Walkthrough
 

 

 

 

 

 


                               ____________

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/ /     | |__/| \| | |        | |    \ |   / /  \ \

/ /      |  __ |    | |        | |    | |  / /____\ \

/ /       | |  \|    | |        | |    | | / ________ \

/ /        | |     /| | |     /| | |    / |/ /        \ \

/ /      /| | |____/ | | |____/ | | |___/ //  \        /  \

/ /______/ |/_________|/_________|/_______//____\      /____\

                              /___________|

L I N K ' S   A W A K E N I N G   D X

 

 

 

A Guide/Walkthrough/FAQ for Link's Awakening

Written by Artemis251 (Artemis251@yahoo.com)

Version 1.2

 

 

*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@*@

 

 

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/__\                     W A L K T H R O U G H                       /__\

/\  /\                    ---------------------                      /\  /\

/__\/__\=============================================================/__\/__\

 

 

*------------------------------------------------------------------------*

|                       QUEST FOR TAIL CAVE                              |

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Get your shield from Tarin

              -Get your sword from the beach

              -Get the Sleepy Mushroom

              -Obtain Magic Powder from the Witch

              -Get the Tail Key

 

MABE VILLAGE

************

  You wake up in Marin's House.  Marin is a bright young woman who lives with her father, Tarin.  After hopping out of bed, be sure to talk to Tarin.  He'll give you your shiny new shield back!  With shield in arms, exit the house and go left 2 screens.  This is the town's well.  Go down and enter the building.  Read all of the books to learn basic info.  There will be 2 books that are very curious - one is on the top of a shelf and another has text too small to read.  Keep these books in mind for later.  Exit the library and go down a screen.

 

SOUTH OF THE VILLAGE & TORONBO SHORES

"""""""""""""""""""""""""""""""""""""

Hop off all of the cliffs until you reach the sandy shores of Toronbo.  While exploring around the beach, you'll see spiny sea urchins.  Using your shield, push them aside to open the way up to your sword.  When you reach your sword, a mysterious owl will fly down and hoot a riddle to you - "Awaken the Wind Fish and you can leave this isle."  Now knowing your quest, backtrack to Mabe Village.

 

MABE VILLAGE (Revisited)

^^^^^^^^^^^^^^^^^^^^^^^^

Now with sword in hand, many of the town's attractions open up to you.  Try looking in the well and inside the Trendy Game - both have useful prizes.  Don't worry about the Trendy Game, the claw never drops the prize inches away from the pick-up

slot like in real life (Ahh...the power of electronics).  After thoroughly exploring the village, head back to the well.  Go up and cut the bushes out of your way.

 

MYSTERIOUS WOODS & KOHOLINT PRAIRIE

===================================

Once again, the strange owl greets you.  It tells you to find the key to the Tail Cave inside the forest.  After it leaves, continue up a screen and right 2 screens.  Enter the strange tunnel.  After destroying the bats (Keese), push the stones

around to access the chest.  Open it for 50 rupees.  Watch out that the floor doesn't crumble beneath you!  Walk around a lot to avoid falling.  Continue up and defeat the Gels that pop out at you.  Go left to find a room full of stones.  Push them until you make a path to escape from the cave.

 

After emerging from the cave, you'll see a mushroom behind some bushes.  Grab it!  With the smelly mushroom in your possession, reenter the cave and make it to the end.  After exiting the tunnel, go up and fight the 2 Moblins.  Continue

up and destroy the enemies.  After they're vanquished, go right 2 screens, killing any enemies in your way.  Go down 2 screens and you should see a gravestone on the left that's inaccessible at this point.  Go right and enter the Witch's Hut.

 Show her your mushroom and she'll turn it into Magic Powder for free!  After acquiring it, go back to screen C-8 (the screen with the entrance to the first tunnel you went into).

 

From screen C-8, go left a screen and up 2 screens.  The Raccoon says that he doesn't like powder, so sprinkle some on him.  He'll bounce around all over the place and finally explode revealing...Tarin?!  Tarin will go back home to get some rest, opening the way up to you.  What's up there?  The Tail Key of course!  Open the chest and the owl will give you more instructions.  After the owl is gone, go back to Mabe Village.

 

MABE VILLAGE & SOUTH OF THE VILLAGE (Revisited...again)

-------------------------------------------------------

From the screen with the well, go back down 2 screens.  Follow the path to the right 3 screens.  Destroy all Octoroks that get in your way.  Follow around the curving path and you'll find Tail Cave.  Unlock the door with the Tail Key and enter the dungeon.

                                            ____

                                   __      / __/ _______________________________________

/  \----| |---/ L E V E L   1   -   T A I L   C A V E \

\__/----| |---\_______________________________________/

                                           \___\

 

------------------------------------------------------------------------

 

From the start of the level?

 

Go left and hit the enemies into the pit with your sword.  A small key will fall.  Grab it and go left.  Defeat the Gels and the statues will stop firing at you (the door will open, too).  Open the chest for the Compass. Backtrack right 2

screens and go up.  Go right and destroy the Keese and the Stalfos.  Open the chest (map) and go back to the left.  Hit the enemy into the pit and stand on the button.  A chest will appear that holds a small key.  Get it and go left.

 

Defeat all of the Keese and the doors will open.  Go up and destroy the Moldorm.  A chest will appear.  Open it for 20 rupees.  Continue up and unlock the door.  Enter the new room and make your way around the blocks by going  right to the

upper part of the screen and to the left.  Push the block farthest away in any direction and the door to the left will open.  Use your shield to flip the enemies onto their backs, making them vulnerable.  After destroying the duo, a stairway

will appear.  Go down it and go through the underground passage.

 

After emerging, go up 2 screens and open the chest to receive Roc's Feather!  Save and Quit or walk back to the level's entrance.  From the start, go up and to the left.  Destroy the Keese and go up.  Go right and carefully open the chest guarded by the Bubble (small key).  Go to the right and destroy the enemies to make the door open.  Go left and to the upper right to get behind the blocks.  Go up and jump across the pit.  Unlock the block and continue left.  Open the chest for the Nightmare Key.  Go back right and down.  Go left and go on the other side of the blocks around and around...).  Go right and unlock the door.  Go up and 'discard' the Three-of-a-Kind to get the Stone Beak.  Though you don't really need it, getting all of the treasures in the dungeon shows determination, especially against the ThreeofaKind!  You must time your hits to make all 3 hold the same suit.

 

Go down and jump over the pit.  Go right and defeat Rolling Bones by jumping over the spiked log and hitting the bouncing quail with your sword.  After he's through, go up and unlock the Nightmare Door.  Defeat the Moldorm by striking its flashing tail segment.  After a hit, it will speed up.  If you wait a bit, it'll slow down again.  On the 3rd hit, it'll stay fast, so watch out.  Try hitting it with 2 normal blows and once with a Whirling Blade.  After 4 hits from your sword, he'll leave a Heart Container.  Grab it and go up to claim the Full Moon Cello!

 

*------------------------------------------------------------------------*

|                        QUEST FOR BOTTLE GROTTO                         |

 

 

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Rescue Bowwow from the Moblin Gang

              -Make Bowwow eat your way into Level 2

 

SOUTH OF THE VILLAGE AND MABE VILLAGE

*************************************

When you exit level 1, the owl will visit you and congratulate your accomplishments.  Yay, you beat level 1!  It turns out that it didn't think you could do that simple level!  Keep your rage against the owl in now, it does get even more annoying with its continuous hooting of more and more text...

 

Anyway, walk back to Mabe Village.  As soon as you enter, two children will come and tell you that Bowwow was stolen.  You, being the only hero on the entire island, must save it!  You can get more info at Madame MeowMeow's house, but you probably don't need it.  Continue to the Mysterious Forest, a few screens up from the town's well.

 

MYSTERIOUS FOREST

"""""""""""""""""

Walk to the cave entrance that lead to the Sleepy Mushroom (up 2 screens and right 2 screens from the entrance).  From there, go up 2 screens, killing all enemies along the way.  Go right 2 screens and grab the Heart Piece from the pit-surrounded island.  Jump up a screen and right a screen.  Enter the cave here.

 

BOWWOW DUNGEON

^^^^^^^^^^^^^^

Start by defeating the Moblin Warrior who guards the entrance.  After the doors open, go up and turn the 4 Moblins in the room to nice ham dinners.  Continue right and do battle with the Moblin King.  Use your Shield to block it's arrows, then move away when it starts to pound its chest.  It will charge into the wall, stunning itself.  Rush in with your trusty blade and give it a few swipes.  Repeat, rinse, dry.  After it's gone, go right and push the stone to free Bowwow!

 

TAL TAL HEIGHTS & GOPONGA SWAMP

===============================

Exit the dungeon and go right a screen.  Your favorite hooting friend will come and blab on about how Bowwow is a fierce animal.  Go right after it's gone.  The shop here is the Photographer's House.  After you rid yourself of Bowwow, you can come back here and start an album of pictures!  Keep that in mind for later.

 

Continuing your quest, go left 3 screens and down a screen.  You'll be on the screen where you got the Heart Piece from the pit-surrounded island.  Go left 3 screens and jump over the pit.  Continue left a screen and go up.  Go into the house if you want to meet Mr. Write.  If not, go right 2 screens to enter the swamp.  Go up and let Bowwow eat the poisonous Goponga flowers that stand in your way.  After exploring the swamp a bit, you'll find a chest containing 50 rupees and the entrance to level 2!  Allow Bowwow to clear the flowers blocking it and enter!

