THE WIZARD MOLLOCH
Name : Molloch(Damon Cole)
Gender: Male HD:4
Player: John
Height: 6’3”
Race : Human
Weight:167 lbs
MAX HP: 20/20
Class : Wizard
Age :25
Level : 5
Hair :Blond/white SUBDUAL DMG: 00
Align : Lawful Evil
Eyes :Light Blue
Deity : Bane
Hand :Right XP:5,00 0
Size : M
Speed :30 NEXT LVL:15,000
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ABILITY
Base Racial
Ability Wishs Magic
Final
Roll Bonus
Bonus Bonus Item
Ability
STR : 08 --
-1 --
-- 08/-1
DEX : 10 --
+0 --
-- 10/+0
CON : 14 --
+2 --
-- 14/+2
INT : 19 --
+4 --
-- 19/+4
WIS : 10 --
-0 --
-- 10/+0
CHA : 07 --
-2 --
-- 07/-2
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COMBAT STATISTIC
BASE ATTACK BONUS
AC Total:
10
MELEE
RANGED
AC when Flat-Footed 10
Total: +1 Total:
+2
AC vs Ranged Attack 11
Base: +2 Base:
+2
Base:
10
STR: -1
DEX: +0
Armor:
-- ()
Misc: -- Misc:
--
Shield:
-- ()
Dexterity: +1
Size:
M ()
Deflection: -- ()
INITIATIVE
Magical Armor bonus: -- ()
Total: +5
Natural Armor: -- ()
DEX: +1
Dodge bonus: -- ()
Misc: +4
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SAVING THROWS
Total Base Ability
Misc Magic
Fort : +3 = 1 + 2
+ 0 + 0
Refl : +2 = 1 + 0
+ 0 + 0
Will : +4 = 4 + 0
+ 0 + 0
__________________________________________________________________________________________________
RACIAL BONUS +1 Int. -1 ch
__________________________________________________________________________________________________
FEATS
1)Improved Initiative, spell focus enchantment
3)Spell focus evocation
6)
9)
12)
15)
18)
21)
24)
__________________________________________________________________________________________________
CLASS ABILITIES
1] Summon Familiar, Scribe Scroll
5] Greater Spell Focus Evocation
10]
15]
20]
__________________________________________________________________________________________________
PRESTIGE CLASS ABILITIES
__________________________________________________________________________________________________
ABILITY BONUS
4) +1 Intelligence
8)
12)
16)
20)
24)
__________________________________________________________________________________________________
LANGUAGES:
1] Thorass (Common)
2] Tharish (Goblinoid)
3] Draconic, Language of Magic and Dragons and other creatures.
4] Cormish, (the native tongue of humans of Cormyr, Sembia,and
the Dalelands)
5] Undercommon -- The common spoken by those in the Underdark.
6] Netherese -- Language of the lost kingdom of Netheril. Bears
similarity to many elfin languages with added, subtle
and duplicate meanings. Very good language with which
to discuss magic.
__________________________________________________________________________________________________
SKILLS:
Skill Point Total =50
Class
Skill
Related
Mod = Rnk Abl
Msc | Skills:
Ability Untrained?
+4 = 0
+4 +0 | Appraise
(INT) Yes
+0 = 0
+0 +0! | Balance
(DEX) Yes
+0 = 4/2 -2
+0 | Bluff
(CHA) Yes
-2 = 0
-2 +0! | Climb
(STR) Yes
+10 = 8 +2
+0 | Concentration
(CON) Yes
+4 = 0
+4 +0 | *Craft:
(INT)
Yes
+12 = 8 +4
+0 | Decipher Script
(INT) No
-2 = 0
-2 +0 | Diplomacy
(CHA) Yes
+X = 0
+? +0 | Disable Device
(INT) No
-2 = 0
-2 +0 | Disguise
(CHA) Yes
+1 = 0
+1 +0! | Escape Artist
(DEX) Yes
+4 = 0
+4 +0 | Forgery
(INT) Yes
-2 = 0
-2 +0 | Gather Information
(CHA) Yes
-2 = 0
-2 +0 | Handle Animal
(CHA) No
+0 = 0
+0 +0 | Heal
(WIS) Yes
+0 = 0
+0 +0! | Hide
(DEX)
Yes
-2 = 0
-2 +0 | Intimidate
(CHA) Yes
-1 = 0
-1 +0! | Jump
(STR) Yes
+12 = 8 +4
+0 | *Knowledge: Arcana
(INT) No
+9 = 5
+4 +0 | *Knowledge: History
(INT) No
+5 = 1
+4 +0 | *Knowledge: nobility
(INT) No
+5 = 1
+4 +0 | *Knowledge: Architecture Eng (INT)
No
+5 = 1
+4 +0 | *Knowledge: Geography
(INT) No
+5 = 1
+4 +0 | *Knowledge: Dungeoneering
(INT) No
+5 = 1
+4 +0 | *Knowledge: nature
(INT) No
+5 = 1
+4 +0 | *Knowledge: Religion
(INT) No
+5 = 1
+4 +0 | *Knowledge: Planes
(INT) No
+0 = 0
+0 +0 | Listen
(WIS) Yes
+0 = 0
+0 +0! | Move Silently
(DEX) Yes
+X = 0
+? +0 | Open Lock
(DEX) No
-2 = 0
-2 +0 | *Perform:
(CHA) Yes
+0 = 0
+0 +0 | *Profession:
(WIS) No
+1 = 1[2]+0
+0 | Ride
(DEX) Yes
+4 = 0
+4 +0 | Search
(INT) Yes
+0 = 0
+0 +0 | Sense Motive
(WIS) Yes
+X = 0
+? +0! | Sleight of Hand
(DEX)
No
+12 = 8 +4
+0 | Spellcraft
(INT) No
