____\
/____\
/___________|
L I N K ' S A W A K E N I N G D X
A Guide/Walkthrough/FAQ
for Link's Awakening
Written by Artemis251
(Artemis251@yahoo.com)
Version 1.2
*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@
/\===================================================================/\
/__\ W A L K T H R O U G
H /__\
/\ /\ --------------------- /\ /\
/__\/__\=============================================================/__\/__\
*------------------------------------------------------------------------*
| QUEST FOR TAIL
CAVE |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Get your shield from Tarin
-Get your sword from the beach
-Get the Sleepy Mushroom
-Obtain Magic Powder from the Witch
-Get the Tail Key
MABE VILLAGE
************
You wake up
in Marin's House. Marin is a bright
young woman who lives with her father, Tarin.
After hopping out of bed, be sure to talk to Tarin. He'll give you your shiny new shield
back! With shield in arms, exit the
house and go left 2 screens. This is
the town's well. Go down and enter the
building. Read all of the books to
learn basic info. There will be 2 books
that are very curious - one is on the top of a shelf and another has text too
small to read. Keep these books in mind
for later. Exit the library and go down
a screen.
SOUTH OF THE VILLAGE
& TORONBO SHORES
"""""""""""""""""""""""""""""""""""""
Hop off all of the cliffs until you reach the sandy
shores of Toronbo. While exploring
around the beach, you'll see spiny sea urchins. Using your shield, push them aside to open the way up to your
sword. When you reach your sword, a
mysterious owl will fly down and hoot a riddle to you - "Awaken the Wind
Fish and you can leave this isle."
Now knowing your quest, backtrack to Mabe Village.
MABE VILLAGE
(Revisited)
^^^^^^^^^^^^^^^^^^^^^^^^
Now with sword in hand, many of the town's attractions open up to you. Try looking in the well and inside the Trendy Game - both have useful prizes. Don't worry about the Trendy Game, the claw never drops the prize inches away from the pick-up
slot like in real life (Ahh...the power of
electronics). After thoroughly
exploring the village, head back to the well.
Go up and cut the bushes out of your way.
MYSTERIOUS WOODS &
KOHOLINT PRAIRIE
===================================
Once again, the strange owl greets you. It tells you to find the key to the Tail Cave inside the forest. After it leaves, continue up a screen and right 2 screens. Enter the strange tunnel. After destroying the bats (Keese), push the stones
around to access the chest. Open it for 50 rupees.
Watch out that the floor doesn't crumble beneath you! Walk around a lot to avoid falling. Continue up and defeat the Gels that pop out
at you. Go left to find a room full of
stones. Push them until you make a path
to escape from the cave.
After emerging from the cave, you'll see a mushroom
behind some bushes. Grab it! With the smelly mushroom in your possession,
reenter the cave and make it to the end.
After exiting the tunnel, go up and fight the 2 Moblins. Continue
up and destroy the enemies. After they're vanquished, go right 2 screens, killing any enemies
in your way. Go down 2 screens and you
should see a gravestone on the left that's inaccessible at this point. Go right and enter the Witch's Hut.
Show her your
mushroom and she'll turn it into Magic Powder for free! After acquiring it, go back to screen C-8
(the screen with the entrance to the first tunnel you went into).
From screen C-8, go left a screen and up 2
screens. The Raccoon says that he
doesn't like powder, so sprinkle some on him.
He'll bounce around all over the place and finally explode
revealing...Tarin?! Tarin will go back
home to get some rest, opening the way up to you. What's up there? The Tail
Key of course! Open the chest and the
owl will give you more instructions.
After the owl is gone, go back to Mabe Village.
MABE VILLAGE &
SOUTH OF THE VILLAGE (Revisited...again)
-------------------------------------------------------
From the screen with the well, go back down 2 screens. Follow the path to the right 3 screens. Destroy all Octoroks that get in your way. Follow around the curving path and you'll find Tail Cave. Unlock the door with the Tail Key and enter the dungeon.
____
__ / __/ _______________________________________
/ \----| |---/ L E V E L 1
- T A I L C A V E \
\__/----|
|---\_______________________________________/
\___\
------------------------------------------------------------------------
From the start of the level?
Go left and hit the enemies into the pit with your
sword. A small key will fall. Grab it and go left. Defeat the Gels and the statues will stop
firing at you (the door will open, too).
Open the chest for the Compass. Backtrack right 2
screens and go up.
Go right and destroy the Keese and the Stalfos. Open the chest (map) and go back to the
left. Hit the enemy into the pit and
stand on the button. A chest will
appear that holds a small key. Get it
and go left.
Defeat all of the Keese and the doors will open. Go up and destroy the Moldorm. A chest will appear. Open it for 20 rupees. Continue up and unlock the door. Enter the new room and make your way around
the blocks by going right to the
upper part of the screen and to the left. Push the block farthest away in any
direction and the door to the left will open.
Use your shield to flip the enemies onto their backs, making them
vulnerable. After destroying the duo, a
stairway
will appear.
Go down it and go through the underground passage.
After emerging, go up 2 screens and open the chest to
receive Roc's Feather! Save and Quit or
walk back to the level's entrance. From
the start, go up and to the left.
Destroy the Keese and go up. Go
right and carefully open the chest guarded by the Bubble (small key). Go to the right and destroy the enemies to
make the door open. Go left and to the
upper right to get behind the blocks.
Go up and jump across the pit.
Unlock the block and continue left.
Open the chest for the Nightmare Key.
Go back right and down. Go left
and go on the other side of the blocks around and around...). Go right and unlock the door. Go up and 'discard' the Three-of-a-Kind to
get the Stone Beak. Though you don't
really need it, getting all of the treasures in the dungeon shows
determination, especially against the ThreeofaKind! You must time your hits to make all 3 hold the same suit.
Go down and jump over the pit. Go right and defeat Rolling Bones by jumping over the spiked log and hitting the bouncing quail with your sword. After he's through, go up and unlock the Nightmare Door. Defeat the Moldorm by striking its flashing tail segment. After a hit, it will speed up. If you wait a bit, it'll slow down again. On the 3rd hit, it'll stay fast, so watch out. Try hitting it with 2 normal blows and once with a Whirling Blade. After 4 hits from your sword, he'll leave a Heart Container. Grab it and go up to claim the Full Moon Cello!
*------------------------------------------------------------------------*
| QUEST FOR BOTTLE
GROTTO |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Rescue Bowwow from the Moblin Gang
-Make Bowwow eat your way into Level 2
SOUTH OF THE VILLAGE AND MABE VILLAGE
*************************************
When you exit level 1, the owl will visit you and
congratulate your accomplishments. Yay,
you beat level 1! It turns out that it
didn't think you could do that simple level!
Keep your rage against the owl in now, it does get even more annoying
with its continuous hooting of more and more text...
Anyway, walk back to Mabe Village. As soon as you enter, two children will come
and tell you that Bowwow was stolen.
You, being the only hero on the entire island, must save it! You can get more info at Madame MeowMeow's
house, but you probably don't need it.
Continue to the Mysterious Forest, a few screens up from the town's
well.
MYSTERIOUS FOREST
"""""""""""""""""
Walk to the cave entrance that lead to the Sleepy Mushroom
(up 2 screens and right 2 screens from the entrance). From there, go up 2 screens, killing all enemies along the
way. Go right 2 screens and grab the
Heart Piece from the pit-surrounded island.
Jump up a screen and right a screen.
Enter the cave here.
BOWWOW DUNGEON
^^^^^^^^^^^^^^
Start by defeating the Moblin Warrior who guards the
entrance. After the doors open, go up
and turn the 4 Moblins in the room to nice ham dinners. Continue right and do battle with the Moblin
King. Use your Shield to block it's
arrows, then move away when it starts to pound its chest. It will charge into the wall, stunning
itself. Rush in with your trusty blade
and give it a few swipes. Repeat,
rinse, dry. After it's gone, go right
and push the stone to free Bowwow!
TAL TAL HEIGHTS & GOPONGA SWAMP
===============================
Exit the dungeon and go right a screen. Your favorite hooting friend will come and
blab on about how Bowwow is a fierce animal.
Go right after it's gone. The
shop here is the Photographer's House.
After you rid yourself of Bowwow, you can come back here and start an
album of pictures! Keep that in mind
for later.
Continuing your quest, go left 3 screens and down a
screen. You'll be on the screen where
you got the Heart Piece from the pit-surrounded island. Go left 3 screens and jump over the
pit. Continue left a screen and go
up. Go into the house if you want to meet
Mr. Write. If not, go right 2 screens
to enter the swamp. Go up and let
Bowwow eat the poisonous Goponga flowers that stand in your way. After exploring the swamp a bit, you'll find
a chest containing 50 rupees and the entrance to level 2! Allow Bowwow to clear the flowers blocking
it and enter!
____
__ / __/ _______________________________________________
/ \----| |---/ L E V E L 2
- B O T T L E G R O T T O \
\__/----|
|---\_______________________________________________/
\___\
------------------------------------------------------------------------
Too bad Bowwow can't come into the dungeon with
you...Well, from the start?