                                        ____

__      / __/ _______________________________________________

/  \----| |---/ L E V E L   2   -   B O T T L E   G R O T T O \

\__/----| |---\_______________________________________________/

                                       \___\

 

------------------------------------------------------------------------

Too bad Bowwow can't come into the dungeon with you...Well, from the start?

 

Go up.  You can't get the chest here until you get the Power Bracelet.  Throw some Magic Powder in both of the pots in the dark room.  The door to the right will open...from light?!  Anyway, go right and defeat the 2 Stalfos in the room for a small key.  Grab it and unlock the lower door.  Charge up your sword and walk around to make the Shyguy stand right behind your back.  Let go of the sword's button and it'll defeat the Shyguy, revealing a chest.  Open it and you'll get the compass.

 

Go back up and to the right.  Hit the crystal switch and the blocks will go down.  Go down and defeat the Stalfos.  Hit the crystal switch with your sword to make the blocks go down.  Open the chest (small key) and hit the switch when you are standing on a block.  The blocks will rise and you'll be standing on an upraised one.  Jump to the two blocks on the right and fall off of them.  Continue right and jump over the pits to the crystal switch.  Hit it and stand on the small switch.  A chest will appear above you.  Walk up and open it (small key).

 

Jump to the ledge on the upper side of the screen and go up.  Defeat the 2 Shyguys by using your Whirling Blade Technique.  A key will drop out of reach.  Go down and jump over the pits to the crystal switch.  Ignore it and continue jumping to the left.  Hit the crystal switch on this screen and go up.  Go right and get the key that dropped before.  Go back to the left 3 screens and unlock the door in the dark room.

 

Ignore the traps, defeat the Keese, and go up.  Jump over the pit and knock the enemy into the pit with your sword.  Open the chest (map) and go back to the level's start (or Save and Quit).  From the start, go up and put Magic Powder in each of the pots to light the room and open the right door.  Go right 2 screens and hit the crystal switch.  Go down and hit the crystal switch with your sword when you're standing on a block that's down.  You'll be on an uprisen block (again).  Jump to the right over the two blocks and go right.  Make your way across the pits and hit the crystal switch.

 

Jump over to the platform at the top of the screen and go up.  Ignore the Shyguys and go right.  Ignore the enemies and unlock the door.  Go up and destroy all of the Keese in the room.  Push the two blocks in the middle of the room onto the different floor tiles (or just push them together, same thing) and a staircase will appear.  Go down the stairs and jump from moving platform to moving platform.  After exiting the underground passage, jump to the door shaped like a body.  Watch it-there are holes in the ground around the platform you're on.  You'll emerge in a mini boss battle.

 

Hit the Hinox with your sword while playing 'Dodge Bomb' with it (Ahhh...Oracle of Ages game!).  It may charge at you, too.  When it does, it will pick you up and throw you, causing major damage as well as giving you the risk of falling down a cracked floor tile.  After a few hits, it'll die and leave a warp hole behind (as well as the door opening).  Go right and jump over the pits to the upper exit of the room.  Continue up and stay in the doorway of the room.  All of the Keese will be sucked into the Vacuum (survival of the fittest!).

 

You can ignore the chest, there's only a map inside, but if you really want it, wait for the Vacuum to stop sucking you in to open it.  Concentrate on going up (beware, though.  Falling into the Vacuum warps you to the level's beginning).  After you're up, get the chest for 20 rupees.  Unlock the left door and hit the Boo Didleys so they fall back.  Try to light a pot with Magic Powder.  The room will light and the Boo Didleys will turn into small, black, yelping balls of gas.  Hit them with your sword and a chest will appear.  Open it for the Power Bracelet!

 

Head back right and lift the pots to gain access right.  Go to the upper right.  Walk to the crystal switch that *should* have a raised block in front of it.  If the blocks are in your way, go back to the left and take the lower path.  Hit the switch once and return to the upper part of the screen.  After you're standing on a flat block, hit the crystal switch.  Jump down to the lowered block in front of the switch and hit it again.  Walk to the right and hit it again.  Open the chest (small key) and go right.

 

Hit the enemies into the pit and continue right.  Destroy the Keese and the Stalfos and go down.  Eliminate the Pols Voice (bunny thing) with a pot.  Then destroy the Keese.  Finally, destroy the Stalfos.  A chest will appear when you defeat them in that order.  The chest will have the Nightmare Key!  Grab it and go up.  Unlock the door and go in.  Throw pots at the Pols Voice and destroy the Gel to make a stairway appear.  Go down the stairs and stand on the ledge to make it fall.  Link must be heavy...Anyway, go left and pick up the pot at the bottom of the ladder.  Climb up and stand on the ledge with the pot and it'll sink.  Climb out of the passage and jump to the Nightmare Door.  Unlock it and do battle with the Genie.

 

Destroy the Genie by dodging its fireballs and hitting the pot with your sword when he goes inside of it.  Pick up the pot when it stops moving (and when he stops blabbing on and on...) and throw it against the wall.  Repeat this process 2 more times and the pot will break.  Hit the genie as it comes towards you.  After being hit, it'll project 2 images of itself around the room.  They won't hurt you, so jump around and be ready for the Genie to appear at any second.  Jump the fireball and hit it with your sword.  Repeat until dead.  Grab the Heart Container and go left to get the Conch Horn!

 

*------------------------------------------------------------------------*

|                         QUEST FOR KEY CAVERN                           |

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Return Bowwow to its owner

              -Buy a shovel and bombs

              -Get some Bananas

              -Recover 5 Golden Leaves

              -Obtain the Slime Key

 

GOPONGA SWAMP

*************

When you exit the level, head left.  Go to Mr. Write's house (screen A-4).  Walking a screen up, you'll see a cave.  Enter that cave and get both chests inside.  Exit the cave and head down towards the Mysterious Forest, specifically, the screen where you got the Sleepy Mushroom.

 

MYSTERIOUS FOREST

"""""""""""""""""

Enter the cave on the screen where you got the mushroom and push the stones to make a path to the right.  Go right and backtrack left.  The stones will reset, giving you access to the Heart Piece.  After acquiring it, continue right and down.  Exit the cave and go a screen left and a screen down.  Open the chest here for a Secret Seashell.  After emptying the chest, walk on your way back to the forest's entrance.  Exit down to Mabe Village.

 

MABE VILLAGE

^^^^^^^^^^^^

 

First, go to Madame MeowMeow's house to return Bowwow.  After getting your reward (what will Marin think?), go to the Shop and buy a shovel with your hard-earned money.  Buy bombs, too, you'll need them.  Make sure you have your Trade Sequence up to date, you'll need the bananas.  Read the Trading Section for info on how to get them.  After you have all of the goods listed above, walk to the far right side of town and lift the rocks blocking the path.

 

UKUKU PRAIRIE

=============

Go a screen right and you'll see a strange hole with lights circling it.  This is a warp hole, one of 4 on Koholint Island.  You can't warp anywhere until you find another, so go down 2 screens, right a screen, and down a screen.  Enter the house and talk to Richard.  He'll tell you that he and his frogs had to run...err...jump away to their villa from an attack by deranged guards.  Accept his quest and exit his house.

 

Go right a screen and up 2 screens.  That water is the gateway to level 3.  You'll find out more about that later, so for now, go right a screen and up 2 screens.  Talk to Grandpa Ulrira in the telephone booth if you like, but to continue the quest, go right a screen and up a screen.  This is Kanalet Castle, Richard's home.  You'll see that the drawbridge is up, leaving no path to enter.  If you have visited the Photographer, walk up to the drawbridge for a rare picture.  If not, I suggest you visit him.

 

Anyway, continue right 2 screens and talk to the monkey, Kiki.  Kiki will call upon his friends to build a bridge for you after giving him bananas.  Once monkey will leave a stick behind.  Grab it and head up 3 screens.  Yet another telephone booth, leaving the unanswered question, "Where are Koholint's telephone lines?"  Go left and slash at the bush.

 

KANALET CASTLE

--------------

Inside the cave under the bush will be Goombas and spikes.  Jump over all of them and exit the cave.  You will be inside to castle.  Go left a screen and down a screen, defeating both Darknuts on your way.  See the crow on the tree?  It won't budge until you chuck a stone at it.  Slash at it after it tries to fly off.  You'll get Gold Leaf #1.  Go down a screen and right 2 screens, vanquishing all foes on the way.  Continue up and fight with the Bomb Trooper for possession of Gold Leaf #2.  After it's gone, go to the main castle entrance, a screen down and left of where the Bomb Trooper was.

 

Enter the castle and head left.  Kill all of the enemies here (except the Anti-Faerie) to get Gold Leaf #3.  Fight your way up and right.  Stand on the switch to open the drawbridge.  Go up the small staircase and go left.  Walk upstairs and place a bomb near the left wall decoration you see.  A Darknut Warrior will pop out.  Fight it for Gold Leaf #4.  After collecting it, head right a screen, down a screen, and left a screen.  Exit the castle.

