--------------
The Beginning
--------------
The game begins with text regarding the legend of
Link. A rather long cutscene of Link traveling through the woods then begins.
Two fairies then startles Epona, leaving Link knocked out on the ground. A
skull kid then appears and takes Link's ocarina. Link wakes up and the skull
kid rides off on Epona. A little chase scene begins, but Link gets thrown off
of Epona.
Now, you're in control of Link. Go forward into the
tree and jump across the tree stumps. When you reach the next opening, you'll
fall down a long pit. You'll awake at the bottom, where the Skull Kid is
waiting. After he performs a little magic, you'll find that he has turned you
into a Deku Shrub! The Skull Kid leaves, but one of the fairies gets trapped
behind.
Open the door that the Skull Kid went through and then
follow the passageway. At the end of the hall, the fairy will introduce herself
as Tatl. Stand over the Deku Flower and Tatl will tell you the controls for
your current form. Dive into the Deku Flower and use it to fly across the room
onto the ledge on the other side. Open the door and then use the next two Deku
Flowers in succession to reach a ledge with a treasure chest on it. Open it to
receive Deku Nuts.
From there, use the Deku Flower and go around the
pillar to the right of the treasure chest to find the next platform. Then use
the Deku Flowers to reach the final ledge. Check the nearby tree and then go
through the passageway. In the next room, go up the wooden walkways until you
find a door. As you reach the door, a man will talk to you. He'll tell you to
find his mask. From there, open the door and go into Clock Town.
------------
A New Quest
------------
Tatl tells you to visit the Great Fairy. From where
you are go right and go up the wooden ramp until you reach the second possible
entryway. You should now be in North Clock Town. Go to your left and follow the
passageway to a cave. Inside the cave, you'll find that the Great Fairy has
been shattered. You must now find the missing fairy. Go to the Laundry Pool
(you must go through an entrance in South Clock Town) and you'll see the fairy
in the water. Retrieve the fairy and then go back to the Great Fairy's Cave.
The Great Fairy will reconstruct herself and then give you the power of magic.
Now go to the kid blowing rocks at the balloon. Shoot
the balloon with a bubble blast and then talk to the kid. The kid will say that
he will give you the code to his hideout if you can catch him and four of his
friends. Agree to play his game. Two of the children are in North Clock Town,
two others are in East Clock Town, and the final one is in West Clock Town.
After you find all five, you'll receive the code (which is random).
Before you use the code, however, go to South Clock
Town. If you search a little, you should find a large, yellow Deku Flower. Try
to use it and a Deku Shrub will appear. He'll tell you that he wants a Moon's
Tear. Now go to East Clock Town and find a kid blocking a long passageway. Talk
to him and give him the code so he'll move. Then go through the passageway.
Bounce through the water so that you reach the various
platforms. When you reach the other side of the tunnel, follow the path.
Beware, however, since Skulltulas are present and may drop down. Eventually,
you'll reach a ladder. Blow up the balloon in front of it and then climb up the
ladder. From there, go forward and you'll enter a new room. Talk to and dance
with the scarecrow until it's the third day. Then, go up the stairs and talk to
the astronomer. Look through the telescope and zoom in above the clock tower to
find the Skull Kid. After that, a meteorite will fall. Stop looking at through
the microscope and go out the door to retrieve the Moon's Tear.
Now go back to South Clock Town. Go back to the yellow
Deku Flower and give the Deku Shrub the Moon's Tear. He'll let you use the Deku
Flower. First, use it to get the Heart Piece on the clock tower. Now wait until
midnight. At midnight, the clock tower door opens. If you're not already on the
ledge, use the Deku Flower to get to it and then go through the door. Inside,
you'll find the Skull Kid, who is preparing to drop a meteor on the planet (which
is a bad thing). Hit the Skull Kid with a bubble blast, which makes him drop
the ocarina. Pick up the ocarina and you'll remember Princess Zelda teaching
you the Song of Time. After you awake from your daydream, use the Ocarina and play
the Song of Time to send yourself into the past.
---------------
Second Chances
---------------
With the use of the Song of Time, Link and Tatl have
gone back to the dawn of the first day. Now after staring in awe at the magic
for a little bit, visit the Happy Mask Man and he'll teach you the Song of
Healing. Play it and the Deku Shrub will be expelled from your body and turned
into a mask. After you finish talking to the Happy Mask Man, reenter Clock
Town.
--------------------------
Gaining Important Items
--------------------------
First, go to the Great Fairy's Cave and talk to the
fairies. Go to the Laundry Pool again and retrieve the fairy again. Then go
back to the Great Fairy's Cave and resurrect the Great Fairy. The Fairy will
then recharge your magic meter and give you the Great Fairy Mask, which allows
you to collect stray fairies.
Now, exit the cave and look around North Clock Town
for a winding ramp toward the entrance to East Clock Town. As Young Link, go up
the ramp and then quickly hit A to climb up to the platform on top before you
slide down. Then jump to the next platform and then to the tree to get a Heart
Piece!
Next, go to East Clock Town and find the Bomber
guarding the entrance to their secret entryway. Tell him the code and then
enter and exit the tunnel. On the way out, Jim will come to you and declare you
as an honorary member of the Bombers. He'll then give you the Bombers'
Notebook.
Next, go to the Mayor's House. It's near the entrance
the Bombers' tunnel in East Clock Town. Enter the door on the right of the
receptionist's desk and talk to the two people. One of them, Madame Aroma, will
give you the Kafei Mask if you agree to help her son. Now exit and enter the
room on the left of the receptionist's desk. Listen to the conversation and
then leave the building.
Now wait until nightfall and go to North Clock Town.
When it becomes 12:00, a burglar will steal a lady's bag. As Young Link, hit
the burglar with your sword to make him drop the goods and then let him leave
the town. Afterward, the old lady will give you the Blast Mask in thanks!
Wait until nightfall and go to the Laundry Pool.
You'll find a musician there. If you talk to him and listen to his story, he'll
give you the Bremen Mask!
Try to gather 200 rupees and deposit them in the bank
in West Clock Town. Once your account has 200 rupees, you'll get an Adult
Wallet, which allows you to carry 200 rupees!
Now go to the Bomb Shop, which is across the street
from the Bank. Buy the Bomb Bag, then leave.
Now go to South Clock Town and find the armed guard.
Talk to him as Young Link and he'll let you pass.
------------------
The Outside World
------------------
Now you're in Termina Field. Go straight, killing
Slimes if necessary, until you reach a tree. A cutscene will then air showing
the Skull Kid and the two fairies in happier times. After it ends, go to the
right. You'll see another passage to your left. Enter it and you'll be in Milk
Road.
----------
Milk Road
----------
Go straight from the start and you'll see an Owl
Statue in front of you. Hit it. One of the three shrubs around the Statue always
contains a red fairy, so keep that in mind if you ever want to get a fairy. Now
go straight and you should find a boulder. Use the Song of Double Time
repeatedly to reach the dawn of the final day. The boulder should be gone by
then. Enter the new passage and you'll enter Romani Ranch.
-------------
Romani Ranch
-------------
Go straight and Tatl will point out Epona to you. Talk
to the girl sitting on the stump, Romani and then enter the nearby shack and
talk the owner, Cremia. Now exit the shack and run toward the shack in the
distance (it's away from the entrance to Romani Ranch). You should eventually
see a shack with Cuccos painted on the side. Enter it. Talk to Grog, the man in
the middle of the Cucco Ranch, and he'll tell you of his final wish. Now put on
the Bremen Mask and round up all 10 chicks. When you do, they'll all turn into
Cuccos. Talk to Grog again and he'll give you the Bunny Hood!
Now want to play the Song of Time again and then leave
South Clock Town. In Termina Field, go to the tree where the cutscene aired,
and go down the passage to the left of the tree.
----------------------------
The Passageway to the
Swamp
----------------------------
This is rather straightforward. If it's day, you'll
fight Slimes and Bats. However, if it's
night, the Slimes are replaced by Wolfos.
----------
The Swamp
----------
First, climb up the ladder in front of you and enter
the shack. You'll find a tourist information spot. Talk to the man at the booth
and then go over to the ticket window. Following that, leave the shack. Dive
off the side of the platform that the Deku Shrub is on and swim straight until
you reach more land. Defeat the Deku Babas and you'll see another shack. Climb
up the ladder and enter.
--------------
Finding Kuome
--------------
Talk to the old hag and she'll tell you that her
sister is missing after she went in the woods for some mushrooms. Exit the
shack after talking to the hag and then go around the shack and drop off the
back portion of the platform. You'll find an entrance. Go through it to enter
the Woods of Mystery.
Inside the Woods of Mystery, you'll find a monkey.
Talk to it and it will lead you to Kuome. The path is always different each
time you restart the game or use the Song of Time to go back to the first day.
Follow the monkey and roll past the charges of the Snappers you'll find. Don't
bother attacking them. Even if you could defeat the Snappers, you'll lose your
view of the monkey. When you find Kuome, she'll tell you that she can't move.
Exit the Woods of Mystery. Go back to the hag's shop and tell her about Kuome.
She'll give you a Bottle of Red Potion. Exit the shop and reenter the Woods of Mystery.
Follow the monkey again to find Kuome and give her the Red Potion. She'll be revived and fly off. Now exit the
Woods of Mystery. After you leave, three monkeys will ask you to find their brother
in a palace.
----------------
The Deku Palace
----------------
Go to the Tourist Information shack and talk to Kuome.
She'll give you a free boat cruise. Use the pictograph box to take a picture if
you wish. Get off the boat when it reaches the temple. Go through the entrance
to the temple.
Now put on the Deku Mask. Walk forward
and talk to the guards to enter. Enter the Royal Chamber and talk to everyone,
including the monkey. Do not take the Deku Mask off at any time! Now leave the
Royal Chamber. A monkey will come down and talk to you. After you stop talking,
enter the first door on the left. Make sure to avoid being seen by the guards
and continue sneaking around until you find a hole. Drop down it and then take
off the Deku Mask. Go to the pond, take out your bottle and fill it with water.
Then talk to the man sitting in the cave to receive a Magic Bean! You can buy
more if you wish. Put the Deku Mask back on and stand into the light. Now
either get caught or sneak your way out of the Palace.
----------------------------
Reaching the Captive
Monkey
----------------------------
You should now be at the Deku Palace gates with the
guards in front of you. With the Deku Mask on, cross the sea to your right
using the lily pads. When you reach the end of the string of lily pads, you
should see some grassland with a little patch of soft soil on it. Take off the
Deku Mask and place the Magic Bean in the soft soil. Drop the water you've
stored in the bottle onto the bean and watch it grow.
Put the Deku Mask back on and step onto the new vine.
Ride it up to the entrance at the top. Go through the little walkway and you'll
find yourself above the maze you sneaked through earlier. Use the Deku Flowers
to move through the top of the palace. Kill Mad Scrubs with bubble blasts as
you go. If it helps you, you can look for your shadow on the platform below you
so that you know when to land.
After you go through this entire course, you'll find
yourself in the Royal Chamber, in the cage with the monkey. Talk to the monkey
and then take off the Deku Mask. Talk to the monkey again and he'll
tell you to cut the rope. Hit the pillar with your sword and then talk to the
monkey again. Put on the Deku Mask again and then bring out the Ocarina (or in
this case, Deku Pipes). The monkey will then tell you of his plight and teach
you the Sonata of Awakening. Unfortunately, playing this sonata gets you both
caught.
--------------
To The Temple
--------------
Now you should back at the gates with the guards in
front of you. Go to the right again, but after reaching the first shrub, go
slightly to the right instead of going straight. You should reach another lily
pad followed by a ledge with a Deku Flower on it. Use the Deku Flower to fly up
to the next ledge and enter the entrance.
Now you should find yourself on top of a flower. Take
off the mask in order to defeat the Dragonflies and put it back on when you
must fly to the next flower. When it becomes time for the third jump, aim for
the giant rock next to the flower. If you land far enough into the side of the
rock, you can run up the rock and get to the next flower. From there, fly to
the ledge above the waterfall.
When you reach the ledge, an owl will begin to talk to
you. He teaches you about the importance of the Owl Statues and then fly off.
Read the stone the owl was perched on to learn the Song of Soaring. Now,
continue walking on the ledge and dive into the Deku Flower. Fly across the
waterfall and onto the next ledge. You'll see a door next to you. Enter it to
enter Woodfall.
---------
Woodfall
---------
From the start, turn right and then hop across the
river to the lily pad and then to the bridge. Now carefully fight the Hiploops
or just lure the Hiploops off the planks and then quickly run across. At the
end of the second plank, take off the mask and take care of the Mad Shrub. Now
put the mask back on and use the Deku Flower to go to the middle of the next
plank. Take the mask off and defeat the two Mad Scrubs.
Now go to the farther Deku Flower from the start and
fly to the platform toward the center. You'll see the Deku Scrub mark, but
first, take the mask off and hit the Owl Statue. Now put the mask back on and
stand on the mark. Play the Sonata of Awakening and a giant structure will rise
up in the center of Woodfall. Fly to it and enter the opening to enter the
Woodfall Temple.
--------------------
The Woodfall Temple
--------------------
From the start, break the vase if you need a red fairy.
Next, dive into the Deku Flower and fly to the next platform. Now, you should
see a stray fairy. Take off the Deku Mask and put on the Great Fairy Mask. The
fairy will come to you (1). Now put the Deku Mask back on and go back to the
initial platform. Use the Deku Flower to go to a ledge on the other side, where
there is a treasure chest. Open the chest to find another stray fairy (2)! Now
jump in the Deku Flower and go to the next ledge and finally fly to the ledge containing
the door. Beware that Skulltulas guard either side of the ledge. Open the door
and go through.
Kill the passive Deku Baba to your left and then go
down the platform. When you reach the end, you'll find another Deku Baba. Kill
it and a fairy will appear. Get it (3). Now put on the Deku Mask and look
toward the poisoned water. Jump across all of the plant pads in the water to
reach the other side of the water. You should see an unlocked door in front of
you. Go through it.
In the next room, you'll find more plant
pads and a Deku Flower in the center of the room. Use the pads to reach the
Flower and then fly to the treasure chest
to the left. Open it to receive a key. Now use the pads to reach theFlower
again and fly to the door that you not come in from. Enter it and you'll find
yourself in a room with three Snappers. Use the Deku Flowers to defeat them.
Once they're all dead, a treasure chest containing the dungeon map will appear.
