R E F I N I N G    I T E M S
  by Lampxejd

Disclaimer:  This FAQ may not be taken and used on another webpage, or copied and issued under an 
author's name other than 'Lampxejd'.  This FAQ may not be sold or used for personal gain, monetary 
or otherwise.  This FAQ is to be used only for the purpose which is intended, ie: an FAQ for 
Final Fantasy VIII.

R e f i n i n g    I t e m s
   Items may be refined by using GF-learned abilities, for example T-Mag RF, which is learned by 
the GF Quezacotl.  Hereunder is a list of the abilities which can be learnt to refine items, and 
what you can expect to refine from certain items.
   In brackets, the GF which can learn the previously typed ability is shown.  The first column 
shows the number of items required to refine, the second column shows the item to be refined, the 
third column shows the number of items refined into and the fourth and final column shows what 
item is produced by refining.  Character cards and GF cards are shown in bold, spaced out 
lettering.  Please note that all refineable items shown are the ones I have been able to find 
while playing the game.  I have not yet found every card, or every item, so I will update this 
page when I find something new.
   Please note that all Refines shown are for the GF at Level 100.  When a GF is at Level 100, it 
may be able to refine items that were not refineable at lower Levels.

C a r d    M o d    ( Q u e z a c o t l )
01  Abadon         30  Dark Ammo
01  Abyss Worm     01  Windmill
03  Adamantoise    01  Turtle Shell
01  ANGELO        100  ELIXIR
01  Anacondaur     01  Venom Fang
01  Armadodo       01  Dino Bone

01  BAHAMUT       100  MEGALIXIR
01  Belhelmel      01  Saw Blade
01  BGH251F2       10  Protect Stone
01  Bite-Bug       01  M-Stone Piece
04  Blobra         01  Rune Armlet
01  Blood Soul     01  Zombie Powder
01  Blitz          01  Dynamo Stone
04  Blue Dragon    01  Fury Fragment
01  Bomb           01  Bomb Fragment
01  Buel           01  Magic Stone

01  Cactuar        01  Cactus Thorn
01  CARBUNCLE      03  GLOW CURTAIN
01  Caterchipillar 01  Spider Web
01  Catoblepas     01  Rename Card
01  CERBERUS      100  LIGHTWEIGHT
10  Chimera        01  Regen Ring
01  Cockatrice     01  Cockatrice Pinion
01  Creeps         01  Coral Fragment

01  DIABLOS       100  BLACK HOLE
01  Death Claw     01  Sharp Spike
 
01  EDEA           03  ROYAL CROWN
01  EDEN           03  MONK'S CODE
10  Elnoyle        01  Energy Crystal
01  Elvoret        10  Death Stones

01  Fastitocalon   01  Water Crystal
05  Fastitocalon-F 01  Water Crystal
01  Forbidden      01  Betrayal Sword
01  Fujin, Raijin  01  X-Potion
01  Funguar        01  M-Stone Piece

10  Gargantua      01  Strength-Love
01  Gayla          01  Mystery Fluid
01  Geezard        05  Screws
10  Gerogero       01  Circlet
01  Gesper         01  Black Hole
01  GILGAMESH      10  HOLY WAR
01  GIM47N         10  Fast Ammo
01  Glacial Eye    01  Arctic Wind
01  Granaldo       01  G-Returner
01  Grand Mantis   01  Sharp Spike
01  Grat           01  Magic Stone
01  Grendel        01  Dragon Fin

03  Hexadragon     01  Red Fang

01  IFRIT          03  ELEM ATK
01  Iguion         01  Cockatrice Pinion
01  Imp            01  Wizard Stone
03  Iron Giant     01  Star Fragment

01  Jelleye        01  Magic Stone
01  Jumbo Cactuar  01  Cactus Thorn

01  Krysta         10  Holy Stones

01  LAGUNA        100  HERO 
01  LEVIATHAN      03  DOC'S CODE

04  Marlboro       01  Marlboro Tentacle
01  Mesmerize      01  Mesmerize Blade
01  MINI-MOG      100  PET HOUSE
01  Mobile Type 8  10  Shell Stones