 

You'll emerge on a screen with 2 castle entrances.  Go to the right one and enter.  Pick up a pot and throw it at the door.  If you need bombs or hearts, you can find one of each in the collection of pots.  Go up when you're ready and defeat the Ball and Chain Trooper.  After he's done, you'll have a happy Sub-Screen full of 5 Gold Leaves!  Exit the castle and go back to Richard's Villa.

 

UKUKU PRAIRIE (revisited)

*************************

 

Enter Richard's Villa and give him the Gold Leaves.  He'll allow you to push a crate aside.  Underneath will be a staircase.  Go down it and make your way up to the staircase (there's a chest here with a Secret Seashell, too).  Go up it and exit the cave.  You'll emerge in a field of bushes.  Slash your way through them to find a path, or pull at them for an easier way to get through.  If they don't budge, there's a pit under it.  Make your way to the end where you'll find an owl statue.

 

That's no ordinary owl statue.  Inside the soil underneath it is the Slime Key!  Dig it up and make your way back to Richard's Villa.  Exit his house and go up a screen, left a screen, and up a screen.  Unlock the level and walk around to the water I mentioned earlier.  Jump from island to island to get to the level.  Enter it!

                                           ____

__      / __/ _________________________________________

/  \----| |---/ L E V E L   3   -   K E Y   C A V E R N \

\__/----| |---\_________________________________________/

                                          \___\

 

------------------------------------------------------------------------

From the start, pick up a pot and throw it against the upper door to break it open.  Go up and defeat all of the enemies on this screen.  A chest will appear containing a small key.  Take it and go the upper right path.  Defeat the 4 Gels that pop up and the doors will open.  The chest has a Gel, so you don't have to get it.  Continue up.  Ignore the enemies and go up yet again.  Quickly go down the stairs so you don't have to confront the Gels.  You'll resurface in a room with 4 locked doors on each side.  Quickly charge up your sword for a Whirling Blade Technique (WBT) to destroy the Gels that pop up.

 

Unlock the upper door.  Inside will be 2 Stalfos and a crystal switch.  Defeat the enemies and a small key will drop.  Hit the crystal switch and go down and back up the stairs.  Get the chest here (Stone Beak) and go down 2 screens.  Defeat the 4 Gels and go right.  Get the chest in this room for a map.  Go back left and up to the staircase.  Go back down the stairs (geez, Link gets lots of exercise!).  WBT the Gels and go back to the crystal switch room.  Hit the switch again and go back down a screen.  Unlock the right door this time.  Ignore the Pairodd and go to the staircase.

 

You'll be on an upraised platform.  Walk around the perimeter of this platform to scare out Gels.  Defeat all of them and a small key will fall.  Grab it and go up.  There will be 2 Stalfos and a load of pots.  Head left and go up.  Defeat the Dodongo Snakes by walking up to them and placing a bomb in front of their mouths.  After one eats 3 bombs, it'll explode.  When both are vanquished, the door to the right will open.

 

Go right.  Push the block farthest to the right down and push the block closest to the two blocks above the crystals left.  Open the chest and you'll get the Pegasus Boots.  Walk back to the Mini-Boss' room.  Enter the Warp Hole and you'll be back at the level's entrance.  Walk right and dash into the Vacuum with your Pegasus Boots before it shoves you off into a pit.  Get the chest behind it for a small key.  Go back left and up.

 

Go to the upper left this time and dash through the crystals.  Defeat the Mini-Gel and go up.  Push the block to the right and go down.  Defeat the Stalfos and a chest will appear.  Inside will be 200 rupees.  Grab it and Save and Quit (or walk back to the level's entrance).  From the entrance, go into the warp hole.  Go down when you emerge in the Mini-Boss' room.  Walk left and dash into the Telekeets, defeating the Gels that pop along the way.

 

Grab the small key that falls.  Continue up and defeat all of the enemies and a chest will appear out of reach.  Go up again and go to the upraised platform.  Walk down and get the chest (Stone Beak).  Move down and to the right.  Continue right and hit the wall until you find a place where it sounds different.  Place a bomb there and a new doorway will appear.  Go into it and equip the Pegasus Boots and Roc's Feather.  Run and jump over the 3-sprite-long pit.  Open the chest for the Nightmare Key.

 

Leap off the upraised platform and go up a screen.  Defeat all of the enemies in this room (the easiest way to defeat the countdown Bombites is to hit them away when the begin to flash).  The doors will open, so walk left.  Get the chest and poke the wall with your sword until you hear a different sound when you hit it.  Place a bomb there and a doorway will appear.  Continue into it and defeat all of the Bombites in the room.  Grab the key and pick up the pots to get a faerie.

 

Save and Quit.  When you restart, warp to the Mini-Bosses' room.  Go down and unlock the block on the screen.  Walk up and unlock the block on this screen.  Continue right and (you guessed it) unlock the block on this screen.  For the last time, go down and unlock the block to access the staircase leading to the boss.  Go down the stairs.  Dash into the giant block and it'll fall.  Jump down onto it and walk to the right.  This part can be tricky, so hopefully you have a lot of hearts.  Equip the Pegasus Boots and Roc's Feather.  Run and jump to the ladder.  If you fall into the spikes, try to make your way to the right and grab the ladder.  Go up the ladder and exit the cave.

 

You'll find yourself in a room full of crystals.  Dash into the Pairodd.  When all of them are destroyed, go left.  Defeat all of the Keese in this room for a small key.  This key serves for exploration of the dungeon, so pocket it.  Unlock the Nightmare Door and dash into the wall to make the Slime Eye fall.  Repeatedly hit it until the two eyes are hanging on by a thread.  Dash into the thread and they'll be separated.  For the easiest way to defeat them, use the WBT on the eyeballs.  When you hit one, it flies up and it's shadow will be seen.  Jump when it lands or you'll be stunned for a short while.  After both are gone, grab the heart container and claim the Sea Lily Bell!

 

*------------------------------------------------------------------------*

|                       QUEST FOR ANGLER'S TUNNEL                        |

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Get the Honeycomb from Tarin

              -Obtain the Ocarina from Dream Shrine

              -Learn the Ballad of the Wind Fish for your Ocarina

              -Go to Animal Village

              -Give the bear chef the honeycomb for a pineapple

              -Take Marin to the Walrus

              -Recover the Angler Key

              -Give Papahl the Pineapple for a Hibiscus

              -Leap from the mountains to level 4

 

UKUKU PRAIRIE

*************

After your valiant defeat of the Slime Eyes, the owl will fly down and hoot at you some more.  Blah, blah, the same...After his departure, head up to the warp hole you found.  Go on right and follow the path until you meet up with Tarin.  He'll knock down a bee hive if you let him have your stick.  Take the fallen honeycomb and go down a screen.  Bomb the giant Moblin-like statue for a shortcut.  Now head back to Mabe Village.

 

MABE VILLAGE

""""""""""""

 

Go a screen up from the town's Shop.  You'll see an odd shrine surrounded by stones.  Pick them up and toss them aside.  Enter the building and slip into the bed.  You'll dream of a shrine of dreams, the Dream Shrine!  This shrine of dreams makes the dreamer dream of a shrine, all are dreams, but is the shrine a dream?  Akkk, no more tongue twisters!!  Ok, you'll find some tough enemies called Armmimics all over the place.  They may not appear strong, but the only way to harm them is to execute a Whirling Blade Technique on them.  Simple, but there are cracked floors as well.

 

To get past them, perform this simple trick-grab onto the wall.  You can direct the moves of them and make them all come to a single point.  WBT them and you can destroy all of them in one blow!  After coming near the end, you'll find a chest containing 100 rupees.  Dash through the crystal at the base of the chests' structure and go up to find yet another chest.  This one has an Ocarina in it!  Exit the shrine.

 

Talk to Marin, who can be found on the normal screen - the rooster's grave.  She'll teach you a new song for your Ocarina - The Ballad of the Wind Fish!  This plays a major role later in the game.  Now that you have that in your possession, head back to the right into the Ukuku Prairie.

 

UKUKU PRAIRIE (revisited) & ANIMAL VILLAGE

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Make your way to the screen with Kanalet Castle's drawbridge.  From there, go down 3 screens and go right a screen.  Chop the strange bush to uncover a secret passageway.  Enter it and dash through the crystals inside.  At the end, you'll emerge on another island.  Go down and to the right.  Welcome to Animal Village!  Talk to the locals there and explore the town.  In one of the houses, you'll find a bear chef in need of honey.

 

Trade your Honeycomb for his Pineapple.  He'll tell you that Marin can help you get to the Yarna Desert, where the key to level 4 rests.  Depart for Mabe!  An easy way to get there is by way of warp holes.  The second one you'll find is south of Animal Village.  Warp back to the Ukuku Prairie and go left to enter Mabe.

 

MABE VILLAGE (revisited) & TORONBO SHORES

=========================================

Go to the screen Marin is usually on.  She's not there?  Check inside her house.  A note tells you that she's on the beach.  Go back down to the screen where you found your sword was (Screen C-16).  Go right 2 screens and up a screen.  Ignore the monkey and go right to discover a chest.  Open it and continue down to find Marin!  Talk with her and she'll follow you.  Take her back to Animal Village!

