R E F I N I N G I T E M S
by Lampxejd
Disclaimer: This FAQ may not be taken and used on another webpage, or copied and issued under an
author's name other than 'Lampxejd'. This FAQ may not be sold or used for personal gain, monetary
or otherwise. This FAQ is to be used only for the purpose which is intended, ie: an FAQ for
Final Fantasy VIII.
R e f i n i n g I t e m s
Items may be refined by using GF-learned abilities, for example T-Mag RF, which is learned by
the GF Quezacotl. Hereunder is a list of the abilities which can be learnt to refine items, and
what you can expect to refine from certain items.
In brackets, the GF which can learn the previously typed ability is shown. The first column
shows the number of items required to refine, the second column shows the item to be refined, the
third column shows the number of items refined into and the fourth and final column shows what
item is produced by refining. Character cards and GF cards are shown in bold, spaced out
lettering. Please note that all refineable items shown are the ones I have been able to find
while playing the game. I have not yet found every card, or every item, so I will update this
page when I find something new.
Please note that all Refines shown are for the GF at Level 100. When a GF is at Level 100, it
may be able to refine items that were not refineable at lower Levels.
C a r d M o d ( Q u e z a c o t l )
01 Abadon 30 Dark Ammo
01 Abyss Worm 01 Windmill
03 Adamantoise 01 Turtle Shell
01 ANGELO 100 ELIXIR
01 Anacondaur 01 Venom Fang
01 Armadodo 01 Dino Bone
01 BAHAMUT 100 MEGALIXIR
01 Belhelmel 01 Saw Blade
01 BGH251F2 10 Protect Stone
01 Bite-Bug 01 M-Stone Piece
04 Blobra 01 Rune Armlet
01 Blood Soul 01 Zombie Powder
01 Blitz 01 Dynamo Stone
04 Blue Dragon 01 Fury Fragment
01 Bomb 01 Bomb Fragment
01 Buel 01 Magic Stone
01 Cactuar 01 Cactus Thorn
01 CARBUNCLE 03 GLOW CURTAIN
01 Caterchipillar 01 Spider Web
01 Catoblepas 01 Rename Card
01 CERBERUS 100 LIGHTWEIGHT
10 Chimera 01 Regen Ring
01 Cockatrice 01 Cockatrice Pinion
01 Creeps 01 Coral Fragment
01 DIABLOS 100 BLACK HOLE
01 Death Claw 01 Sharp Spike
01 EDEA 03 ROYAL CROWN
01 EDEN 03 MONK'S CODE
10 Elnoyle 01 Energy Crystal
01 Elvoret 10 Death Stones
01 Fastitocalon 01 Water Crystal
05 Fastitocalon-F 01 Water Crystal
01 Forbidden 01 Betrayal Sword
01 Fujin, Raijin 01 X-Potion
01 Funguar 01 M-Stone Piece
10 Gargantua 01 Strength-Love
01 Gayla 01 Mystery Fluid
01 Geezard 05 Screws
10 Gerogero 01 Circlet
01 Gesper 01 Black Hole
01 GILGAMESH 10 HOLY WAR
01 GIM47N 10 Fast Ammo
01 Glacial Eye 01 Arctic Wind
01 Granaldo 01 G-Returner
01 Grand Mantis 01 Sharp Spike
01 Grat 01 Magic Stone
01 Grendel 01 Dragon Fin
03 Hexadragon 01 Red Fang
01 IFRIT 03 ELEM ATK
01 Iguion 01 Cockatrice Pinion
01 Imp 01 Wizard Stone
03 Iron Giant 01 Star Fragment
01 Jelleye 01 Magic Stone
01 Jumbo Cactuar 01 Cactus Thorn
01 Krysta 10 Holy Stones
01 LAGUNA 100 HERO
01 LEVIATHAN 03 DOC'S CODE
04 Marlboro 01 Marlboro Tentacle
01 Mesmerize 01 Mesmerize Blade
01 MINI-MOG 100 PET HOUSE
01 Mobile Type 8 10 Shell Stones
01 Ochu 01 Ochu Tentacle
01 ODIN 100 DEAD SPIRIT
01 Oilboyle 30 Fire Ammo
01 PANDEMONA 100 WINDMILL
01 Propagator 01 G-Mega-Potion