01  Ochu           01  Ochu Tentacle
01  ODIN          100  DEAD SPIRIT
01  Oilboyle       30  Fire Ammo

01  PANDEMONA     100  WINDMILL
01  Propagator     01  G-Mega-Potion
01  PUPU           01  HUNGRY COOKPOT

01  QUEZACOTL     100  DYNAMO STONE
01  QUISTIS        03  SAMANTHA SOUL

01  Red Bat        01  Vampire Fang
01  Red Giant      05  Meteor Stones
01  RINOA          03  MAGIC ARMLET
10  Ruby Dragon    01  Inferno Fang

01  SAM08G         01  Running Fire
01  SEIFER         03  DIAMOND ARMOUR
01  SELPHIE        03  ELEM GUARD
01  SHIVA         100  NORTH WIND
05  Shumi Tribe    01  Gambler Spirit
01  SIREN          03  STATUS ATK
01  Snow Lion      01  North Wind
01  SQUALL         03  THREE STARS

02  T-Rexaur       01  Dino-Bone
01  Thrustaevis    01  Shear Feather
01  Tiamat         10  Flare Stones
01  Tonberry       01  Chef's Knife
01  Tonberry King  01  Chef's Knife
05  Torama         01  Life Ring
01  Trauma         30  Demolition Ammo
01  Tri-Face       01  Curse Spike
40  Tri-Point      01  Jet Engine
05  Turtrapod      01  Healing Mail