 

ANIMAL VILLAGE (revisited) & YARNA DESERT

-----------------------------------------

Go south of the village and approach the walrus.  Marin will start singing to it.  It will fall into the ocean in happiness of Marin's Song.  Marin will depart for Animal Village after opening Yarna Desert for you.  Enter the dry region and go up 3 screens.  Defeat the Lanmola for the Angler Key.  Slash at its head to stand as the victor.  Don't get swallowed by the sand pit, though!  After thoroughly exploring the desert, go to the entrance of Bowwow's Dungeon in Tal Tal Heights (Screen F-4).

 

TAL TAL HEIGHTS

***************

From the screen with the entrance to Bowwow's Dungeon, go up a screen and lift the stones up.  Walk right on the upper path until you get to a screen with 2 Elite Moblins and a stone blocking the path right.  Defeat the Moblins and go right.  If you explore the area a bit, you'll find your third warp hole, as well as the keyhole for level 4.  Unlock the level, and the nearby waterfall will stop flowing, but how do you get to the entrance?  Yep, you must jump from above.

 

TAL TAL MOUNTAIN RANGE

""""""""""""""""""""""

Return to the screen with 2 Elite Moblins and the stone (Screen H-3).  Go left a screen and up the stairs.  Enter the cave via lifting the stones.  Inside, defeat the enemies and head right.  Push the stones and defeat any Gels that pop up.  Make your way to the staircase and go down the stairs.  Defeat all the enemies while going to the right.  Go up the staircase and head right.  Exit the cave and open the chest for some rupees.  Reenter the cave and dash through the crystals to the right.  Exit again and head right a screen.  Enter the cave and go through it to emerge atop a small mountain.

 

Not far from the exit is Papahl.  He's exhausted and needs energy.  Give him your Pineapple.  He'll give you a Hibiscus in return.  Leap off the mountain or go back through the cave.  Keep walking right until you see a spot to leap off.  Jump from it and you'll land by the entrance of level 4!  Enter the fish!

                                      ____

__      / __/ ___________________________________________________

/  \----| |---/ L E V E L   4   -   A N G L E R ' S   T U N N E L \

\__/----| |---\___________________________________________________/

                                     \___\

 

------------------------------------------------------------------------

L:4 - Angler's Tunnel

 

From the start, go up a screen.  Go up to the upraised platform and head right 2 screens.  Go down and open the chest (Stone Beak).  Go left a screen then up 2 screens.  You'll see a pit 3 sprites long.  For now, ignore it and continue up.  Get the map from inside the chest and return to the screen with the long pit.  Jump over it by executing a long jump (Equip Pegasus Boots and Roc's Feather, then run and jump).  In this room, you'll see a cracked block.  Use a bomb to break it and push the remaining block into the water.  Open the chest to get a small key.  Proceed upwards.

 

After a screen or two, you'll be in a room with another cracked block.  Avoiding the Anti-Faeries, bomb your way to the chest (small key).  Pick up the hearts if you need them.  Save and Quit your game or walk back to the level's first screen now.

 

From the entrance, walk up.  Defeat the enemies and the door will open (how killing them triggers it I don't know...).  Go right and battle the enemies once again.  When they're vanquished, open the chest for the Compass.  Go down a screen and kill the Tektites.  A small key is inside the chest, and the door will open once every Tektite is gone.  After going up, unlock the right door and hop from shallow water to shallow water.  Unlock this door and go up.

 

The chest you see should be gotten with the flippers, but you don't have them yet, so continue upwards.  Do a running jump over the pit when you slash the Gels.  Hop over and go up.  Unlock the block and defeat the Stalfos and Whrrlrobe.  Walk left and destroy the gels for a key...or did you?  The key will fall down a flooded hole.  With no flippers in your inventory, go down 2 screens and hop across the shallow water to your left.

 

Continue left and up and you'll find a chest surrounded by enemies.  Vanquish them and open the chest for a Gel.  Whoopee.  Walk up again and you'll enter a strange room with odd tiles.  Ignore it for now, but keep that screen in mind for later.  Traverse right and open the chest.  Small Key!  Backtrack to the room where the defeated Gels dropped a key into the flooded cave (Left a screen, down 2 screens, right 2 screens, up 2 screens).

 

Unlock this door.  The giant tick-thingy is Cue-Ball.  Don't let it run you over.  Stay near a straightway and jump over it as it comes near.  Slash it in its abdomen until it disappears.  Quickly go up and to the left.  If you don't make it between the blocks, pull the lever on your right back until the blocks separate.  Dash for it!  After getting through the tight squeeze, walk left and kill the Gels.  Open the chest.  You've got the Flippers!

 

Go down and study the floor tiles (after destroying the enemies of course).  They resemble the ones in the room I told you to remember, right?  Either write down the sequence or memorize it.  After having it in your head/on paper, go down and swim right.  Make your way back to that room that had the same tiles.  Perform the correct sequence and a staircase will pop up.  Enter it!

 

Avoid the first Thwomp and go left.  Make the Thwomp here crash to the ground as you climb the ladder.  Jump on its flat top to get boosted to the exit.  This may take practice, so you've been warned...Anyway, when you exit, go down and open the chest (Nightmare Key).  You have a choice now.  Either Save and Quit or walk back to the Mini-Boss's room.  If you Save and Quit, jump into the warp hole leading to the room of the Mini-Boss.

 

From there, go down a screen and right a screen.  Annihilate the enemies and push the blocks to open the way to the staircase.  Go down it and explore the cave to find that key that dropped down after defeating Gels.  With it in your possession, exit the cave and go left a screen.  Walk down 2 screens and left a screen whilst destroying any enemies in your path.  Swim to the door and step on the switch to open it.  Continue up and unlock the block.  Enter the cave and swim to the exit.  You'll come out in a rather small area.  Walk left and kill the Gels.  Unlock the Nightmare Door and you'll battle...

 

A staircase?!?!

 

Actually, when you go down the stairs, you'll find a big Angler Fish.  You should probably slash at it's face like mad, but if it stops, move out of the way!  It will charge against the wall, making floor tiles drop.  Keep slashing at it and it's fry until it disappears to a Heart Container.  Grab it and exit the battle arena.  Continue up and gain possession of the Surf Harp!

 

*------------------------------------------------------------------------*

|                        QUEST FOR CATFISH'S MAW                         |

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Learn Manbo's Mambo on your Ocarina

              -Take a lost ghost to its house

              -Return the ghost to its grave

              -Dive into Martha's Bay to enter L:5

 

TAL TAL HEIGHTS

***************

When you exit the level, swim to the left and enter the cave.  Talk to the giant sunfish named Manbo.  It'll teach you its mambo on your ocarina for free!  This song warps you to Manbo's Pond, which can be found on screen F-5.  When you leave the cave, swim to land and play it.  You'll be warped to that screen in Koholint Prarie.

 

KOHOLINT PRAIRIE & UKUKU PRAIRIE

""""""""""""""""""""""""""""""""

 

Walk out of the pond and down a few screens to appear in the Ukuku Prairie.  If you have a strange ghost following you now or at any part of this paragraph, skip to the next section below.  When you appear, try walking around on many screens, like Kanalet Castle.  Search the area for nothingness, all you're looking for is the ghost to get you to the below paragraph.  It appears randomly, so just walk around.

 

TORONBO SHORES

^^^^^^^^^^^^^^

After acquiring your new buddy, walk down to the screen that you claimed your sword on (Screen C-16).  Walk 2 screen right and 1 screen up, destroying all enemies in your path.  Continue right 2 screens and down a screen.  The ghost will tell you to enter its house.  It will then want to return to its grave.  Exit and go to the Witch's Hut on screen F-7.

 

KOHOLINT PRAIRIE (revisited) & MARTHA'S BAY

===========================================

From the screen with the Witch's Hut, go left and lift the stone.  Walk down and go around to the grave.  It'll go back to its eternal rest after telling you to check the pots in its house.  After a happy visit from your favorite bird, head over to Animal Village, the best way to get there is by the Warp Hole in Ukuku Prairie.

 

Upon arrival, exit the village and go up a screen then left a screen.  Enter the water and swim around in Martha's Bay until you discover a giant Catfish's Head.  Dive in the water near the rocks and you'll discover a secret passageway.  Swim through the cave and you'll resurface inside the ring of rocks.  Become the fish's lunch to enter the level.

                                        ____

__      / __/ _______________________________________________

/  \----| |---/ L E V E L   5   -   C A T F I S H ' S   M A W \

\__/----| |---\_______________________________________________/

                                       \___\

 

------------------------------------------------------------------------

From the beginning?

 

Go left a screen.  Avoid the two enemies and walk left again.  Destroy all of the baddies in this room, and the door to the left will open.  To destroy the Iron Mask (walking shield-thing), hit it in it's back with your sword.  Anyways, go left through the now-opened door.  Just avoid the enemies in this room and continue down the staircase in the corner.  Hop from platform to platform to make it across to the exit of the underground passage.

 

After you come up, you'll be in a room with lots of crystal-like things and 4 Stalfos.  Destroy the Stalfos and break all of the crystal things with your sword.  Push the top two blocks in the center of the room towards each other to make a square.  A key will fall.  Grab it and head back to the cave.  After you go through it, you'll emerge in the room with 2 Iron Masks and a Spark.  Destroy the two Iron Masks to make the door open.  Grab the Compass out of the chest and continue right a screen.

