RODEN THE WIZARD

Basic Information

Full name: Roden Viscois       Sex:         Male
Race:      Human                Alignment:   Lawful neutral (tending to Lawful evil)
Deity:     None                 Class:       Wizard
Height:    5ft 3in              Weight:      200 pounds
Age:       24                   Birth date:  Alturiak the 16th of 1980
Max Hp:    10 (4+3+2+4+2-5)     HD:          d4
HP         10                   Subdual DMG: 0
Size:      M                    Speed:       30
XP:        5000                 Next Level:  15000
Handness:  Right                Player:      Alex Abate Biral

Attributes:

Attributes Score
Wish bonus Magic Item Current Ability
Ability Modifier
Str: 8 - - 8 -1
Dex: 8 - - 8 -1
Con: 8 - - 8 -1
Int: 19 - - 19 +4
Wis: 15 - - 15 +2
Cha: 9 - - 9 -1

Ability Bonus:
4th: Inteligence
8th:
12th:
16th:
20th:
24th:



Classes:


Wizard 5


RACIAL BONUS

 +1 Int. -1 ch, Bonus Feat (Spellcasting prodigy was choosen





Feats:

Inscribe Scroll
Summon Familiar
Spellcasting Prodigy (wizard class)*
Eschew components*
Extend Spell
Brew Potion

Next Feat:  Level 6.


Skills:

Skill Ranks Ability Mod Magic Mod Total  Ability
Untrained
Class Skill
Appraise 0 +4 -- 4 Int yes no
Balance! 0 -1 -- 0 Dex yes no
Bluff 0 -1 -- 0 Cha yes no
Climb! 0 -1 -- 0 Str yes no
Concentration 8 -1 -- 7 Con yes yes
Craft (alchemy) 8
+4
--
12
Int
yes
yes
Decipher Script 0
+4
--
--
Int
no
yes
Diplomacy 0 -1 -- 0 Cha yes no
Disable Device 0
+4
--
--
Int
no
no
Disguise 0 -1 -- 0 Cha yes no
Escape Artist! 0
-1
--
0
Dex
yes
no
Forgery 0 +4 -- 4 Int yes no
Gather Information 0
-1
--
0
Cha
yes
no
Handle Animal 0
-1
--
--
Cha
no
no
Heal 0 +2 -- 2 Wis yes no
Hide! 0 -1 -- 0 Dex yes no
Intimidate 0 -1 -- 0 Cha yes no
Jump! 0 -1 -- 0 Str yes no
Knowedge, Arcana 8
+4
--
12
Int
no
yes
Knowedge, eng. 8
+4
--
12
Int
no
yes
Knowedge, geo 0
+4
--
4
Int
no
yes
Knowedge, history 0
+4
--
4
Int
no
yes
knowedge, nature 0
+4
--
4
Int
no
yes
knowedge, local 0
+4
--
4
Int
no
yes
knowedge, nobility 0
+4
--
4
Int
no
yes
knowedge, religion 8
+4
--
12
Int
no
yes
knowedge, planes 8
+4
--
12
Int
no
yes
Listen 0 +2 -- 2 Wis yes no
Move Silently! 0
-1
--
0
Dex
yes
no
Open Lock 0
-1
--
--
Dex
no
no
Perform 0 -1 -- 0 Cha yes no
Profession 0 +2 -- 2 Wis no yes
Ride 0 -1 -- 0 Dex yes no
Search 0 +4 -- 4 Int yes no
Sense Motive 0
+2
--
2
Wis
yes
no
Sleight of Hand! 0
-1
--
--
Dex
no
no
Speak Language 0
--
--
--
None
no
no
Spellcraft 8 +4 -- 12 Int no yes
Spot 0 +2 -- 2 Wis yes no
Survival 0 +2 -- 2 Wis yes no
Swim!! 0 -1 -- 0 Str yes no
Tumble! 0 -1 -- -- Dex no no
Use Magic device 0
-1
--
--
Cha
no
no
Use Rope 0
-1
--
0
Dex
yes
no


* Rhoden despises the gods; he has religious knowledge of what things happen to souls in their cycles of death and rebirth (or at least, what he believes happens.)