01  Ultima Weapon  01  Ultima Stone

01  Vysage         01  Wizard Stone

01  Wendigo        01  Steel Orb

02  X-ATM092       01  Turtle Shell

01  ZELL           03  HYPER WRIST
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     Hint:  Many of these items can be Mugged (learn Mug ability from GF Diablos and GF Bahamut - 
be sure to junction it!!) from the same monster as on the card, ie, for example, you can mug Dino 
Bones from T-Rexaurs, and Mesmerize Blades from Mesmerizes.  However some monsters have better 
items to be mugged from them than from refining their card, for example you can Mug a Torama for 
Regen Rings, but by refining cards, you can get only Life Rings.  It is worthwhile collecting 
cards however, as many weapons can be upgraded early in the game from items refined from cards.  
Just collect lots of cards, refine them (but always keep one copy of the card!!) and then go to 
the junk shop and see what there is on offer... you may be surprised!!!  There are many many card 
players in Final Fantasy VIII, some have weak cards, others have very good cards.   Try and play 
as many as possible.
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M i d   M a g - R F   ( Q u e z a c o t l )
05 Blizzard     01 Blizzara
05 Cure         01 Cura
05 Fire         01 Fira
05 Thunder      01 Thundara
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     Hint: This ability is useful to get rid of low level magic, which will be useless at later 
stages in the game, and free up space for better magic.  However, I recommend you keep 100 Cures. 
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T   M a g - R F    ( Q u e z a c o t l )
01  Coral Fragment     20  Thundara
01  Dynamo Stone       20  Thundaga
01  M-Stone Piece      05  Thunder
01  Magic Stone        05  Thundara
01  Wizard Stone       05  Thundaga
01  Shear Feather      20  Aero
01  Windmill           20  Tornado
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     Hint: This ability refines items into Thunder and Wind magic.  You should get used to the 
endings of magic.  ThundER is the weaker; ThundARA is the one with middle strength; ThundAGA is 
the strongest.  It is the same for other magic types, like Ice and Fire.  Aero magic is weaker 
than Tornado magic.
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I   M a g - R F    ( S h i v a )
01  Arctic Wind     20  Blizzara
01  M-Stone Piece   05  Blizzard
01  Magic Stone     05  Blizzara
01  North Wind      20  Blizzaga
01  Wizard Stone    05  Blizzaga
01  Fish Fin        20  Water
01  Water Crystal   50  Water
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	Hint: This ability refines items into Blizzard (Ice) and Water magic.
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F   M a g - R F    ( I f r i t )
01  Bomb Fragment     20  Fira
01  Bomb Spirit      100  Firaga
01  Flare Stone       01  Flare
01  Inferno Fang      20  Flare
01  M-Stone Piece     05  Fire
01  Magic Stone       05  Fira
01  Phoenix Pinion   100  Firaga
01  Phoenix Spirit   100  Firaga
01  Red Fang          20  Firaga
01  Wizard Stone      05  Firaga
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	Hint:  This ability refines items into Fire magic.
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A m m o - R F    ( I f r i t )
01  Bomb Fragment     20  Fire Ammo
01  Cactus Thorn      40  Demolition Ammo
01  Chef's Knife      20  AP Ammo
01  Energy Crystal    10  Pulse Ammo
01  Fuel              10  Fire Ammo
01  Laser Cannon      05  Pulse Ammo
01  Missile           20  Demolition Ammo
01  Normal Ammo       01  Fast Ammo
01  Poison Powder     10  Dark Ammo
01  Power Generator   20  Pulse Ammo
01  Red Fang          40  Fire Ammo
01  Running Fire      40  Demolition Ammo
01  Screw             08  Normal Ammo
01  Sharp Spike       10  AP Ammo
01  Shotgun Ammo      02  Fast Ammo
01  Venom Fang        20  Dark Ammo
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	Hint: This ability refines items into Ammunition, that can be used by Irvine in his Limit 
Break, 'Shot'.  All his ammo may only be obtained by refining items or cards.  Pulse Ammo is also 
needed to obtain the Lion Heart, Squall's best weapon; you will need 12 Pulse Ammo, so make sure 
you don't waste any.  Fire Ammo causes fire damage to enemies.  Demolition Ammo causes high 
damage to enemies, but the bullets take a long time to fire.  AP Ammo causes damage, regardless 
of whether or not the enemy has armour.  In fact, AP stands for Armour Piercing.  Pulse Ammo 
allows you to shoot the bullets out very very quickly.  Fast Ammo also allows you to shoot the 