Now exit the room and then exit the next room (using the Deku Flower to reach
the platform).
Before you go across the water to the locked door, hop
across the water to the left to reach an island with some jars on it. One of
them contains a fairy (4). Now go back to the original ledge and then use the
plant pads to go across the water again. Kill the Deku Baba again and then
unlock the door and enter the next room. There, run and you'll find a giant
block. As Young Link, press and hold A and move the Control Stick up to move
it. Go to the right and follow the planks until you reach a Skulltula. Kill it
and a fairy will appear (5). Continue along the path and push the block forward
until it is out of the center and into the passageway you came in from. Now go
back to where you killed the Skulltula. You'll see a torch nearby. Take out a
Deku Stick (you should have one if you killed the passive Deku Baba) and set it
in the fire. Now quickly run through the path until you reach another torch. Light
it and the gates blocking the door will open. If the Deku Stick starts to burn
up before you reach the torch, put it away (press A while standing still).
Now put on the Deku Mask and open the door. Inside,
you'll find two Dragonflies. Quickly dive into the Deku Flower and pop out to
defeat the closer Dragonfly. To defeat the other Dragonfly, either take off the
mask and battle it or just hit it with a bubble blast. After both enemies are
killed, a treasure chest holding the compass appears. Get the compass and then
exit the room.
Now light a Deku Stick on fire and then run up the
stairs. Light the torch at the top on fire. You can put away the Deku Stick if
you wish to. Now put on the Bunny Hood and light a Deku Stick on fire with the
upstairs torch and then jump across the platforms to reach the door covered
with a spider web. Set the web on fire and it will be destroyed. Now enter the
new passageway and kill the two Deku Babas. Now continue forward.
In the next hallway, you'll find a throng of Black
Boes. Swing your sword wildly and advance forward until you reach a larger
room. Run around killing Black Boes until a treasure chest appears. Open it to
find another fairy (6). Now put on the Bunny Hood and light a Deku Stick with
the torch in the center of the room. Now light all the torches on the walls and
the door will open. Go through the door.
Now put on the Deku Mask and use the Deku Flowers to
go across the gap. It would be a good idea to merely ignore the Dragonflies. At
the end, quickly go through the next entrance before the Dragonflies can hit
you. Now walk on the ledge and activate the switch to make ladders appear. Now
enter the door behind you. In the next room, go to the right and enter the next
door. On the other side, you'll fight a Dinofols.
Z-Targeting is a must if you want to beat the
Dinofols. Have Z-Targeting on all the time and put up your shield a lot. He is
faster than you, so concentrate on defense more. Circle around him at all
times, as he can hit you when you're in close even if you have your shield up.
When the Dinofols jumps, that's your cue to attack. After you hit it, back away
because the Dinofols will blow fire at you. Continue this pattern until it's
dead. When the Dinofols dies, the door opens and a treasure chest appears. Open
it to receive the Hero's Bow. Now exit
the room. Hit the jars if you need to refill your health. Afterward, bring out
the Hero's Bow and hit the eye switch across the room with an arrow. A platform
with a Deku Flower will begin to float up into the center of the room. Put on
the Deku Mask and use the Deku Flowers to reach the door on the other side. Now
you'll be facing a Gekko!
Let the Gekko charge you and then hit it with a sword
slash. After being hit three times, the Gekko will call out a Snapper and ride
it. Put on the Deku Mask and dive in a Deku Flower. When the Gekko rides above
you, jump out of the Flower so that you hit the Snapper. Land quickly and take
off the mask. Use Z-Targeting on the Gekko and hit it with an arrow. Repeat the
process three more times and the Gekko will be dead. After the Gekko dies, the
door in the rear of the room will unlock. Open it and get the Boss Key. Now
exit the room.
Put on the Deku Mask and use the Deku Flower to reach
the platform in the center of the room. Then ride the platform to the top and
use the Deku Flower to reach the door to the right (it's the one to the
shrine). Take off the mask and stand where the switch is. Take out the bow and
fire an arrow through the lit torch onto the unlit torch on top of the shrine.
The unlit torch will light and the platform will rise into the air and begin
spinning. Now go to the right and around the ledge until you reach the Deku
Flower. If you look to the right, you'll see a fairy in a bubble. Hit the
bubble with your sword and then grab the fairy (7). Now go to the Deku Flower
and put on the Deku Mask. Use the Flower to reach the spinning platform. Now
take off the mask and take out the Bow. Fire an arrow through the flame to
light the unlit torch in the corner. This will open the door behind the Deku
Flower. Now drop down and climb up the ladder you activated earlier. Go to the
door you just opened and enter it.
In the next room, walk to the ledge and climb down the
ladder in front of you. Put on the Deku Mask and use the Deku Flower to go up
the ledges. You'll want to go up both sides as there are fairies on both sides
(8,9,10). After going up the left side (the side you'll need to go up to
continue), hit the two Dragonflies with arrows and then hit the crystal in the
distance with an arrow. This will get rid of the fire around a fairy and a Deku
Flower. Quickly put on the Deku Mask and fly to the next platform and quickly
run to the fairy before the Skulltula drops down. Jump to the pillar with the
fairy and free it (11), then jump to the platform under the platform where the Skulltula
is. There's a Deku Flower here. Use it to reach the Deku Flower on the other
pillar and then use that Flower to reach the next platform. Take the mask off
and kill the Skulltula with an arrow. Then put the mask back on and fly to the
ledge where the door is. Unlock it and enter to face the boss, Odolwa.
------------------------------
Masked Jungle Warrior:
Odolwa
------------------------------
This is a long battle. Odolwa is huge and has a rather
large sword. However, he's not that difficult. You'll want to be Young Link for
this battle. His main attack is a vertical slash with his sword. He will also
jump to a random spot and then slice with his sword. Z-Target him at all times
and keep your distance with your shield up to block the sword swipes. If you're
too close to Odolwa, he'll hit you with his sword even if you're blocking. At
this point, run up to him while he's dancing and hit him with a couple
horizontal slashes. He'll then begin dancing again and bugs will drop down from
the ceiling. These will be the sources of your health for the entire battle. Attack
them and defeat them as quickly as possible to minimize the damage they cause.
Do not take your Z-Targeting away from Odolwa. Once you kill the bugs, they
should leave hearts if you need them. Next, Odolwa will summon a throng of
locusts to attack you. Ignore these and take the chance to run up to Odolwa and
hit him with some slashes. If he begins war dancing again, take the opportunity
to hit him with some arrows. Eventually, Odolwa will begin creating rings of
fire. These aren't too much trouble unless he attacks you while the ring's
still up, which he rarely does. Hit him with arrows while you're in the middle
of the ring. After a bunch of hits, Odolwa begins spinning around with his
sword pointing outward. This can be avoided by putting your shield up, but if
you don't block it, it will hurt greatly. Once he begins to do this, it only takes
a few more hits before he dies.
After Odolwa is defeated, a heart container and a
transporter appear. Get the heart container and then go in the transporter.
You'll find that Odolwa's spirit has been transferred into a mask. You then go
into a sequence where you learn the Oath to Order. The poisoned water will then
seep out of the dungeon and the swamp. Afterward, you'll find yourself in a new
part of the dungeon. After the cutscene, cut open the vines in front of you to
save the Deku Princess. After she finishes talking, put her in a bottle and
then go to the Deku Palace.
Next, go to the Deku Shrine and talk to the butler.
Follow him through the course and you'll get the Mask of Scents! Step into the
transporter to leave the Shrine.
-------------------
Back to the Temple
-------------------
Use the Song of Soaring to go back to
Woodfall. Now put on the Deku Mask and use the Flower to reach the Temple. Go
to the room that had the first key in it. Stand on the Deku Flower and look on
the wall the treasure chest is on. To the left of it, you'll see a hive in one
of the wall statues' mouths. Hit it with an arrow and a fairy will appear. Put on
the Great Fairy Mask to make it come to you (12). Now exit the room the way you
came and climb up one of the ladders. Put on the Deku Mask and use the Deku
Flower to reach the switch next to the torch in the corner. Land on the ledge
and switch to Young Link to activate the switch. A treasure chest will appear.
Go to it and open it to find another fairy (13). Now go to the room with the
block and the torches. Put on the Great Fairy Mask and dive under the water.
Hit the bubble guarding the fairy and it will come to you (14). Now get out of
the water and take out your Bow. Aim at one of the hives and hit it with an
arrow. One of the hives contains a hornet that's somewhat difficult to kill,
while the other one contains the final fairy (15). After you get this last
fairy, leave the Temple.
-----------------------------------
Unlocking the Great
Fairy of Power
-----------------------------------
Put on the Deku Mask and use the Flower to reach the
podium where the Owl Statue is. Now use the Deku Flower again to reach the Deku
Flower on top of a tall rock. Use that Deku Flower to reach the opening in the
upper part of the mountain. Enter the cave and you'll find that you're in a
fairy fountain. Go straight and all of the stray fairies will join with the
ones already there and unearth the Great Fairy of Power. She will thank you for
restoring her and then supercharge your Spin Attack. Now leave the cave.
Drop down and put on the Deku Mask. Follow the path,
using Deku Flowers as necessary, until you reach a treasure chest. Open it to
find a piece of heart! Now exit Woodfall.
---------------------
One More Thing To Do
---------------------
Before using the Song of Time, you can re-rescue Kuome
if you need to and go on the cruise again. Now a witch will fly around holding
a target. If you hit the target 19 times, you'll get a heart piece.
Wait until the third day and then go to the
astronomer's hideout in Clock Town. Look through the microscope and look at the
Skull Kid again, then get the Moon's Tear again. Go back to the same shrub that
wanted it earlier and give the Tear to him. Now use the Song of Soaring to go
to the Southern Swamp. Talk to the shrub next to the Tourist Information
Cottage and give him the deed. He'll give you the deed to his flower. Put on
the Deku Mask if you haven't already and use the Deku Flower to reach the top
of the house and another heart piece!
--------------------------
Getting More Heart
Pieces
--------------------------
Go to the Swordsman's School in West Clock Town and
play the Expert Challenge. Cut all 10 logs using jumping slashes and you'll get
a heart piece.
If it's later than 9 AM, use the Song of Time to go
back into the past. Wait until 9 AM in West Clock Town, which is when the
Postman will come out. Follow him as he makes his rounds. When he enters the
Stock Pot Inn, enter it and listen to the conversation between the postman and
Anju. After he leaves, talk to Anju and say you have a reservation. She'll give
you a key to a room. Leave the Inn and continue following the Postman. When he
re-enters the Post Office, enter it and talk to him. He'll challenge you to
stop a timer after exactly 10 seconds. If you do this, you'll get a heart
piece.
Now play the Song of Soaring and go to the Southern
Swamp. Rescue Kuome yet again and then go on the boat ride. Get off at the Deku
Palace and put on the Deku Mask to get inside. Then, take a picture of the King
and use the Song of Soaring to reach the Southern Swamp again. Go to the
Tourist Information desk and show the man the picture. He'll then give you a
heart piece.
-------------------------
Journey to the
Mountains
-------------------------
Go to North Clock Town and talk to the guard there.
He'll let you pass. Exit Clock Town and venture into Termina Field. Go straight
and then run down the ramp. Put the Bunny Hood on and then fight the Dodongo.
Defeat it to get a purple (50) rupee. Now search the tundra for a hole. Drop
down inside it and use Bombs to kill the two Dodongos inside. Make sure you
kill at least one before you run out of bombs; you can use your sword
to finish off the other one. After doing this, a treasure chest will appear.
Open it to get a piece of heart! Now exit the cave.
Go to where you first entered the tundra and then go
up the ramp on the other side of the tundra. Follow the path until you reach a
wall of ice. Take out the Bow and hit the icicle above the wall with two
arrows. The icicle will fall and clear the path. Go forward and you'll reach a
new part of the path. Blue Tektites will appear out of the ground out of
nowhere. Kill them before they can do much damage. Don't worry about destroying
the snowballs until you reach an area where four snowballs block the
path. Destroy the two leftmost snowballs, then proceed.
You'll soon reach a sign. Go past it and
kill the Tektite. Make a left the first chance you get (or destroy the three
snowballs if you need health). Follow the path and you'll reach the Mountain
Village.
---------------------
The Mountain Village
---------------------
From the start, go straight and talk to the Goron on
the ledge. Then keep going straight and hit the Owl Statue with your sword.
Next, go to the right and run past the water. Run into the canyon and read the
sign which should say that you're going to Goron Village.
In the next path, run along the path, defeating
Tektites and White Wolfos as you go. If you fall off, there's a ramp that will
take you to the first bridge. Most of the snowballs have enemies under them. At
the end, you'll reach Goron Village.
--------------
Goron Village
--------------
Talk to the gatekeeper of the village (the one
standing right in front of you). Tell him you want to enter and he'll open the
door for you. Now follow the path until you reach the pillar on which an owl is
perched. He'll talk to you about your journey. Tell him you want to proceed and
he'll fly to the village, leaving feathers behind him. Jump to the feathers in
mid-air and you'll find that they're on invisible islands. Jump across the
chasm to the door. Enter the cave and you'll find a treasure chest. Open it to
receive the Lens of Truth! Use the Lens of Truth and you'll unveil an invisible
Skulltula and an invisible treasure chest behind the big chest. Kill the
Skulltula and open the chest for a red rupee. Bomb the large rock that's to
your left when you enter the room to reveal a treasure chest with a purple
rupee in it.
Exit the cave and wear the Lens of Truth to reveal the
floating blocks that you have to use to reach the other side of the chasm. On
the other side, you'll find a ghost if you still have the Lens on (you can see
his shadow on the ground if you don't). Talk to him with the Lens on and he'll
tell you to follow him. Do so and you'll eventually end up at
the lake in Mountain Village. If you're still wearing the Lens, you can see
that there is a ladder on the other end. Jump across the ice sheets to get to
the other side of the lake and then climb up the ladder. You'll find forks in
the ladder, which the Goron Ghost would probably lead you through if you hadn't
lost him yet. On the chance that you've already lost him (which is probable),
take the right fork, then the left fork and then the right fork to reach the
top. Now look at the Ghost through the Lens of Truth and he'll enter the
gravesite. Enter it as well. On the inside, look through the Lens of Truth one
last time and you'll see the Ghost standing next to the gravestone. Talk to him
and then play the Song of Healing to his face. Darmani's spirit will dissipate
and revert to the Goron Mask. Once you get the Goron Mask, put it on and read
the gravestone. After reading it, go around to the back of the gravestone and drag
it backward, revealing a hot spring. Take off the mask and then get a bottle of
hot spring water. Leave the cave and then melt the ice around the Goron nearby.