Familiar:

    Alex Familiar is a small green turtle called Murab. It usually doesn't
move much, spending most of its time inside Rhoden's bag. Calm and quiet, it
usually will listen quietly to Rhoden, and them give some counsel if its
master ask for it. Murab has been with Rhoden for the last 7 years, helping
his master through his father's disappearance.

Languages:

High Tharish
Thorass
Espurar
Cormish
Draconic
Zhentarim Cant

Combat Statistics:
                                                 Base Atack Bonus
AC Total:             10                Melee           Ranged
AC when Flat footed:  10         Total: +1              +1
Touch:                10                  Base:  +2              +2
Base:                 9                     Str:   -1         Dex: -1
Armor:               +0                  Misc:  --              --
Shield:              +0
Dexterity:           -1
Deflection:          +1 (ring)           INITIATIVE
Magical Armor bonus: -- ()          Total:  -1
Natural Armor:       -- ()               DEX:    -1
Dodge bonus:         -- ()               Misc:   +0

Weapons:

Quarterstaff:
Att:    1
Dmg     1d6
Crit:   20/x2
Weight: 4
Type:   Bludgeoning



SAVING THROWS

       Total   Base   Ability   Misc   Magic
Fort  : +0   =  1   +    -1   +   0    +  0
Refl  : +0   =  1   +    -1   +   0    +  0
Will  : +6   =  4   +     2   +   0    +  0



Equipment carried:

 Equipment carried:
  Bag (works like a back pack), 1:  2chits         2lb
  Belt pouch, 4                     4gp            2lb
  Spell component pouch, 1          5gp            2lb
  Spellbook*, 1                     15gp           3lb
  Ink vial*, 2                      16gp           0lb
  Ink quill*, 5                     0.5gp          0lb
  Paper sheet*, 20                  8gp            0lb
  Diary*, 1                         15gp           2lb
  Sunrod+, 1                        2gp            0.5lb
  Acid Flask+, 2                    20gp           2lb
  Familiar*                         Priceless      1.5lb
  Scholar Outfit, 1                 5gp            6lb
  Sack*, 1                          0.1            0.5lb
  Quarterstaff+1                    see below      4lb
  Potion of Cure light wounds+      see below      0.5lb
  Ring of protection +1             see below      0lb
  Total:                            86.5gp 2.1chit 26lb

  Notes: Items marked with a + are being carried in Roden's pockets, the ones
marked with a * are inside his bag. His diary is a small book, smaller than
a spellbook, in which he not only keep track of his own history, but also of
important dates. In the sack, Roden stores his money. His magic items of
choice were a +1 quarterstaff, a potion and a +1 ring of protection.


Other items:

Waterskin (full)*, 1               1 chit            4lb
  Rations*, 2wk                      7chits         14lb
  Donkey, 2                          16cits              0lb
  Feed, 4 days worth                 2chits        40lb
  Wagon, 1                           35chits        400lb
  Blanket, 1                         0.5chits             3lb
  Bedroll, 1                         0.1chit             5lb
  Cold weather outfit*, 1      8gp                7lb
  Chest, 2                           4gp                50lb
  Tent, 1                            10chits            20lb
  Total                              12gp 71.6chits 701lb

  Notes: Items marked with * are being kept inside one of the chests. The other
one is empty. Roden's donkeys are both brown. He bought them recently and
named them Stubb and Borne.


Money

1gp
5sp
1chit

Note that Rhoden used 150 gp to buy the true strike spell (50 for allowing to copy the spell and 100 for the copy process itself).


Spells memorized:

Level DC Amount-per-day Spells
0th 15 4 Open/close, Detect Magic. Read Magic, Light
1st 16 5 Ray of Clumsiness ,True Strike, Magic Missle(x2), Charm Person

2nd 17 3 Scorching Ray, Summon monster II, False Life.
3rd 18 2 Summon-Monster-III, Fireball


Note: Roden earns bonus spells and use save Dcs as if his inteligende was 21 because of his Spellcasting Prodigy feat.