01 PUPU 01 HUNGRY COOKPOT
01 QUEZACOTL 100 DYNAMO STONE
01 QUISTIS 03 SAMANTHA SOUL
01 Red Bat 01 Vampire Fang
01 Red Giant 05 Meteor Stones
01 RINOA 03 MAGIC ARMLET
10 Ruby Dragon 01 Inferno Fang
01 SAM08G 01 Running Fire
01 SEIFER 03 DIAMOND ARMOUR
01 SELPHIE 03 ELEM GUARD
01 SHIVA 100 NORTH WIND
05 Shumi Tribe 01 Gambler Spirit
01 SIREN 03 STATUS ATK
01 Snow Lion 01 North Wind
01 SQUALL 03 THREE STARS
02 T-Rexaur 01 Dino-Bone
01 Thrustaevis 01 Shear Feather
01 Tiamat 10 Flare Stones
01 Tonberry 01 Chef's Knife
01 Tonberry King 01 Chef's Knife
05 Torama 01 Life Ring
01 Trauma 30 Demolition Ammo
01 Tri-Face 01 Curse Spike
40 Tri-Point 01 Jet Engine
05 Turtrapod 01 Healing Mail
01 Ultima Weapon 01 Ultima Stone
01 Vysage 01 Wizard Stone
01 Wendigo 01 Steel Orb
02 X-ATM092 01 Turtle Shell
01 ZELL 03 HYPER WRIST
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Hint: Many of these items can be Mugged (learn Mug ability from GF Diablos and GF Bahamut -
be sure to junction it!!) from the same monster as on the card, ie, for example, you can mug Dino
Bones from T-Rexaurs, and Mesmerize Blades from Mesmerizes. However some monsters have better
items to be mugged from them than from refining their card, for example you can Mug a Torama for
Regen Rings, but by refining cards, you can get only Life Rings. It is worthwhile collecting
cards however, as many weapons can be upgraded early in the game from items refined from cards.
Just collect lots of cards, refine them (but always keep one copy of the card!!) and then go to
the junk shop and see what there is on offer... you may be surprised!!! There are many many card
players in Final Fantasy VIII, some have weak cards, others have very good cards. Try and play
as many as possible.
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M i d M a g - R F ( Q u e z a c o t l )
05 Blizzard 01 Blizzara
05 Cure 01 Cura
05 Fire 01 Fira
05 Thunder 01 Thundara
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Hint: This ability is useful to get rid of low level magic, which will be useless at later
stages in the game, and free up space for better magic. However, I recommend you keep 100 Cures.
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T M a g - R F ( Q u e z a c o t l )
01 Coral Fragment 20 Thundara
01 Dynamo Stone 20 Thundaga
01 M-Stone Piece 05 Thunder
01 Magic Stone 05 Thundara
01 Wizard Stone 05 Thundaga
01 Shear Feather 20 Aero
01 Windmill 20 Tornado
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Hint: This ability refines items into Thunder and Wind magic. You should get used to the
endings of magic. ThundER is the weaker; ThundARA is the one with middle strength; ThundAGA is
the strongest. It is the same for other magic types, like Ice and Fire. Aero magic is weaker
than Tornado magic.
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I M a g - R F ( S h i v a )
01 Arctic Wind 20 Blizzara
01 M-Stone Piece 05 Blizzard
01 Magic Stone 05 Blizzara
01 North Wind 20 Blizzaga
01 Wizard Stone 05 Blizzaga
01 Fish Fin 20 Water
01 Water Crystal 50 Water
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Hint: This ability refines items into Blizzard (Ice) and Water magic.