Talk to him, then get some more water in the cave.
-----------------
The Goron Shrine
-----------------
Go to the screen with the bridges and the White
Wolfos. Drop off one of the bridges and run around until you reach a large
snowball. Tatl will lock onto it. Place a bomb or hit it with a Goron Punch to
reveal a frozen Goron. Pour the hot water on the ice and it will melt, revealing
the Goron Elder. Talk to him twice with the Goron Mask on and he'll teach you
the Goron Lullaby (or at least the beginning of it).
Now go up the ramp and go across the bridges to enter
Goron Village. Walk to where the gatekeeper was and put on the Goron Mask.
Pound the ground and the door to the Goron Shrine should open. Run to the right
and drop down. Then enter the open entrance.
Inside, follow the ramp up until you reach the throne
room. Walk to the baby (while wearing the Goron Mask) and play the Lullaby
Intro. The baby will then sing the rest of the Lullaby. With the baby asleep,
take off the Goron Mask and put on the Bunny Hood. Take out a Deku Stick and
light it on one of the lit torches, then run out to the main part of the shrine
and light all of the torches. Once you do this, the chandelier will begin to
rise and revolve. Put the Deku Stick away and put on the Goron Mask. Run or
roll to the top of the ramp you should see a little wedge before the gap to the
chandelier. Roll so that spikes come out from you and go up the wedge and hit
one of the jars on the chandelier. Once all the jars are broken, a piece of
meat will fall down to the ground. Pick it up and take it back to the hungry
Goron in Mountain Village. Drop it if you need to in order to defend yourself.
When you reach the Goron, throw the meat onto his ledge and he'll eat it and
give you the Don Gero Mask.
-------------------------------
Getting to the Snowhead
Temple
-------------------------------
Enter the path next to the Owl Statue in Mountain
Village to reach the path to Snowhead. Kill the ice bat with an arrow and then
put on the Goron Mask. Use the Goron Leap, or rolling until spikes come out to
cross the first jump. Continue rolling to avoid the falling snowballs. When you
reach the next jump, destroy the snowball in front of the jump with a punch,
then back up and use the Goron Leap again. Now just go forward until you reach
Snowhead.
In Snowhead, you'll find an ice bridge
with snowballs rolling down it. Hit the Owl Statue and then try to cross. Tatl
will tell you that there is something past the blizzard. Use the Lens of Truth
to see a giant Goron which is blowing the ice winds. Put on the Goron Mask and
play the Goron Lullaby to put the Goron to sleep and out of the way. Now cross
the bridge, punching snowballs if you need to. When you reach the end of the
bridge, you'll find a steep incline. Roll up it and two White Wolfos will
attack you when you reach the top. Take off the mask if you need to in order to
defeat them. Afterward, go left from the incline and you'll eventually reach a
twisting ice ramp. Go up it and the entrance to the cave is at the end.
--------------------
The Snowhead Temple
--------------------
In the first room, walk toward the icicles in front of
the block. When you come close to the block, White Boes will appear and begin
to attack you. Kill them all, then, with the Goron Mask on, push the block
until it falls. In the next room, kill the White Wolfos and then go in the
unlocked door. In this room, put on the Goron Mask and use the Goron Leap to
cross the bridge. If you fall, just run to the ladder and try again. Gorons are
invulnerable to lava. After crossing the bridge, take off the mask and put on
the Bunny Hood. Jump to the next cave. In
this room, hit the Real Bombchu with an arrow to detonate it, then open the
treasure chest to your left. In it is the Dungeon Map! Now put on the Great
Fairy Mask and let the fairy come to you (1). Now exit the room and jump back
across to the ledge. Follow the path and then enter the next door.
In this room, a little cinema will play showing the
vastness of the temple. Now run and enter the only open door at this point. In
this room, put on the Goron Mask
and pull the block to your left to the area farthest away from the door, where it will sink. A treasure chest will
appear. Ignore it for now and go back to
the hole where the block was. Enter and you'll find a treasure chest which contains a key in it. Now exit and run to
the room which you came from. You should see a cave to the left of the door.
Enter it and you'll be in a room with lava interspersed in it. Wear the Goron
Mask and look for a switch in the lava. Press it and a treasure chest will appear.
Open it to release a fairy (2)! Now go back to the room with the Freezards and
the lava. Drop off the ledge onto the ground just before the lava. First, take
out the bow and aim under the platform where the room where you got the first
fairy was. You'll see a fairy in a bubble. Hit it with an arrow and wear the
Great Fairy Mask so it will come to you (3). Next, use the Lens of Truth to
find the true opening to the pillar in which the visible fairy in a bubble is
and it hit it with an arrow. Continue wearing the Great Fairy Mask and it will eventually
come to you (4). Now wear the Goron Mask and cross the lava. Then climb up the
ladder again and open the door.
Kill the White Wolfos, then open the locked door. Go
straight and open the treasure chest to get the compass. Now place a bomb at
the cracked wall and let it explode. Put on the Bunny Hood and enter the new
opening. In the next room, take out the Bow and hit all of the large icicles
twice so that they destroy the ice surrounding the ledges. Now cross, making
sure to avoid the falling icicles. At the end of the jumps, you'll be at a
large snowball. Destroy it to reveal a treasure chest. Open it to get a key.
Before exitingthe room, use the Lens of Truth to find a secret passageway.
Enter it and open the treasure chest to reveal another fairy (5)! Now drop
down, find the locked door, and open it.
In the next room, run along the path and you'll see
some White Boes fall down. Stand on the large switch and put on the Goron Mask.
Then use the Goron Pound to raise the pillar. Take off the Goron Mask and put
on the Bunny Hood. Jump to the pillar and then run to the next ledge. Take out
the Bow and aim toward the ceiling. Use the Lens of Truth to locate a fairy
trapped in a bubble. Free it and put on the Great Fairy Mask to bring it to you
(6). Put on the Goron Mask again and pound the next switch. Now go back to the
pillar you just jumped on and pound it into the ground to remove the pillar
from the door. Next, take off the mask and put on the Bunny Hood and run to the
pillar with the green insignia. Climb on top of it and jump to the ledge. Next,
open the door.
At the other end, you'll find you're on a ice-topped
ledge. As before, put on the Goron Mask and use the Goron Leap to cross the
ravine. On the other side, you should see a ladder near you. Roll on the ice
path next to it until you reach the next ledge. Use the Goron Leap again to
cross the gap and reach the ledge on the other side. Open the door to fight the
Wizrobe.
The Wizrobe will fire blasts of ice at you that will
freeze you repeatedly if you stay in the blast radius. If the blast does hit
you, move away as quickly as possible. To defeat him, wear the Goron Mask and
roll up to him while he's warming up before he fires, then hit him with a punch.
After two hits, the Wizrobe will begin to send dummy Wizrobes out of the
corners to confuse you. Just look around the room for the Wizrobe that stays
put, then roll up to him and hit him. After two more hits, the Wizrobe dies.
With his defeat, a treasure chest appears. Open to receive the Fire Arrows!
Now open the door and use the Goron Leap across the
gap again. Open the door and quickly hit the Freezard with a punch to kill it.
Now hit the ice surrounding the switch with a Fire Arrow. This will make a
platform rise up that you can take to reach the bottom level. Before you leave,
use the Lens of Truth to find a series of small blocks that lead upward. Jump
your way through them and at the top you'll find a treasure chest with a fairy
in it (7). Now put on the Bunny Hood and leave the room. Jump across the gap,
then take out the Fire Arrows. You can kill the first Freezard with your sword
if you want to, but melt the other two as well as the ice block blocking the third
one with Fire Arrows. A treasure chest will then appear revealing a key. Now go
through the door to the large, spacious room.
Hit the ice around the red-framed door with a Fire
Arrow. Enter the door and kill the White Wolfos on the other side, then open
the door with icicles on either side. Hit the ice blocks with Fire Arrows and
kill the White Wolfos. Now step on the switch to reveal a treasure. Put on the
Goron Mask and slide the block so that you can jump to the ledge as Young Link.
Open the chest to find a fairy (8). Next, position the block so that you can
jump to the pillar to the left of the hole you bombed earlier. Take off the
Goron Mask and jump to that pillar and then jump to the next pillar, which has
a crate on it. Put the Goron Mask on again and pound the crate to reveal
another fairy (9). Now position the block so that you may jump to the next
ledge and go through the door. In the next room, jump off the ledge to the top
of the block and then from there jump to the next ledge. The jars will fly at
you, so hit them with your sword so they don't do damage. Open the treasure
chest for another fairy (10). Now drop down and exit the room. Go to the left and you should find a green-framed
door with ice around it. Hit it with a Fire Arrow and enter. First, kill the
three Freezards with Fire Arrows. This will reveal a treasure chest. Jump
across the ledges to reach it. Open it to release a fairy (11). Next, hit all
three torches with Fire Arrows to unlock a door. Open that door and you'll find
a switch. Put on the Goron Mask and pound the switch to make the pillar shoot
to the top of the room. Now exit the room and take off the Goron Mask. Drop
down and put on the Goron Mask again. Find the door and open it. Now just roll
past the Red Bubbles and go up the stairs. Open the door to your left.
Yet again, jump across the gap with the Bunny Hood and
enter the next room. Hit the Real Bombchu with an arrow, then step on the
platform. Hit the Freezard and then the switch with Fire Arrows. Jump off at
the top and open the door. Now go to your right and jump in the wooden
passageway. Run through it and climb up the ladder at the end. Now hit the ice
with a Fire Arrow and run up the stairs. Next, turn to the right and roll to
the next ledge. Now kill the two Eenoes inside with Fire Arrows and look for
three icicles on the ground. Use the Lens of Truth and look above them to find
a fairy. Hit the bubble it's in with an arrow and wear the Great Fairy Mask so
it will come to you (12). Now hit the ice in front of the cave with a Fire
Arrow and enter.
In the next room, you will face two Dinofols. Use the
same techniques you used in the Woodfall Temple to defeat them. Once they die,
two more fairies will appear (13,14). Now continue on and open the next door.
You should now be on top of the pillar. Run across and open the unlocked door.
You'll face another Wizrobe, only this time he has more squares to hide behind.
Use the same technique you used before to beat him. Once you have killed the
Wizrobe, a door will open. Go through it and open the treasure chest on the
other side to receive the Boss Key.
Now retrace your steps until you're back on the second
floor. Walk up to the pillar wearing the Goron Mask and punch the blue section
out of it. Now go to the third floor and punch the blue section out of that
part. Now you'll see that the top of the platform can be reached by rolling up
the snow. Do so. Step on the platform and punch all of the snowballs to get
them out of your way and run up the stairs. Use the Goron Leap to cross the gap
and then put on the Deku Mask. Use the Lens of Truth and jump in the Deku
Flower. Circle around so you don't stop flying and you should eventually be
able to see a hidden alcove with a Deku Flower in it. Glide to it and open the
treasure chest for a fairy (15).
Now go back to the top of the platform and open the
boss door.
--------------------------------
Masked Mechanical
Monster: Goht
--------------------------------
At the start, you'll see Goht imprisoned in a block of
ice. Hit the ice with a Fire Arrow to melt it and Goht will run straight. Put
on the Goron Mask and follow him while rolling. Spikes should eventually come
out of you. When they do, charge at Goht and hit him with your body. Avoid the
bolts of electricity, boulders and falling stalactites that come down on you.
When Goht receives a few hits, he begins putting down bombs as well. If Goht is
knocked down by your attack, uncurl and punch him repeatedly. After a great deal
of hits, Goht will run wildly and crash into the wall, putting him out of
commission permanently.
With Goht dead, get the Heart Container and then run
in the transporter for Goht's remains. A cutscene will then begin in which Goht
reveals that he is a guardian. The majority of the snow then melts away and it
becomes spring again.
------------------------------------
Unlocking the Great
Fairy of Wisdom
------------------------------------
You'll find yourself in Mountain Village. Play the
Song of Soaring and go to Snowhead. Run through the ice bridge again and defeat
the Wolfos at the top. From there, go right and you'll see a cave. Enter it and
you'll see that it's a Fairy Fountain. Run up to it and the 15 fairies will
rejoin, reforming the Great Fairy of Wisdom. As thanks for restoring her, the
Great Fairy will give you twice as much magic power.
------------
A New Sword
------------
Now play the Song of Soaring again to go to Mountain
Village. Go in the Mountain Smithy's house (it's the only one there) and pay
100 rupees to get your sword reforged. Next, play the Song of Double Time
however many times are necessary to make it the next sunrise. Go back to the
Smithy's house and get your new sword, the Razor Sword. Next, go to Goron
Village.
Go to the left and look on the leftmost wall for a
cave. Enter it and put on the Goron Mask. Talk to the giant Goron and he'll
give you a Powder Keg. Throw it up the ramps and then roll after it to get out
of the cave. Carry it out of Goron Village. Cross the bridges and just walk by
the Wolfos. They shouldn't be a problem. When you cross the last bridge, go to
the right and throw the Keg up the ramps and roll after it as you did in the
Powder Keg Shop. When you reach the top of the hill, place the Keg next to the
giant rock and wait for it to explode. Talk to the elder's son if you wish.
When the Keg explodes, it will destroy the rock. Run in the new entrance.
Now you're in the Goron racetrack. Talk
to the Elder's son and tell him you want to race. In order to race, roll so that
you have spikes coming out of you and try to keep the other Gorons from overtaking
you. Avoid trees, the walls and bomb flowers. Also avoid jumps as they will
slow you down. If you need more magic power, hit the green bottles to get
magic. The prize for winning is a bottle of gold dust.
After winning the Goron race, go back to the Mountain
Smithy and give him the Razor Sword and the gold dust. Play the Song of Double
Time until it's the final morning and reenter the Smithy's house. Talk to him
and he'll give you the Gilded Sword! You'll keep the Gilded Sword even if you
go back in time.
---------------------------
Getting an Old Friend Back
---------------------------
Go to the Bomb Shop in Clock Town and wear the Goron
Mask. Talk to the Goron in there and buy a Powder Keg for 50 rupees. Next, play
the Song of Soaring and go to Milk Road. Place the Powder Keg down next to the
giant boulder and wait for it to explode. When it does, take off the Goron Mask
and hit the balloon holding Tingle. Buy the map to Romani Ranch and then enter
Romani Ranch.