 

Unlock the door and go up.  Walk left and defeat the 2 Iron Masks.  Go into the door to the left and destroy all of the enemies in the room (not the Spark) to make the chest with the map appear.  Head right 2 screens.  Go up and defeat all of the Stalfos in this room to make the upper door open.  Continue up and do battle with Master Stalfos.  Hit him with your sword to stun him and place a bomb next to him while he's stunned.  3 bomb blasts will make him retreat.  Walk right.

 

The chest here has a note from Master Stalfos saying that he has the Hookshot.  Yep, he's so polite, he leaves you a note to tell you that he stole something.  Go up and push the block in the middle of the room up.  Walk right and battle Master Stalfos again.  2 bombs will make him retreat this time.  You get used to his cowardice after awhile.  When he's gone, go left a screen and push the block left.  Continue up.  Jump across the pit and walk up.  Head left and you'll be in a room with blocks going diagonally across the room.

 

Pick up the pot on the diagonal block formation closest to the door.  Push the block to the left and pick up one of the pots on the other side of the room to reveal a switch.  Step on and the upper door opens.  Go up and battle Master Stalfos for the 3rd time.  2 hits makes him retreat once more.  Go left after he's gone and get the map.  Grab the hearts if you need them.  After you're done, Save and Quit or play Manbo's Mambo to warp you back to the level's entrance.

 

Go left 3 screens and go down the stairs.  Get through the underground cave like you did before and you'll emerge in the room with many crystal things.  Go left a screen and battle Master Stalfos for the last time.  After 3 bombs, he'll blow up and leave the Hookshot.  With the new weapon in your inventory, go back to the underground tunnel a screen to the right.

 

After you emerge again, you'll have to defeat the 2 Iron Masks to open the door again.  Use your Hookshot to dispose of them easily.  Go right when the door is open.  Continue a screen to the right (upper side) and Hookshot across the chasm to the chest.  Inside will be a lot of rupees, use them to buy the Bow later in the game.  Head back left and up.  Walk left and up again.  In this room, 2 Gels will be under a bunch of flying arrows.  A statue will fire at you until the Gels are defeated.  Go left from here and Hookshot across the traps to the left side of the room.  Go left and Hookshot across the chasm.  Get the chest (small key) and exit through the lower door.

 

Hookshot back across the traps and go right.  Use the Hookshot to grab the bridge on the right and extend it to yourself.  Cross the bridge and go up.  Unlock the door and defeat the two Gohmas.  Use your shield to block their charges and hookshot them in the eyes when they're open.  After you defeat them, head back to the room with the flying arrows and the statue that fires at you.

 

Go down and to the right.  Continue up two screens and to the right.  This is where you got that note about the Hookshot, remember?  Walk up from here and push the block in the middle of the room up.  Head left and go up.  Dive into the pool of deep water in the middle of this room and you'll enter a secret flooded tunnel.  Swim to its exit and you'll emerge in a room with a chest in the corner.  Use your Hookshot to grab the bridge and cross it.  Open the chest and you'll receive the Nightmare Key.  Walk back into the flooded passage and exit into the room with the pool in its middle.

 

Go down and to the right.  Push the block in the middle of the room to the right.  Continue up and hop right over the pit.  Hookshot to the chest (50 rupees) and open it.  Go a screen to the right and Hookshot to the chest.  Grab the small key inside and go back to the left.  Head up and use your Hookshot to grab the bridge.  Cross it and get the chest (50 rupees).  Save and Quit or play Manbo's Mambo to get back to the level's entrance.

 

Enter the warp you created by defeating the Gohmas and go through the upper right door.  Enter the stairwell.  Use the Hookshot on the dragon's heads to be pulled up to them.  Get through the tunnel and you'll emerge next to a block that's locked.  Unlock the block (rhyming!!!  AHH!!!) and Hookshot across the chasm.  Continue left and unlock the Nightmare Door.  Defeat the Slime Eel by using your Hookshot.

 

Stay in a corner to avoid the tail, and when you have the chance, Hookshot its mouth to pull it out of the wall.  Slash the hearts in its neck if you see them.  If you Hookshot the mouth and  a small eel comes out, bouncing around the room, avoid it - it's a dud.  After running a bit it'll blow up.  Continue using these battle techniques until the Slime Eel is no more.  Grab the Heart Container and go up to claim the Wind Marimba!

 

*------------------------------------------------------------------------*

|                         QUEST FOR FACE SHRINE                          |

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Buy the Bow from Mabe Village's Shop

              -Defeat the Armos Knight for the Face Key

              -Read the inscription of the Wind Fish

              -Finish the Trading Sequence

              -Get the Boomerang from Toronbo Shores

 

MARTHA'S BAY

************

Since you defeated the Slime Eel and gained the Hookshot as a weapon, you can finally finish the Trading Sequence!  Explore all of Koholint as explained in the Trading Section of this FAQ/Walkthrough to get the Magnifying Lens.  This important item will be your guide through the final level.  It also allows you to get a very important item - the Boomerang!  This is the only way to defeat Sparks, and they always give you a faerie for defeating them!  Anyway, after you acquire the Magnifying Lens, go to the screen on Toronbo Shores where you found your sword (Screen C-16).

 

TORONBO SHORES

""""""""""""""

Go left 2 screens and bomb open the cave entrance.  Enter it and you'll find an old enemy in the Zelda series - a Goriya!  It wants to trade its weapon, a boomerang, for an item in your B Button.  I suggest trading your Shovel, since you no longer need it.  This weapon is one of the best in the game, it's very powerful and can be used to create a huge shortcut in level 7.  Anyway, you need nothing else on the beach, so head back to Mabe Village.

 

MABE VILLAGE

^^^^^^^^^^^^

When you reach the village, head over towards the shop.  Inside you'll find a very expensive item, the Bow.  This is very useful in level 6, so buy it if you have enough cash.  If you don't, explore the many caves on Koholint or win it in the Trendy Game.  You don't want to pass this item up!  When you have the weapon in your inventory, walk right 2 screens from the shop and jump into the Warp Hole.  Warp to Animal Village and exit it as soon as you arrive.

 

SOUTHERN SHRINE

===============

When you leave Animal Village, walk up a few screens and right a few screens until you meet up with Kaepora.  After another long lecture, go right and lift all the stones in your way to open the path right.  Kill any enemies in your way as well.  After a bit of exploring, the path will open south.  Walk down and you'll be in a field full of statues.  Some will awaken and attack you when touched.  Simply use your new boomerang to destroy them.  After some self-exploration, you'll discover an entrance to a shrine.  Enter it!

 

Once inside, walk up.  You'll awaken a huge Armos Statue.  To defeat it, use your bow and arrows.  If you run out of arrows, charge up your sword and use a whirling blade technique.  When it jumps, hop in the air or you'll be paralyzed from the shockwave.  When hit a lot of times, it loses its shield.  After a few more hits, its armor wears off.  Hit it a couple of times after that to destroy it, rewarding you with the Face Key!  Head up after your triumph.

 

Light the pots and look at the wall inscription.  You'll hear a riddle of the Wind Fish.  Is the island true?  Or is this only a dream?  You'll only know when you find all of the Sirens' Instruments and awaken the Wind Fish.  Exit the shrine and Kaepora will hoot at you until you shout 'MERCY!' out.  Backtrack to the Animal Village.

 

ANIMAL VILLAGE & FACE SHRINE

----------------------------

Exit Animal Village and go up a few screens.  Dive into the water and swim up a screen and right a few screens.  You'll see an odd island with Armos Statues on it.  Defeat the left one to reveal a staircase.  Enter it and swim through the cave (use the Hookshot as well).  Upon exiting, you'll be on another island.  Take the right path upwards and unlock the face.  Face Shrine will emerge out of the ruins.  Go around to enter.

                                          ____

__      / __/ ___________________________________________

/  \----| |---/ L E V E L   6   -   F A C E   S H R I N E \

\__/----| |---\___________________________________________/

                                         \___\

 

------------------------------------------------------------------------

From the start of the level, go left.  Ignore the Wizzrobes and continue up 2 screens.  From there, go left and you'll be face-to-face with a Mask-mimic.  Eliminate him and set a bomb by the crystal switch.  Quickly go to the upper right so you're above the lowered crystal.  The bomb will activate the switch and 'trap' you (the crystal will now be up).  Walk up, it's the only way to go.  Bomb the right wall at its most obvious point.  Head into the doorway you just made and walk around, defeating any gels you meet.  After defeating four, a staircase will appear in the upper right.  Walk down it!

 

Simply go left and ignore the giant Bubbles until you climb out of the underground passage.  When you submerge, kill the two Wizzrobes and the Moldorm.  The door will open, so go in!  Get the chest in the upper left corner for the Power Bracelet L:2!  If you need life, pick up the pot in the upper right for a faerie.  Continue up into the man-shaped door and you'll wind up back at the room with the Maskmimic and the crystal switch.  Hit the crystal switch.  This time, go into the upper left (place a bomb by the switch in the same way you previously did).

 

Go up and pick up pots until you discover a switch.  Stand on it and the door on the left will open.  Walk in and use you bow/bombs to kill the Wizzrobes.  Hit the switch to get the chest (map).  Go up and to the right.  The chest here has the Stone Beak.  Continue back left and throw a pot at the door to break it open (you may have to go down and hit the crystal switch to make the pots accessible).  Walk into it and go right.  Open the chest (compass) and hit the crystal switch.  Continue right and go down a screen.  Head right 2 screens then up a screen.  Defeat the Wizzrobes here for a key.