Go up. You
can't get the chest here until you get the Power Bracelet. Throw some Magic Powder in both of the pots
in the dark room. The door to the right
will open...from light?! Anyway, go
right and defeat the 2 Stalfos in the room for a small key. Grab it and unlock the lower door. Charge up your sword and walk around to make
the Shyguy stand right behind your back.
Let go of the sword's button and it'll defeat the Shyguy, revealing a
chest. Open it and you'll get the
compass.
Go back up and to the right. Hit the crystal switch and the blocks will go down. Go down and defeat the Stalfos. Hit the crystal switch with your sword to
make the blocks go down. Open the chest
(small key) and hit the switch when you are standing on a block. The blocks will rise and you'll be standing
on an upraised one. Jump to the two
blocks on the right and fall off of them.
Continue right and jump over the pits to the crystal switch. Hit it and stand on the small switch. A chest will appear above you. Walk up and open it (small key).
Jump to the ledge on the upper side of the screen and
go up. Defeat the 2 Shyguys by using
your Whirling Blade Technique. A key
will drop out of reach. Go down and
jump over the pits to the crystal switch.
Ignore it and continue jumping to the left. Hit the crystal switch on this screen and go up. Go right and get the key that dropped
before. Go back to the left 3 screens
and unlock the door in the dark room.
Ignore the traps, defeat the Keese, and go up. Jump over the pit and knock the enemy into
the pit with your sword. Open the chest
(map) and go back to the level's start (or Save and Quit). From the start, go up and put Magic Powder
in each of the pots to light the room and open the right door. Go right 2 screens and hit the crystal
switch. Go down and hit the crystal switch
with your sword when you're standing on a block that's down. You'll be on an uprisen block (again). Jump to the right over the two blocks and go
right. Make your way across the pits
and hit the crystal switch.
Jump over to the platform at the top of the screen and
go up. Ignore the Shyguys and go
right. Ignore the enemies and unlock
the door. Go up and destroy all of the
Keese in the room. Push the two blocks
in the middle of the room onto the different floor tiles (or just push them
together, same thing) and a staircase will appear. Go down the stairs and jump from moving platform to moving
platform. After exiting the underground
passage, jump to the door shaped like a body.
Watch it-there are holes in the ground around the platform you're on. You'll emerge in a mini boss battle.
Hit the Hinox with your sword while playing 'Dodge
Bomb' with it (Ahhh...Oracle of Ages game!).
It may charge at you, too. When
it does, it will pick you up and throw you, causing major damage as well as
giving you the risk of falling down a cracked floor tile. After a few hits, it'll die and leave a warp
hole behind (as well as the door opening).
Go right and jump over the pits to the upper exit of the room. Continue up and stay in the doorway of the
room. All of the Keese will be sucked
into the Vacuum (survival of the fittest!).
You can ignore the chest, there's only a map inside,
but if you really want it, wait for the Vacuum to stop sucking you in to open
it. Concentrate on going up (beware,
though. Falling into the Vacuum warps
you to the level's beginning). After
you're up, get the chest for 20 rupees.
Unlock the left door and hit the Boo Didleys so they fall back. Try to light a pot with Magic Powder. The room will light and the Boo Didleys will
turn into small, black, yelping balls of gas.
Hit them with your sword and a chest will appear. Open it for the Power Bracelet!
Head back right and lift the pots to gain access
right. Go to the upper right. Walk to the crystal switch that *should*
have a raised block in front of it. If
the blocks are in your way, go back to the left and take the lower path. Hit the switch once and return to the upper
part of the screen. After you're
standing on a flat block, hit the crystal switch. Jump down to the lowered block in front of the switch and hit it
again. Walk to the right and hit it
again. Open the chest (small key) and
go right.
Hit the enemies into the pit and continue right. Destroy the Keese and the Stalfos and go
down. Eliminate the Pols Voice (bunny
thing) with a pot. Then destroy the
Keese. Finally, destroy the Stalfos. A chest will appear when you defeat them in
that order. The chest will have the
Nightmare Key! Grab it and go up. Unlock the door and go in. Throw pots at the Pols Voice and destroy the
Gel to make a stairway appear. Go down
the stairs and stand on the ledge to make it fall. Link must be heavy...Anyway, go left and pick up the pot at the
bottom of the ladder. Climb up and
stand on the ledge with the pot and it'll sink. Climb out of the passage and jump to the Nightmare Door. Unlock it and do battle with the Genie.
Destroy the Genie by dodging its fireballs and hitting
the pot with your sword when he goes inside of it. Pick up the pot when it stops moving (and when he stops blabbing
on and on...) and throw it against the wall.
Repeat this process 2 more times and the pot will break. Hit the genie as it comes towards you. After being hit, it'll project 2 images of
itself around the room. They won't hurt
you, so jump around and be ready for the Genie to appear at any second. Jump the fireball and hit it with your
sword. Repeat until dead. Grab the Heart Container and go left to get
the Conch Horn!
*------------------------------------------------------------------------*
| QUEST FOR KEY
CAVERN |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Return Bowwow to its owner
-Buy a shovel and bombs
-Get some Bananas
-Recover
5 Golden Leaves
-Obtain the Slime Key
GOPONGA SWAMP
*************
When you exit the level, head left. Go to Mr. Write's house (screen A-4). Walking a screen up, you'll see a cave. Enter that cave and get both chests
inside. Exit the cave and head down
towards the Mysterious Forest, specifically, the screen where you got the
Sleepy Mushroom.
MYSTERIOUS FOREST
"""""""""""""""""
Enter the cave on the screen where you got the
mushroom and push the stones to make a path to the right. Go right and backtrack left. The stones will reset, giving you access to
the Heart Piece. After acquiring it,
continue right and down. Exit the cave
and go a screen left and a screen down.
Open the chest here for a Secret Seashell. After emptying the chest, walk on your way back to the forest's
entrance. Exit down to Mabe Village.
MABE VILLAGE
^^^^^^^^^^^^
First, go to Madame MeowMeow's house to return
Bowwow. After getting your reward (what
will Marin think?), go to the Shop and buy a shovel with your hard-earned
money. Buy bombs, too, you'll need
them. Make sure you have your Trade
Sequence up to date, you'll need the bananas.
Read the Trading Section for info on how to get them. After you have all of the goods listed
above, walk to the far right side of town and lift the rocks blocking the path.
UKUKU PRAIRIE
=============
Go a screen right and you'll see a strange hole with
lights circling it. This is a warp
hole, one of 4 on Koholint Island. You
can't warp anywhere until you find another, so go down 2 screens, right a
screen, and down a screen. Enter the
house and talk to Richard. He'll tell
you that he and his frogs had to run...err...jump away to their villa from an
attack by deranged guards. Accept his
quest and exit his house.
Go right a screen and up 2 screens. That water is the gateway to level 3. You'll find out more about that later, so
for now, go right a screen and up 2 screens.
Talk to Grandpa Ulrira in the telephone booth if you like, but to
continue the quest, go right a screen and up a screen. This is Kanalet Castle, Richard's home. You'll see that the drawbridge is up,
leaving no path to enter. If you have
visited the Photographer, walk up to the drawbridge for a rare picture. If not, I suggest you visit him.
Anyway, continue right 2 screens and talk to the
monkey, Kiki. Kiki will call upon his
friends to build a bridge for you after giving him bananas. Once monkey will leave a stick behind. Grab it and head up 3 screens. Yet another telephone booth, leaving the
unanswered question, "Where are Koholint's telephone lines?" Go left and slash at the bush.
KANALET CASTLE
--------------
Inside the cave under the bush will be Goombas and
spikes. Jump over all of them and exit
the cave. You will be inside to castle. Go left a screen and down a screen,
defeating both Darknuts on your way.
See the crow on the tree? It
won't budge until you chuck a stone at it.
Slash at it after it tries to fly off.
You'll get Gold Leaf #1. Go down
a screen and right 2 screens, vanquishing all foes on the way. Continue up and fight with the Bomb Trooper
for possession of Gold Leaf #2. After
it's gone, go to the main castle entrance, a screen down and left of where the
Bomb Trooper was.
Enter the castle and head left. Kill all of the enemies here (except the
Anti-Faerie) to get Gold Leaf #3. Fight
your way up and right. Stand on the
switch to open the drawbridge. Go up
the small staircase and go left. Walk
upstairs and place a bomb near the left wall decoration you see. A Darknut Warrior will pop out. Fight it for Gold Leaf #4. After collecting it, head right a screen,
down a screen, and left a screen. Exit
the castle.
You'll emerge on a screen with 2 castle
entrances. Go to the right one and
enter. Pick up a pot and throw it at
the door. If you need bombs or hearts,
you can find one of each in the collection of pots. Go up when you're ready and defeat the Ball and Chain Trooper. After he's done, you'll have a happy
Sub-Screen full of 5 Gold Leaves! Exit
the castle and go back to Richard's Villa.
