This is from a planet created for an online text-based game called "Federation" that has a space fantasy theme.  This was one of the promotional planets that served as a contest to retain players.  The locations below are selected from the main bar on the planet and a hidden temple.

You steer your spaceship into the atmosphere.
Not far from your position is a small planet covered with large expanses of blue punctuated by intense green indicating heavy vegetation on the landmasses.  The atmosphere shimmers as cloud formations swirl over most of the surface, very normal for a planet with so many oceans.  What isn't normal is the lack of satellites orbiting the planet.  Most systems are swarming with weather beacons, communications grids, and teleporter signal boosters; Bosky has almost none.

Puddles surround the ancient landing pad.
A strange mist hovers over the main town, infusing the planet with a dream-like quality.  The buildings seem very old fashioned and all of them are covered with a thick layer of silvery-green moss.  You spy a few figures in brown robes with red bands around the sleeves heading north.  Sounds of merriment waft from what looks like an old wooden barn to the northeast.

Behind the counter a hand-painted sign reads "the BARn".
The crowds indicate this must be the most popular place for food, drink and other forms of entertainment.  Exposed slats of wood make up the ceiling and walls while the floor is covered with a thin layer of hay.  Milk jugs, ox yokes and old farming implements decorate a raised stage where a band hammers out the same jigs and ballads you hear in pubs around the galaxy.  A few waitdroids dressed as milkmaids weave deftly among the patrons who emit loud "Moos" when they want service.  The bar continues north, the exit is southwest.

What used to be a hayloft now serves as the VIP room.
While you can still hear the band in here, it is a lot less crowded and much more quiet.  Affluent patrons lounge on bails of hay and order larger, frothier drinks than you can get downstairs.  There are a few modern conveniences up here as well including a clothing machine painted to look like an old grain silo and a computer console built into an old butter churn for checking prices at the exchange, warehouse availability and weather conditions.  Seating booths are northeast and east, and there is a ladder down to the main bar.

The bar(n) continues south and east.
The owner Fel Hesgrom is tending bar here, his thin tall frame hunched over the counter.  He pushes a lock of his drooping red hair out of his face as he serves pints of the local ale to a couple of regulars.  "Well, I kept having these dreams where I owned a bar.  I never thought it was possible since the Druids have pretty much outlawed any new buildings.  Eventually I went to a dream interpreter- not one of the Druids, mind you- but one of the old gals you see around the warehouse.  Anyhow, she told me I would own a bar and a cow would guide me.  Well, I didn't believe her until I found this barn in such a great location.  See that is the key to getting around the Nature Balance laws- just use what is already here and fix it up.  So I simply converted this building into a theme bar."

  

Oil lanterns cast flickering shadows onto the temple walls.
The walls are covered with designs and symbols framing scenes from the local mythology.  The south wall shows a male deity forming the planet and the moon out of clay.  The west shows a ring of young female deities showering the planet with water and casting seeds into the fertile grounds.  To the north, a tiny rivulet meanders through the temple, its babbling sound calming the air.  Lining the brook are golden tiles leading up to a shimmering green bridge.

You are crossing a delicate green bridge.
As you look south, the painted walls seem to twist and merge into flowing leaf-like patterns, eclipsing the individual images of the deities.  From the chambers ahead you can hear the faint sounds of chimes.  In the brook below you sparkles a strange luminescent moss.  Bits sometimes break off to float downstream like tiny glowing boats.

You enter a stark chamber with walls of stone.
The air here is charged with an uneasy energy that makes the hair on your arms tingle with trepidation.  You consider heading south, back over the bridge.  An unseen light source illuminates two tall, arching doorways.  Carved into the stone above the door to the northwest is a moon symbol.  Carved above the door to the northeast is a sun symbol.

The lunar temple shudders to life as you enter.
The ceiling is a dome open to the sky where the full moon waits overhead. Golden constellations of stars decorating the walls twirl around the opening as if the planet spins out of control.  The fluid walls vibrate with energy, as a bright light erupts from the central altar.  In the light, the face of an old man peers at you with disgust.  His voice thunders through the temple, surrounding you with its force.
"We spirits walk the Living Realm only once a year, such has always been the tradition.  Such has always been the agreement to maintain the balance!  How dare you tell us tonight that we must sleep?"
The face disappears as the light brightens to an unbearable intensity.  It focuses into a single bolt that tears through your skin, burning the flesh of your entire frame until you are nothing but a standing cinder.  As the light fades from the room, what was left of your figure crumbles to ash that blows on the wind into oblivion.

The solar temple shudders to life as you enter.
The walls swirl with the gentle blues and grays of a cloudy sky as energy builds within the room.  A golden sun encrusted with gems dominates the domed ceiling.  A small niche is built into the far wall with a small altar set before it.  Amid baskets of fruit and dishes of flowers and coins rests a plain mirror framed in bronze.  The mirror shimmers with light and the face of an old woman peers at you with gratitude.  Her voice is like a melody, surrounding you with its warmth.
"We spirits walk the Living Realm only once a year, such has always been the tradition.  Such has always been the agreement to maintain the balance!  Thank you, kind soul, for letting us wake."
The face disappears as the light brightens to an unbearable intensity.  It focuses into a single bolt that tears through the eastern wall revealing a bright portal.

The garden temple shudders to life as you enter.
When you first step into the room, bare walls and an earthen floor are all you see.  Suddenly seedlings erupt from the soil along the perimeter of the room growing at an amazing pace until trees line the walls reaching from floor to ceiling.  Leaves sprout from the twining branches one by one until the foliage glistens like deep emeralds.  Out of the ground emerges a dark blue altar made of roughly formed stone.  Soft grass shoots struggle up out of the dirt, soon blanketing the floor in a swath of bright green.  As you peer about the room, flowers bloom on the trees, filling the space with a changing kaleidoscope of colors.
  

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