 

Backtrack to the screen where you got the compass and go left.  Break the door in here with an elephant statue.  Walk up and get the chest for 100 rupees.  Exit at the staircase here and you'll emerge in the Rapids Ride.  Open the chest for a secret seashell (or 20 rupees).  Re-enter and go back to the start of the level.  The easiest way to do this is to play Manbo's Mambo, but it's a good idea to save frequently, so do what you like to get back.  Once you're there, go right.  Avoid the traps and walk right again.  Defend against the tiles with your shield.

 

Once they're all gone, go into the door that just opened.  Pick up an elephant statue and throw it at the right door.  Continue in and defeat all 4 of the Wizzrobes to open the upper door.  Go up a bunch of screens until you find a chest that holds a small key.  Backtrack to the room with 4 Wizzrobes.  Walk left and unlock the door with a small key.  Bomb the upper wall near its middle and enter.  Defeat Smasher by picking up its ball and throwing it at the mini-boss about 4 times.  After its defeat, walk up and lift the left elephant statue to reveal a staircase.  Go down.

 

Make it to the left by jumping from ladder to ladder until you get to the underground tunnel's exit.  Exit the cave and you'll be in a room full of tiles.  After they perish, a key will fall.  Get it, unlock the block, and continue up.  Break the door on the left with an elephant statue.  Go left and throw the horse head statues until they both land heads up.  The door to the left will open.  Walk in and go down the stairs there.

 

Dash past the Thwimps and get to the underground tunnel's exit.  Once exiting, you'll be in a room full of Pol's Voices.  Play the Ballad of the Wind Fish and they'll self-destruct.  Go up 2 screens if you want 50 rupees.  Whatever you decide to do, from the room that had the Pol's Voices in it, go down and defeat the Dodongos.  Continue left and hookshot across the chasm.  Unlock the block and go up two screens.  You'll find that the chest won't open!  Throw a pot at it to force it open and get the Nightmare Key.

 

Once again, Save and Quit (or mambo) for a shorter trip and enter the mini boss's warp hole.  Continue up and lift the elephant statue on the left.  Enter the underground passage, making it through the way you did before.  After you exit, walk down after defeating the tiles.  Destroy all of the gels without getting sucked into the vortex to make the door on the right open.  Once scared out, they'll most likely be sucked into a pit.  After the door opens, go into it and push the block near the lower wall right.  Shoot arrows vertically up to the Wizzrobe to defeat it.  Continue up a screen.

 

If you need life, powder the two unlit pots.  The two Sparks will turn into faeries.  After you're satisfied, unlock the Nightmare Door and do battle with Facade.  Place bombs on its face.  The bombs will explode and it'll suffer damage.  It may make tiles come up and fly at you, so be ready with your shield.  Jump the pots, for you can't shield them.  Eventually, holes will appear and disappear (they're not hard to avoid).  After bombing him awhile, get the heart container and go up to claim the Coral Triangle!

 

*------------------------------------------------------------------------*

|                        QUEST FOR EAGLE'S TOWER                         |

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Learn the Frog's Song of Soul from Mamu

              -Awaken the Flying Rooster from its grave

              -Acquire the Bird Key

              -Trek to Eagle's Tower

 

 

ANIMAL VILLAGE & UKUKU PRAIRIE

******************************

After your valiant defeat of Facade, you'll hear another tale from Kaepora.  After the long talk, make your way back to Animal Village either by water or land.  Once there, go south and into the warp hole.  Warp to the Ukuku Prairie and go southwest.  You'll see a long row of pits.  Get a running start with your Pegasus Boots and leap over the pits using Roc's Feather.  Read the sign.  It tells you to go down.  Follow it!

 

SIGNPOST MAZE

"""""""""""""

Don't be overwhelmed - the signposts do have an order, and it's not random.  Once you read a sign telling you which way to go, align yourself in front of the signpost in the direction it pointed.  Walk that direction until a sign is in your path.  Read that sign and do the same.  After you get the hang of it, you'll breeze through the puzzle.

 

A mistake will make you have to restart, but with the above trick, you shouldn't mess up.  After completing the maze, a staircase will appear.  Enter it and pay Mamu the famous singer 300 Rupees to hear him croak.  After surviving the singer's music, you acquire the Frog's Song of Soul, capable of awakening unliving things!  Exit Mamu's cave and go north to Mabe Village.

 

MABE VILLAGE

^^^^^^^^^^^^

Walk to the Rooster Statue and push it up with your new Power Bracelet strength.  Enter the cave underneath the statue.  You'll find Rooster bones on a pedestal.  Play the Frog's Song of Soul and the Rooster's Soul will flow into the room and bring the bones back to life!  When you pick up this rooster with the Power Bracelet, you can hover in the air!  Take this poultry just outside Mabe to the warp hole, warping to Tal Tal Heights.

 

 

TAL TAL HEIGHTS

===============

From the warp hole, go left many screens and go to higher ground.  On the screen with 2 Elite Moblins and a stone, lift the stone and go left a screen.  Climb up the stairs and lift the stones surrounding the cave.  Enter the cave and destroy the enemies in your way.  After emerging from the cave into the Tal Tal Mountain Range, go right a few screens and swim to the large staircase.  Climb the stairs and go left until you find a suspicious cave.

 

Enter the cave and go left a screen when inside.  Push the stones to make a path to the upper left.  Hookshot to the upper right and go up.  Pick up the Flying Rooster and float over the pit to safety on the left.  Go left and pick up the Bird Key.  Now with the key in hand, exit the cave and climb back down the long staircase into the pool of water on the Tal Tal Mountains.

 

Swim right and enter the cave.  Fight your way to its exit and you'll emerge on the opposite side of the screen from where you entered.  Continue right and climb the staircase to the cave.  Walk to its exit and you'll see a cave on the right with a sealed cave on the bottom of the screen.  Simply go left and enter the cave.  Walk to the staircase and hop over the pit.  Go up the small staircase and go right.  Avoid the enemies, making your way down.  Hookshot across the chasm and leap off the platform to the cave's exit.

 

When you exit, bomb the sealed cave if you need health.  Enter the other cave on this screen and go up to the stairs.  Ignore the enemies and exit the skull-shaped cave.  You will exit a building-looking structure.  Kill the Gohmas and go left.  Pick up the stone blocking the keyhole and unlock the rock.  Eagle's Tower will twist around, revealing a staircase to enter.  Walk up the stairs.

                                        ____

__      / __/ _______________________________________________

/  \----| |---/ L E V E L   7   -   E A G L E ' S   T O W E R \

\__/----| |---\_______________________________________________/

                                       \___\

 

------------------------------------------------------------------------

 

Before you start, I heavily advise you to copy your saved file if possible.  In some areas of this level, it is possible to lose the ball you need to complete the level.  A few unlucky people had top restart their games from getting the ball stuck in unreachable spots.  Anyway, from the start,

 

Go right 2 screens and defeat all of the enemies on this screen (not the Anti-faerie)to get a key.  Unlock the door on this screen and go up.  Walk up the stairs.  If you have to boomerang, you can get the Mirror Shield by throwing it diagonally at the crystal switch, if not, get it like it says later in the walkthrough.

 

Continue up and you'll see a ball on a platform and some blocks moving together quickly.  Pick up the ball and throw it by the blocks.  Walk over to the lever and pull it all the way down to make the blocks separate.  Quickly dash over to the ball, pick it up, and go in between the 2 blocks.  Continue left.  Hit the giant pillar with the ball and it'll crumble.  Pick up the ball and throw it over the blocks on the left side of the screen.  Jump sideways over the pit and go down.  If you fall, make your way back to this screen and try again.

 

Go to the left side of the screen and walk up to get the ball back.  Pick it up and go down again.  Throw it at the pillar to make it crumble.  Heave it up from where you last threw it (if it ever falls down a hole, it'll return to it's original screen) and continue down.  Throw it over the small square border around the crystal switch so it's on the other side of the screen.  Hit the crystal switch and go up.  Go to the upper right of the screen and go up a screen.  Fall down the pit purposely and you'll fall to the first floor.

 

From where you landed, ignore the crystal switch and go left following the crystals that are down (the blocks, I call them crystals, hence the name, crystal switch).  Follow the path and you'll be on a screen with many crystals (blocks) in a pattern.  Follow to the right and you'll see 2 traps and a Gibdos.  Dodge them and go down.  Head up into the first door you unlocked and up the stairs.

 

Open the chest for the Mirror Shield(if you didn't already)and hit the crystal switch so you're standing on upraised crystals(blocks).  Go down.  Head to the left, ignoring the block with a keyhole.  On this screen, you'll find the ball.  Pick it up and continue left.  This screen hold Three-of-a-Kind.  Defeat them and a chest will appear out of reach.  Throw the ball over the small square border so it goes over the pit and onto the upper right side of the screen.  Continue left.

 

Defeat the Hinox in this room for a key.  Use your Boomerang or, if you don't have it, your Hookshot.  If you fall down a pit, you will have to defeat the card symbol enemies again(not to mention getting back to where you were).  Continue up and go into the door shaped like a body.  Defend yourself in the bottom right corner of this room and the tiles will break on your shield.  Once they're all gone, head right.  Bomb the wall in between the two lanterns on the bottom wall on this screen.