Run up to the barn and talk to Romani after you run to
Epona. She'll tell you about the Poes that come down every year. Tell here
you'll help save the cows. You'll then practice hitting ten targets on
horseback. After doing this, Romani will teach you Epona's Song. Play the Song
of Double Time and wait outside the barn until it's 2 AM. Romani will then come
outside and prepare you. At 2:30 the Poes begin coming down. Use the map to
locate them and hit them with arrows. You must ride Epona while doing this as
you're too slow to hit them all on foot. If you run out of arrows, hit the
bushes around the ranch to get more. If you hold the Poes away from the barn
until 5:30 AM, you save the cows. When you save the cows, Romani
will thank you and give you a bottle of milk.
Next, play the Song of Double Time and look for Cremia
outside the barn. Say you'll ride to town with her and the two of you will ride
to Clock Town in her wagon. Along the way, you must go through the Gorman
Track, where two pursuers (the Gorman brothers) will ride after you attempting
to get the milk. Hit them with repeated arrows to push them away. Push one
brother away and then the other. Eventually, you'll exit the track and then
you'll reach Clock Town. Cremia will then give you the Romani Mask!
--------------------
Unfinished Business
--------------------
First, go to the Treasure Chest Room in East Clock
Town and keep playing the game until you get a heart piece.
Next, play the Song of Soaring to go to Milk Road.
Call Epona and go to the Gorman Stables. Accept their challenge of a race and
beat them to get the Garo's Mask!
Next, either save Kuome again or defeat Odolwa and
then go to the Deku Palace. From the entrance, make a left on the inside of the
castle. Sneak past all the guards to get a piece of heart.
Next, go to the passageway between the Southern Swamp
and Termina Field. You'll see a large black tree in the middle of the ground.
Kill all the Bats near the tree and then climb up the vine ladder to get a
heart piece.
-------------
To the Ocean
-------------
Go to West Clock Town and talk to the guard to reach
the exit to Termina Field. From there, run down the steps and go forward. Play
Epona's Song and Epona will run to you. Mount her and then ride toward the
fence. Jump over the fence and then run down the passageway to the Great Bay.
--------------
The Great Bay
--------------
Get a running start on Epona and jump over the first
block. Go in the grass area to the left and then enter the Fisherman's Hut.
Talk to the fisherman and then exit. Ride Epona onto the beach and then
dismount. If you look across the ocean, you should see a building. Swim to it
and hit the Owl Statue there. Next, look for some seagulls circling around an
area of the water. Go to them and you'll find a Zora. Grab him and push him to
shore. After he climbs onto land and collapses, talk to him. He'll introduce
himself as Mikau, one of the Indigo-Gos and play a song for you. After he
finishes his song, play the Song of Healing and he'll turn into the Zora Mask.
Next, go to the cave opening next to the beach. Put on
the Zora Mask and dive into the water. Swim away from the beach and you should
eventually see a Like-Like. Kill it and then go in the cave behind it to enter
Zora Hall.
----------
Zora Hall
----------
Walk forward and go to the right. Take the first right
turn you can and then make a left. Talk to Lulu, who is on the ledge and then
look to the left to find the Owl Statue. Hit it with your sword and then put on
the Zora Mask. That's all you need to
do here for now.
-----------------------
Getting the Stone Mask
-----------------------
Play the Song of Soaring and go to Clock Town. Enter
the Trading Post in West Clock Town and buy a Red Potion. Next, go to East
Clock Town and exit the town from there. Play Epona's Song and then ride Epona
straight. In the next cavern, keep riding Epona through the horde of Real
Bombchus until you see a circle of rocks to the right. Use the Lens of Truth to
see a soldier in the middle of them. Talk to him and then give him the Red
Potion. Revitalized, he will give you the Stone Mask in thanks.
--------------------------------------------
Retrieving the Zora
Eggs: Pirate's Fortress
--------------------------------------------
Play the Song of Soaring and go to the Great Bay
Coast. Put on the Zora Mask and swim in the direction of the Owl Statue.
Eventually, you should reach a stone wall. Swim alongside the wall until you
find a Zora. Talk to him to learn of the pirates. After speaking to him, dive
underwater and go back the way you came. You should see some crates with
skulls and crossbones on them. Tatl will show what they are. Hit the second one
from the left and then go through the passage.
Now you're on the outside of the Pirate's Fortress.
Walk out of the water and you'll see a cutscene of the roaming guards. When the
first guard sails by, dive into the water and swim to the left. You should see
a ramp by the wall. Land on it and walk the ramps up to the surface. When you reach
the surface, take off the Zora Mask and put on the Stone Mask. Run up the
remaining ramps and stand next to the sun switch. Wait for the guards to pass,
then put on the Goron Mask and pound the switch. This will open one of the
underwater pipes. Put on the Zora Mask and dive underwater.
Swim across the lake to reach the pipe and enter it.
Next, swim to the end of the passageway, then dash
into the plank. Land on the ground, then push the block to the right forward.
Follow the path to the left and pull the block backward. Now retrace your steps
to where the first block is. Take the other fork now and break down the planks.
Follow the path and you should reach a grate. Use the air current to push
yourself upward, then swim away at the top. Dive relatively deep into the
water, then swim into the passageway. Swim over the spiked balls and under the
current coming from the side. At the end, grab the ledge and then open the
door.
Now swim to the ramp and walk up it. Switch to Goron
Link and destroy the barrels on the bottom level for some coins. Then, go up
the stairs and destroy the barrels there. You'll reveal a switch. Hit it and
the door blocking the heart piece should open. Switch to Young Link and use the
Bunny Hood to reach it in time. Hit the switch inside the cell to open the door
again. Next, go up the stairs and find the crystal switch. Put on the Zora Mask
and hit it with the Boomerang. A chain-link fence blocking a pipe will rise
momentarily. Dive in the water and swim into the pipe, being careful not to hit
the mines.
Next, swim along the right wall to avoid the mines and
the current. At the end, climb up the ladder and then hit the switch. A crystal
switch will then be revealed. Step on the grate and hit the switch with a
boomerang. Ride the water up, but jump off after you reach the next floor.
Climb up the ladder and look through the telescope to see the inside of the
Fortress. Next, turn toward the main room and use the boomerang to make the two
mines in front of you collide and explode. Then hit the crystal switch with a
boomerang and go out the door.
You're on the outside again. Take off the Zora Mask
and put on the Stone Mask. Now run along the wall and go up the ramp to enter
the Pirate's Fortress. Inside the Fortress, wear the Stone Mask at all times.
First, go up to one of the guards and take a picture
of her. Then run up to
the ladder in the middle of the room and climb it.
Wait for the guard to get off the bridge onto the crow's nest you're standing
on, then cross the bridge and open the door behind the pillar. Run forward and
you'll see a bee fly into the chamber. Listen to the pirates' conversation and
then fire an arrow at the beehive in the room. The pirates will run out of the
room, leaving it unguarded. Exit the room and drop off the right side of the
platform. Enter the door next to you and run to the throne. You should see a
treasure chest in the center. Open it to get the Hookshot. Now look at the
water tank. You should see a glowing circle in it. That's a Zora Egg. Take out
the Hookshot and aim for the wood block above the tank. Fire the Hookshot, then
put on the Zora Mask. Dive into the water and put the egg into a bottle. Next,
get out of the water and go out the door.
Put on the Stone Mask and follow the stairs to the
ground level. Fire the Hookshot at the target pillar in front of you and then
fire it at the next pillar. Go through the entrance. In the next room, hit the
guard with something and then run by her and open the door. Now, you'll fight a
pirate. Fight her like you would fight a Wolfos. The pirate will retreat after
she has been hit three times. Now go through the newly opened door. Break the jars
to get health and ammo. Kill the Desbreko to kill all of the Skullfish in the
tank. Now get the egg. You can open the chest for a Red Rupee. Now get out of
the tank and open the door. You should
see some pillars on the other side of the room. Put on the Stone Mask, then run
down and use the Hookshot to get up the pillars. After reaching the second
pillar, enter the door that's more to the center of the room. In the next room,
run past the guard and open the door. You'll face another pirate. Defeat her
and go through the door. Use the same process to enter the tank and retrieve
the Zora Egg. Now get out of the tank and play the Song of Soaring. Go to the
Great Bay Coast.
Climb up the ladder and enter the Marine Research Lab.
Talk to the old man and then climb up the ladder to the top of the aquarium.
Stand above the water and then drop the three eggs into the water. Now exit the
Lab and go back to the Pirate's Fortress. Go to where the sun switch is and
change into Young Link. Use the Hookshot to hit the target on the side of the
fortress. Put on the Stone Mask and
then enter. From the start, go to the
left and use the Hookshot to make your way up the Fortress. Once you reach the
third pillar, wait for the guard to come across the bridge and then hit her.
Run across the bridge and open the door on the other side. Run to the edge of
the platform and hit the three guards with arrows. Then drop down and open the
treasure chest to find a silver rupee! Now go up the other ramp and open the
door to start a fight with a third pirate. After she is defeated, open the newly
unlocked door. Get the fourth Zora Egg and play the Song of Soaring and go to
the Great Bay Coast. Put the egg in the aquarium in the lab.
----------------------------------------
Retrieving the Zora
Eggs: Pinnacle Rock
----------------------------------------
Go to the fisherman's hut and use Z-Targeting to focus
on the seahorse. Talk to it and the fisherman will ask if you have a picture of
a guard. Give it to him and he'll give you the seahorse. Leave and then enter
the ocean again. Wear the Zora Mask and swim to the right of the Research Lab.
You should eventually see two large pillars. Swim in between them and dive to
the bottom. Then walk forward to reach the Pinnacle Rock area.
Dive down again and release the seahorse from its bottle.
Talk to the seahorse and follow it. Do not swim after it, just run. At the end,
the seahorse will ask you to kill the sea snakes and release his friend. Now go
forward. You'll see a bunch of holes in the rock. Sea snakes are in each one of
them. Lure them out by swimming close to their holes and then hit them twice in
the body (not the head) with either a barrier attack or a boomerang to kill
them. Eggs are in three of the holes and the other seahorse is in another one.
Once the two seahorses are reunited, talk to them to get a heart piece!
Now go back to the Marine Research Lab and put the
three remaining eggs into the aquarium. Then jump off the aquarium and run up
to the glass. The eggs will hatch and the Zora will come out into a formation
that looks like sheet music. With the Zora Mask on, take out the Ocarina and
play the corresponding song. With that, you learn the New Wave Bossa Nova. Now
exit the Lab and play the Song of Soaring to go to Zora Cape. Play the New Wave
Bossa Nova for Lulu and she'll call a giant turtle. After it finishes talking
to you, climb onto it using the Hookshot to latch onto the tree on the turtle's
back. The turtle will then take you to the Great Bay Temple.
---------------------
The Great Bay Temple
---------------------
First, light all the torches in the first room to
reveal a treasure chest. Open it to find a fairy (1). Next, open the door and
put on the Zora Mask. Dive in the water and check under the ledge you were just
on and you'll find another fairy (2). Now look around. You should see a
platform moving up and down to the left of where the door you came in on is.
Get on it and take off the Zora Mask. Put on the Bunny Hood and jump to the
ledge adjacent to the wall. Kill the Skulltula and then get the fairy that
comes out of it (3). Next, get the rupees and dive into the water. Find an
island with a little key in it and get on it. Turn into Goron Link and turn the
key until it turns off the water. After that, turn into Zora Link and dive
underwater. Look in the corner behind the first key to find a second key. Turn
it and water will come out of a new pipe. Now turn the first key back so the
waterwheel works again. Go to the rising platform closest to you and ride it
up. Jump off at the top to the next ledge. Then turn to the pipe you turned on
and wait for the water to be low to jump. Ride the water to the top and then
jump off. Follow the path to the next room.
In this room, jump off the ledge into the whirlpool.
You should see that you can get off onto ledges and then climb up ladders to
reach a different ledge. Do so and one of the ledges has a barrel on it. Break
it and a fairy will be revealed (4). Dive into the whirlpool again and dive
underwater. Get swept into the first opening and you'll be in a room with some
Skullfish. Dive to the floor and take them out with Boomerangs. Surface and
climb onto the only platform you can reach. Take off the Zora Mask and use the
Hookshot to latch onto the treasure chest. Open the treasure chest to get the
map. Next, hit the jars across the water with the Hookshot. One of them has a
fairy in it (5). Continue exploring and you should find an opening with two
Dexihands in them. Hit them with boomerangs and go through the opening. Follow
the passage until you reach some Bio Deku Babas. Hit them with
Boomerangs to cut them in half, then surface. If you turn around, you'll see
one final Bio Deku Baba. Hit with arrows to kill it and a treasure chest will
appear. Hop across the pads to reach the chest. Open it to get a fairy (6). Now
go out the door.
In the next room, fire an arrow at the Real Bombchu
next to the treasure chest. Next, hit the Bio Deku Babas in front of you with
arrows until they die. After that, hit the Dexihand in the center of the pool
with arrows or a Boomerang. Then put on the Zora Mask and jump across the pads
to reach the treasure chest on the other side of the room. Open it to receive
the Compass! Next, dive in the water and open the treasure chest for a key.
Surface and go back to where you entered the room. In one of the river next to
the door, there are two Dexihands. Kill them with Boomerangs from the ledge and
then hit the jar with a Boomerang. Put on the Great Fairy Mask to make the
fairy come to you (7). Do not dive in the river when you this. After you get
the fairy, jump in the river and let it take you to the whirlpool.
Dive to the bottom of the whirlpool and you'll see a
jar. Hit it with a Boomerang and a fairy will appear. Now surface and climb
onto one of the ledges. Put on the Great Fairy Mask and the fairy will come to
you (8). Dive to the bottom of the whirlpool again and then swim in the
red-tinted hallway. Kill the Shell Blades and go to the left. Surface when you
reach the wall. Climb onto the platform in the corner and kill the Octorok if
you need to. Next, take off the Zora Mask and hit the Real Bombchu with an
arrow. Put on the Zora Mask again and swim to the pipe. Land on top of the
submerged pipe and walk up the pipe to the door. Open the door and you'll enter
a new room. Kill the Green and Yellow Chuchus until your magic meter and your
quiver are full. Then open the next door.