bullets out quickly, though not as fast as with Pulse Ammo.  However Fast Ammo does not cause as 
much damage as other bullets.  Dark Ammo damages enemies, and also causes Status changes.  Normal 
Ammo causes damage to enemies, as does Shotgun Ammo.
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L   M a g - R F    ( S i r e n )
01  Chef's Knife     30  Death
01  Cottage          20  Curaga
01  Dead Spirit      20  Death
01  Death Stone      01  Death
01  Healing Mail     20  Curaga
01  Healing Ring    100 Curaga
01  Healing Water    20  Cura
01  Holy Stone       01  Holy
01  Holy Water       02  Zombie
01  Life Ring        20  Life
01  M-Stone Piece    05  Cure
01  Magic Stone      05  Cura
01  Mesmerize Blade  20  Regen
01  Moon Stone       20  Holy
01  Phoenix Spirit  100  Full-Life
01  Regen Ring       20  Full-Life
01  Saw-Blade        10  Death
01  Tent             10  Curaga
01  Whisper          50  Curaga
01  Wizard Stone     05  Curaga
01  Zombie Powder    20  Zombie
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	Hint: This ability refines items into Life and Death magic.  The magic 'Death' inflicts 
Death onto an enemy, ie: it kills the enemy.  However, it does not work on all enemies, and this 
magic is more useful as a Status Defense Junction.  Junction 100 Deaths to your Status Defense, 
to protect against such spells as Lv5Death (cast by Torama), and Death (cast by Forbidden).  
Cure, Cura and Curaga spells cure your party, Cure being least effective, Curaga being most 
effective.  Zombie spells turn the enemy into an undead creature, and so it will be hurt more by 
attacks, and even healing spells like Cure will injure it.  The Life spell acts like a Phoenix 
Down, reviving one of your party from KO, but, as with a Phoenix Down, it only restores a small 
percentage of their maximum HP.  A Full-Life spell is much more effective; it revives a member of 
your party from KO and restores all their HP.  A Regen spell is also useful; if you cast it on a 
member of your party, they will be healed at regular intervals.  A Holy spell causes Holy damage 
to an enemy.  Many enemies are weak against this powerful spell.  They also junction very well.
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S T    M e d - R F    ( S i r e n )
05  Betrayal Sword        01  Remedy
01  Cockatrice Pinion     03  Soft
01  Curse Spike           01  Remedy
01  Dragon Fang           01  Remedy
01  Marlboro Tentacle     02  Remedies
01  Med Kit               20  Remedies
01  Ochu Tentacle         03  Eye Drops
01  Poison Powder         03  Antidote
01  Silence Powder        03  Echo Screen
05  Sleep Powder          01  Remedy
01  Venom Fang            10  Antidote
01  Zombie Powder         03  Holy Water
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	Hint: This ability refines items into Status Medicine items.  Soft cures Petrify; Remedy 
cures all status ailments; Eye Drops cure Darkness; Antidote cures Poison; Holy Water cures 
Zombie and Curse.
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T o o l - R F    ( S i r e n )
01  Circlet            02  Aura Stone
100 Curse Spike        01  Dark Matter
01  Dark Matter        01  Shaman Stone
01  Dead Spirit        02  Death Stone
01  Diamond Armour     50  Cottage
01  Draw Scroll        10  Wizard Stone
01  Energy Crystal     02  Ultima Stone
01  Force Armlet       30  Shell Stone
01  Fury Fragment      02  Aura Stone
01  Gambler Spirit     10  Wizard Stone
01  GF Scroll          10  Wizard Stone
01  Healing Ring       30  Cottages
01  Healing Water      02  Tent
01  Hungry Cookpot     01  Shaman Stone
01  Hypno Crown        10  Aura Stone
01  Inferno Fang       02  Flare Stone
01  Item Scroll	       10  Wizard Stone
01  Magic Scroll       10  Wizard Stone
03  Mega Phoenix       01  Phoenix Pinion
01  Mog's Amulet       01  Shaman Stone
01  Moon Stone	       02  Holy Stone
01  Orihalcon          30  Protect Stone
01  Power Wrist        10  Aura Stone
01  Regen Ring         05  Tent
01  Rosetta Stone      01  Shaman Stone
01  Rune Armlet        10  Shell Stone
01  Shaman Stone       01  LuvLuv G
01  Star Fragment      02  Meteor Stone
01  Steel Pipe         01  Aura Stone
01  Strength Love      02  Aura Stone
01  Turtle Shell       10  Protect Stone
01  Whisper            01  Cottage
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	Hint: This ability refines items into tools.  As you can see from the list above, there 
are many items that can be refined by this ability.  Aura Stones act like Aura spells; Death 
