THE WIZARD MOLLOCH



Name : Molloch(Damon Cole)              Gender: Male       HD:4
Player: John                     Height: 6’3”
Race  : Human                     Weight:167 lbs     MAX HP: 20/20
Class : Wizard                    Age   :25
Level : 5                         Hair  :Blond/white SUBDUAL DMG: 00
Align : Lawful Evil               Eyes  :Light Blue
Deity : Bane                          Hand  :Right        XP:5,00 0
Size  : M                         Speed :30          NEXT LVL:15,000
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ABILITY
        Base   Racial   Ability   Wishs     Magic     Final
        Roll    Bonus    Bonus    Bonus     Item     Ability
STR  :   08      --       -1       --        --       08/-1
DEX  :   10      --       +0       --        --       10/+0
CON  :   14      --       +2       --        --       14/+2
INT  :   19      --       +4       --        --       19/+4
WIS  :   10      --       -0       --        --       10/+0
CHA  :   07      --       -2       --        --       07/-2
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COMBAT STATISTIC                         BASE ATTACK BONUS
AC Total:            10                  MELEE              RANGED
AC when Flat-Footed  10                  Total:  +1         Total:  +2
AC vs Ranged Attack  11                  Base:   +2         Base:   +2
Base:                10                  STR:    -1         DEX:    +0
Armor:               -- ()               Misc:   --         Misc:   --
Shield:              -- ()
Dexterity:           +1
Size:                M  ()
Deflection:          -- ()               INITIATIVE
Magical Armor bonus: -- ()               Total:  +5
Natural Armor:       -- ()               DEX:    +1
Dodge bonus:         -- ()               Misc:   +4
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SAVING THROWS
       Total   Base   Ability   Misc   Magic
Fort  : +3   =  1   +    2    +   0   +  0
Refl  : +2   =  1   +    0    +   0   +  0
Will  : +4   =  4   +    0    +   0   +  0
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RACIAL BONUS  +1 Int. -1 ch
 
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FEATS
1)Improved Initiative, spell focus enchantment
3)Spell focus evocation
6)
9)
12)
15)
18)
21)
24)
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CLASS ABILITIES
1] Summon Familiar, Scribe Scroll
5] Greater Spell Focus Evocation
10]
15]
20]
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PRESTIGE CLASS ABILITIES
 
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ABILITY BONUS
4) +1 Intelligence
8)
12)
16)
20)
24)
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LANGUAGES:
1] Thorass (Common)
2] Tharish (Goblinoid)
3] Draconic, Language of Magic and Dragons and other creatures.
4] Cormish, (the native tongue of humans of Cormyr, Sembia,and
             the Dalelands)
5] Undercommon -- The common spoken by those in the Underdark.
6] Netherese -- Language of the lost kingdom of Netheril. Bears
              similarity to many elfin languages with added, subtle
              and duplicate meanings. Very good language with which
              to discuss magic.
 
 
 
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SKILLS:
Skill Point Total =50
Class
Skill                                                        Related
      Mod  =  Rnk  Abl  Msc  |  Skills:                      Ability   Untrained?
      +4   =   0   +4   +0   |  Appraise                     (INT)       Yes
      +0   =   0   +0   +0!  |  Balance                      (DEX)       Yes
      +0   =   4/2 -2   +0   |  Bluff                        (CHA)       Yes
      -2   =   0   -2   +0!  |  Climb                        (STR)       Yes
      +10  =   8   +2   +0   |  Concentration                (CON)       Yes
      +4   =   0   +4   +0   |  *Craft:                      (INT)       Yes
      +12  =   8   +4   +0   |  Decipher Script              (INT)       No
      -2   =   0   -2   +0   |  Diplomacy                    (CHA)       Yes
      +X   =   0   +?   +0   |  Disable Device               (INT)       No
      -2   =   0   -2   +0   |  Disguise                     (CHA)       Yes
      +1   =   0   +1   +0!  |  Escape Artist                (DEX)       Yes
      +4   =   0   +4   +0   |  Forgery                      (INT)       Yes
      -2   =   0   -2   +0   |  Gather Information           (CHA)       Yes
      -2   =   0   -2   +0   |  Handle Animal                (CHA)       No
      +0   =   0   +0   +0   |  Heal                         (WIS)       Yes
      +0   =   0   +0   +0!  |  Hide                         (DEX)       Yes
      -2   =   0   -2   +0   |  Intimidate                   (CHA)       Yes
      -1   =   0   -1   +0!  |  Jump                         (STR)       Yes
      +12  =   8   +4   +0   |  *Knowledge: Arcana           (INT)       No
      +9   =   5   +4   +0   |  *Knowledge: History          (INT)       No
      +5   =   1   +4   +0   |  *Knowledge: nobility         (INT)       No
      +5   =   1   +4   +0   |  *Knowledge: Architecture Eng (INT)       No
      +5   =   1   +4   +0   |  *Knowledge: Geography        (INT)       No
      +5   =   1   +4   +0   |  *Knowledge: Dungeoneering    (INT)       No
      +5   =   1   +4   +0   |  *Knowledge: nature           (INT)       No
      +5   =   1   +4   +0   |  *Knowledge: Religion         (INT)       No
      +5   =   1   +4   +0   |  *Knowledge: Planes           (INT)       No
      +0   =   0   +0   +0   |  Listen                       (WIS)       Yes
      +0   =   0   +0   +0!  |  Move Silently                (DEX)       Yes
      +X   =   0   +?   +0   |  Open Lock                    (DEX)       No
      -2   =   0   -2   +0   |  *Perform:                    (CHA)       Yes
      +0   =   0   +0   +0   |  *Profession:                 (WIS)       No
      +1   =   1[2]+0   +0   |  Ride                         (DEX)       Yes
      +4   =   0   +4   +0   |  Search                       (INT)       Yes
      +0   =   0   +0   +0   |  Sense Motive                 (WIS)       Yes
      +X   =   0   +?   +0!  |  Sleight of Hand              (DEX)       No
      +12  =   8   +4   +0   |  Spellcraft                   (INT)       No
      +0   =   0   +0   +0   |  Spot                         (WIS)       Yes
      +0   =   0   +0   +0   |  Survial                      (WIS)       Yes
      -1   =   0   -1   +0!  |  Swim                         (STR)       Yes
      +x   =   0   +?   +0!  |  Tumble                       (DEX)       No
      +X   =   0   -2   +0   |  Use Magic Device             (CHA)       No
      +0   =   0   +0   +0   |  Use Rope                     (DEX)       Yes
 