In this room, look up and a Wart will come down from
the ceiling. The Wart is a giant eye covered by little eyeballs. The eyeballs
protect it from damage. Hit the eyeballs with Fire Arrows to knock them off the
Wart and then kill them with your sword. Eventually, enough eyeballs will be
dead so that you can hit the Wart with a Fire Arrow to its open eye. When you
do this, the Wart will shake off any remaining eyeballs it has and then start
charging at various places around the room. If the Wart has its eye open when
it's charging, hit with a Fire Arrow. Repeat until it's dead. Once the Wart
dies, a treasure chest will appear. Open it to get the Ice Arrows!
Now exit and go back to the room with the Octoroks.
Kill the Real Bombchu before he becomes a problem, then swim to one of the
platforms. As Young Link, hit the Octorok in front of you with an Ice Arrow and
use it as a stepping stone to the larger platform. Turn the key until the water
starts to pump through the pipe. Now go to the area with the whirlpool by going
through the blue vent. Surface and then go to the ladder covered by water. Hit
the water with a ice arrow. Climb the ladder and then open the door at the top.
Next, latch onto one of the barrels on the yellow platform with the Hookshot. Then
kill the Blue Tektite and fire Ice Arrows into the water to create platforms.
Jump across them to reach the green platform. Now pull the key and look up. You
should notice there is a hole in the grate near the yellow platform. Go back to
the yellow platform and then make ice platforms under the hole. Latch onto the
target with the Hookshot and then open the chest on top of the grating for a
fairy (9).
Now go back to where you got the Map. Go to the
treasure chest and use the Ice Arrows to create platforms to the door. Open the
door and in the next room, lure the Blue Chuchu near the platform and then hit
it with an ice arrow. It will turn into a block of ice. Climb it and then jump
to the platform. Kill the Real Bombchu quickly and then turn the key. Now go to
the room that had the compass in it. You'll see a ledge with some icicles on
it. Use Ice Arrows to reach the ledge and then hit the icicles with your sword.
Then hit the block of ice with a Fire Arrow. Open the door to fight a Gekko again!
In this fight, the Gekko will call forth a slew of
green bubbles down. They will all hop at you. Put on the Bunny Hood and run
around them all to get to the Gekko. Hit him with your sword and he'll jump to
the top of the room along with the bubbles. Now run. You should see the
bubble's shadow on the ground eventually. Get as far away from it as possible.
If the bubble touches you when it lands, you'll be dragged inside where the
Gekko will beat you up. However, if it doesn't hit you, it will go back up.
After you hear the bubble go back up, aim with an Ice Arrow at the bubble and
hit it. Repeat this until the Gekko is dead. When the Gekko dies, it will turn
into a frog. Put on the Don Gero Mask and talk to it. Next, go through the
opened door and follow the hallway to get the Boss Key. Now jump through the
hole in the grate and go back to the room with the whirlpool. Surface and get
out of the water.
Then go back to the first big room with the keys and
the pipes. Look to your right and you'll see another pipe has started. Hit the target
above the pipe with the Hookshot and you'll fall on the pipe. Next, jump on the
platform and turn the key. After that pipe turns on, go to the key just above
the water and turn it to turn the first pipe off. Now go back to the room with
the whirlpool. Next, swim into the yellow-tinted hallway above the bottom of
the pool. Keep to the right to avoid the Dexihands. In the next big room, avoid
the mines and ignore the Skullfish. Kill them using the barrier if you must. Ride
the elevator to the top and jump off onto to the rotating cylinder. Jump off
the cylinder onto the next platform. As you ride the platform to the next ledge,
look around and you should see a little alcove with a torch and a treasure
chest in it. Hit the torch with the Hookshot (it's more difficult than it
sounds) and then open the treasure chest for a fairy (10). Next, go back up to
the platform and then jump onto the next ledge. Hit the water with an Ice Arrow
when you reach the end of the ledge. Next, run across the first half of the
stone, then make a right. When you reach the center of the cylinder, go to the
right a bit and you should be able to see a treasure chest in a hallway in the
wall. Latch onto the chest with the Hookshot and open it for another fairy
(11). Now, go back down to the cylinder and run across. Then run across the
remaining half of the long stone and jump across the gap to reach the door.
Open it.
In the next room, jump to the bottom and jump in the
hole the other half of the seesaw would go in. Wearing the Zora Mask, dive in
and you'll see a barrel. Swim into it and smash it with your head to break it
to reveal a fairy (12). then run to the seesaw that you can get to from the
ground (and is not the one next to the door). Hit the ice above the seesaw with
a Fire Arrow to bring the seesaw up. After you do that, jump onto the next
seesaw and hit the ice above it with a Fire Arrow. Jump onto the platform and
turn the key. Kill the Real Bombchu and then put on the Zora Mask. Navigate the
pipes to the fenced-in section of the room. Break the pots, then use the Hookshot
to reach the treasure chest. Open it for a fairy (13). Now drop to the bottom
and go to the one seesaw you haven't put down yet. Hit the ice above it with a
Fire Arrow, then jump onto the ledge and run to the door. Open it, and you'll
find you're back in the room with the map.
Dive to the bottom and swim in the yellow-tinted
hallway. Stay at the bottom and look for a blue vent. You'll see a fairy in a
bubble. Hit it with a boomerang. Next, look to where you came in from and you
should see a pipe. Swim to it and step on it. As you walk up the pipe, look
under the big platform and you'll see another fairy in a bubble. Hit it with a
boomerang. When you reach the surface, take off the Zora Mask and put on the
Great Fairy Mask to make the two fairies come to you (14,15). Next, go to the
end of the pipe and turn the key. A spout will then turn on. Use the water to
reach the Boss Door and open it.
-------------------------------
Gargantuan Masked Fish:
Gyorg
-------------------------------
This fight isn't that much trouble if you know what
you're doing (and if you have some fairies). First, look around the water until
you see some bubbles. This is where Gyorg is. Run up to Gyorg and hit him with
an arrow or a boomerang to stun him. While he's stunned, put on the Zora Mask
and dive in the water to hit Gyorg with your barrier. Once you hit him, quickly
swim out of the water and onto the ledge. Keep in mind that Gyorg has a few
attacks. First, he will jump out of the water on one side of the ledge and then
dive in on the other side. This can damage you if you're not careful. Next, he rams
the ledge so you go flying. For this reason, stay away from the edges. Also, if
you fall into the water, Gyorg has the nasty habit of swallowing you for major
damage. After Gyorg takes a few hits, he will begin sending out fish to attack
you in the water. Just maintain your strategy and Gyorg should die in no time.
In the event that you run out of magic, there are magic bottles in the corners
of the pool, but they are risky to go to.
With Gyorg dead, get the Heart Container and then
enter the transporter to receive Goht's remains. The water then
becomes clean again and you find yourself on Zora Cape again.
-------------------------------------
Restoring the Great
Fairy of Courage
-------------------------------------
Play the Song of Soaring and go to the
Great Bay Coast. Swim to the coast and then enter the cave to the right. When
you reach the other side of the cave, you should see some floating land to your
right. Jump to the first ledge and then jump across the next ledges. Use the
Hookshot to reach the islands with palm trees on them. At the end of the path,
you'll see a rock blocking a cave. Place a bomb at the rock and let it explode.
Next, enter the cave and you'll find yourself in the Fairy Fountain. Reunite
the fairies and the Great Fairy of Courage will double your defensive strength
as thanks.
-----------------
Waterfall Rapids
-----------------
Exit the cave and then go to the beach again. Run past
the two Zoras and you should eventually reach a tree root. Climb onto it and
look up. You should see a ledge with a palm tree on it. Use the Hookshot to
latch onto the palm tree and then latch onto all the palm trees following it.
At the end of the string of palm trees, you'll find a cave. Enter it and you'll
be in Waterfall Rapids.
In Waterfall Rapids, put on the Zora Mask and dive
into the water. You should see a beaver swimming on the surface of the water.
Get close to him and use Z-Targeting and he'll swim to the bottom. Dive to the
bottom of the water and talk to him. He'll challenge you to swim through 20
rings in 2 minutes. To do this, stay behind the beaver and swim through each
spinning ring. If you miss one, go back and get it. After you do this, a second
beaver will come down and challenge you to swim through 25 rings in 2 minutes.
Do this in the same way you did the previous challenge and you'll get a bottle!
You may challenge the beavers again to get a heart piece.
Next, exit Waterfall Rapids and drop down from the
ledge you're on. You should see a waterfall to your right. Dive into the water
and swim to the bottom. You should see some Skullfish and a Like-Like. Kill
them by using the barrier. When the Like-Like dies, it will reveal a heart
piece. Get it.
Now surface and get on the ledge.
-------------------------
Reuniting the Frog
Choir
-------------------------
Next, play the Song of Soaring to go to
Woodfall. Raise the Woodfall Temple from the water and enter it. Go to the room
where the Gekko is and defeat it to reveal a frog. Talk to the frog while wearing
the Don Gero Mask and it will go to the mountain. Next, defeat Odolwa again to
restore the water. Leave Woodfall and drop off the edge to dive into the water.
Swim to the left and then talk to the frog on the other side of the cave while
wearing the Don Gero Mask and it will leave. Next, play the Song of Soaring to
go to Clock Town. Wear the Don Gero Mask and go to the Laundry Pool. Talk to
the frog and it will go to the mountain. Next, play the Song of Soaring to go
to Snowhead. Reenter the Snowhead Temple and defeat Goht. When you reappear,
wear the Don Gero Mask and talk to the frogs. They'll sing and you'll get a
heart piece.
Next, go to the bridges between Mountain Village and
Goron Village. Wear the Zora Mask and dive to the bottom of the lake. Walk
around and you should see a treasure chest near the ramp to the surface. Open
it to find a heart piece.
-------------------------
Getting the Giant
Wallet
-------------------------
Next, play the Song of Time to go back to the first
day. Following that, use the Song of Soaring to go to the Great Bay Coast and
enter the hut next to the Fisherman's Hut.
In the first room, look for a crack in the wall. Place
a bomb down in front of it and let it explode. Before entering the resulting
tunnel, stand at the edge before the drop and take out the arrow. Hit the two
Golden Skulltulas in the tunnel with arrows and then use the Hookshot to get
the tokens (1,2). You'll have to go to the bottom of the tunnel to get the
second token. Next, take out the Fire Arrows and look up. You should see some
spider webs. Hit them with Fire Arrows and then kill the Golden Skulltula. Get
the token with the Hookshot (3). Next,
use the Hookshot to reach the target over the door past the gate. Open the door
and go forward.
Hit all the spider webs with Fire Arrows. Next, put on
the Goron Mask and hit the two open vases to reveal Golden Skulltulas. Kill
them and get the tokens (4,5). Next, look up and you should see a Golden
Skulltula on the rafter. Kill it (6). Look to the skull masks above the
staircase and you should see a Golden Skulltula crawl out of one of them. Kill
it (7). Next, go down the stairs and hit the spider webs with Fire Arrows. One
of them has a hole beyond it. Hit the Golden Skulltula inside and use the
Hookshot to get the token (8). Next, climb the structure to the right of the
wall. At the top is a jar with a Golden Skulltula in it (9). Next, drop down
and go to the next door. Look at the skull mask and a Golden Skulltula will
crawl out of it. Kill it (10). Now go to the base of the steps. Face the wall
and aim your bow to the gap between the top of the wall and the ceiling. You
should see a Golden Skulltula a little to your left. Hit it with an arrow and
use the Hookshot for the token (11). Now go back to the first door you come to
on the lower level. You should see a large vase. Hit it either with a Goron
Punch or by rolling into it and a Golden Skulltula will come out (12). Now go
up the stairs and hit the door with cobwebs over it with a Fire Arrow. Enter
it.
In this room, search the gap between the wall and the
ceiling on the right side to find a Golden Skulltula (13). Next, hit the
picture on the far wall with a Fire Arrow. It will drop to the ground and
reveal a Golden Skulltula (14). Then go to the drawer and use the Goron Mask to
help you pull away the middle section of the drawer to reveal a hole with
another Golden Skulltula in it (15). Next, go to the bookcase on the northwestern
corner from the door you came in from. As Goron Link, push the bookcase to the
side and kill the two Golden Skulltulas (16,17). Run to the bookcase along this
wall and you should see a Golden Skulltula on top. Kill it (18). Hit the
picture on this wall with the Hookshot to bring it down. Now go to where the
Stalchild is or was on the bookcase. Look for a space with no books and climb
up it. Jump across the bookcases until you reach the hole you made earlier on
the other side of the room by hitting the picture. Hit the Golden Skulltula
inside the hole with an arrow and get the token with the Hookshot (19). Now
exit the room.
Go down the stairs and then hit the first door you
come to with a Fire Arrow. Open it. First, hit the pictures with the Hookshot.
A Golden Skulltula is behind one of them (20). Next, hit the cobwebs with Fire
Arrows. A Golden Skulltula is behind one in the gap between the wall and the
ceiling (21). Then, search the vases and find one that's open. Hit it hard and
then kill the Golden Skulltula that comes out (22). Next, look above the table
for an iron cage that holds three of them. Hit the table with a Goron Pound and
then kill the three Golden Skulltulas (23,24,25).
Exit the room and then go to the end of the hallway.
Hit the door with a Fire Arrow, then enter. Once inside, hit the Skulltula with
an arrow and then kill the Black Boe that is coming toward you. Next, look up
and you should see a spider web on the rafter. Hit it with a Fire Arrow and
then kill the Golden Skulltula under it (26). Next, go forward and kill the
Golden Skulltula behind the tree (27). Next, walk up the tree and then hit all
the jars above the rafters. One of them has a Golden Skulltula in it (28).
Next, drop down and then use the Fire Arrows to hit the remaining spider web.
Next, put on the Goron Mask and hit the two wooden crates. One of them has a
Golden Skulltula in it (29), the other one has a hole in it. Run through the
hole into the tunnel and turn around to find a Golden Skulltula (30).
Now go to the entrance of the Skulltula House. If it
is the First Night, you will see a man there. Talk to him and he'll give you
the Giant Wallet!
---------------------------
Getting the All-Night
Mask
---------------------------
Play the Song of Soaring to go to Clock Town. Enter
North Clock Town and save the old woman's bag at midnight on the First Day.
Next, play the Song of Double Time until it is the final night. Go to West
Clock Town and wait until 10 PM. Enter the Curiosity Shop and buy the All-Night
Mask for 500 rupees.
Next, play the Song of Time and then wait until 8 AM.