Stones act like Death Spells; Ultima Stones work like Ultima Spells; Shell Stones work like Shell 
Spells; Flare Stones work like Flare Spells; Holy Stones work like Holy Spells; Meteor Stones 
work like Meteor Spells; Protect Stones work like Protect Spells.  A Wizard Stone can be refined 
into many useful spells and items, just look at all these lists.  A Phoenix Pinion, when used in 
battle, summons GF Phoenix, who will revive all KO'd characters, with his 'Rebirth Flame'.  After 
you have used the Pinion once, GF Phoenix will continue to appear at random when all your party 
is KO'd.  A Tent restores HP to all your party.  A Cottage restores HP to all your party and all 
your GFs.  A LuvLuv G raises one person's compatibility with all GF.
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T i m e    M a g - R F    ( D i a b l o s )
01  Accelerator      100  Haste
01  Aegis Amulet     100  Haste
01  Black Hole        30  Demi
01  Dino Bone         20  Quake
01  Dragon Fin        20  Double
01  Lightweight       20  Haste
01  M-Stone Piece     05  Slow
01  Magic Stone       05  Haste
01  Rocket Engine     50  Triple
01  Samantha Soul     60  Triple
01  Spider Web        20  Slow
01  Steel Orb         15  Demi
01  Three Stars      100  Triple
01  Wizard Stone      05  Stop
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	Hint: This ability refines items into Time and Space magic.  A Demi spell removes a 
quarter of your opponent's HP, but it does not affect all enemies.  A Quake spell causes Earth 
damage to an opponent, it causes an earthquake beneath the enemy/ies.  A Double spell helps your 
party.  If you cast it on one of your party, they will be able to cast two magic spells in one 
round.  A Triple spell works in the same way, but three spells can be cast in one go.  A Slow 
spell, when cast on the enemy, slows down their ATB gauge.  A Haste spell, when cast on one of 
your party, speeds up their ATB gauge.  A Stop spell, when cast on the enemy, stops their ATB 
gauge.  Slow, Haste and Stop spells only last for a certain period of time, and will not affect 
you for the entire battle.
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S T    M a g - R F    ( D i a b l o s )
01  Antidote               01  Bio
01  Betrayal Sword         20  Confuse
01  Cockatrice Pinion      20  Break
01  Curse Spike            10  Pain
01  Echo Screen            02  Silence
01  Eye Drops              01  Blind
01  M-Stone Piece          05  Silence
01  Magic Stone            05  Berserk
01  Marlboro Tentacle      40  Bio
01  Mystery Fluid          10  Meltdown
01  Ochu Tentacle          30  Blind
01  Silence Powder         20  Silence
01  Sleep Powder           20  Sleep
01  Soft                   03  Break
01  Steel Pipe             20  Berserk
01  Venom Fang             20  Bio
01  Wizard Stone           05  Bio
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	Hint: This ability refines items into Status Magic.  A Bio spell injures the enemy and 
causes poison.  A Confuse spell makes the enemy lose control.  It will attack your party, or even 
members of its own party, and it will cast any spells, even those which will injure itself, or 
cure you.  A Break spell causes Petrify, ie: the enemy turns to stone.  A Pain spell inflicts 
Poison onto the enemy.  A Silence spell makes the enemy unable to use magic.  If an enemy casts 
Silence on one of your party, that person will be unable to use magic and to summon GF.  A Blind 
spell causes the enemies physical attacks to miss (not always however).  A Berserk spell makes 
the enemy use physical attacks only.  A Meltdown spell causes the enemy's Vit stat to go down to 
0, making it weaker against attacks.  However, the Vit stat is at 0 only when the enemy turns a 
shade of pink.  A Sleep spell causes the ATB gauge of the enemy to stop.  However, if the enemy 
is attacked physically, it will wake up.  GF, magic or draws will not wake up the enemy.  Use 
this to your advantage.  If you junction Sleep to your Status Attack, then hit the enemy, it will 
fall asleep.  Then you can Draw magic from it, without it attacking you.  However, after a period 
of time, it will wake up.
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R e c o v    M e d - R F    ( C a r b u n c l e )
02  Cottage             01  Mega-Potion
01  Healing Mail        06  Hi-Potion
01  Healing Ring        20  Mega-Potion
01  Healing Water       02  Hi-Potion
01  Life Ring           02  Phoenix Down
01  Mesmerize Blade     02  Mega-Potion
01  Phoenix Spirit     100  Phoenix Down
01  Regen Ring          08  Phoenix Down
04  Tent                01  Mega-Potion