UKUKU PRAIRIE (revisited)
*************************
Enter Richard's Villa and give him the Gold
Leaves. He'll allow you to push a crate
aside. Underneath will be a
staircase. Go down it and make your way
up to the staircase (there's a chest here with a Secret Seashell, too). Go up it and exit the cave. You'll emerge in a field of bushes. Slash your way through them to find a path,
or pull at them for an easier way to get through. If they don't budge, there's a pit under it. Make your way to the end where you'll find
an owl statue.
That's no ordinary owl statue. Inside the soil underneath it is the Slime
Key! Dig it up and make your way back
to Richard's Villa. Exit his house and
go up a screen, left a screen, and up a screen. Unlock the level and walk around to the water I mentioned
earlier. Jump from island to island to
get to the level. Enter it!
____
__ / __/
_________________________________________
/ \----| |---/ L E V E L 3
- K E Y C A V E R N \
\__/----|
|---\_________________________________________/
\___\
------------------------------------------------------------------------
From the start, pick up a pot and throw it against the
upper door to break it open. Go up and
defeat all of the enemies on this screen.
A chest will appear containing a small key. Take it and go the upper right path. Defeat the 4 Gels that pop up and the doors will open. The chest has a Gel, so you don't have to
get it. Continue up. Ignore the enemies and go up yet again. Quickly go down the stairs so you don't have
to confront the Gels. You'll resurface
in a room with 4 locked doors on each side.
Quickly charge up your sword for a Whirling Blade Technique (WBT) to
destroy the Gels that pop up.
Unlock the upper door. Inside will be 2 Stalfos and a crystal switch. Defeat the enemies and a small key will
drop. Hit the crystal switch and go
down and back up the stairs. Get the
chest here (Stone Beak) and go down 2 screens.
Defeat the 4 Gels and go right.
Get the chest in this room for a map.
Go back left and up to the staircase.
Go back down the stairs (geez, Link gets lots of exercise!). WBT the Gels and go back to the crystal
switch room. Hit the switch again and
go back down a screen. Unlock the right
door this time. Ignore the Pairodd and
go to the staircase.
You'll be on an upraised platform. Walk around the perimeter of this platform
to scare out Gels. Defeat all of them
and a small key will fall. Grab it and
go up. There will be 2 Stalfos and a
load of pots. Head left and go up. Defeat the Dodongo Snakes by walking up to
them and placing a bomb in front of their mouths. After one eats 3 bombs, it'll explode. When both are vanquished, the door to the right will open.
Go right. Push
the block farthest to the right down and push the block closest to the two
blocks above the crystals left. Open
the chest and you'll get the Pegasus Boots.
Walk back to the Mini-Boss' room.
Enter the Warp Hole and you'll be back at the level's entrance. Walk right and dash into the Vacuum with
your Pegasus Boots before it shoves you off into a pit. Get the chest behind it for a small
key. Go back left and up.
Go to the upper left this time and dash through the
crystals. Defeat the Mini-Gel and go
up. Push the block to the right and go
down. Defeat the Stalfos and a chest
will appear. Inside will be 200
rupees. Grab it and Save and Quit (or
walk back to the level's entrance).
From the entrance, go into the warp hole. Go down when you emerge in the Mini-Boss' room. Walk left and dash into the Telekeets,
defeating the Gels that pop along the way.
Grab the small key that falls. Continue up and defeat all of the enemies
and a chest will appear out of reach.
Go up again and go to the upraised platform. Walk down and get the chest (Stone Beak). Move down and to the right. Continue right and hit the wall until you
find a place where it sounds different.
Place a bomb there and a new doorway will appear. Go into it and equip the Pegasus Boots and
Roc's Feather. Run and jump over the
3-sprite-long pit. Open the chest for
the Nightmare Key.
Leap off the upraised platform and go up a
screen. Defeat all of the enemies in
this room (the easiest way to defeat the countdown Bombites is to hit them away
when the begin to flash). The doors
will open, so walk left. Get the chest
and poke the wall with your sword until you hear a different sound when you hit
it. Place a bomb there and a doorway
will appear. Continue into it and
defeat all of the Bombites in the room.
Grab the key and pick up the pots to get a faerie.
Save and Quit.
When you restart, warp to the Mini-Bosses' room. Go down and unlock the block on the
screen. Walk up and unlock the block on
this screen. Continue right and (you
guessed it) unlock the block on this screen.
For the last time, go down and unlock the block to access the staircase
leading to the boss. Go down the
stairs. Dash into the giant block and
it'll fall. Jump down onto it and walk
to the right. This part can be tricky,
so hopefully you have a lot of hearts.
Equip the Pegasus Boots and Roc's Feather. Run and jump to the ladder.
If you fall into the spikes, try to make your way to the right and grab
the ladder. Go up the ladder and exit
the cave.
You'll find yourself in a room full of crystals. Dash into the Pairodd. When all of them are destroyed, go
left. Defeat all of the Keese in this room
for a small key. This key serves for
exploration of the dungeon, so pocket it.
Unlock the Nightmare Door and dash into the wall to make the Slime Eye
fall. Repeatedly hit it until the two
eyes are hanging on by a thread. Dash
into the thread and they'll be separated.
For the easiest way to defeat them, use the WBT on the eyeballs. When you hit one, it flies up and it's
shadow will be seen. Jump when it lands
or you'll be stunned for a short while.
After both are gone, grab the heart container and claim the Sea Lily
Bell!
*------------------------------------------------------------------------*
| QUEST FOR ANGLER'S
TUNNEL |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Get the Honeycomb from Tarin
-Obtain the Ocarina from Dream Shrine
-Learn the Ballad of the Wind Fish for your Ocarina
-Go to Animal Village
-Give the bear chef the honeycomb for a pineapple
-Take Marin to the Walrus
-Recover the Angler Key
-Give Papahl the Pineapple for a Hibiscus
-Leap from the mountains to level 4
UKUKU PRAIRIE
*************
After your valiant defeat of the Slime Eyes, the owl
will fly down and hoot at you some more.
Blah, blah, the same...After his departure, head up to the warp hole you
found. Go on right and follow the path
until you meet up with Tarin. He'll
knock down a bee hive if you let him have your stick. Take the fallen honeycomb and go down a screen. Bomb the giant Moblin-like statue for a
shortcut. Now head back to Mabe
Village.
MABE VILLAGE
""""""""""""
Go a screen up from the town's Shop. You'll see an odd shrine surrounded by
stones. Pick them up and toss them
aside. Enter the building and slip into
the bed. You'll dream of a shrine of
dreams, the Dream Shrine! This shrine
of dreams makes the dreamer dream of a shrine, all are dreams, but is the
shrine a dream? Akkk, no more tongue
twisters!! Ok, you'll find some tough
enemies called Armmimics all over the place.
They may not appear strong, but the only way to harm them is to execute
a Whirling Blade Technique on them.
Simple, but there are cracked floors as well.
To get past them, perform this simple trick-grab onto
the wall. You can direct the moves of
them and make them all come to a single point.
WBT them and you can destroy all of them in one blow! After coming near the end, you'll find a
chest containing 100 rupees. Dash
through the crystal at the base of the chests' structure and go up to find yet
another chest. This one has an Ocarina
in it! Exit the shrine.
Talk to Marin, who can be found on the normal screen -
the rooster's grave. She'll teach you a
new song for your Ocarina - The Ballad of the Wind Fish! This plays a major role later in the
game. Now that you have that in your
possession, head back to the right into the Ukuku Prairie.
UKUKU PRAIRIE (revisited) & ANIMAL VILLAGE
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Make your way to the screen with Kanalet Castle's
drawbridge. From there, go down 3
screens and go right a screen. Chop the
strange bush to uncover a secret passageway.
Enter it and dash through the crystals inside. At the end, you'll emerge on another island. Go down and to the right. Welcome to Animal Village! Talk to the locals there and explore the
town. In one of the houses, you'll find
a bear chef in need of honey.
Trade your Honeycomb for his Pineapple. He'll tell you that Marin can help you get
to the Yarna Desert, where the key to level 4 rests. Depart for Mabe! An easy
way to get there is by way of warp holes.
The second one you'll find is south of Animal Village. Warp back to the Ukuku Prairie and go left
to enter Mabe.
MABE VILLAGE (revisited) & TORONBO SHORES
=========================================
Go to the screen Marin is usually on. She's not there? Check inside her house. A
note tells you that she's on the beach.
Go back down to the screen where you found your sword was (Screen
C-16). Go right 2 screens and up a
screen. Ignore the monkey and go right
to discover a chest. Open it and
continue down to find Marin! Talk with
her and she'll follow you. Take her
back to Animal Village!
ANIMAL VILLAGE (revisited) & YARNA DESERT
-----------------------------------------
Go south of the village and approach the walrus. Marin will start singing to it. It will fall into the ocean in happiness of
Marin's Song. Marin will depart for
Animal Village after opening Yarna Desert for you. Enter the dry region and go up 3 screens. Defeat the Lanmola for the Angler Key. Slash at its head to stand as the
victor. Don't get swallowed by the sand
pit, though! After thoroughly exploring
the desert, go to the entrance of Bowwow's Dungeon in Tal Tal Heights (Screen
F-4).