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F M a g - R F ( I f r i t )
01 Bomb Fragment 20 Fira
01 Bomb Spirit 100 Firaga
01 Flare Stone 01 Flare
01 Inferno Fang 20 Flare
01 M-Stone Piece 05 Fire
01 Magic Stone 05 Fira
01 Phoenix Pinion 100 Firaga
01 Phoenix Spirit 100 Firaga
01 Red Fang 20 Firaga
01 Wizard Stone 05 Firaga
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Hint: This ability refines items into Fire magic.
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A m m o - R F ( I f r i t )
01 Bomb Fragment 20 Fire Ammo
01 Cactus Thorn 40 Demolition Ammo
01 Chef's Knife 20 AP Ammo
01 Energy Crystal 10 Pulse Ammo
01 Fuel 10 Fire Ammo
01 Laser Cannon 05 Pulse Ammo
01 Missile 20 Demolition Ammo
01 Normal Ammo 01 Fast Ammo
01 Poison Powder 10 Dark Ammo
01 Power Generator 20 Pulse Ammo
01 Red Fang 40 Fire Ammo
01 Running Fire 40 Demolition Ammo
01 Screw 08 Normal Ammo
01 Sharp Spike 10 AP Ammo
01 Shotgun Ammo 02 Fast Ammo
01 Venom Fang 20 Dark Ammo
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Hint: This ability refines items into Ammunition, that can be used by Irvine in his Limit
Break, 'Shot'. All his ammo may only be obtained by refining items or cards. Pulse Ammo is also
needed to obtain the Lion Heart, Squall's best weapon; you will need 12 Pulse Ammo, so make sure
you don't waste any. Fire Ammo causes fire damage to enemies. Demolition Ammo causes high
damage to enemies, but the bullets take a long time to fire. AP Ammo causes damage, regardless
of whether or not the enemy has armour. In fact, AP stands for Armour Piercing. Pulse Ammo
allows you to shoot the bullets out very very quickly. Fast Ammo also allows you to shoot the
bullets out quickly, though not as fast as with Pulse Ammo. However Fast Ammo does not cause as
much damage as other bullets. Dark Ammo damages enemies, and also causes Status changes. Normal
Ammo causes damage to enemies, as does Shotgun Ammo.
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L M a g - R F ( S i r e n )
01 Chef's Knife 30 Death
01 Cottage 20 Curaga
01 Dead Spirit 20 Death
01 Death Stone 01 Death
01 Healing Mail 20 Curaga
01 Healing Ring 100 Curaga
01 Healing Water 20 Cura
01 Holy Stone 01 Holy
01 Holy Water 02 Zombie
01 Life Ring 20 Life
01 M-Stone Piece 05 Cure
01 Magic Stone 05 Cura
01 Mesmerize Blade 20 Regen
01 Moon Stone 20 Holy
01 Phoenix Spirit 100 Full-Life
01 Regen Ring 20 Full-Life
01 Saw-Blade 10 Death
01 Tent 10 Curaga
01 Whisper 50 Curaga
01 Wizard Stone 05 Curaga
01 Zombie Powder 20 Zombie
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Hint: This ability refines items into Life and Death magic. The magic 'Death' inflicts
Death onto an enemy, ie: it kills the enemy. However, it does not work on all enemies, and this
magic is more useful as a Status Defense Junction. Junction 100 Deaths to your Status Defense,
to protect against such spells as Lv5Death (cast by Torama), and Death (cast by Forbidden).
Cure, Cura and Curaga spells cure your party, Cure being least effective, Curaga being most
effective. Zombie spells turn the enemy into an undead creature, and so it will be hurt more by
attacks, and even healing spells like Cure will injure it. The Life spell acts like a Phoenix
Down, reviving one of your party from KO, but, as with a Phoenix Down, it only restores a small
percentage of their maximum HP. A Full-Life spell is much more effective; it revives a member of
your party from KO and restores all their HP. A Regen spell is also useful; if you cast it on a
member of your party, they will be healed at regular intervals. A Holy spell causes Holy damage
to an enemy. Many enemies are weak against this powerful spell. They also junction very well.