 

Walk into the new passage and go down.  Continue down again and you'll be on the screen where you defeated the Three-of-a-Kind.  Hookshot to the chest to make it over the chasm and get the bomb inside the chest.  Grab the ball and head up.  Destroy the pillar and pick the ball up again.  Go down and throw it over the chasm to put in on the side of the screen where the enemies were.  Fall down the pit and you'll land on the level's starting screen.  Go right 2 screens and up where you unlocked your first door.  Go up the staircase.

 

Go down a screen and left 2 screens.  Recover the ball and walk left and up.  Enter the body-shaped door and toss the orb safely in the corner, away from all tiles.  Pick a corner and defend yourself from the tiles with your shield.  After they're all gone, pick up the ball and go right.  Chuck it at the final pillar to see the tower's 4th floor crumble into the 3rd.  The entrance to the 3rd floor is the staircase a screen right from the Three-of-a-Kind were destroyed (where you made the chest with the bomb appear).

 

Trek over to that screen and walk up the steps.  Continue up and right.  Defeat the mini-boss by killing all of the bats that fly at you.  You must defeat all 6 successfully to defeat it.  Go up after it left and push the two blocks in the middle of the room together to make a chest appear that contains the Nightmare Key.  Return to the mini-boss's room and go left 2 screens. 

 

Unlock the Nightmare Door and go up.  Walk up to the upraised platform and hookshot onto the block.  Go down, jumping on the Goombas if you need life.  Continue right and up the stairs.  Walk up the ladder and defeat the Evil Eagle by hitting him with the hookshot in its head.  When it blows feathers at you, defend with the shield.  If you get blown off, you'll have to restart the battle.  After the Evil Eagle is vanquished, return to the screen with the staircase leading to the tower's top and jump off to the right.  Go into the door and claim the Organ of Evening Calm!

 

*------------------------------------------------------------------------*

|                         QUEST FOR TURTLE ROCK                          |

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Rescue Marin from a bridge

              -Awaken Turtle Rock and destroy the head

 

 

TAL TAL MOUNTAIN RANGE

**********************

One last dungeon to go!  Don't quit!  When you exit the tower, leap off on the right side.  Go right a screen and enter the cave.  After exiting on the other side of the cave, walk down the stairs and kill the Gohma.  Continue left and enter the cave.  Ignore or kill the enemies in this cave and make your way to the exit.  You'll emerge in shallow water.  Go left and swim to the staircase.  Climb it up and walk left 2 screens.  Head up and enter the house.

 

You'll see that the Hen House guy is taking good care of your flying rooster, so exit his house and go left.  Hookshot across the broken bridge and continue left.  Marin will yell at you from a precarious part of the bridge.  Hookshot across and you'll pick her up.  Tarin will interrupt your little love scene and Marin will walk off.  Once more, Kaepora will decide to flap his way over to you and hoot more riddles out.  After the pathetic mouse hunter flies away, continue left.

 

Slash the bush to reveal a staircase.  Enter the underground passage and go left.  Hop down to the stairs.  After going through them, go left and hookshot across the long pit.  Head left and exit the cave.  You'll emerge on a screen that doesn't have much space to walk.  Leap down off the mountain.  After destroying the enemies, bomb the cave open.  Enter the new passageway and block the flames from the flamethrower with your new Mirror Shield.  Exit the cave.

 

You will be on the opposite side of where you leapt off to the bottom cave.  Head left and down.  Kill the Leevers and other enemies and go left.  Fend yourself off from the Ravens and take some time to look at your surroundings.  The head of Turtle Rock blocks the entrance...if only you could awaken the head...Yes!  The Frog's Song of Soul!

 

Equip your Ocarina and play the song.  The head will revive from its stony slumber and will attack!  Equip your sword and give it a taste of metal.  After a few slashes, it'll self-destruct, opening the way to level 8 for you!  Enter the level!

 

                                          ____

__      / __/ ___________________________________________

/  \----| |---/ L E V E L   8   -   T U R T L E   R O C K \

\__/----| |---\___________________________________________/

                                         \___\

 

-------------------------------------------------------------------------

 

First, You go up and defeat the Vire.  Go through the left door and defeat all of the snakes.  Continue up and defeat the Hinox, preferably with the Hookshot or Boomerang.  After defeating it, move left and push the rock to make a bridge to the bottom part of the screen.  Walk down and hop over the pits.  Open the chest for a key.  Head left and defeat Rolling Bones.  Walk up and defeat the Vire for a key.  Walk down two screens and open the chest.  Fall into the Vortex purposely to warp you back to the beginning.

 

Go up 2 screens from the beginning and go right.  Push the rock to make a path to the bottom right (not the stairs).  Walk right and poke the wall on the right until you find the part you can bomb (it tings when you found it).  Bomb it and enter.  Hit the crystal switch and bomb the cracked wall on the south side of the room.  Push the rock to clear all of the pits, rewarding you with a key (keep trying, don't give up!).  Head back left and avoid the chest, there's a Gel inside.  Continue left two screens and you'll be back in the familiar room with a Vire.

 

Go up again and right.  Push the rock in between the two blocks that stick out into the lava.  Walk to them and push the one on your right into the lava.  Go into the passageway revealed.  Unlock the block with a key and head left.  Use a missile (equip the bombs and the bow and press A and B together) on the wall behind the lava.  Enter the new room and bomb the left wall where it's cracked.

 

Go into this doorway and shoot the statue in the eye with an arrow for a key.  Continue up and enter the stairway to exit the level.   You'll emerge outside on the Tal Tal Mountains.  Pick up the Piece of Heart and go right to discover a new warp hole.  Warp away if you need hearts, but if you don't, go right and enter the door.

 

Defeat the Dodongos by throwing bombs down from your perch high above them.  Once they're defeated, open the chest (key).  Go right and defeat the two Gibdos for a key.  Head left 4 screens(unlock the door on your way) and walk down and right to be in the dark room you used a missile to get into.  Unlock the block in this room and continue right.  Hookshot across the chasm and unlock the block.  Continue down the stairs.

 

Jump to the moving platform avoiding the Podoboos and make it to the other side

of the screen.  Go right and jump from platform to platform to find the exit.  Climb up the ladder.  Go down as soon as you exit the passage and do battle with Boxin' Blaino.  Charge up your sword and when it's standing still, punching air, let 'er rip!  If you have the L:2 sword and the Red Tunic, one hit from a charged up sword makes Blaino throw his towel in.  If not, keep hitting Blaino while avoiding its punches.  If you get hit, you're punched all the way to the start of the level!

 

After its defeat, walk up and get the Magic Rod from the chest.  Sometimes you'll have to trek back to the crystal switch( I don't know why it resets itself...take advantage of the warp that gets created when you defeat a mini boss if it does reset).  After the Magic Rod is in your arsenal, go back to the start of the level(Manbo's Mambo or mini-boss' warp).

 

Go up and defeat the bat(use the Magic Rod for a one-hit KO).  Walk up again and to the right.  Push the rock to make a pathway to the staircase.  Go down it.  Burn all of the ice and go to the left.  Make a staircase out of the ice by jumping and using the fire rod while in the air.  Exit down the ladder.  Unlock the door on your left and defeat Cue Ball.  It may appear harder, but this mini-boss is still a piece of cake.

 

Go up and push the rocks so it fill all of the holes.  Open the chest that appears when you complete this task (Nightmare Key).  Head back to start (again!  Manbo's Mambo - your new best friend).  Continue up a screen and defeat the bat (hmm...I swear I've heard that somewhere).  Head up and right.  Push the rock to the lower right path (not the stairs) and go right.  Walk up the stairs.

 

Melt all of the ice and jump into the small exit hole.  Make a staircase out of the ice in this screen and go down the ladder.  Unlock the Nightmare door and defeat Hot Head.  To defeat Hot Head, simply use your fire rod on it until he's dead.  Watch out for it's fireballs, they do major damage.  After a load of hits, it will crack and turn into a weird smoggy head.  After a few more hit, you'll be rewarded with a Heart Container.  Go up and claim the Thunder Drum!

 

*------------------------------------------------------------------------*

|                     QUEST FOR THE WIND FISH'S EGG                      |

*------------------------------------------------------------------------*

 

         OBJECTIVES

         ==========

              -Read 'Dark Secrets and Mysteries of Koholint'

              -Get every Heart Piece (optional)

              -Acquire the L:2 sword (optional)

              -Play the Sirens' Instruments in front of the egg

 

 

MABE VILLAGE

************

At this point, you should have all the instruments.  Now use the Heart Piece and Secret Seashell sections to boost your power to the max.  You don't have to, but you should, just to make yourself even harder to defeat.  Yu may already have everything, but anyway, to continue, you have a choice.  Either re-enter L:8 and walk to the warp hole on top of the level, or walk back to Mabe Village (using Manbo's Mambo).  Whatever you decide to do, get back to Mabe.  Walk over to the library.

 

Enter it and read the book titled 'Dark Secrets and Mysteries of Koholint'.  Since you have the Magnifying Lens, you can now read the text.  It will tell you the route through the Egg's passageways.  It will be one of the following-

 

1)right, up, up, right, up, up, right, up

2)left, left, up, right, right, up, left, up

3)left, up, right, up, left, up, right, up

4)left, left, left, left, up, up, up, up

5)right, right, right, right, up, up, up, up

 

You'll find that passageway to be the way to the Wind Fish.  You may just want to skip the trek and just try out all 5 sequences until you find the right one.  Whatever you do, go back to Bowwow's Dungeon (the screen with the entrance).