TAL TAL HEIGHTS
***************
From the screen with the entrance to Bowwow's Dungeon,
go up a screen and lift the stones up.
Walk right on the upper path until you get to a screen with 2 Elite
Moblins and a stone blocking the path right.
Defeat the Moblins and go right.
If you explore the area a bit, you'll find your third warp hole, as well
as the keyhole for level 4. Unlock the
level, and the nearby waterfall will stop flowing, but how do you get to the
entrance? Yep, you must jump from
above.
TAL TAL MOUNTAIN RANGE
""""""""""""""""""""""
Return to the screen with 2 Elite Moblins and the
stone (Screen H-3). Go left a screen
and up the stairs. Enter the cave via
lifting the stones. Inside, defeat the
enemies and head right. Push the stones
and defeat any Gels that pop up. Make
your way to the staircase and go down the stairs. Defeat all the enemies while going to the right. Go up the staircase and head right. Exit the cave and open the chest for some
rupees. Reenter the cave and dash
through the crystals to the right. Exit
again and head right a screen. Enter
the cave and go through it to emerge atop a small mountain.
Not far from the exit is Papahl. He's exhausted and needs energy. Give him your Pineapple. He'll give you a Hibiscus in return. Leap off the mountain or go back through the
cave. Keep walking right until you see
a spot to leap off. Jump from it and
you'll land by the entrance of level 4!
Enter the fish!
____
__ / __/
___________________________________________________
/ \----| |---/ L E V E L 4
- A N G L E R ' S T U N N E L \
\__/----|
|---\___________________________________________________/
\___\
------------------------------------------------------------------------
L:4 - Angler's Tunnel
From the start, go up a screen. Go up to the upraised platform and head
right 2 screens. Go down and open the
chest (Stone Beak). Go left a screen
then up 2 screens. You'll see a pit 3
sprites long. For now, ignore it and
continue up. Get the map from inside
the chest and return to the screen with the long pit. Jump over it by executing a long jump (Equip Pegasus Boots and
Roc's Feather, then run and jump). In
this room, you'll see a cracked block.
Use a bomb to break it and push the remaining block into the water. Open the chest to get a small key. Proceed upwards.
After a screen or two, you'll be in a room with
another cracked block. Avoiding the
Anti-Faeries, bomb your way to the chest (small key). Pick up the hearts if you need them. Save and Quit your game or walk back to the level's first screen
now.
From the entrance, walk up. Defeat the enemies and the door will open (how killing them
triggers it I don't know...). Go right
and battle the enemies once again. When
they're vanquished, open the chest for the Compass. Go down a screen and kill the Tektites. A small key is inside the chest, and the door will open once
every Tektite is gone. After going up,
unlock the right door and hop from shallow water to shallow water. Unlock this door and go up.
The chest you see should be gotten with the flippers,
but you don't have them yet, so continue upwards. Do a running jump over the pit when you slash the Gels. Hop over and go up. Unlock the block and defeat the Stalfos and
Whrrlrobe. Walk left and destroy the
gels for a key...or did you? The key
will fall down a flooded hole. With no
flippers in your inventory, go down 2 screens and hop across the shallow water
to your left.
Continue left and up and you'll find a chest
surrounded by enemies. Vanquish them
and open the chest for a Gel.
Whoopee. Walk up again and
you'll enter a strange room with odd tiles.
Ignore it for now, but keep that screen in mind for later. Traverse right and open the chest. Small Key!
Backtrack to the room where the defeated Gels dropped a key into the
flooded cave (Left a screen, down 2 screens, right 2 screens, up 2 screens).
Unlock this door.
The giant tick-thingy is Cue-Ball.
Don't let it run you over. Stay
near a straightway and jump over it as it comes near. Slash it in its abdomen until it disappears. Quickly go up and to the left. If you don't make it between the blocks,
pull the lever on your right back until the blocks separate. Dash for it! After getting through the tight squeeze, walk left and kill the
Gels. Open the chest. You've got the Flippers!
Go down and study the floor tiles (after destroying
the enemies of course). They resemble
the ones in the room I told you to remember, right? Either write down the sequence or memorize it. After having it in your head/on paper, go
down and swim right. Make your way back
to that room that had the same tiles.
Perform the correct sequence and a staircase will pop up. Enter it!
Avoid the first Thwomp and go left. Make the Thwomp here crash to the ground as
you climb the ladder. Jump on its flat
top to get boosted to the exit. This
may take practice, so you've been warned...Anyway, when you exit, go down and
open the chest (Nightmare Key). You
have a choice now. Either Save and Quit
or walk back to the Mini-Boss's room.
If you Save and Quit, jump into the warp hole leading to the room of the
Mini-Boss.
From there, go down a screen and right a screen. Annihilate the enemies and push the blocks
to open the way to the staircase. Go
down it and explore the cave to find that key that dropped down after defeating
Gels. With it in your possession, exit
the cave and go left a screen. Walk
down 2 screens and left a screen whilst destroying any enemies in your
path. Swim to the door and step on the
switch to open it. Continue up and
unlock the block. Enter the cave and swim
to the exit. You'll come out in a
rather small area. Walk left and kill
the Gels. Unlock the Nightmare Door and
you'll battle...
A staircase?!?!
Actually, when you go down the stairs, you'll find a
big Angler Fish. You should probably
slash at it's face like mad, but if it stops, move out of the way! It will charge against the wall, making
floor tiles drop. Keep slashing at it
and it's fry until it disappears to a Heart Container. Grab it and exit the battle arena. Continue up and gain possession of the Surf
Harp!
*------------------------------------------------------------------------*
| QUEST FOR CATFISH'S
MAW |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Learn Manbo's Mambo on your Ocarina
-Take a lost ghost to its house
-Return the ghost to its grave
-Dive into Martha's Bay to enter L:5
TAL TAL HEIGHTS
***************
When you exit the level, swim to the left and enter
the cave. Talk to the giant sunfish
named Manbo. It'll teach you its mambo
on your ocarina for free! This song
warps you to Manbo's Pond, which can be found on screen F-5. When you leave the cave, swim to land and
play it. You'll be warped to that
screen in Koholint Prarie.
KOHOLINT PRAIRIE & UKUKU PRAIRIE
""""""""""""""""""""""""""""""""
Walk out of the pond and down a few screens to appear in the Ukuku Prairie. If you have a strange ghost following you now or at any part of this paragraph, skip to the next section below. When you appear, try walking around on many screens, like Kanalet Castle. Search the area for nothingness, all you're looking for is the ghost to get you to the below paragraph. It appears randomly, so just walk around.
TORONBO SHORES
^^^^^^^^^^^^^^
After acquiring your new buddy, walk down to the
screen that you claimed your sword on (Screen C-16). Walk 2 screen right and 1 screen up, destroying all enemies in
your path. Continue right 2 screens and
down a screen. The ghost will tell you
to enter its house. It will then want
to return to its grave. Exit and go to
the Witch's Hut on screen F-7.
KOHOLINT PRAIRIE (revisited) & MARTHA'S BAY
===========================================
From the screen with the Witch's Hut, go left and lift
the stone. Walk down and go around to
the grave. It'll go back to its eternal
rest after telling you to check the pots in its house. After a happy visit from your favorite bird,
head over to Animal Village, the best way to get there is by the Warp Hole in
Ukuku Prairie.
Upon arrival, exit the village and go up a screen then
left a screen. Enter the water and swim
around in Martha's Bay until you discover a giant Catfish's Head. Dive in the water near the rocks and you'll
discover a secret passageway. Swim
through the cave and you'll resurface inside the ring of rocks. Become the fish's lunch to enter the level.
____
__ / __/ _______________________________________________
/ \----| |---/ L E V E L 5
- C A T F I S H ' S M A W \
\__/----|
|---\_______________________________________________/
\___\
------------------------------------------------------------------------
From the beginning?
Go left a screen.
Avoid the two enemies and walk left again. Destroy all of the baddies in this room, and the door to the left
will open. To destroy the Iron Mask
(walking shield-thing), hit it in it's back with your sword. Anyways, go left through the now-opened
door. Just avoid the enemies in this
room and continue down the staircase in the corner. Hop from platform to platform to make it across to the exit of
the underground passage.
After you come up, you'll be in a room with lots of
crystal-like things and 4 Stalfos.
Destroy the Stalfos and break all of the crystal things with your
sword. Push the top two blocks in the
center of the room towards each other to make a square. A key will fall. Grab it and head back to the cave. After you go through it, you'll emerge in the room with 2 Iron
Masks and a Spark. Destroy the two Iron
Masks to make the door open. Grab the
Compass out of the chest and continue right a screen.
Unlock the door and go up. Walk left and defeat the 2 Iron Masks. Go into the door to the left and destroy all of the enemies in
the room (not the Spark) to make the chest with the map appear. Head right 2 screens. Go up and defeat all of the Stalfos in this
room to make the upper door open.
Continue up and do battle with Master Stalfos. Hit him with your sword to stun him and place a bomb next to him
while he's stunned. 3 bomb blasts will
make him retreat. Walk right.