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S T M e d - R F ( S i r e n )
05 Betrayal Sword 01 Remedy
01 Cockatrice Pinion 03 Soft
01 Curse Spike 01 Remedy
01 Dragon Fang 01 Remedy
01 Marlboro Tentacle 02 Remedies
01 Med Kit 20 Remedies
01 Ochu Tentacle 03 Eye Drops
01 Poison Powder 03 Antidote
01 Silence Powder 03 Echo Screen
05 Sleep Powder 01 Remedy
01 Venom Fang 10 Antidote
01 Zombie Powder 03 Holy Water
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Hint: This ability refines items into Status Medicine items. Soft cures Petrify; Remedy
cures all status ailments; Eye Drops cure Darkness; Antidote cures Poison; Holy Water cures
Zombie and Curse.
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T o o l - R F ( S i r e n )
01 Circlet 02 Aura Stone
100 Curse Spike 01 Dark Matter
01 Dark Matter 01 Shaman Stone
01 Dead Spirit 02 Death Stone
01 Diamond Armour 50 Cottage
01 Draw Scroll 10 Wizard Stone
01 Energy Crystal 02 Ultima Stone
01 Force Armlet 30 Shell Stone
01 Fury Fragment 02 Aura Stone
01 Gambler Spirit 10 Wizard Stone
01 GF Scroll 10 Wizard Stone
01 Healing Ring 30 Cottages
01 Healing Water 02 Tent
01 Hungry Cookpot 01 Shaman Stone
01 Hypno Crown 10 Aura Stone
01 Inferno Fang 02 Flare Stone
01 Item Scroll 10 Wizard Stone
01 Magic Scroll 10 Wizard Stone
03 Mega Phoenix 01 Phoenix Pinion
01 Mog's Amulet 01 Shaman Stone
01 Moon Stone 02 Holy Stone
01 Orihalcon 30 Protect Stone
01 Power Wrist 10 Aura Stone
01 Regen Ring 05 Tent
01 Rosetta Stone 01 Shaman Stone
01 Rune Armlet 10 Shell Stone
01 Shaman Stone 01 LuvLuv G
01 Star Fragment 02 Meteor Stone
01 Steel Pipe 01 Aura Stone
01 Strength Love 02 Aura Stone
01 Turtle Shell 10 Protect Stone
01 Whisper 01 Cottage
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Hint: This ability refines items into tools. As you can see from the list above, there
are many items that can be refined by this ability. Aura Stones act like Aura spells; Death
Stones act like Death Spells; Ultima Stones work like Ultima Spells; Shell Stones work like Shell
Spells; Flare Stones work like Flare Spells; Holy Stones work like Holy Spells; Meteor Stones
work like Meteor Spells; Protect Stones work like Protect Spells. A Wizard Stone can be refined
into many useful spells and items, just look at all these lists. A Phoenix Pinion, when used in
battle, summons GF Phoenix, who will revive all KO'd characters, with his 'Rebirth Flame'. After
you have used the Pinion once, GF Phoenix will continue to appear at random when all your party
is KO'd. A Tent restores HP to all your party. A Cottage restores HP to all your party and all
your GFs. A LuvLuv G raises one person's compatibility with all GF.
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T i m e M a g - R F ( D i a b l o s )
01 Accelerator 100 Haste
01 Aegis Amulet 100 Haste
01 Black Hole 30 Demi
01 Dino Bone 20 Quake
01 Dragon Fin 20 Double
01 Lightweight 20 Haste
01 M-Stone Piece 05 Slow
01 Magic Stone 05 Haste
01 Rocket Engine 50 Triple
01 Samantha Soul 60 Triple
01 Spider Web 20 Slow
01 Steel Orb 15 Demi
01 Three Stars 100 Triple
01 Wizard Stone 05 Stop
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Hint: This ability refines items into Time and Space magic. A Demi spell removes a
quarter of your opponent's HP, but it does not affect all enemies. A Quake spell causes Earth
damage to an opponent, it causes an earthquake beneath the enemy/ies. A Double spell helps your
party. If you cast it on one of your party, they will be able to cast two magic spells in one
round. A Triple spell works in the same way, but three spells can be cast in one go. A Slow
spell, when cast on the enemy, slows down their ATB gauge. A Haste spell, when cast on one of
your party, speeds up their ATB gauge. A Stop spell, when cast on the enemy, stops their ATB
gauge. Slow, Haste and Stop spells only last for a certain period of time, and will not affect
you for the entire battle.