Enter the Stock Pot Inn and put on the All-Night Mask. Talk to Anju's
grandmother and listen to the story "The Carnival of Time". Answer
"On the eve of the festival" to get a heart piece. Then listen to the
story, "The Four Giants". Answer "I dunno" to get another
heart piece.
--------------------------
Getting the Mask of
Truth
--------------------------
Go to Woodfall and then go into the Swamp. Use the
Deku Flowers from the ledge with the entrance to Woodfall and you
should see a shack on the ground. Drop down to it and hit the web over the door
with a fire arrow. Now enter. In the first room, pick up the rocks and put bugs
into two bottles. Now talk to the Skulltula to learn of his plight. After you
finish, open the door.
Run down the ledge and search the water for a Golden
Skulltula. Hit it (1). Next, you should see a patch of dirt on the wall. Put a
bug down in front of it and it will crawl up to unearth another Golden Skulltula
(2). Now open the nearest door. In this room, you should see a sleeping Deku
Shrub to the left of you and a few jars to the right of you. Hit the jars and a
Golden Skulltula will be under one (3). Next, roll into the large jars next to
the wall and you'll find to Golden Skulltulas (4,5). After doing that, go up
the sleeping Deku Shrub and play the Sonata of Awakening to wake it up. Slash through
the area that the Deku Shrub exits through and kill the Golden Skulltula at the
end (6). Now use the Deku Flower to reach the upper ledge and kill the Golden
Skulltula on the wall (7). Next, use the Hookshot or arrows to knock down the
hives on the ceiling. Two of them will have Golden Skulltulas in them (8,9).
Next, pick up the rock on the upper ledge and put a bug in a bottle. Open the
door on the ledge.
In the next room, hit the crystal switch to create a
ladder. Next, run to the right and hit the Golden Skulltula above the hole in
the wall with the Hookshot (10). Next, hit the Golden Skulltulas on the pillar
next to you and on the ladder (11,12). After that, aim up and hit the hives on
the ceiling. A Golden Skulltula is in one (13). Next, put on the Bunny Hood and
jump to the hole in the wall. Run to the end and open the door. In the next
room, kill the two Golden Skulltulas in the grass (14,15) and then ram into the
tree. This will knock down three more Golden Skulltulas (16,17,18). Next, look
to the ceiling and hit the hives. A Golden Skulltula is in one of them (19).
Now exit the room and then drop down from the hole to the floor. Exit the room.
Upon exiting the room, look to the left a little and
you should see a Golden Skulltula on the pillar. Hit it with the Hookshot (20).
Next, run to the right and reach the jars at the end. A Golden Skulltula is
under one of them (21). After that, search the wall for another mound of dirt.
Let another bug loose and kill the emerging Golden Skulltula (22). Next, enter
the nearby door. Kill the Golden Skulltula on the far wall (23) and then ram
into all of the crates. Golden Skulltulas are in two of them (24,25). Climb up
the ladder then aim at the top of the monument. You'll see a Golden Skulltula
(26). Next, run to the door at the top and kill the Golden Skulltula behind the
torch (27). Open the door and run to the left. Kill the Golden Skulltulas on the
wall and on the pillar next to you (28,29). Now go back to the Deku Flower. Use
it and the one in the center of the room to reach the other side of the room.
Run to the right and you'll find a third mound of dirt on the wall. Place the
bugs in the mound and a Golden Skulltula will come out (30).
Now drop down and go up the ramp. Open the door and
talk to the uncursed man to receive the Mask of Truth.
----------------
Ikana Graveyard
----------------
Play the Song of Time and go to the East Clock Town
exit. Then play Epona's Song to call Epona. Ride straight, past all the Real
Bombchus and jump over the fences when you need to. After the jumps, go to the
left and you should see a low ledge. Get off of Epona and climb up the ledge.
Next, run straight to enter the Ikana Graveyard.
In the Ikana Graveyard, run straight along the path
and you should see a giant skeleton, Keeta, sleeping in front of you. Walk up
to Keeta and play the Sonata of Awakening. Keeta will wake up and rise to his
feet. He will then begin running along the path behind him. Put on the Bunny
Hood and run after him. At certain points in the path, a wall of fire rises and
two Stalchilds will rise from the ground. Quickly kill the Stalchilds and then continue
running after Keeta. If you hit Keeta with your sword, you'll start a battle
with him. Get in rather close so his hand thrusts will go over you. Attack him
with slashes from your sword when he's opened himself up. After a few hits,
Keeta will start jumping in the air. Move out of the way and then hit him with
a slash when he lands. Keeta will eventually die. Following his death, Keeta
will be put to rest and the fire surrounding the treasure chest will die. Latch
onto the chest with the Hookshot and open it to get the Captain's Hat.
Next, drop down and go into the graveyard. Play the
Song of Double Time and put on the Captain's Hat. Find the three Stalchilds
circling a grave and talk to one of them. Tell him to open the grave and the
three Stalchilds will smash the grave. Drop inside the hole and then jump
across the two ledges. Enter the next room and kill all of the Bad Bats to get
a treasure chest with 50 rupees in it. Next, light the three torches to unlock
the door. Enter the door to find an Iron Knuckle. Hit the Iron Knuckle with a
sword slash to awaken it and then battle it. Side step out of the way of its
swings and then hit it with a slash. Repeat until it's dead. Be aware that it
will get faster once the bulk of its armor falls off. With the Iron Knuckle
dead, a curtain will rise, revealing a Composer Poe. He will tell you of his
betrayal at the hands of his partner, Sharp. He will then teach you the Song of
Storms. Leave the grave and then play the Song of Double Time to make it the
second day.
First, kill all of the bats in the graveyard and take
off the Captain's Hat. Talk to Dampe to receive 30 rupees. Go back to the
graveyard and put the Captain's Hat back on. Play the Song of Double Time and
then talk to the Stalchilds walking around the grave. Talk to them and tell
them to open the grave. Enter the hole and then use the Lens of Truth to see
the door beyond the fake wall. Open the door and use the Lens of Truth in the
next room to find all of the invisible Skulltulas and Bad Bats in the room.
Bomb the wall at the end of the room and then enter the next room to find
another Iron Knuckle. Kill it to reveal a treasure chest with a heart piece in
it. Exit the grave and play the Song of Double Time twice so that it's the
final night.
Talk to the Stalchilds surrounding the grave and tell
them to open it. Jump in the hole and take off the Captain's Hat. Walk to the
end of the passageway and walk down the stairs. Talk to Dampe and then lead him
to the dirt patches by _slowly_ walking so that the light from Tatl will guide
him. Tell him to dig whenever you reach a patch of dirt. Be aware that there is
a Wallmaster in this room. If you hear a growl, start running until you hear the
Wallmaster drop. Then quickly turn around and kill the Wallmaster. If you need
to bring Dampe to the two dirt patches that are off the ground, guide him to
one of the levitating platforms and then either climb up the blocks or the
ladder (depending on which patch you're bringing him to) and guide him off the
block to the dirt. Once Dampe reveals three parts of a Poe, they will come
together and create a Giant Poe. Dampe will run away, leaving you to fight the
Poe. Hit the Giant Poe with an arrow and then avoid its charge. If it
teleports, keep in mind that it will most likely go behind you, so turn around
and hit it with an arrow as it reappears. When the Giant Poe dies, a treasure
chest will appear. Open it to get a bottle. Now exit the grave and play the
Song of Time to go back to the first day.
-------------------
Cleansing the Land
-------------------
Go to Ikana Canyon and wear Garo's Mask in front of
the wandering ghost. He'll raise a tree on the ledge above you. Hookshot to it
and then avoid the Nijerons and boulders as you run forward. You should now be
in the Ikana Canyon area. Talk to Sakon (the grinning idiot prancing around) if
you wish and go to the wooden planks. Walk to where the Octoroks are between
you and the next platform. Then freeze them with Ice Arrows and jump across
them to reach the next platform. Next, look up and to your left to find a tree.
Hookshot to it and then hookshot to the next two trees so that you're on the highest
level. Hit the Owl Statue near you and then run toward the large house.
Don't go close to any of the Gibdos. Instead, follow
the path until you reach the Spring Water Cave. Enter it and walk up to the
center. A voice will ask you why you're here and then reveal himself. Quickly
play the Song of Storms after he stops talking, and the Poe will be healed.
With this, the water will flow and the Music Box will play, killing the Gibdos.
Next, go to the house with the Music Box and wait for
the little girl to leave and walk up the hill. Quickly enter the house and
climb down the stairs. Open the cabinet on the far wall and quickly play the
Song of Healing. The man will be healed and the Gibdo Mask will drop to the ground.
The little girl, Pamela, will come in and embrace her father. Leave and then go
to the well.
--------------------------
Getting the Mirror
Shield
--------------------------
Before going down the well, make sure you have the
Gibdo Mask, five Magic Beans, and a bottle of Blue Potion (which you can buy
from the Deku Salesman near Ikana Canyon). Climb down the well and wear the
Gibdo Mask. First, go straight and talk to the Gibdo. Give him the Blue Potion
and go through the door. Turn to the left first and catch a fish in a bottle.
Then go back to the main hall and put on the Deku Mask. Fly over the spiked
columns and then put the Gibdo Mask back on after you land. Run to the left and
talk to the Gibdo there. Give him the fish and he'll go away. Enter the next
door.
Go forward until you're just before the two eyes
mounted on the wall. Put on the Zora Mask and defeat the Dexihand with a
boomerang. Then take off the Zora Mask and put the Gibdo Mask back on and keep
to the right to avoid the fire the eyes shoot out. Then, put some hot water in
the bottle. Go past the eyes again and duck into the passage on the right and
get some spring water, not a fish. Exit and then go straight and talk to the
next Gibdo, who will ask for the water. Give it to him and then enter the door
he blocked.
Before going far, look to your left and see a room
blocked by spider webs. Burn the webs with a fire arrow and then enter the
room. Light the torch in the center with another fire arrow and then put bugs
in two of your bottles. Next, go out of the room into the main hall and roll
past the two spiked columns. Make sure to keep moving so the Wallmaster doesn't
nab you. When he lands, just turn around and hit it. Next, keep going straight
and talk to the Gibdo, then give him the bug. Enter the room he was in and get
a red fairy if you don't already have one. Exit the room and then go to your
left. Give that Gibdo the next bug and keep moving. Kill the Fire Bats in this
room and then use the Lens of Truth to see a treasure chest containing a Purple
Rupee. Exit the room and then go to the very beginning of the well, but get a
fish on your way. When you get to that first room, go to the left and talk to
the Gibdo and give him the five Magic Beans, then enter the room behind him.
Defeat the Ice Bat quickly and then hit the Freezard
that's in the room behind it with a Fire Arrow. Enter the room and kill the two
passive Deku Babas for Deku Sticks. Get some water in a bottle if you need it.
Then go back into the main hall and run forward, but watch out for the
Wallmaster. Go straight and talk to the Gibdo and give him the fish. In the
next room, go to your right quickly and kill the Deku Babas and Mini Deku Babas
until you have 10 Deku Nuts. Now go back to the previous room and go to the left.
Talk to the Gibdo and give him the Deku Nuts and he'll allow you to pass. Next,
go straight and kill the Fire Bats, then roll past the eye on the right to
enter a small room with some bugs in it. Get a bug and then go back to the main
hall. Go to the left and talk to the Gibdo. Give him 10 Bombs and he'll allow
you to pass. Go through the door and roll into the center of the next room.
You'll then fight a Big Poe. Defeat it and put it in a bottle. Go back to the
room with the Deku Babas in it and go past the Deku Babas. Go to the left, then
talk to the Gibdo and give him the bug.
In the next room, follow Tatl to see where the three
invisible Skulltulas are and kill them with Fire Arrows. Next, light all the
torches to reveal a treasure chest with a Purple Rupee in it. Next, go all the
way back to the room with the hot spring water, unless yours hasn't cooled (which
is unlikely). Fill a bottle with it and then go back to the room with the Freezard
and the Ice Bat. Run past them and the spiked columns, avoid the Wallmaster and
go to the right. Go through the door and then run straight to the Gibdo and
give him the hot spring water. Go to the next room to find a cow. Play Epona's
Song in front of it and you'll get some milk. Next, go to the room with the
Deku Babas and then go past the Deku Babas and talk to the Gibdo and give him
the Poe to gain access to the next room. Kill the Wallmaster and then roll past
the spiked columns. Talk to the Gibdo and give him the milk. In the next room,
light the four torches with Fire Arrows to reveal a treasure chest, which contains
the Mirror Shield. Get the Mirror Shield then stand in the sunlight and assume
a defensive position. Reflect the sunlight so that it hits the sun symbol on
the wall to reveal a ladder. Then reflect the sunlight so that it hits the
block above the newly revealed ladder. Next, climb up the ladder and exit the
well.
----------------------------
The Ancient Castle of
Ikana
----------------------------
Go to Clock Town and buy a Powder Keg from the Goron
in the Bomb Shop. Then play the Song of Soaring to come back to Ikana Canyon
and go to the right and run toward the large structure. Run to the left o of
the door and find an opening that you can use to enter. Inside, turn to the left
and hit the switch to reveal some sunlight. Reflect it onto the block to make
it disappear and then run through the opening. Make sure you have the Gibdo
Mask on.
Go through the front door and find the frozen eye
switch closer to the left blocked door. Hit it with a Fire Arrow to make the
gate rise up and then go through the door. In the next room, equip the Deku
Mask, but don't put it on yet. Hit the switch to make the giant block rise up
and then run to the closest Deku Flower. Put on the Deku Mask and dive into the
Flower. When the block comes back down, jump out of the Deku Flower and fly to
the next Flower. When you reach a pillar with a switch on it, fly to it and
then take off the Deku Mask. Step on the switch to open the door. Jump down and
then enter the next room.
Put on the Deku Mask and dive into the
Flower, then fly to your left and land on the platform with the switch. Take
off the mask and trigger the switch, then use the Lens of Truth to see an
invisible platform. Jump to it and kill the Skulltula in front of you with the
Hookshot. Jump onto the platform and then pull the Hookshot out again. Hit the
mine above you with it to knock it into the other mine and blow them both up.
Next, jump to the first platform in this room and then put on the Deku Mask
again. Fly to the door and open it. Take off the Deku Mask and roll past the
Blue Bubbles, then go up the stairs.
Open the door and go to the right and jump on the edge
of the roof. You should see a switch and a Deku Flower surrounded by fire below
you. Hit the switch with an arrow and then jump to the pillar with the Flower
on it. Put on the Deku Flower and fly toward the next pillar with a Flower on
it and then to the pillar with the Heart Piece. Next, take off the Deku Mask
and drop down. Put the Gibdo Mask back on and reenter the Castle. Take the same
steps as before to get back to the top of the castle.