The chest here has a note from Master Stalfos saying
that he has the Hookshot. Yep, he's so
polite, he leaves you a note to tell you that he stole something. Go up and push the block in the middle of
the room up. Walk right and battle
Master Stalfos again. 2 bombs will make
him retreat this time. You get used to
his cowardice after awhile. When he's
gone, go left a screen and push the block left. Continue up. Jump across
the pit and walk up. Head left and
you'll be in a room with blocks going diagonally across the room.
Pick up the pot on the diagonal block formation
closest to the door. Push the block to
the left and pick up one of the pots on the other side of the room to reveal a
switch. Step on and the upper door
opens. Go up and battle Master Stalfos
for the 3rd time. 2 hits makes him
retreat once more. Go left after he's
gone and get the map. Grab the hearts
if you need them. After you're done,
Save and Quit or play Manbo's Mambo to warp you back to the level's entrance.
Go left 3 screens and go down the stairs. Get through the underground cave like you
did before and you'll emerge in the room with many crystal things. Go left a screen and battle Master Stalfos
for the last time. After 3 bombs, he'll
blow up and leave the Hookshot. With
the new weapon in your inventory, go back to the underground tunnel a screen to
the right.
After you emerge again, you'll have to defeat the 2
Iron Masks to open the door again. Use
your Hookshot to dispose of them easily.
Go right when the door is open.
Continue a screen to the right (upper side) and Hookshot across the
chasm to the chest. Inside will be a
lot of rupees, use them to buy the Bow later in the game. Head back left and up. Walk left and up again. In this room, 2 Gels will be under a bunch
of flying arrows. A statue will fire at
you until the Gels are defeated. Go
left from here and Hookshot across the traps to the left side of the room. Go left and Hookshot across the chasm. Get the chest (small key) and exit through
the lower door.
Hookshot back across the traps and go right. Use the Hookshot to grab the bridge on the
right and extend it to yourself. Cross
the bridge and go up. Unlock the door
and defeat the two Gohmas. Use your
shield to block their charges and hookshot them in the eyes when they're open. After you defeat them, head back to the room
with the flying arrows and the statue that fires at you.
Go down and to the right. Continue up two screens and to the right. This is where you got that note about the
Hookshot, remember? Walk up from here
and push the block in the middle of the room up. Head left and go up. Dive
into the pool of deep water in the middle of this room and you'll enter a
secret flooded tunnel. Swim to its exit
and you'll emerge in a room with a chest in the corner. Use your Hookshot to grab the bridge and
cross it. Open the chest and you'll
receive the Nightmare Key. Walk back
into the flooded passage and exit into the room with the pool in its middle.
Go down and to the right. Push the block in the middle of the room to the right. Continue up and hop right over the pit. Hookshot to the chest (50 rupees) and open
it. Go a screen to the right and Hookshot
to the chest. Grab the small key inside
and go back to the left. Head up and
use your Hookshot to grab the bridge.
Cross it and get the chest (50 rupees).
Save and Quit or play Manbo's Mambo to get back to the level's entrance.
Enter the warp you created by defeating the Gohmas and
go through the upper right door. Enter
the stairwell. Use the Hookshot on the
dragon's heads to be pulled up to them.
Get through the tunnel and you'll emerge next to a block that's
locked. Unlock the block (rhyming!!! AHH!!!) and Hookshot across the chasm. Continue left and unlock the Nightmare
Door. Defeat the Slime Eel by using
your Hookshot.
Stay in a corner to avoid the tail, and when you have
the chance, Hookshot its mouth to pull it out of the wall. Slash the hearts in its neck if you see
them. If you Hookshot the mouth
and a small eel comes out, bouncing
around the room, avoid it - it's a dud.
After running a bit it'll blow up.
Continue using these battle techniques until the Slime Eel is no
more. Grab the Heart Container and go
up to claim the Wind Marimba!
*------------------------------------------------------------------------*
| QUEST FOR FACE
SHRINE |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Buy the Bow from Mabe Village's Shop
-Defeat the Armos Knight for the Face Key
-Read the inscription of the Wind Fish
-Finish the Trading Sequence
-Get the Boomerang from Toronbo Shores
MARTHA'S BAY
************
Since you defeated the Slime Eel and gained the
Hookshot as a weapon, you can finally finish the Trading Sequence! Explore all of Koholint as explained in the
Trading Section of this FAQ/Walkthrough to get the Magnifying Lens. This important item will be your guide
through the final level. It also allows
you to get a very important item - the Boomerang! This is the only way to defeat Sparks, and they always give you a
faerie for defeating them! Anyway,
after you acquire the Magnifying Lens, go to the screen on Toronbo Shores where
you found your sword (Screen C-16).
TORONBO SHORES
""""""""""""""
Go left 2 screens and bomb open the cave
entrance. Enter it and you'll find an
old enemy in the Zelda series - a Goriya!
It wants to trade its weapon, a boomerang, for an item in your B
Button. I suggest trading your Shovel,
since you no longer need it. This
weapon is one of the best in the game, it's very powerful and can be used to
create a huge shortcut in level 7.
Anyway, you need nothing else on the beach, so head back to Mabe
Village.
MABE VILLAGE
^^^^^^^^^^^^
When you reach the village, head over towards the
shop. Inside you'll find a very
expensive item, the Bow. This is very
useful in level 6, so buy it if you have enough cash. If you don't, explore the many caves on Koholint or win it in the
Trendy Game. You don't want to pass
this item up! When you have the weapon
in your inventory, walk right 2 screens from the shop and jump into the Warp
Hole. Warp to Animal Village and exit
it as soon as you arrive.
SOUTHERN SHRINE
===============
When you leave Animal Village, walk up a few screens
and right a few screens until you meet up with Kaepora. After another long lecture, go right and
lift all the stones in your way to open the path right. Kill any enemies in your way as well. After a bit of exploring, the path will open
south. Walk down and you'll be in a
field full of statues. Some will awaken
and attack you when touched. Simply use
your new boomerang to destroy them.
After some self-exploration, you'll discover an entrance to a
shrine. Enter it!
Once inside, walk up.
You'll awaken a huge Armos Statue.
To defeat it, use your bow and arrows.
If you run out of arrows, charge up your sword and use a whirling blade
technique. When it jumps, hop in the
air or you'll be paralyzed from the shockwave.
When hit a lot of times, it loses its shield. After a few more hits, its armor wears off. Hit it a couple of times after that to
destroy it, rewarding you with the Face Key!
Head up after your triumph.
Light the pots and look at the wall inscription. You'll hear a riddle of the Wind Fish. Is the island true? Or is this only a dream? You'll only know when you find all of the
Sirens' Instruments and awaken the Wind Fish.
Exit the shrine and Kaepora will hoot at you until you shout 'MERCY!'
out. Backtrack to the Animal Village.
ANIMAL VILLAGE & FACE SHRINE
----------------------------
Exit Animal Village and go up a few screens. Dive into the water and swim up a screen and
right a few screens. You'll see an odd
island with Armos Statues on it. Defeat
the left one to reveal a staircase.
Enter it and swim through the cave (use the Hookshot as well). Upon exiting, you'll be on another
island. Take the right path upwards and
unlock the face. Face Shrine will
emerge out of the ruins. Go around to
enter.
____
__ / __/
___________________________________________
/ \----| |---/ L E V E L 6
- F A C E S H R I N E \
\__/----| |---\___________________________________________/
\___\
------------------------------------------------------------------------
From the start of the level, go left. Ignore the Wizzrobes and continue up 2
screens. From there, go left and you'll
be face-to-face with a Mask-mimic.
Eliminate him and set a bomb by the crystal switch. Quickly go to the upper right so you're
above the lowered crystal. The bomb
will activate the switch and 'trap' you (the crystal will now be up). Walk up, it's the only way to go. Bomb the right wall at its most obvious
point. Head into the doorway you just
made and walk around, defeating any gels you meet. After defeating four, a staircase will appear in the upper
right. Walk down it!
Simply go left and ignore the giant Bubbles until you
climb out of the underground passage.
When you submerge, kill the two Wizzrobes and the Moldorm. The door will open, so go in! Get the chest in the upper left corner for
the Power Bracelet L:2! If you need
life, pick up the pot in the upper right for a faerie. Continue up into the man-shaped door and
you'll wind up back at the room with the Maskmimic and the crystal switch. Hit the crystal switch. This time, go into the upper left (place a
bomb by the switch in the same way you previously did).
Go up and pick up pots until you discover a
switch. Stand on it and the door on the
left will open. Walk in and use you
bow/bombs to kill the Wizzrobes. Hit
the switch to get the chest (map). Go
up and to the right. The chest here has
the Stone Beak. Continue back left and
throw a pot at the door to break it open (you may have to go down and hit the
crystal switch to make the pots accessible).
Walk into it and go right. Open
the chest (compass) and hit the crystal switch. Continue right and go down a screen. Head right 2 screens then up a screen. Defeat the Wizzrobes here for a key.