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S T M a g - R F ( D i a b l o s )
01 Antidote 01 Bio
01 Betrayal Sword 20 Confuse
01 Cockatrice Pinion 20 Break
01 Curse Spike 10 Pain
01 Echo Screen 02 Silence
01 Eye Drops 01 Blind
01 M-Stone Piece 05 Silence
01 Magic Stone 05 Berserk
01 Marlboro Tentacle 40 Bio
01 Mystery Fluid 10 Meltdown
01 Ochu Tentacle 30 Blind
01 Silence Powder 20 Silence
01 Sleep Powder 20 Sleep
01 Soft 03 Break
01 Steel Pipe 20 Berserk
01 Venom Fang 20 Bio
01 Wizard Stone 05 Bio
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Hint: This ability refines items into Status Magic. A Bio spell injures the enemy and
causes poison. A Confuse spell makes the enemy lose control. It will attack your party, or even
members of its own party, and it will cast any spells, even those which will injure itself, or
cure you. A Break spell causes Petrify, ie: the enemy turns to stone. A Pain spell inflicts
Poison onto the enemy. A Silence spell makes the enemy unable to use magic. If an enemy casts
Silence on one of your party, that person will be unable to use magic and to summon GF. A Blind
spell causes the enemies physical attacks to miss (not always however). A Berserk spell makes
the enemy use physical attacks only. A Meltdown spell causes the enemy's Vit stat to go down to
0, making it weaker against attacks. However, the Vit stat is at 0 only when the enemy turns a
shade of pink. A Sleep spell causes the ATB gauge of the enemy to stop. However, if the enemy
is attacked physically, it will wake up. GF, magic or draws will not wake up the enemy. Use
this to your advantage. If you junction Sleep to your Status Attack, then hit the enemy, it will
fall asleep. Then you can Draw magic from it, without it attacking you. However, after a period
of time, it will wake up.
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R e c o v M e d - R F ( C a r b u n c l e )
02 Cottage 01 Mega-Potion
01 Healing Mail 06 Hi-Potion
01 Healing Ring 20 Mega-Potion
01 Healing Water 02 Hi-Potion
01 Life Ring 02 Phoenix Down
01 Mesmerize Blade 02 Mega-Potion
01 Phoenix Spirit 100 Phoenix Down
01 Regen Ring 08 Phoenix Down
04 Tent 01 Mega-Potion
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Hint: This ability refines items into Recovery Medicine items. A Mega-Potion will
restore 1000 HP to everyone. A Hi-Potion restores 1000 HP to one person. A Phoenix Down revives
a KO'd character.