Jump on the edge of the roof and walk around until you
reach the front of the castle. You should see a platform below you. Drop down
onto it and then put on the Deku Mask. Fly to the pillar and step on the switch
to move a rock. Next, take off the mask and put on the Gibdo Mask. Reenter the
castle and hit the eye closer to the right side of the room. The gates over
that door will rise up, allowing you to enter the room. Do so and then kill the
Floormaster easily by reflecting sunlight at it and the Floormasters it
creates. Next, reflect sunlight at the sun block to make it disappear, then run
past the four Re-Deads and open the door. In the next room, you fight a Wizrobe.
This Wizrobe is similar to the earlier one, but it fires bolts of flame that
explode instead of ice. If you hit a flame, you will fall and you will be
burned. After the Wizrobe is defeated, go through the door and run past the
Re-Deads, then go up the stairs.
Open the door at the top and then run to the right
until you reach a little crater. Put on the Goron Mask and place the Powder Keg
on the crater and went for the Keg to explode. When it does, take off the Goron
Mask and put the Gibdo Mask back on, then drop down the hole. Defeat the four
Re-Deads by reflecting sunlight at them and then reflect sunlight at the sun
block to make it disappear. Go through the passageway and break the four
bottles in the next room. After that, open the door and run forward.
Eventually, someone will begin talking to you and will reveal himself to be the
king of the castle. He'll then send two minions after you.
----------------------------
Mini-Boss: Skeleton
Minions
----------------------------
These are easy to defeat. First, they'll attack in
tandem. You can either block the attack or you can take a hit to knock out one
of them. When that one slumps to the ground, quickly hit the other one with a couple
sword slashes to knock it down. With both of them down, shoot a Fire Arrow at a
curtain blocking the sunlight to remove it and allow the light to reach into
the room. Next, reflect the sunlight onto the skeletons as they're down.
Once both Skeletons are defeated, the King will step
down from his throne and attack you.
-------------------------
Mini-Boss: Igos du
Ikana
-------------------------
Igos du Ikana has around four main attacks. First, he
has a horizontal slash that can surprise you, but doesn't do much damage. Next,
he has a leaping slash that does a little more damage, but still
isn't anything to worry about. Third, he has the ability to pull his head off
and send it at you. If it touches you, you will be paralyzed until you're hit.
Running away generally only prolongs your being paralyzed. Finally, his most
damaging attack is a poison breath that continually damages you if you're in
range even if you block. To knock him out of this, get far away and then shoot an
arrow at him.
Be on the offensive in this battle and concentrate on
trying to hit him. However, make sure to stay near the sunlight so that you can
put him away once you knock him down. He does occasionally jump over your head
when he's being attacked, but he leaves himself wide open to attack when he
does so. Just reflect light onto him when he's knocked down to defeat him.
With Igos du Ikana defeated, you'll learn the Elegy of
Emptiness and be called upon to save Ikana. The Elegy of Emptiness
allows you to create a shell of yourself in whatever form you may be in (Young,
Deku, Goron or Zora Link). Next, leave the Castle of Ikana entirely and go to
the outside. Go to Pamela's house and walk around the right side of it, then go
up the hill. Go to the right a little and you'll see a stone ramp. Walk up it and
enter through the cavern to reach Stone Tower. Make sure you have a fair amount
of bombs before entering.
------------
Stone Tower
------------
Put on the Bunny Hood before you begin. Jump across
the blocks to reach the ledge on the other side of the gap. Next, take the
Hookshot and latch onto the target above and to the left of you. Climb up to
the top of the target and then throw a bomb at the Beamos. Next, climb on top
of the target and look up and toward where the three blocks are in the gap. You
should see another target on the ledge above you. Use the hookshot to reach it
and then play the Elegy of Emptiness while standing on the switch. Now go to
the first switch you came across (the one past the three blocks in the initial
gap) and put on the Goron Mask. Play the Elegy of Emptiness while on the switch
to put a different statue on the switch. Next, take off the mask and use the
Hookshot to reach the next ledge and put on the Zora Mask. Stand on the switch
and play the Elegy of Emptiness. Next, take off the mask and go to the next
ledge.
Run up to the gap where the three blocks now are and
jump to each one, then jump to the ledge on the other side. Next, use the Hookshot
to reach the next target. Instead of dropping down, look up to the next target
and use the Hookshot to get there. Hit the Beamos with a bomb and then step on
the switch and play the Elegy of Emptiness. Next, drop down and stand on the switch.
Put on the Goron Mask and play the Elegy of Emptiness. Then take the mask off
and use the Hookshot to reach the ledge above the one you were on before. Put
on the Zora Mask and stand on the switch. Play the Elegy of Emptiness, then
take off the mask and put on the Bunny Hood. Jump across the blocks and turn to
the right when you reach the other side. Look up a little and you should see a
target. Latch onto it with the Hookshot and pull yourself to it.
Next, drop off the target and walk straight from the
target to the gap. Right before you reach the gap, look up again and you should
see another target. Latch onto it with the Hookshot and then climb on top of
it. Look up and to the right to find another target. Hit that one with the
hookshot and pull yourself up there. Then, drop down from the target onto the
ground and hit the Owl Statue. One of the jars contains a red fairy if you need
it. Next, turn to the target and then go to the switch on the right. Play the Elegy
of Emptiness, then put on the Goron Mask and go to the switch on the left of
the target. Play the Elegy of Emptiness, then put on the Zora Mask and run to
the switch in front of the target. Play the Elegy of Emptiness one more time
and then take off the Zora Mask and put on the Bunny Hood. Jump from block to
block until you reach the entrance of the Stone Tower Temple. After that, go
in.
-------------------
Stone Tower Temple
-------------------
Run to the end of the path and then kill the Real
Bombchu and the Dragonflies. Next, pull out the Bow and look above the gated
door in front of you to find a switch on the left eye of the statue. Shoot it and
open the chest that appears for a fairy (1). Go to the left and open the door.
First, walk forward and kill the Real
Bombchu. Then, put a bomb in front of the cracked wall and let it explode to
reveal a new area. Search the entire room for two more Real Bombchus and then
kill them. Next, find the large switch and put on the Goron Mask. Stand on it
and play the Elegy of Emptiness. Next, take off the Goron Mask and find two
more switches and play the Elegy of Emptiness on one as Young Link and on another
as Zora Link. Next, go to the area behind the cracked wall and break one of the
crates. You'll find a couple boxes behind the row of crates. Pick it up and run
to the last switch and then place the box on top of it. The gate will open,
allowing you to enter the courtyard.
Kill the Dragonfly and the Guay, then place a bomb on
the little dark square that doesn't have bushes on top of it. When it explodes,
go to the right and run down the stairs. At the bottom of the stairs, you'll
find some statues and sun block. Reflect sunlight onto the block to remove it,
then put on the Goron Mask and roll across the lava. Unroll on the other side
and open the treasure chest for the Dungeon Map, then turn around and kill the
Armos that's probably standing behind you. Next, kill the rest of the Armos in
the room (either standing in the lava or next to the chest) to reveal a new
chest in the lava that contains a key. Go back up the stairs and unlock the
chained door.
In the next room, put on the Zora Mask and dive in the
water. Avoid the mines and find the Dexihand above the entrance to the tunnel
at the bottom of the pool. Let it throw you and you'll end up on a ledge with a
chest containing a small key. Next, dive in the pool and kill the Dexihand with
a boomerang, then enter the tunnel and follow it until you reach a larger pool.
Dive and kill all the Skullfish that come your way, then find a switch on the
bottom surrounded by mines. Knock the mines into each other and then step on
the switch. After that, surface and climb onto the ledge. Take off the Zora
Mask and then take out the Fire Arrows. Hit the switch above the door to reveal
a treasure chest you can't get to now. Next, step into the light and reflect
the sunlight into the mirror in front of you. Make it so the light is contained
within the mirror and not being reflected from the mirror to the wall. After
doing this for a little while, run forward and the mirror will give off the
sunlight you gave to it. Run in this stream and reflect the sunlight onto the
sun block. There's a treasure chest with the compass in it guarded by a Real Bombchu.
Kill the enemy, then get the compass. Next, turn around and go to the other
side of the path and open the locked door.
In the next room, put on the Goron Mask and punch away
three parts of the pillar and kill any of the Black Boes that get in your way.
Next, take off the mask and reflect the light onto the six sun symbols on the
wall. One of them will reveal a chest containing a fairy (2). Go back to the light
and reflect the light onto the right mirror on the pillar in front of you. Let
the light collect for a while, then run up to beam and reflect the light onto
the sun block. Run through the hall and defeat the Nijeron in front of the chest.
Then, open the chest for another fairy (3). Now go back to the light and reflect
the light onto the left mirror on the pillar in front of you. Let the mirror
collect the light for a while, then run forward and enter the beam of light and
let the mirror to the left collect it. Next, run to the beam from that mirror
and reflect into the sun block. Run through the new entryway and be aware that
Nijerons are in front of both of the crates. Both crates contain red rupees if
you want them.
Go through the door and put on the Goron Mask in the
next room. Climb down the ladder and then pound on the round switch next to you
to dissipate the flames around a switch. Roll quickly to the switch and step on
it before the flames come back around it, in order to remove the flames from
around a treasure chest. Next, go back to the ladder and climb up it, then put
on the Deku Mask. Dive into the flower and fly to each of the vents in order to
rise into the air. On the way, you'll see a little ledge to the side with some
rupees on it. Land on it, then get the rupees and open the chest for a fairy
(4). Eventually, you'll reach another platform with a treasure chest. Open the
chest for a fairy (5), but watch out for the Real Bombchu that should attack
you soon. Go through the door to face the Garo Master.
The Garo Master is moderately easy. He leaves himself
wide open to attack when swings his sword so remember that. It's fine if you
take a hit as long as you get up swinging. After around five hits, the Garo
Master will be bested. He'll tell you how to flip the castle upside down and
then die, leaving behind a treasure chest with the Light Arrows in them. Go
through the open door and then jump on the ledge in front of you, then jump on the
ledge with the Hiploop. Hit it once with the Hookshot to take off its mask and
then twice more with the Hookshot to kill it. Drop off the ledge and look down
to find a switch. Place a bomb down on the grate on top of the switch and let
it explode to trigger the switch. Next, drop down and open the treasure chest
that is revealed by the triggering for a fairy (6). Use the hookshot to attach
yourself to target on the ceiling near the door you came in from, then jump on
the ledge and jump to the next platform. After that, open the door.
In this room, you'll face an Eyegore. Run up to the
Eyegore and he'll stand up and begin walking toward you. At this point, you
have two options. You can either stand where you are while guarding with your
shield. The Eyegore will bring his arms down when he gets close to you, making
some rocks come up from the ground and rain down on you. However, when he does
this, his eye turns yellow and you can hit it with an arrow or the hookshot.
The alternative is to run away when he walks toward you, then turn around and
hit him in the eye with a light arrow. His eye will turn yellow and he'll be
frozen, allowing you to hit him with the hookshot. Regardless of which method
you use, after around four or five hits the Eyegore will die and a chest will
appear. Open it for another fairy (7). Now go through the door at the end of the
room to return to the first room. Exit the temple and play the Elegy of Emptiness
on the right switch, then step on one of the two blocks still next to the ledge.
Pull out the Light Arrows and hit the red jewel with one to flip the temple
upside down. After the cinema, put on the Bunny Hood and jump from block to
block until you reach the temple.
In the temple, go forward and then make a right. Walk
up the ramp and then open the door on the right. You'll find yourself in front
of a sun block. Fire a light arrow at it in order to remove it and then run
through the hall. At the end, put on the Deku Mask and dive in the flower. Fly
forward and use the vent to lift you and go to the right. You should see a
ledge with a switch and a Deku Flower. Land there and take off the mask. Step on
the switch and play the Elegy of Emptiness. Then, put the Deku Mask back on and
dive into the flower. Fly to the vent, and allow it to lift you up so you can
reach the chest you just took the flames off of. Be careful not to hit the
mines and open the chest for a fairy (8). Next, drop down to the platform that
the Hiploop is on. Defeat it and then take out the light arrows. Find the sun
symbol on the side of the platform you were just on and hit it with a light
arrow. Then run toward the opening at the end of the platform and step on the
switch to reveal a chest. Run to it and open it for a key. Put the Deku Mask
back on and step on the vents to rise up and you should find a ledge with a
locked door in the top corner of the room. Take care not to hit the mines and
land on the ledge, then unlock the door.
Take off the mask and hit the jewel with a light
arrow. Then, put on the Goron Mask and go across the lava. Take off the mask
and hit the jewel with another light arrow to reach the door. In the next room,
hit the jewel with a light arrow immediately, then find the block and push it
so that it is next to the elevated portion in the middle. Then, hit the jewel
with a light arrow. Push the block to the left so that it falls off the elevated
portion of the ground, but is next to the elevated portion with the notch in
it. Hit the jewel with a light arrow and then push the block up to the elevated
part and hit the jewel with a light arrow. Push the block into the notch to open
the door. Next, climb onto the block and jump to the ledge with the door. Kill
the Green and Yellow Chuchus if you need arrows and magic.
In the next room, you face yet another Wizrobe. This
Wizrobe is considerably powerful and has some falling lava to help him. Fight
him like you've fought him before. Wait until he reveals himself, then run toward
him and hit him. You may want to run in a zigzag pattern or roll to limit the
number of times you get hit by falling lava. After three hits, he makes holographic
copies of himself as usual. Just look at all the squares until you can tell
which one is the real one and then run and attack. After three more hits, the
Wizrobe dies and leaves behind a treasure chest. Hookshot to it and open it to
reveal a fairy (9). Go to the next room and kill the Poe before putting on the
Deku Mask and diving into the Deku Flower. Fly to the other platform and then
open the door to reach the next room. Take off the Mask and use the hookshot to
knock the mines into each other. Put the Deku Mask back on and fly to the ledge
the mines were blocked. Be aware the jars will fly at you. Dive into the flower
and then fly to the left and land on the ledge and open the door. Kill the Blue
Bubbles in the next room and then break all the crates for supplies. Enter the
next room to face Gomess.