Backtrack to the screen where you got the compass and
go left. Break the door in here with an
elephant statue. Walk up and get the
chest for 100 rupees. Exit at the
staircase here and you'll emerge in the Rapids Ride. Open the chest for a secret seashell (or 20 rupees). Re-enter and go back to the start of the
level. The easiest way to do this is to
play Manbo's Mambo, but it's a good idea to save frequently, so do what you
like to get back. Once you're there, go
right. Avoid the traps and walk right
again. Defend against the tiles with
your shield.
Once they're all gone, go into the door that just
opened. Pick up an elephant statue and
throw it at the right door. Continue in
and defeat all 4 of the Wizzrobes to open the upper door. Go up a bunch of screens until you find a
chest that holds a small key. Backtrack
to the room with 4 Wizzrobes. Walk left
and unlock the door with a small key.
Bomb the upper wall near its middle and enter. Defeat Smasher by picking up its ball and throwing it at the
mini-boss about 4 times. After its
defeat, walk up and lift the left elephant statue to reveal a staircase. Go down.
Make it to the left by jumping from ladder to ladder
until you get to the underground tunnel's exit. Exit the cave and you'll be in a room full of tiles. After they perish, a key will fall. Get it, unlock the block, and continue
up. Break the door on the left with an
elephant statue. Go left and throw the
horse head statues until they both land heads up. The door to the left will open.
Walk in and go down the stairs there.
Dash past the Thwimps and get to the underground
tunnel's exit. Once exiting, you'll be
in a room full of Pol's Voices. Play
the Ballad of the Wind Fish and they'll self-destruct. Go up 2 screens if you want 50 rupees. Whatever you decide to do, from the room
that had the Pol's Voices in it, go down and defeat the Dodongos. Continue left and hookshot across the
chasm. Unlock the block and go up two
screens. You'll find that the chest
won't open! Throw a pot at it to force
it open and get the Nightmare Key.
Once again, Save and Quit (or mambo) for a shorter
trip and enter the mini boss's warp hole.
Continue up and lift the elephant statue on the left. Enter the underground passage, making it
through the way you did before. After
you exit, walk down after defeating the tiles.
Destroy all of the gels without getting sucked into the vortex to make
the door on the right open. Once scared
out, they'll most likely be sucked into a pit.
After the door opens, go into it and push the block near the lower wall
right. Shoot arrows vertically up to
the Wizzrobe to defeat it. Continue up
a screen.
If you need life, powder the two unlit pots. The two Sparks will turn into faeries. After you're satisfied, unlock the Nightmare
Door and do battle with Facade. Place
bombs on its face. The bombs will
explode and it'll suffer damage. It may
make tiles come up and fly at you, so be ready with your shield. Jump the pots, for you can't shield
them. Eventually, holes will appear and
disappear (they're not hard to avoid).
After bombing him awhile, get the heart container and go up to claim the
Coral Triangle!
*------------------------------------------------------------------------*
| QUEST FOR EAGLE'S
TOWER |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Learn the Frog's Song of Soul from Mamu
-Awaken the Flying Rooster from its grave
-Acquire the Bird Key
-Trek to Eagle's Tower
ANIMAL VILLAGE & UKUKU PRAIRIE
******************************
After your valiant defeat of Facade, you'll hear
another tale from Kaepora. After the
long talk, make your way back to Animal Village either by water or land. Once there, go south and into the warp
hole. Warp to the Ukuku Prairie and go
southwest. You'll see a long row of
pits. Get a running start with your
Pegasus Boots and leap over the pits using Roc's Feather. Read the sign. It tells you to go down.
Follow it!
SIGNPOST MAZE
"""""""""""""
Don't be overwhelmed - the signposts do have an order,
and it's not random. Once you read a
sign telling you which way to go, align yourself in front of the signpost in
the direction it pointed. Walk that
direction until a sign is in your path.
Read that sign and do the same.
After you get the hang of it, you'll breeze through the puzzle.
A mistake will make you have to restart, but with the
above trick, you shouldn't mess up.
After completing the maze, a staircase will appear. Enter it and pay Mamu the famous singer 300
Rupees to hear him croak. After
surviving the singer's music, you acquire the Frog's Song of Soul, capable of
awakening unliving things! Exit Mamu's
cave and go north to Mabe Village.
MABE VILLAGE
^^^^^^^^^^^^
Walk to the Rooster Statue and push it up with your
new Power Bracelet strength. Enter the
cave underneath the statue. You'll find
Rooster bones on a pedestal. Play the
Frog's Song of Soul and the Rooster's Soul will flow into the room and bring
the bones back to life! When you pick up
this rooster with the Power Bracelet, you can hover in the air! Take this poultry just outside Mabe to the
warp hole, warping to Tal Tal Heights.
TAL TAL HEIGHTS
===============
From the warp hole, go left many screens and go to
higher ground. On the screen with 2
Elite Moblins and a stone, lift the stone and go left a screen. Climb up the stairs and lift the stones
surrounding the cave. Enter the cave
and destroy the enemies in your way.
After emerging from the cave into the Tal Tal Mountain Range, go right a
few screens and swim to the large staircase.
Climb the stairs and go left until you find a suspicious cave.
Enter the cave and go left a screen when inside. Push the stones to make a path to the upper
left. Hookshot to the upper right and go
up. Pick up the Flying Rooster and
float over the pit to safety on the left.
Go left and pick up the Bird Key.
Now with the key in hand, exit the cave and climb back down the long
staircase into the pool of water on the Tal Tal Mountains.
Swim right and enter the cave. Fight your way to its exit and you'll emerge
on the opposite side of the screen from where you entered. Continue right and climb the staircase to
the cave. Walk to its exit and you'll
see a cave on the right with a sealed cave on the bottom of the screen. Simply go left and enter the cave. Walk to the staircase and hop over the
pit. Go up the small staircase and go
right. Avoid the enemies, making your
way down. Hookshot across the chasm and
leap off the platform to the cave's exit.
When you exit, bomb the sealed cave if you need
health. Enter the other cave on this
screen and go up to the stairs. Ignore
the enemies and exit the skull-shaped cave.
You will exit a building-looking structure. Kill the Gohmas and go left.
Pick up the stone blocking the keyhole and unlock the rock. Eagle's Tower will twist around, revealing a
staircase to enter. Walk up the stairs.
____
__ / __/
_______________________________________________
/ \----| |---/ L E V E L 7
- E A G L E ' S T O W E R \
\__/----|
|---\_______________________________________________/
\___\
------------------------------------------------------------------------
Before you start, I heavily advise you to copy your
saved file if possible. In some areas
of this level, it is possible to lose the ball you need to complete the
level. A few unlucky people had top
restart their games from getting the ball stuck in unreachable spots. Anyway, from the start,
Go right 2 screens and defeat all of the enemies on
this screen (not the Anti-faerie)to get a key.
Unlock the door on this screen and go up. Walk up the stairs. If
you have to boomerang, you can get the Mirror Shield by throwing it diagonally
at the crystal switch, if not, get it like it says later in the walkthrough.
Continue up and you'll see a ball on a platform and
some blocks moving together quickly.
Pick up the ball and throw it by the blocks. Walk over to the lever and pull it all the way down to make the
blocks separate. Quickly dash over to
the ball, pick it up, and go in between the 2 blocks. Continue left. Hit the
giant pillar with the ball and it'll crumble.
Pick up the ball and throw it over the blocks on the left side of the
screen. Jump sideways over the pit and
go down. If you fall, make your way
back to this screen and try again.
Go to the left side of the screen and walk up to get
the ball back. Pick it up and go down
again. Throw it at the pillar to make
it crumble. Heave it up from where you
last threw it (if it ever falls down a hole, it'll return to it's original
screen) and continue down. Throw it
over the small square border around the crystal switch so it's on the other
side of the screen. Hit the crystal
switch and go up. Go to the upper right
of the screen and go up a screen. Fall
down the pit purposely and you'll fall to the first floor.
From where you landed, ignore the crystal switch and
go left following the crystals that are down (the blocks, I call them crystals,
hence the name, crystal switch). Follow
the path and you'll be on a screen with many crystals (blocks) in a
pattern. Follow to the right and you'll
see 2 traps and a Gibdos. Dodge them
and go down. Head up into the first
door you unlocked and up the stairs.
Open the chest for the Mirror Shield(if you didn't
already)and hit the crystal switch so you're standing on upraised
crystals(blocks). Go down. Head to the left, ignoring the block with a
keyhole. On this screen, you'll find
the ball. Pick it up and continue
left. This screen hold
Three-of-a-Kind. Defeat them and a
chest will appear out of reach. Throw
the ball over the small square border so it goes over the pit and onto the
upper right side of the screen. Continue
left.
Defeat the Hinox in this room for a key. Use your Boomerang or, if you don't have it,
your Hookshot. If you fall down a pit,
you will have to defeat the card symbol enemies again(not to mention getting
back to where you were). Continue up
and go into the door shaped like a body.
Defend yourself in the bottom right corner of this room and the tiles
will break on your shield. Once they're
all gone, head right. Bomb the wall in
between the two lanterns on the bottom wall on this screen.
Walk into the new passage and go down. Continue down again and you'll be on the
screen where you defeated the Three-of-a-Kind.
