Woody's Diablo
Asylum
Paladins!
by Woody(BNM)
Paladins are Holy Warriors. They hold virtue and
honor above all things. Hence, they will never steal and will always
aide fellow adventurers in times of need. Paladins will deliver the
Lords Justice to those that would kill other humans willfully and
maliciously. Those heathens must fall under the blade.
While they may use any and all normal items,
Paladins may only use magical items with the following properties:
Angels, Arch-Angels, Blessed, Champions, Fine, Glorious, Godly, Holy,
Kings, Knights, Lords, Masters, Grand, Mithril, Platnum, Saintly,
Sharp, Silver, Soldiers, Steel, Strong, Sturdy, Valiant, Warriors,
White, Accuracy, the Ages, Balance, Brilliance, Craftsmanship, the
Crusaders, Harmony, Health, the Heavens, Life, Light, Might, Quality,
Radiance, Perfection, Precision, Protection, Skill, the Sky,
Stability, the Stars, Strength, Vigor, Vitality, the Zodiac.
Special rule: Uniques. Paladins may use any unique
item whose description is holy and or honorable (ie. Arkaine's Valor
or Sparkling Mail is ok but the Demonspike Coat is a no-no). Rather
than go through the entire list, I'll make it a judgement
call.
Paladins have been blessed with limited spell use.
They may read the following books/scrolls: Healing, Heal Other, Holy
Bolt, Resurrect, Identify and Town Portal (scroll only).
Paladins must pray at EVERY shrine they come
across. That means, regardless of the description, Paladins must
touch every shrine they encounter. If something bad happens, the Gods
must be displeased with the Paladin. Goat Shrines and Cauldrons are
pagan by nature and are avoided at all costs.
Paladins are a spin-off of Barbarians. With their
limited use of magic, they still must be played as a warrior in the
truest sense.