Gomess is a powerful foe. His scythe is difficult to
block or dodge and he follows you wherever you go even if you have the Bunny
Hood on. He also has a pack of bats surrounding them that protect him from
attacks. However, if you shoot a light arrow at him, the bats will scatter,
allowing you to run up to him and hit him with a slash. Run away and roll to the
left or right a couple times to avoid his charging attack. Turn around and hit
him with another light arrow and repeat the process until he's dead. Next, open
the door behind which the Boss Key sits. Get it and then leave the room. Go
back to the room with the Poes and dive in the Deku Flower, turn to the left of
the door you came in from and you'll see a little tunnel. Fly there and take off
the mask and put on the Bunny Hood. Avoid all the Death Armos and you'll see a
switch eventually. Step on it and play the Elegy of Emptiness. Now, run to the
chest and try to open it without being stepped on by one of the Death Armos.
Once you get the key out of the chest, run out of the tunnel and jump back to
the ledge with the Deku Flower. Before leaving, open the door to your right and
make a right. Open the door at the end there and then hit the Death Armos with
a light arrow to flip it over, then jump to the ledge and slash it to kill it.
Be aware it will implant itself into the ground and then explode. Hit the
switch and then use the hookshot to latch onto the newly revealed chest and
pull yourself up. Next, turn around and hit the sun symbol with a light arrow
to reveal a chest at the entrance. Turn around again, unlock the door and face
the Eyegore in the next room.
With this Eyegore, you cannot drop back and shoot a
light arrow at him and then use the hookshot, because he fires a ray from his
eye that brings up rocks when it hits. Instead, run up to him and he'll bring
his arms down and his eye will turn yellow. Hit it with the Hookshot. Repeat this
until he's dead. He'll leave behind a chest with the Giant Mask in it. Now exit
the way you came and drop to the entrance. Turn around and open the chest for a
fairy (10). Exit and then jump across a few blocks and flip the temple over
again. Go to the right and open the door. Kill the Real Bombchu, then put on
the Zora Mask and dive into the pool. Swim to the part with the Dexihand and
let it grab you and throw you onto the ledge. Take off the mask and throw a bomb
over the gate so that it is near the crystal switch. When it goes off, it'll trigger
the switch and reveal a chest. Put the Zora Mask back on and swim to the other
side of the pool. Dive to the bottom and then swim toward the surface quickly
so you rise out of the water and slide onto the ledge. Take off the mask and
hit the sun block with a light arrow to get rid of it and then hit the Beamos
with a bomb. Open the chest for a fairy (11).
Next, go out the door and go down the stairs. Look for
a hookshot target on the ceiling and latch onto it. You'll find a chest on the
ledge there. Open it for a fairy (12). Now go back to the room with the large
pool in it. Go to where the three mines are flanking the switch at the bottom.
Rise up a little and go to the top of the platform above them and open the
chest for a fairy (13). Now go to the first room in the temple and climb down
the ladder. Find the chest and open it for a fairy (14). Now exit the temple
and flip it over, then reenter the temple and go to the room with the vents.
Put on the Deku Mask and dive in the flower, then fly into the center vent to
rise up and enter a little ledge with a chest in it, containing a fairy (15).
--------------------------------------
Rejoining the Great
Fairy of Kindness
--------------------------------------
Exit the temple and play the Song of Soaring to go to
Ikana Canyon. Put on the Gibdo Mask and run to Pamela's house. Go around it on
the right and you'll see a cave to your right. Enter it to reach the Fairy Fountain.
The fairies will join together to reform the Great Fairy of Kindness, who will
give you the Great Fairy's Sword, which will help you in your further endeavors.
------------------------------
The End of Stone Tower
Temple
------------------------------
Warp to Clock Town and wait until night at 10. Go to
Milk Bar, and open the door while wearing the Romani Mask. Then, go up to the
counter and buy the Chateau Romani. This will give you infinite magic until you
go back in time. You will most likely need it. Now go back to the Stone Tower
Temple. Flip the temple upside down and then enter it. If you need to get the
boss key again, get it. If not, go back to the room where you got the Giant
Mask and defeat the Eyegore again. Next, go through the door and hit the crystal
switch with the hookshot to reveal a chest on the ceiling. Use the hookshot to
latch on to the chest and pull yourself up. On this grate, look up and latch on
to the target with the hookshot in order to get by this spiked column. Next,
drop to the side and hit the ground and open the boss door. Jump in the pit to
face Twinmold.
------------------------------
Giant Masked Insect:
Twinmold
------------------------------
An easy battle. Twinmold is basically two worms who
surface from and submerge into the sand. They twist a little, but do not do any
major attacks. Put on the Giant's Mask and just slash continuously. Try to hit
their heads and the tips of their tails. Continue slashing until both worms are
dead. If you didn't get the Chateau Romani and need magic, destroy the pillars
as Giant Link, then take off the mask and collect the magic jars. With Twinmold
defeated, get the Heart Container and Twinmold's remains. You'll then appear in
Ikana Canyon and the evil will be destroyed.
------------------------
The Anju and Kafei Saga
------------------------
Play the Song of Time to go back to the first day and
wait until the inn opens. Go in and talk to Anju at the check-in desk to get
the key. Next, wait until the postman enters a little after 2 pm and listen to
the conversation between him and Anju. After he leaves, put on the Kafei Mask
and talk to Anju. She'll tell you to meet her at 11:30 pm in the kitchen. In the
time in between, make sure you get the
Moon's Tear and trade it for a Land Title Deed.
If you leave to do something else, make sure you come
back to the inn before 8 pm or you'll have to enter through the door next to
the bell if you don't have a key. At 11:30, Anju will walk into the kitchen.
Talk to her in order to get a letter. She tells you to deposit it in the morning.
However, go to the bathroom and talk to the hand that pops out. It'll ask for
some paper, so give it the deed. You'll get a heart piece in return. Then leave
the hotel and put the letter in a mailbox. Play the Song of Double Time after
that to reach the second day.
Run to the Laundry Pool and wait there until around 3
for the postman to show up. He'll ring the bell and a kid will run out of the
building next to the pool. Go through the door the kid came out of and wait for
him to come back. Talk to the kid and he'll take off his mask to reveal himself
as Kafei. He'll tell you why he's been hiding and then give you a pendant to
give to Anju. Leave the room and go the inn. Give the pendant to Anju and then
wait outside the Curiosity Shop until around 12:30 pm. Sakon will run in and
haggle with the owner for a while, then leave. When he leaves, play the Song of
Double Time to reach the next day. At 1 pm on the final day, go to Kafei's
house and talk to the Curiosity Shop owner inside. He'll give you a letter from
Kafei (Express Mail) and the Keaton Mask! Now exit and go to North Town. Run up
to the circle of bushes, but put on the Keaton Mask a good distance away.
Charge your sword up, go to the center of the circle and use the spin attack to
cut all the bushes. After that a Keaton will pop up and ask you five questions.
Answer them correctly for a heart piece!
Play the Song of Soaring and go to Ikana Canyon. Drop
down into the ravine and then swim past the Octoroks and climb up onto the
harbor there. Run up the ramp and then run past the Deku Salesman. You should
see a couple of rocks next to it. Run behind them and wait for Sakon to come
up. Kafei will be there immediately when the third day begins and Sakon will
come at 6 pm. When Sakon gets there,
he'll open the door, allowing you and Kafei to enter. Once you enter, go
through the door and a little cutscene will begin. After the cutscene, run up
and step on the switch. Then, as Kafei, run into the room and push one of the
blocks onto the switch. As Link, run into the now opened room and quickly kill
the Deku Baba. As Kafei, step on one of the yellow switches to slow the
movement of the conveyor belt, then run around the rest of the switches and
step on the blue one. Next, as Link, go to next room and kill the Deku Babas.
As Kafei, go into the next room and push the block in front of the door down
and then step on the red switch. Quickly push the block to your left on the yellow
switch. Next, push the block below you onto the blue switch. As Link, run into
the next room and kill the Wolfos as quickly as you can. As Kafei, run out of
the room and don't worry about stepping on the red switch. Step on the blue switch
in the next room and then as Link, run out the door and step on the switch. The
hole that the Sun Mask would have dropped into will be covered up and Kafei
will be able to retrieve the mask.
Now, play the Song of Soaring to go back to Clock Town
and then run to the post office. Slow time down and then give the Express Mail
to the postman. He'll run to return it to Madame Aroma. Put on the Bunny Hood
and follow him. After he delivers the mail in the Bar, he'll exit. Talk to him
and he'll give you the Postman's Hat. Now go to one of the mailboxes while
wearing the Postman's Hat and search it to get a heart piece.
Next, at 4 am, Kafei will run into Clock Town. He'll
enter the Inn. Follow him up to Anju's room and watch their ceremony. In the
end, you'll get the Couple's Mask. Now play the Song of Time and go to the first
day. Next, enter the Mayor's House when it first opens and talk to the Mayor
while wearing the Couple's Mask for a heart piece.
------------------
The Final Stretch
------------------
You have a few options here. You may either buy a
bottle of Chateau Romani for 200 rupees when the Bar is open, or you may receive
a bottle of Chateau Romani from Madame Aroma on the third day by doing the whole
Anju/Kafei subquest again and giving her the letter from Kafei instead of
giving it to the postman to deliver. Make sure you have 20 masks (the only space
in your mask screen should be in the lower right corner) and put a couple fairies
in bottles and wait for the third night at midnight for the carnival to begin.
Go up into the Clock Tower and confront the Skull Kid again. However, play the
Oath to Order to call the Guardians to come forth and protect the planet. After
a lengthy cutscene, you'll be transported to the moon.
-----------------
The Moon: Odolwa
-----------------
Drink the Chateau Romani if you haven't already. Find
the kid wearing the Odolwa mask and talk to him. Give him a mask to be transported
to the Odolwa mini- level. Put on the Deku Mask and dive in the Deku Flower.
Wait for the Deku Flower on the revolving platform to come around and then fly
to said Flower. Next, fly to the flower on either platform next to the wall.
Dive in the Flower there and wait for the yellow flower on the next revolving
platform to come around while not being blocked by the block on top. Next,
quickly dive into the flower and wait until you face the platform with the
heart piece on it to come out. Get the heart piece and then dive in the flower
and come back to the platform. Next, fly to the platform at the other corner,
where you'll find the door. Go through it and talk to the kid. Give him another
mask and you'll be transported outside.
---------------
The Moon: Goht
---------------
Find the kid wearing the Goht mask and give him two
masks. You'll then be transported to the Goht mini-level. Put on the Goron Mask
and walk to the long stretch. Roll along the strip until spikes come out and
you jump across the gap. On the other side, stop and find the yellow circle.
Step on it to go to the beginning again in the center of the strip. Press A and
hold the Control Stick up until you jump across the first gap, then let go of
the Control Stick and continue holding A. If you just want to beat the level,
stop where the first green jars are and go up the ramp to the two Gossip Stones
with the yellow circle in the center. Walk to the ramp to the left and roll
across it and pick up speed until spikes come out of you so you can jump over
the gap. Open the door and talk to the kid. However, if you want to get the
heart piece, roll pastthe first set of green jars and steer your way to the
heart piece. After that, drop down in the pit and then go to the exit. Give the
kid two masks and you'll be transported outside.
----------------
The Moon: Gyorg
----------------
Find the kid with the Gyorg mask on and give him three
masks. You'll then be transported to the Gyorg mini-level. Put on the Zora Mask
and dive in the water. When forks in the path appear, take the right fork, then
the left fork, then the left fork and the left fork again to reach the kid.
Give him three masks and you'll be transported to the outside.
-------------------
The Moon: Twinmold
-------------------
Find the kid wearing the Twinmold mask and give him
four masks. You'll be transported to the Gyorg mini-level. Put on the Bunny
Hood if you haven't given it away yet and equip the Great Fairy's Sword. Go
through the door and fight the Dinofols. One shot from the Great Fairy's Sword
will kill it. Enter the next room, then go to the next room and fight the Garo
Master. Use the same tactics as last time and he should go down quickly. After
he kills himself, use the hookshot to latch onto the chest revealed. Open it
for some arrows. Go to the next room and then open the door to face an Iron
Knuckle. Defeat the Iron Knuckle using hit-and-run tactics with the Great Fairy's
Sword and then open the chest it leaves behind for 10 bombchu. Now if you look
to your right and up a little, you should see an 'x' in the wall. Go to the
opposite wall and take out a bombchu. Hold it for a few seconds, then let it
go. It should explode near the X and reveal a switch. Hit the switch with an
arrow to reveal a ladder. Climb up the ladder and go through the door. Pick up
the heart piece and then look up. You'll see a crack in the ceiling. Stand at
the center of any wall and take out a bombchu and let it go. It should blow up
at the X, revealing a frozen switch. Hit the switch with a fire arrow. The door
will unlock, allowing you to go through it and talk to the kid. Give him your
last four masks and you'll be taken to the outside again.
-----------------
The Final Battle
-----------------
Find the kid sitting next to the tree wearing Majora's
Mask. Say you'll play with him and he'll give you the Fierce Deity's Mask.
You'll then be transported to a room with psychedelic colors. Equip the Fierce
Deity's Mask and then put it on. The four guardian masks will rip away from you
and then Majora's Mask will appear.
Majora's Mask is a pretty easy fight. He'll fly around
for a little bit, then he'll send the guardian masks after you. Just Z-Target
each of the masks and press B to fire a projectile that'll kill them. For
Majora's Mask, just slash it or fire projectiles at it. It will occasionally
attack by spinning around and flying at you, but that's not too much of a
problem.
After it takes a few hits, Majora's Mask will burn up
and become Majora's Incarnation. Majora's Incarnation is a good deal faster
than its previous form, but its easier. Target it and hit it with a projectile
to knock it down, then repeatedly hit it with your sword. It should be defeated
quickly.
However, after Majora's Incarnation is defeated,
Majora's Wrath is formed. This final form of Majora is the strongest as it has
huge tendrils that it whips about on several different ways. However, getting
hit by this attack doesn't do much damage. To defeat it, you can either run toward
it, ignoring the attacks, or you can defend yourself using your sword as shield
and run at him. However, using the second way, there is a high possibility
you'll be knocked off your path. When you reach him, slash him repeatedly with
your sword. After a few shots, Majora's Wrath will die.
Now all that's left is for you to sit back and enjoy
the ending.
I would like to thank Masvega <masvega@hotmail.com>
for writing this walkthrough.
If
you have any further questions about the game or are still stuck somewhere,
please e-mail me at thezeldaguru@hotmail.com.