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S u p t M a g - R F ( L e v i a t h a n )
01 Aura Stone 01 Aura
01 Barrier 10 Shell
01 Dragon Fang 20 Esuna
01 Dragon Skin 20 Reflect
01 Fury Fragment 05 Aura
01 Giant's Ring 60 Protect
01 Glow Curtain 100 Reflect
01 M-Stone Piece 05 Esuna
01 Magic Stone 05 Dispel
01 Med Kit 100 Esuna
01 Moon Curtain 100 Shell
01 Protect Stone 01 Protect
01 Remedy 05 Esuna
01 Rune Armlet 40 Shell
01 Turtle Shell 30 Protect
01 Saw Blade 20 Dispel
01 Shell Stone 01 Shell
01 Steel Curtain 100 Protect
01 Vampire Fang 20 Drain
01 Wizard Stone 20 Dispel
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Hint: This ability refines items into Support Magic. A Shell spell will cut magic damage
by half. However, it also decreases the effectiveness of spells like Curaga by half. An Esuna
spell acts like a Remedy, ie: it removes status ailments. A Reflect spell reflects away all
magic, even Cure/Cura/Curaga/Life/Full-Life, which it will reflect onto the enemy, so if you have
a character under Reflect that you need to heal (or Revive), you must use items such as
Hi-Potions (or Phoenix Downs). An Aura spell allows the character it is cast on to use their
Limit Break more often. If at first the Limit Break does not appear, keep pressing the circle
button until it does. A Protect spell will cut damage inflicted by physical attacks by half. A
Dispel spell will cancel out any of these spells: Protect, Shell, Reflect, Triple, Double. A
Drain spell will absorb HP from the enemy, causing it damage. However the character who cast the
spell will gain some HP. It is useful to junction 100 Drains to Status Attack.
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G F R e c o v M e d - R F ( L e v i a t h a n )
01 Diamond Armour 16 Pet House
01 Gold Armour 04 Pet House
01 Healing Mail 01 Pet House
01 Healing Ring 20 G-Mega-Potion
01 Healing Water 02 G-Hi-Potion
01 Life Ring 02 G-Returner
01 Mesmerize Blade 02 G-Hi-Potion
01 Pet House 02 G-Returner
01 Phoenix Spirit 40 G-Returner
01 Regen Ring 06 G-Returner
01 Silver Mail 02 Pet House
01 Whisper 04 G-Hi-Potion
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Hint: This ability refines items into Recovery Medicine for Guardian Forces. A Pet
House restores all HP to all Guardian Forces. G-Hi-Potion restores 1000HP to one Guardian Force.
A G-Returner revives one Guardian Force.
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H i g h M a g - R F ( A l e x a n d e r )
10 Aero 01 Tornado
05 Blizzara 01 Blizzaga
05 Cura 01 Curaga
10 Double 01 Triple
05 Fira 01 Firaga
05 Thundara 01 Thundaga
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Hint: This ability refines the highest level magic spells from mid-level magic spells.
Personally, I never use this spell, as Firas, Blizzaras and Thundara are useful for junctioning.
Also, you should always keep some (hopefully 100) Curas just in case.
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M e d L v U p - R F ( A l e x a n d e r )
10 Elixir 01 Megalixir
50 Phoenix Down 01 Mega-Phoenix
03 Potion 01 Potion+
03 Potion+ 01 Hi-Potion
03 Hi-Potion 01 Hi-Potion+
03 Hi-Potion+ 01 X-Potion
03 X-Potion 01 Mega Potion
10 Remedy 01 Remedy+
10 Remedy+ 01 Elixir
10 Hero-Trial 01 Hero
10 Hero 01 Holy War-Trial
10 Holy War-Trial 01 Holy War
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Hint: This ability refines Recovery Items into higher level Recovery items. A Megalixir
restores HP to all your party. A Mega-Phoenix restores all your party from KO. A Potion+
restores 300HP to one person. A Hi-Potion restores 1000HP to one person. A Hi-Potion+ restores
2000HP to one person. An X-Potion restores all HP to one person (like an Elixir). A Remedy+
acts like a Remedy. A Hero-Trial makes one person invincible SOMETIMES. A Hero makes one person
invincible. A Holy War-Tril makes all your party invincible SOMETIMES. A Holy War makes all
your party invincible. I don't recommend that you waste Heros to get Holy Wars. In fact, in
battles, it is better to use Heroes rather than Holy Wars. This is explained further in the
'Hints & Tips' section on the Help page.