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	Hint: This ability refines items into Recovery Medicine items.  A Mega-Potion will 
restore 1000 HP to everyone.  A Hi-Potion restores 1000 HP to one person.  A Phoenix Down revives 
a KO'd character.
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S u p t    M a g - R F    ( L e v i a t h a n )
01  Aura Stone          01  Aura
01  Barrier             10  Shell
01  Dragon Fang         20  Esuna
01  Dragon Skin         20  Reflect
01  Fury Fragment       05  Aura
01  Giant's Ring        60  Protect
01  Glow Curtain       100  Reflect
01  M-Stone Piece       05  Esuna
01  Magic Stone         05  Dispel
01  Med Kit            100  Esuna
01  Moon Curtain       100  Shell
01  Protect Stone       01  Protect
01  Remedy              05  Esuna
01  Rune Armlet         40  Shell
01  Turtle Shell        30  Protect
01  Saw Blade           20  Dispel
01  Shell Stone         01  Shell
01  Steel Curtain      100  Protect
01  Vampire Fang        20  Drain
01  Wizard Stone        20  Dispel
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	Hint: This ability refines items into Support Magic.  A Shell spell will cut magic damage 
by half.  However, it also decreases the effectiveness of spells like Curaga by half.  An Esuna 
spell acts like a Remedy, ie: it removes status ailments.  A Reflect spell reflects away all 
magic, even Cure/Cura/Curaga/Life/Full-Life, which it will reflect onto the enemy, so if you have 
a character under Reflect that you need to heal (or Revive), you must use items such as 
Hi-Potions (or Phoenix Downs).  An Aura spell allows the character it is cast on to use their 
Limit Break more often.  If at first the Limit Break does not appear, keep pressing the circle 
button until it does.  A Protect spell will cut damage inflicted by physical attacks by half.  A 
Dispel spell will cancel out any of these spells: Protect, Shell, Reflect, Triple, Double.  A 
Drain spell will absorb HP from the enemy, causing it damage.  However the character who cast the 
spell will gain some HP.  It is useful to junction 100 Drains to Status Attack.
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G F R e c o v    M e d - R F     ( L e v i a t h a n )
01  Diamond Armour      16  Pet House
01  Gold Armour         04  Pet House
01  Healing Mail        01  Pet House
01  Healing Ring        20  G-Mega-Potion
01  Healing Water       02  G-Hi-Potion
01  Life Ring           02  G-Returner
01  Mesmerize Blade     02  G-Hi-Potion
01  Pet House           02  G-Returner
01  Phoenix Spirit      40  G-Returner
01  Regen Ring          06  G-Returner
01  Silver Mail         02  Pet House
01  Whisper             04  G-Hi-Potion
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	Hint:  This ability refines items into Recovery Medicine for Guardian Forces.  A Pet 
House restores all HP to all Guardian Forces.  G-Hi-Potion restores 1000HP to one Guardian Force. 
A G-Returner revives one Guardian Force.
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H i g h    M a g - R F    ( A l e x a n d e r )
10  Aero          01  Tornado
05  Blizzara      01  Blizzaga
05  Cura          01  Curaga
10  Double        01  Triple
05  Fira          01  Firaga
05  Thundara      01  Thundaga
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	Hint:  This ability refines the highest level magic spells from mid-level magic spells.  
Personally, I never use this spell, as Firas, Blizzaras and Thundara are useful for junctioning. 
 Also, you should always keep some (hopefully 100) Curas just in case.
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M e d    L v    U p - R F    ( A l e x a n d e r )
10  Elixir              01  Megalixir
50  Phoenix Down        01  Mega-Phoenix
03  Potion              01  Potion+
03  Potion+             01  Hi-Potion
03  Hi-Potion           01  Hi-Potion+
03  Hi-Potion+          01  X-Potion
03  X-Potion            01  Mega Potion
10  Remedy              01  Remedy+
10  Remedy+             01  Elixir
10  Hero-Trial          01  Hero
10  Hero                01  Holy War-Trial
10  Holy War-Trial      01  Holy War
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	Hint: This ability refines Recovery Items into higher level Recovery items.  A Megalixir 
restores HP to all your party.  A Mega-Phoenix restores all your party from KO.  A Potion+  
restores 300HP to one person.  A Hi-Potion restores 1000HP to one person.  A Hi-Potion+ restores 
2000HP to one person.  An X-Potion restores all HP to one person (like an Elixir).  A Remedy+ 
