Example 1: The Car Class
| |||
Suppose you need to write a traffic simulation program that watches cars going past an intersection. Each car has a speed, a maximum speed, and a license plate that uniquely identifies it. In traditional programming languages you'd have two floating point and one string variable for each car. With a class you combine these into one thing like this.
These variables (licensePlate , speed
and maxSpeed ) are called the member variables,
instance variables, or fields of the class.
Fields tell you what a class is and what its properties are. An object is a specific instance of a class with particular values (possibly mutable) for the fields. While a class is a general blueprint for objects, an instance is a particular object. Note the use of comments to specify the units. That's important. A unit confusion between pounds and newtons led to the loss of NASA's $94 million Mars Climate Orbiter. (Believe it or not that's a cheap mission by NASA standards. If you're rich enough that you don't have to worry about losing $94 million worth of work, you don't have to put comments in your source code. Everybody else has to use comments.) How would you write an Class Angle{ String Name;
//e.g.
"angle 1 or angle 2" } | |||
|