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F o r b i d M e d - R F ( D o o m t r a i n )
05 Adamantine 01 Vit Up
02 Aegis Armlet 01 Spd Up
01 Doc's Code 01 Megalixir
01 Elem Atk 04 Elixir
01 Elem Guard 04 Elixir
01 Gaea's Ring 01 HP Up
01 Hundred Needles 01 Spd Up
10 Hyper Wrist 01 Str Up
10 Jet Engine 01 Spd Up
01 Knight's Code 01 Vit Up
01 Luck-J Scroll 01 Luck Up
10 Magic Armlet 01 Spr Up
01 Med Kit 02 Megalixir
20 Mega-Potion 01 Elixir
01 Monk's Code 01 Str Up
05 Rocket Engine 01 Spd Up
10 Royal Crown 01 Mag Up
01 Status Atk 04 Elixir
01 Status Guard 04 Elixir
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Hint: This ability refines items into Forbidden Medicine. A Spd Up raises one person's
speed stat. A Str Up raises one person's strike stat, and so on for Vit Up, Mag Up, HP up, Spr
Up and Luck Up. A Luck Up raises one person's Luck stat. A Mag Up raises one person's magic
stat. An Elixir restores all HP and cures all status ailments of one person. A Megalixir
restores all HP and cures all status ailments of all your party.
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F o r b i d M a g - R F ( B a h a m u t )
01 Dark Matter 100 Ultima
01 Energy Crystal 03 Ultima
01 Meteor Stone 01 Meteor
05 Pulse Ammo 01 Ultima
01 Star Fragment 05 Meteor
01 Ultima Stone 01 Ultima
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Hint: This ability refines items into Forbidden magic spells, namely Meteor and Ultima,
two of the best spells in the game. You may question refining a Meteor Stone into a Meteor
SPELL, but I would recommend doing it, because when the Meteor magic is in the form of a spell,
you can cast two or three Meteor SPELLS in one go (if that person has Double or Triple). The
same holds for Ultima Stones and Ultima Spells. Also, you can then use the newly gained spells
for Junctioning. Some tips on what magic to junction are given in the 'Hints & Tips' section on
the Help page.
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G F A b l M e d - R F ( E d e n )
20 Adamantine 01 Steel Curtain
50 Barrier 01 Aegis Amulet
100 Bomb Fragment 01 Bomb Spirit
100 Cactus Thorn 01 Hundred Needles
01 Dark Matter 01 Luck-J Scroll
05 Diamond Armour 01 Elem Guard
100 Dragon Fang 01 Med Kit
100 Dragon Skin 01 Glow Curtain
10 Elixir 01 Doc's Code
50 Energy Crystal 01 Samantha Soul
10 Force Armlet 01 Magic Armlet
10 Giant's Ring 01 Gaea's Ring
02 Glow Curtain 01 Monk's Code
05 Gold Armour 01 Diamond Armour
05 Holy War 01 Knight's Code
10 Hypno Crown 01 Royal Crown
10 Jet Engine 01 Rocket Engine
100 Lightweight 01 Accelerator
100 Marlboro Tentacle 01 Moon Curtain
10 Orihalcon 01 Adamantine
20 Phoenix Pinion 01 Phoenix Spirit
10 Power Wrist 01 Hyper Wrist
02 HP Up 01 HP-J Scroll
10 HP-J Scroll 01 Giant's Ring
02 Luck Up 01 Luck-J Scroll
02 Mag Up 01 Mag-J Scroll
10 Mag-J Scroll 01 Force Armlet
20 Magic Armlet 01 Moon Curtain
20 Royal Crown 01 Status Atk
20 Samantha Soul 01 Elem Atk
01 Shaman Stone 01 Rosetta Stone
05 Silver Mail 01 Gold Armour
02 Spd Up 01 Spd-J Scroll
10 Spd-J Scroll 01 Jet Engine
02 Spr Up 01 Spr-J Scroll
10 Spr-J Scroll 01 Hypno Crown
02 Str Up 01 Str-J Scroll
10 Str-J Scroll 01 Power Wrist
02 Vit Up 01 Vit-J Scroll
10 Vit-J Scroll 01 Orihalcon
100 Whisper 01 Healing Ring
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Hint: This ability refines items into items which allow Guardian Forces to learn abilities.
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