+0 = 0
+0 +0 | Spot
(WIS) Yes
+0 = 0
+0 +0 | Survial
(WIS) Yes
-1 = 0
-1 +0! | Swim
(STR) Yes
+x = 0
+? +0! | Tumble
(DEX) No
+X = 0
-2 +0 | Use Magic Device
(CHA) No
+0 = 0
+0 +0 | Use Rope
(DEX) Yes
X = Check your Class skill Please
! = Armor Check Penalty applies
* = Requires specialization
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WEAPON:
NAME : Quarterstaff NAME : Dagger
NAME :
ATT : 1
ATT : 1 or 2 thrown ATT :
DMG : 1-6-1
DMG : 1-4-1
DMG :
CRIT : 20x2
CRIT : 19-20x2
CRIT :
RNG : -
RNG : 10
RNG :
WGHT : 4 pounds
WGHT :1lb
WGHT :
SIZE : M
SIZE :M
SIZE :
TYPE : Bludgeoning TYPE :slashing
TYPE :
PROPERTIES :
PROPERTIES : PROPERTIES :
COST: 0
COST:2
COST:
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ARMOUR
SHIELD
NAME :
NAME :
TYPE :
TYPE :
AC BONUS :
AC BONUS :
MAX DEX :
CHECK PENALTY :
CHECK PENALTY :
SPELL FAILURE :
SPELL FAILULE : WGHT
:
SPEED:
PROPERTIES:
WGHT :
COST:
PROPERTIES:
COST:
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SPELLS: +1 DC enchantments; +2 DC evocations
Base Ability
Lvl DC Spell/Day
Bonus Spell Per Day
Known
0 14
4 + 0
= 4
?
1 15
3 + 1
= 4
?
2 16
2 + 1
= 3
?
3 17
1 + 1
= 2
?
Forbidden School: If applicable
Spell Books:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell
Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
4 Day] All
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell
Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
3 Day] 1]Sleep, 2]Shield, 3]Mage Armor, 4]Magic Missile,
5]Unseen Servant, 6]Comprehend Language, 7]Charm Person, 8]Disguise Self,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell
Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
2 Day] 1]Scorching Ray, 2] Web, 3] Invisibility; 4] Eagle's Splendor;
--------------------Spell Lvl 3 ----------------------------
2 Day] 1] Fireball, 2] Fly
---------------------Spell Lvl 4------------------------------
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MONEY
PP: 19
GP: 11
SP: 7
CP: 7
GEMS:
CHITS: 75
__________________________________________________________________________________________________
EQUIPMENT
Explorers outfit (free)
Backpack
2 gp
Bedroll & W.Blanket 0.6 gp
Spell book (free)
10 pieces Paper 4 gp
2 ink vials 16
gp
1 sun rods 4
gp
Spell C. pouch 5 gp
Flint & Steel 1
gp
Waterskin 1
gp
2 ink pens 0.2
gp
10 trail rations 5 gp
Water Flask 0.03gp
50’ silk rope 10 gp
2xDagger
2 gp
Quarterstaff (free)
48.23
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MAGIC ITEMS
Hat of Disguise
Necklace of Fireballs - 1 5d6 2 3d6
Potion of healing 1d8+1
--------------------------------------------------------------------------------------------------
ANIMAL COMPANION/FAMILIAR
Name: Lucifer
AC:
Hit Points:
Abilities Granted:
Attack(s):
Damage:
Other information:
___________________________________________________________________________________________
Wizard Symbol: A Blood Red Hand within a Silver Pentacle
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APPEARANCE
Description: Six-foot three-inches tall, White/blond hair, couse features.
A man not bred for battle,
but with the mind of a scholar...
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HISTORY / BACKGROUND
Background: Damon Cole was born in Daggerford, a small town that lies between
the High Moor and the
Lizard Marsh in the Sword Coast. His mother claimed to have been of
noble blood, when she wasn't selling
her body for mead and forgetfulness.
At 12 he was apprenticed to the Mage Warric Sule.
A crule task master, but Damon refused to be turned
away from the magic! The apprenticeship ended when he was 18, when
a Harper put an arrow through a
window, striking his master in the right eye and killing him.
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MOTIVATION & GOALS
On the death of his master, Damon took the
wizard name Molloch, looted his dead masters rings, and items
a good cloak, and whatever funds he could find and his spell book, and headed
off on his own.
Damon was no more.. He was now the Wizard
Molloch, and Molloch is to be feared!
His goal is to Master the Magic and take his place among the mighty and the
powerful among the Zhentarim!