X = Check your Class skill Please
! = Armor Check Penalty applies
* = Requires specialization
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WEAPON:
NAME : Quarterstaff       NAME : Dagger             NAME :
ATT  : 1                  ATT  : 1 or 2 thrown      ATT  :
DMG  : 1-6-1              DMG  : 1-4-1              DMG  :
CRIT : 20x2               CRIT : 19-20x2            CRIT :
RNG  : -                  RNG  : 10                 RNG  :
WGHT :  4 pounds          WGHT :1lb                 WGHT :
SIZE :  M                 SIZE :M                   SIZE :
TYPE :  Bludgeoning       TYPE :slashing            TYPE :
PROPERTIES :              PROPERTIES :        PROPERTIES :
COST: 0                   COST:2                     COST:
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ARMOUR                                   SHIELD
NAME :                                   NAME :
TYPE :                                   TYPE :
AC BONUS :                               AC BONUS :
MAX DEX  :                               CHECK PENALTY :
CHECK PENALTY :                          SPELL FAILURE :
SPELL FAILULE :                          WGHT :
SPEED:                                   PROPERTIES:
WGHT :                                   COST:
PROPERTIES:
COST:
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SPELLS:    +1 DC enchantments; +2 DC evocations
                Base       Ability
Lvl    DC     Spell/Day     Bonus      Spell Per Day      Known
 0      14        4      +    0     =         4             ?
 1      15        3      +    1     =         4             ?
 2      16        2      +    1     =         3             ?
 3      17        1      +    1     =         2             ?
Forbidden School: If applicable
 Spell Books:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
4 Day] All
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
3 Day] 1]Sleep, 2]Shield, 3]Mage Armor, 4]Magic Missile,
5]Unseen Servant, 6]Comprehend Language, 7]Charm Person, 8]Disguise Self,
 
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
2 Day] 1]Scorching Ray, 2] Web, 3] Invisibility; 4] Eagle's Splendor;
--------------------Spell Lvl 3 ----------------------------
2 Day] 1] Fireball, 2] Fly
---------------------Spell Lvl 4------------------------------
 
 
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MONEY
PP: 19
GP: 11
SP:  7
CP:  7
 
GEMS:
 
CHITS: 75
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EQUIPMENT
Explorers outfit (free)                         
Backpack            2   gp               
Bedroll & W.Blanket 0.6 gp              
Spell book        (free)                    
10 pieces Paper      4   gp
2 ink vials         16   gp               
1 sun rods           4   gp                   
Spell C. pouch       5   gp    
Flint & Steel        1   gp             
 Waterskin           1 gp
2 ink pens           0.2 gp        
10 trail rations     5 gp
Water Flask          0.03gp          
 50’ silk rope      10 gp
2xDagger             2   gp
Quarterstaff       (free)
                    48.23  
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MAGIC ITEMS
 Hat of Disguise
 Necklace of Fireballs - 1 5d6   2 3d6
  Potion of healing 1d8+1
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ANIMAL COMPANION/FAMILIAR
 
Name:  Lucifer
 
AC:
 
Hit Points:
 
Abilities Granted:
 
Attack(s):
 
Damage:
 
Other information:
 
 
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Wizard Symbol: A Blood Red Hand within a Silver Pentacle
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APPEARANCE
Description: Six-foot three-inches tall, White/blond hair, couse features. A man not bred for battle,
 but with the mind of a scholar...
 
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HISTORY / BACKGROUND
 
Background: Damon Cole was born in Daggerford, a small town that lies between the High Moor and the
 Lizard Marsh in the Sword Coast. His mother claimed to have been of noble blood, when she wasn't selling
 her body for mead and forgetfulness.
     At 12 he was apprenticed to the Mage Warric Sule. A crule task master, but Damon refused to be turned
 away from the magic! The apprenticeship ended when he was 18, when a Harper put an arrow through a
window, striking his master in the right eye and killing him.
 
 
 
 
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MOTIVATION & GOALS
 
      On the death of his master, Damon took the wizard name Molloch, looted his dead masters rings, and items
a good cloak, and whatever funds he could find and his spell book, and headed off on his own.
      Damon was no more.. He was now the Wizard Molloch, and Molloch is to be feared!
His goal is to Master the Magic and take his place among the mighty and the powerful among the Zhentarim!