Hookshot to the chest to make it over the chasm and get the bomb inside
the chest. Grab the ball and head
up. Destroy the pillar and pick the
ball up again. Go down and throw it
over the chasm to put in on the side of the screen where the enemies were. Fall down the pit and you'll land on the
level's starting screen. Go right 2
screens and up where you unlocked your first door. Go up the staircase.
Go down a screen and left 2 screens. Recover the ball and walk left and up. Enter the body-shaped door and toss the orb
safely in the corner, away from all tiles.
Pick a corner and defend yourself from the tiles with your shield. After they're all gone, pick up the ball and
go right. Chuck it at the final pillar
to see the tower's 4th floor crumble into the 3rd. The entrance to the 3rd floor is the staircase a screen right
from the Three-of-a-Kind were destroyed (where you made the chest with the bomb
appear).
Trek over to that screen and walk up the steps. Continue up and right. Defeat the mini-boss by killing all of the
bats that fly at you. You must defeat
all 6 successfully to defeat it. Go up
after it left and push the two blocks in the middle of the room together to
make a chest appear that contains the Nightmare Key. Return to the mini-boss's room and go left 2 screens.
Unlock the Nightmare Door and go up. Walk up to the upraised platform and hookshot
onto the block. Go down, jumping on the
Goombas if you need life. Continue
right and up the stairs. Walk up the
ladder and defeat the Evil Eagle by hitting him with the hookshot in its
head. When it blows feathers at you,
defend with the shield. If you get
blown off, you'll have to restart the battle.
After the Evil Eagle is vanquished, return to the screen with the
staircase leading to the tower's top and jump off to the right. Go into the door and claim the Organ of
Evening Calm!
*------------------------------------------------------------------------*
| QUEST FOR TURTLE
ROCK |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Rescue Marin from a bridge
-Awaken Turtle Rock and destroy the head
TAL TAL MOUNTAIN RANGE
**********************
One last dungeon to go! Don't quit! When you exit
the tower, leap off on the right side.
Go right a screen and enter the cave.
After exiting on the other side of the cave, walk down the stairs and
kill the Gohma. Continue left and enter
the cave. Ignore or kill the enemies in
this cave and make your way to the exit.
You'll emerge in shallow water.
Go left and swim to the staircase.
Climb it up and walk left 2 screens.
Head up and enter the house.
You'll see that the Hen House guy is taking good care
of your flying rooster, so exit his house and go left. Hookshot across the broken bridge and
continue left. Marin will yell at you
from a precarious part of the bridge.
Hookshot across and you'll pick her up.
Tarin will interrupt your little love scene and Marin will walk
off. Once more, Kaepora will decide to
flap his way over to you and hoot more riddles out. After the pathetic mouse hunter flies away, continue left.
Slash the bush to reveal a staircase. Enter the underground passage and go
left. Hop down to the stairs. After going through them, go left and
hookshot across the long pit. Head left
and exit the cave. You'll emerge on a
screen that doesn't have much space to walk.
Leap down off the mountain.
After destroying the enemies, bomb the cave open. Enter the new passageway and block the
flames from the flamethrower with your new Mirror Shield. Exit the cave.
You will be on the opposite side of where you leapt
off to the bottom cave. Head left and
down. Kill the Leevers and other
enemies and go left. Fend yourself off
from the Ravens and take some time to look at your surroundings. The head of Turtle Rock blocks the
entrance...if only you could awaken the head...Yes! The Frog's Song of Soul!
Equip your Ocarina and play the song. The head will revive from its stony slumber
and will attack! Equip your sword and
give it a taste of metal. After a few
slashes, it'll self-destruct, opening the way to level 8 for you! Enter the level!
____
__ / __/
___________________________________________
/ \----| |---/ L E V E L 8
- T U R T L E R O
C K \
\__/----|
|---\___________________________________________/
\___\
-------------------------------------------------------------------------
First, You go up and defeat the Vire. Go through the left door and defeat all of
the snakes. Continue up and defeat the
Hinox, preferably with the Hookshot or Boomerang. After defeating it, move left and push the rock to make a bridge
to the bottom part of the screen. Walk
down and hop over the pits. Open the
chest for a key. Head left and defeat
Rolling Bones. Walk up and defeat the
Vire for a key. Walk down two screens
and open the chest. Fall into the
Vortex purposely to warp you back to the beginning.
Go up 2 screens from the beginning and go right. Push the rock to make a path to the bottom
right (not the stairs). Walk right and
poke the wall on the right until you find the part you can bomb (it tings when
you found it). Bomb it and enter. Hit the crystal switch and bomb the cracked
wall on the south side of the room.
Push the rock to clear all of the pits, rewarding you with a key (keep
trying, don't give up!). Head back left
and avoid the chest, there's a Gel inside.
Continue left two screens and you'll be back in the familiar room with a
Vire.
Go up again and right. Push the rock in between the two blocks that stick out into the
lava. Walk to them and push the one on
your right into the lava. Go into the
passageway revealed. Unlock the block
with a key and head left. Use a missile
(equip the bombs and the bow and press A and B together) on the wall behind the
lava. Enter the new room and bomb the
left wall where it's cracked.
Go into this doorway and shoot the statue in the eye
with an arrow for a key. Continue up and
enter the stairway to exit the level.
You'll emerge outside on the Tal Tal Mountains. Pick up the Piece of Heart and go right to
discover a new warp hole. Warp away if
you need hearts, but if you don't, go right and enter the door.
Defeat the Dodongos by throwing bombs down from your
perch high above them. Once they're
defeated, open the chest (key). Go
right and defeat the two Gibdos for a key.
Head left 4 screens(unlock the door on your way) and walk down and right
to be in the dark room you used a missile to get into. Unlock the block in this room and continue
right. Hookshot across the chasm and
unlock the block. Continue down the
stairs.
Jump to the moving platform avoiding the Podoboos and
make it to the other side
of the screen.
Go right and jump from platform to platform to find the exit. Climb up the ladder. Go down as soon as you exit the passage and
do battle with Boxin' Blaino. Charge up
your sword and when it's standing still, punching air, let 'er rip! If you have the L:2 sword and the Red Tunic,
one hit from a charged up sword makes Blaino throw his towel in. If not, keep hitting Blaino while avoiding
its punches. If you get hit, you're
punched all the way to the start of the level!
After its defeat, walk up and get the Magic Rod from
the chest. Sometimes you'll have to
trek back to the crystal switch( I don't know why it resets itself...take
advantage of the warp that gets created when you defeat a mini boss if it does
reset). After the Magic Rod is in your
arsenal, go back to the start of the level(Manbo's Mambo or mini-boss' warp).
Go up and defeat the bat(use the Magic Rod for a
one-hit KO). Walk up again and to the
right. Push the rock to make a pathway
to the staircase. Go down it. Burn all of the ice and go to the left. Make a staircase out of the ice by jumping
and using the fire rod while in the air.
Exit down the ladder. Unlock the
door on your left and defeat Cue Ball.
It may appear harder, but this mini-boss is still a piece of cake.
Go up and push the rocks so it fill all of the
holes. Open the chest that appears when
you complete this task (Nightmare Key).
Head back to start (again!
Manbo's Mambo - your new best friend).
Continue up a screen and defeat the bat (hmm...I swear I've heard that
somewhere). Head up and right. Push the rock to the lower right path (not
the stairs) and go right. Walk up the
stairs.
Melt all of the ice and jump into the small exit
hole. Make a staircase out of the ice
in this screen and go down the ladder.
Unlock the Nightmare door and defeat Hot Head. To defeat Hot Head, simply use your fire rod on it until he's
dead. Watch out for it's fireballs,
they do major damage. After a load of
hits, it will crack and turn into a weird smoggy head. After a few more hit, you'll be rewarded
with a Heart Container. Go up and claim
the Thunder Drum!
*------------------------------------------------------------------------*
| QUEST FOR THE WIND FISH'S
EGG |
*------------------------------------------------------------------------*
OBJECTIVES
==========
-Read 'Dark Secrets and Mysteries of Koholint'
-Get every Heart Piece (optional)
-Acquire the L:2 sword (optional)
-Play the Sirens' Instruments in front of the egg
MABE VILLAGE
************
At this point, you should have all the
instruments. Now use the Heart Piece
and Secret Seashell sections to boost your power to the max. You don't have to, but you should, just to
make yourself even harder to defeat. Yu
may already have everything, but anyway, to continue, you have a choice. Either re-enter L:8 and walk to the warp
hole on top of the level, or walk back to Mabe Village (using Manbo's
Mambo). Whatever you decide to do, get
back to Mabe. Walk over to the library.
Enter it and read the book titled 'Dark Secrets and
Mysteries of Koholint'. Since you have
the Magnifying Lens, you can now read the text. It will tell you the route through the Egg's passageways. It will be one of the following-
1)right, up, up, right, up, up, right, up
2)left, left, up, right, right, up, left, up
3)left, up, right, up, left, up, right, up
4)left, left, left, left, up, up, up, up
5)right, right, right, right, up, up, up, up
You'll find that passageway to be the way to the Wind
Fish. You may just want to skip the
trek and just try out all 5 sequences until you find the right one. Whatever you do, go back to Bowwow's Dungeon
(the screen with the entrance).
