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Misery Mire |
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You'll need the Flute and the Ether Medallion to reach this dungeon. For details on how to obtain these items see Field Items. Go to flute warp point 6 on the light world map. Lift the right dark green stone and step on the warp tile. Swim to the alter in the middle. Stand on the lightning symbol and use the Ether Medallion to open the dungeon and stop the rain. |
FROM THE START Orange Blobs: Use the hookshot to cross the hole. Go down the stairs to B1. There are Tentacles and Wizzrobes. Kill all enemies to open the door. UP 1: Sparks, Firesnakes: Exit this main room through the door in the top-right corner of the room. UP 1: Tentacles: Push the block to open the door. UP 2: Open the chest at the end of the wooden bridge for a key. DOWN 2, RIGHT 1: Red Skeletons: Lift the pot in the top-left corner of the room for a key. Use the magic cape if you have it and lift the pot on the spikes and stand on the switch underneath to make a chest appear. Open it for a key. Unlock the door. UP 2, LEFT 2: Red Skeletons, Wizzrobes, Sparks: Walk west and lift the pot for a key. Hit the crystal switch blue, to lower blue blocks. Walk south and unlock the door. DOWN 1: Glowskull: Use the magic cape to cross the spikes. DOWN 1: Red Skeleton. RIGHT 1: Back in the main room. Cross the wire mesh upper level and lift the pot between the now lowered blue blocks, and stand on the switch to get a chest with a key inside. Unlock the door in the bottom-left corner of the room. LEFT 1: Blue Jellyfish, Skulls, Glowskull: Kill the jellyfish for a key and unlock the door on the left. LEFT 1: Avoid the flying tiles. Light all four torches to open the north door. UP 1: Blue Skeleton: Open the chest for the Compass. DOWN 2: Bomb Slugs, Red Jellyfish: Go up the staircase to 1F. There are Wizzrobes in the room. Push the top and bottom blocks on each side of the room, and light the torches. (If you make a mistake go back down the stairs and up again) DOWN 1: Wizzrobes: Do the same as you did in the previous room. Make sure the torches in the previous room and this room are all lit at the same time. It will cause the room next door to expand. RIGHT 1: Fall down the hole to B1 and open the chest for the Big Key. LEFT 1: Use the warp tile and you'll be in a room with Wizzrobes. Unlock the north door. UP 1: Use the warp tile and you'll be in a room with Wizzrobes and Glowskulls. RIGHT 1, DOWN 2: Glowskulls: Open the chest for the Map. Drop off the ledge and walk south. RIGHT 1: Use the hookshot on the block to get to the bridge quickly, then dash across the bridge to avoid the eye laser beams. Open the big chest for the Cane of Somaria. LEFT 1, UP 2, LEFT 1: Unlock the door. UP 1: Go over the wooden bridge and down the staircase to B2. Unlock the door to the south-east of the room if you want rupees, otherwise lift the left pot and use the cane of somaria to create a block. Push the block onto the switch to open the door. DOWN 1: Blue Skeleton, Glowskull. LEFT 1: Glowskull: If you want rupees, lay a bomb on the cracked wall in the north-west corner of the room, otherwise fire an arrow at the crystal switch to turn it red, and lower red blocks. LEFT 1: Blue Skeleton, Glowskulls: Lay a bomb on the north wall to open a door. UP 1: Hit the crystal switch to blue. DOWN 1, LEFT 1: Glowskulls, Orange Blobs: Hit the crystal switch to red and go up the staircase to B1 where there is a Glowskull and a Firesnake. Unlock the door to meet the Boss. |
SLIME EYE: Make sure you have plenty of medicine of fairies. Slash madly at the little eyes with your sword and avoid the big eye's lightning. Use the cane of Byrna if you have it to protect yourself. Once you have destroyed all the little eyes, the big eye will move. Stand still and face it. Hit it with your sword as it bounces towards you. Keep doing this until it is dead. Pick up the Heart Container and rescue the Maiden. |
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