Woody's Diablo
Asylum
Archers!
by Maya
First: create a new character and put (ARC) after
your name to show that your playing by the Archer rules.
Rules for the Archer Class:
An Archer is permitted to carry one magical,
non-unique bow and one magical, non-unique dagger. All other
equipment must be non-magical. Armor can be no heavier than chain
mail and headgear can only be a cap. A shield may NEVER be
used.
Archers disdain being dependant on magic. Because
of this, they will:
- Never read any spellbook
- Never use any magic jewelry
- Only cast spells from the scrolls (either
found or bought)
Archers are aloof of idol worship. They scoff at
shrines. They will not touch shrines, altars, or magic pools.
Even Archers recognize the need to use magic
potions. They don't like it, but they will use them. Elixirs are
another form of potions.
Playing an Archer means you play a rogue as a
rogue, with an emphasis on skill rather than objects. Armor
restictions are meant to reflect the 'scout' role of the archer and
the need to move swiftly. Rogue will use magic as a matter of
convienience, not dependence. The bow is the Archers strength, and
she will always seek to find a better one. The Sisters make the
finest bows in the world, so a bow found or bought was likely made by
them. Uniques are viewed with disdain. An Archer should provide the
same challenge as BNM (BNM's rely entirely upon spells and avoid
melee at all costs).
Woody's take: Another great idea and my personal favorite. This should
also be a must try for all BNM fans. Grade A+