MOUNT TAMARANCH
"""""""""""""""
From the screen with the entrance to Bowwow's dungeon
on it, go up a screen and lift the 2 stones in your path. Go right and up the staircase. The vicious owl will fly down and do the
same as always (blah, blah, blah...) Until it flies away. Go up and you'll see the Wind Fish's
Egg. Whip out your ocarina and play the
Ballad of the Wind Fish. Your
accomplishments will form a circle around the egg and cause it to burst
open. Enter after hearing Kaepora
(again?!).
____
__
/ __/ ______________________________________________________________
/ \----| |---/ L E V E L 8
1/2 - T H E W I N D F I S H 'S
E G G \
\__/----| |---\______________________________________________________________/
\___\
-------------------------------------------------------------------------
Apart from having the longest dungeon name, the Wind
Fish's Egg has weird music. It starts
pitch black. Explore bit and you'll
fall down to the room below. If you go
down in this plain room, you'll exit the level, and if you try going up, left,
or right, you'll be on the same screen.
Walk through the egg in the sequence you read from the library's book
and you'll find a different screen.
Hop down into the pit. You'll land on the boss of all the Nightmares - the Shadow
Nightmare! It'll tell you of its plans
to make the Wind Fish sleep endlessly.
Put a stop to their destruction!
The first form of the final boss is a simple blob. When it hops at you, sprinkle Magic Powder
on it. If it disappears, stand on the
fish in the middle of the room for a safe standing place. Sprinkle it when it reappears. After a few hits it becomes...
Agahnim! This
wizard from Link to the Past charges up a shot and tries to hit you with
it. When the shot is round, hit it with
your sword back into the wizard's face.
If it's shaped like an Anti-Faerie, jump over it - it splits into
fireballs on the wall. After a shot,
the shadow will shift to a new position and try hitting you again. If you have the shovel, it reflects shots
better. After a few hits it becomes...
A Moldorm!
Dispose of this Moldorm like you did with the first level's boss - hit
the final segment in its tail. After a
hit, it will madly charge about the room.
I suggest getting a shield ready to defend against this fast foe. It takes a lot of hits, but after awhile, it
turns into...
Ganon!
Nooo! This is the main boss from
just about every Zelda game. Equip your
Pegasus Boots and your sword and dash at it.
When it starts to swing its axe, fall back and jump across the room to
avoid the fire bats. After all of the
bats are gone, Ganon throws his axe at you.
Jump it and get ready for another attack. Continue until it perishes, revealing...
A Gloworm!
This is a new enemy to the Zelda series, but wins the title for 'Easiest
Kill'. Hit it once with the Hookshot or
Magic Rod and it's through. If you want
a challenge, use bombs. After the easy
ball of shadow is dead, it turns into the final form...
Deathl! This
Nightmare comes equipped with 2 maces for arms, good weapons to try to swat at
the Hero. Use your feather to jump the
arms and shoot Deathl in the eye with arrows until it closes it's lid. Defend against the arms, shoot. Repeat.
If you're looking for an easy way out, hit it in the eye with the Boomerang. 2-3 hits kills it, but that doesn't deserve
an ending! Use the bow to actually earn
your ending. After a load of arrows, a
strange staircase appears after the Shadows are eliminated...
Congrats! You
beat the best game for Game Boy! Enjoy
the ending!
/\====================================================================/\
/__\ D X ' S C O L O R
D U N G E O N /__\
/\ /\ ----------------------------------- /\ /\
/__\/__\==============================================================/__\/__\
First of all, there is no quest for L:O, the DX Game Boy
Color exclusive Color Dungeon. All you
must do is go to the graveyard. Keep in
mind that you can enter anytime after you beat L:2 - Bottle Grotto. Whenever you feel ready for a challenge,
head over towards the graveyard. Go to the southeast corner of it. You'll be on a screen with 5 gravestones on
it.
In order to enter, though, you must've beaten the
Nightmare for every dungeon you set foot into.
If you haven't, the stones won't open the way to the level. Anyway, when you just beat whatever level
you came from, go to the screen listed above and push the gravestones as the
chart shows below. The number on each
shows the order you push the stones in, and the letter (U, D, R, L) shows the
direction to push it (U=up, D=down, L=left, R=right).
_ _
_
/3\ /4\ /5\
|U| |R| |U|
_ _
/2\ /1\
|L| |D|
When pushed correctly, a staircase is found under
gravestone #5. That leads to the Color
Dungeon, but you can only get into the main dungeon with a Game Boy Color or
Game Boy Advance. A regular Game Boy, a
Game Boy Pocket, or a Super Game Boy all give you a message telling you that
you need the power of color, so in other words, you can't enter. Anyway, onto the dungeon walkthrough!
____
__ / __/ _______________________________________________________
/ \----| |---/ L E V E L 0
- T H E C O L O R
D U N G E O N \
\__/----|
|---\_______________________________________________________/
\___\
-------------------------------------------------------------------------
Talk to the skeletons and tell them their colors. The way up will be open now, so go up. Defeat the enemies on this screen by luring
them out to attack. When they lunge
upwards, rush in with your sword. The
right door will open when they're gone.
Go right. Hit the upper left red
statue, then hit the bottom right red statue.
A chest will appear. Open it for
the compass and continue right. Hop
across the colored tiles to the right.
The tiles will turn into different colors, green has 3 more hops, yellow
has 2, and red has 1. After a tile
loses it hopping power, it becomes a regular pit. Knowing that, hop right a screen and hit the enemies with your
sword. They will curl up into a
ball. Pick one of them up and throw it
into its matching colored hole. After
both are in their holes, a chest with the Stone Beak will appear. You may need practice throwing them first,
so keep trying. Open the chest and head
south. Defeat all of the enemies and
the doors will open. Go left and hop
across to tiles to the chest. Ignore
the enemy - chances are it'll hop into a pit itself. Get the small key from inside the chest.
Go up and you'll be back in the room where you first
saw the hopping tiles. Continue right
and up. Hop across the tiles and walk
north. Hit the bottom right statue,
then hit the upper left statue 2 times.
The statues will all be blue and a key will fall. Grab it and head right. Unlock the door (it's best to defeat the
enemies first). Continue up and defeat
the Giant Buzz Blob. Sprinkle Magic
Powder on it and it'll turn into a blob.
Hit it with your sword as many times as you can before it turns into the
banana shape again. Watch out for the
lightning it shoots! Repeat the process
until the monster is defeated.
Walk left and push the top and bottom block to the
left. Push the middle block down or
up. Open the chest for the Nightmare
Key. Save and Quit (walking to the
start or playing Manbo's Mambo work too).
Go up and defeat all of the enemies on the screen for the right door to
open. Walk right 2 screens and unlock
the door. Head north and defeat the
Sub-Boss by hitting it with your sword repeatedly. Every hit you get will send you falling a bit behind, so make
sure you're at an angle that doesn't let you crash into any spikes. After a hit, it'll jump up and slam the
ground, causing many boulders to fall.
Jump before he hits the ground or you'll be stunned for a short
time. Dodge the falling boulders and
hit it again. Repeat until he turns
into a faerie.
Go left and hop across the tiles to the northern
door. Walk up and defeat the Gels. A chest will appear, open it for the map and
go right. Hit and throw the enemies
into their matching holes. After they
are all in their holes, you'll get a small key. Backtrack left and down.
Walk left and hit the statues to turn them all blue. Use the below diagram for an easy 4-hit
solution. An O means that the statue is
blue, and an 8 means that the statue is red.
An X is used to show which statue you should hit next.
Formation 1--
O X O
8 O 8
O 8 O
Formation 2--
8 O 8
8 8 8
O X O
Formation 3--
8 O 8
8 O X
8 O 8
Formation 4--
8 O O
X 8 O
8 O O
Formation 5--
O O O
O O O
O O O
They will all be blue. The doors will open, so go up.
Unlock the door and continue left.
Hit the crystal switch and walk to the Nightmare Door. Unlock it and defeat Turtalfos. Hitting him with your sword will do a bit of
damage, but it will also hit you back a bit.
I suggest jumping at it continuously.
Try to get it into a corner.
Repeatedly hit it with your sword to make it turn colors (from blue to
yellow to red). After it's completely
red, it'll blow up and the doors will open.
Go right and talk to the faerie. She'll give you a new tunic. Pick red if you want more offense, blue if
you want more defense. The tunics' changes
are like the game's power-ups - the Red Tunic is like a permanent Piece of
Power, and the Blue Tunic is like a permanent Guardian Acorn. Whenever you want to change tunics, go back
to the faerie and she'll give you another choice. Congrats! You beat the
Color Dungeon!
I would like to thank Artemis251 <Artemis251@yahoo.com> for writing this walkthrough.
If you are still stuck somewhere in
the game, then please e-mail at thezeldaguru@hotmail.com
for further help. Please remember to
put ‘Link’s Awakening‘ or something similar in the subject box for a quicker
reply.