Spellbook:

0th level
Resistance
  Acid Splash
  Detect Poison
  Detect Magic
  Read Magic
  Daze
  Dancing Lights
  Flare
  Lights
  Ray of Frost
  Ghost sound
  Disrupt Undead
  Touch of Fatigue
  Mage Hand
  Mending
  Message
  Open/close
  Arcane Mark
  Prestidigiation

1st level
  Endure Elements
  Summon Monster I
  Comprehend Languages
  True Strike
  Charm Person
  Magic Missile
  Burning Hands
  Color Spray
  Roden’s Ray of Clumsiness

2nd level
  Summon Monster II
  Detect Thoughts
  Scorching Ray
  False Life

3rd level
  Fireball
  Summon Monster III

 
Signature Spells:
Roden’s Ray of clumsiness: It is identical.  Ray of enfeeblement, but affects the target's dexterity instead of strength.



Description:


Rhoden is a slightly overweight, white skinned man. His body is almost entirely covered by his plain black robes. His hands too are covered by black gloves. Around his waist is a belt upon which hang five belt pouches. Strapped on his left shoulder, laying to his right on the same height as his waist, is a brown leather bag. His head, the only part of his body that is not entirely covered by black clothes, is big and round. His narrow brown eyes are slightly nearsighted. His hair is usually hidden by his black cap, but when it is not, it shows signs of Rhoden's premature baldness.


History:

Rhoden was the first and only born of Thouren Viscois, a Zhentarim spy. His mother, Lucrecia Hilden Viscois, was a simple woman, who took care of her husband and her home. However, one year after Rhoden was born, Lucrecia fell sick and died. Since his father was out working most of the time, most of his childhood was spent with his mother's parents (Rhoden's father wan an orphan) in Zhent.

In his childhood, Rhoden showed to be a good student. His grandfather, a> retired scholar, acted as his teacher, teaching about various subjects. By the age of 14, as a birthday gift, Rhoden's father paid a wizard, Thodil Mallum, to teach Rhoden magic. Rhoden progressed rapidly as a wizard and by the age of 18, he was already able to cast cantrips.

Thouren was always very loyal to Zhentar. Although he was able to pass on this feeling of loyalty to his son, he couldn't convince Rhoden to join the Zhentarim. Rhoden believed that he was better suited to magical research than espionage.

When Rhoden was 19, his father suffered a "work accident", which caused
him to lose one foot. Because of this, the Zhentarim forced him to quit, as they believed him unfit to perform his duties. Thouren was devastated by this, and came up with the crazy idea of trying an espionage mission to Evermeet in order to redeem himself in the eyes of the Zhentarim and prove his worthiness. He promised Rhoden that he would come back in three months, and since he never came back, Rhoden assumed that the elves either killed him or did something worse.

When he was 20, as both a way to do his father's wishes and to get back at the elves, Rhoden joined the Zhentarim, and has spent the last four years, as an inquisitor within their ranks.


Personality:

Rhoden was a peaceful, jolly man before his father disappeared.
Although he, even then, believed Zenthar to be a world savior who would bring peace and prosperity to this world, he hated violence and would never be in a war himself. He believed then that every creature was equal and all would eventually work together under Zhentar's rule.

After his father's disappearance, Rhoden's mind began to change. He still believed that every race was equal, that all could only find peace in Zhentar's rule, but he began to see that death was the only way to make people see this. Rhoden, as a firm believer of reincarnation, believed that if the enemies of Zhentar were slain, they would have a chance to repent in their next life and wouldn't be able to pass along their false propaganda in this one.

Eventually, everyone that was killed to further this goal would be reborn from the Well of Souls, and be able to live in the peaceful utopia that he himself will help to build. Even so, he doesn't believe that suffering can help, and while he believes that some people need to die, he won't go around causing pain without good reason.

Rhoden doesn't worship any god. He acknowledges their power, but he despises them all. He sees all gods as parasites, stealing man's spiritual essences and using people as pawns. Rhoden however, still believes in afterlife. He believes that every soul goes through a cycle of death and rebirth, perfecting itself with every incarnation and learning important lessons from every death.

Rhoden also is a scholar, loving to study various subjects, with magic being his favorite. He loves to study, and tried to research a couple of minor magics. In his opinion, someday magic and the arts of Technomancy and artiface arts will blend together as one in the way they did with the Netheril, and man will be able to do anything.

Rhoden's attitude toward other people is usually a bit shy. He almost never left his home during his childhood, and has very few friends. The closest people to him are his grandparents and his familiar, a turtle he named Murab.