 

MOUNT TAMARANCH

"""""""""""""""

 

From the screen with the entrance to Bowwow's dungeon on it, go up a screen and lift the 2 stones in your path.  Go right and up the staircase.  The vicious owl will fly down and do the same as always (blah, blah, blah...) Until it flies away.  Go up and you'll see the Wind Fish's Egg.  Whip out your ocarina and play the Ballad of the Wind Fish.  Your accomplishments will form a circle around the egg and cause it to burst open.  Enter after hearing Kaepora (again?!).

 

                                ____

                        __     / __/ ______________________________________________________________

/  \----| |---/ L E V E L   8  1/2   -   T H E   W I N D   F I S H 'S  E G G \

\__/----| |---\______________________________________________________________/

                               \___\

 

-------------------------------------------------------------------------

Apart from having the longest dungeon name, the Wind Fish's Egg has weird music.  It starts pitch black.  Explore bit and you'll fall down to the room below.  If you go down in this plain room, you'll exit the level, and if you try going up, left, or right, you'll be on the same screen.  Walk through the egg in the sequence you read from the library's book and you'll find a different screen.

 

Hop down into the pit.  You'll land on the boss of all the Nightmares - the Shadow Nightmare!  It'll tell you of its plans to make the Wind Fish sleep endlessly.  Put a stop to their destruction!  The first form of the final boss is a simple blob.  When it hops at you, sprinkle Magic Powder on it.  If it disappears, stand on the fish in the middle of the room for a safe standing place.  Sprinkle it when it reappears.  After a few hits it becomes...

 

Agahnim!  This wizard from Link to the Past charges up a shot and tries to hit you with it.  When the shot is round, hit it with your sword back into the wizard's face.  If it's shaped like an Anti-Faerie, jump over it - it splits into fireballs on the wall.  After a shot, the shadow will shift to a new position and try hitting you again.  If you have the shovel, it reflects shots better.  After a few hits it becomes...

 

A Moldorm!  Dispose of this Moldorm like you did with the first level's boss - hit the final segment in its tail.  After a hit, it will madly charge about the room.  I suggest getting a shield ready to defend against this fast foe.  It takes a lot of hits, but after awhile, it turns into...

 

Ganon!  Nooo!  This is the main boss from just about every Zelda game.  Equip your Pegasus Boots and your sword and dash at it.  When it starts to swing its axe, fall back and jump across the room to avoid the fire bats.  After all of the bats are gone, Ganon throws his axe at you.  Jump it and get ready for another attack.  Continue until it perishes, revealing...

 

A Gloworm!  This is a new enemy to the Zelda series, but wins the title for 'Easiest Kill'.  Hit it once with the Hookshot or Magic Rod and it's through.  If you want a challenge, use bombs.  After the easy ball of shadow is dead, it turns into the final form...

 

Deathl!  This Nightmare comes equipped with 2 maces for arms, good weapons to try to swat at the Hero.  Use your feather to jump the arms and shoot Deathl in the eye with arrows until it closes it's lid.  Defend against the arms, shoot.  Repeat.  If you're looking for an easy way out, hit it in the eye with the Boomerang.  2-3 hits kills it, but that doesn't deserve an ending!  Use the bow to actually earn your ending.  After a load of arrows, a strange staircase appears after the Shadows are eliminated...

 

Congrats!  You beat the best game for Game Boy!  Enjoy the ending!

 

 

/\====================================================================/\

/__\               D X ' S   C O L O R   D U N G E O N                /__\

/\  /\              -----------------------------------               /\  /\

/__\/__\==============================================================/__\/__\

 

 

First of all, there is no quest for L:O, the DX Game Boy Color exclusive Color Dungeon.  All you must do is go to the graveyard.  Keep in mind that you can enter anytime after you beat L:2 - Bottle Grotto.  Whenever you feel ready for a challenge, head over towards the graveyard. Go to the southeast corner of it.  You'll be on a screen with 5 gravestones on it.

 

In order to enter, though, you must've beaten the Nightmare for every dungeon you set foot into.  If you haven't, the stones won't open the way to the level.  Anyway, when you just beat whatever level you came from, go to the screen listed above and push the gravestones as the chart shows below.  The number on each shows the order you push the stones in, and the letter (U, D, R, L) shows the direction to push it (U=up, D=down, L=left, R=right).

 

 _   _   _

/3\ /4\ /5\

|U| |R| |U|

 _   _

/2\ /1\

|L| |D|

 

When pushed correctly, a staircase is found under gravestone #5.  That leads to the Color Dungeon, but you can only get into the main dungeon with a Game Boy Color or Game Boy Advance.  A regular Game Boy, a Game Boy Pocket, or a Super Game Boy all give you a message telling you that you need the power of color, so in other words, you can't enter.  Anyway, onto the dungeon walkthrough!

 

                                    ____

__      / __/ _______________________________________________________

/  \----| |---/ L E V E L   0   -   T H E   C O L O R   D U N G E O N \

\__/----| |---\_______________________________________________________/

                                   \___\

 

-------------------------------------------------------------------------

Talk to the skeletons and tell them their colors.  The way up will be open now, so go up.  Defeat the enemies on this screen by luring them out to attack.  When they lunge upwards, rush in with your sword.  The right door will open when they're gone.  Go right.  Hit the upper left red statue, then hit the bottom right red statue.  A chest will appear.  Open it for the compass and continue right.  Hop across the colored tiles to the right.  The tiles will turn into different colors, green has 3 more hops, yellow has 2, and red has 1.  After a tile loses it hopping power, it becomes a regular pit.  Knowing that, hop right a screen and hit the enemies with your sword.  They will curl up into a ball.  Pick one of them up and throw it into its matching colored hole.  After both are in their holes, a chest with the Stone Beak will appear.  You may need practice throwing them first, so keep trying.  Open the chest and head south.  Defeat all of the enemies and the doors will open.  Go left and hop across to tiles to the chest.  Ignore the enemy - chances are it'll hop into a pit itself.  Get the small key from inside the chest.

 

Go up and you'll be back in the room where you first saw the hopping tiles.  Continue right and up.  Hop across the tiles and walk north.  Hit the bottom right statue, then hit the upper left statue 2 times.  The statues will all be blue and a key will fall.  Grab it and head right.  Unlock the door (it's best to defeat the enemies first).  Continue up and defeat the Giant Buzz Blob.  Sprinkle Magic Powder on it and it'll turn into a blob.  Hit it with your sword as many times as you can before it turns into the banana shape again.  Watch out for the lightning it shoots!  Repeat the process until the monster is defeated.

 

 

Walk left and push the top and bottom block to the left.  Push the middle block down or up.  Open the chest for the Nightmare Key.  Save and Quit (walking to the start or playing Manbo's Mambo work too).  Go up and defeat all of the enemies on the screen for the right door to open.  Walk right 2 screens and unlock the door.  Head north and defeat the Sub-Boss by hitting it with your sword repeatedly.  Every hit you get will send you falling a bit behind, so make sure you're at an angle that doesn't let you crash into any spikes.  After a hit, it'll jump up and slam the ground, causing many boulders to fall.  Jump before he hits the ground or you'll be stunned for a short time.  Dodge the falling boulders and hit it again.  Repeat until he turns into a faerie.

 

Go left and hop across the tiles to the northern door.  Walk up and defeat the Gels.  A chest will appear, open it for the map and go right.  Hit and throw the enemies into their matching holes.  After they are all in their holes, you'll get a small key.  Backtrack left and down.  Walk left and hit the statues to turn them all blue.  Use the below diagram for an easy 4-hit solution.  An O means that the statue is blue, and an 8 means that the statue is red.  An X is used to show which statue you should hit next.

 

Formation 1--  O X O

               8 O 8

               O 8 O

 

Formation 2--  8 O 8

               8 8 8

               O X O

 

Formation 3--  8 O 8

               8 O X

               8 O 8

 

Formation 4--  8 O O

               X 8 O

               8 O O

 

Formation 5--  O O O

               O O O

               O O O

 

They will all be blue.  The doors will open, so go up.  Unlock the door and continue left.  Hit the crystal switch and walk to the Nightmare Door.  Unlock it and defeat Turtalfos.  Hitting him with your sword will do a bit of damage, but it will also hit you back a bit.  I suggest jumping at it continuously.  Try to get it into a corner.  Repeatedly hit it with your sword to make it turn colors (from blue to yellow to red).  After it's completely red, it'll blow up and the doors will open.

 

Go right and talk to the faerie.  She'll give you a new tunic.  Pick red if you want more offense, blue if you want more defense.  The tunics' changes are like the game's power-ups - the Red Tunic is like a permanent Piece of Power, and the Blue Tunic is like a permanent Guardian Acorn.  Whenever you want to change tunics, go back to the faerie and she'll give you another choice.  Congrats!  You beat the Color Dungeon!

 

I would like to thank Artemis251 <Artemis251@yahoo.com> for writing this walkthrough.

 

If you are still stuck somewhere in the game, then please e-mail at thezeldaguru@hotmail.com for further help.  Please remember to put ‘Link’s Awakening‘ or something similar in the subject box for a quicker reply.