acts like a Remedy.  A Hero-Trial makes one person invincible SOMETIMES.  A Hero makes one person 
invincible.  A Holy War-Tril makes all your party invincible SOMETIMES.  A Holy War makes all 
your party invincible.  I don't recommend that you waste Heros to get Holy Wars.  In fact, in 
battles, it is better to use Heroes rather than Holy Wars.  This is explained further in the 
'Hints & Tips' section on the Help page.
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F o r b i d    M e d - R F    ( D o o m t r a i n )
05  Adamantine          01  Vit Up
02  Aegis Armlet        01  Spd Up
01  Doc's Code          01  Megalixir
01  Elem Atk            04  Elixir
01  Elem Guard          04  Elixir
01  Gaea's Ring         01  HP Up
01  Hundred Needles     01  Spd Up
10  Hyper Wrist         01  Str Up
10  Jet Engine          01  Spd Up
01  Knight's Code       01  Vit Up
01  Luck-J Scroll       01  Luck Up
10  Magic Armlet        01  Spr Up
01  Med Kit             02  Megalixir
20  Mega-Potion         01  Elixir
01  Monk's Code         01  Str Up
05  Rocket Engine       01  Spd Up
10  Royal Crown         01  Mag Up
01  Status Atk          04  Elixir
01  Status Guard        04  Elixir
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	Hint: This ability refines items into Forbidden Medicine.  A Spd Up raises one person's 
speed stat.  A Str Up raises one person's strike stat, and so on for Vit Up, Mag Up, HP up, Spr 
Up and Luck Up.  A Luck Up raises one person's Luck stat.  A Mag Up raises one person's magic 
stat.  An Elixir restores all HP and cures all status ailments of one person.  A Megalixir 
restores all HP and cures all status ailments of all your party.
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F o r b i d    M a g - R F    ( B a h a m u t )
01  Dark Matter         100  Ultima
01  Energy Crystal       03  Ultima
01  Meteor Stone         01  Meteor
05  Pulse Ammo           01  Ultima
01  Star Fragment        05  Meteor
01  Ultima Stone         01  Ultima
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	Hint:  This ability refines items into Forbidden magic spells, namely Meteor and Ultima, 
two of the best spells in the game.  You may question refining a Meteor Stone into a Meteor 
SPELL, but I would recommend doing it, because when the Meteor magic is in the form of a spell, 
you can cast two or three Meteor SPELLS in one go (if that person has Double or Triple).  The 
same holds for Ultima Stones and Ultima Spells.  Also, you can then use the newly gained spells
for Junctioning.  Some tips on what magic to junction are given in the 'Hints & Tips' section on
the Help page.
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G F    A b l    M e d - R F    ( E d e n )
20  Adamantine          01  Steel Curtain
50  Barrier             01  Aegis Amulet
100 Bomb Fragment       01  Bomb Spirit
100 Cactus Thorn        01  Hundred Needles
01  Dark Matter         01  Luck-J Scroll
05  Diamond Armour      01  Elem Guard
100 Dragon Fang         01  Med Kit
100 Dragon Skin         01  Glow Curtain
10  Elixir              01  Doc's Code
50  Energy Crystal      01  Samantha Soul
10  Force Armlet        01  Magic Armlet
10  Giant's Ring        01  Gaea's Ring
02  Glow Curtain        01  Monk's Code
05  Gold Armour         01  Diamond Armour
05  Holy War            01  Knight's Code
10  Hypno Crown         01  Royal Crown
10  Jet Engine          01  Rocket Engine
100 Lightweight         01  Accelerator
100 Marlboro Tentacle   01  Moon Curtain
10  Orihalcon           01  Adamantine
20  Phoenix Pinion      01  Phoenix Spirit
10  Power Wrist         01  Hyper Wrist
02  HP Up               01  HP-J Scroll
10  HP-J Scroll         01  Giant's Ring
02  Luck Up             01  Luck-J Scroll
02  Mag Up              01  Mag-J Scroll
10  Mag-J Scroll        01  Force Armlet
20  Magic Armlet        01  Moon Curtain
20  Royal Crown         01  Status Atk
20  Samantha Soul       01  Elem Atk
01  Shaman Stone        01  Rosetta Stone
05  Silver Mail         01  Gold Armour
02  Spd Up              01  Spd-J Scroll		
10  Spd-J Scroll        01  Jet Engine
02  Spr Up              01  Spr-J Scroll
10  Spr-J Scroll        01  Hypno Crown
02  Str Up              01  Str-J Scroll
10  Str-J Scroll        01  Power Wrist
02  Vit Up              01  Vit-J Scroll
10  Vit-J Scroll        01  Orihalcon
100 Whisper             01  Healing Ring
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	Hint:  This ability refines items into items which allow Guardian Forces to learn abilities.
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    Source: geocities.com/zell139