Woody's Diablo
Asylum
Summoners!
by Shaft (Snakegod)
The Summoner:
The summoner is a rogue. They use magic, mainly,
in their fighting, though they may do fine in melee combat in normal
and nightmare. They will be very hard to start due to the rogue's low
starting magic and weak melee, but should be a fun challenge after
reaching their 15th level. They are designated with (SUM).
Rules:
The Summoners, obviously, use summon spells:
Golem, Guardian, Bone Spirit, and Elemental
Spells: Summon
spells can go up to 15, or as high as possible. At least one must
always be hotkeyed. All first level spells, plus mana shield can go
up to 15, or as high as possible. All other spells may not go above
level 4 by reading books, and can only go as high as level 9 using
shrines.
Armor: No plates
stronger than a breastplate may be used, as the summoners are a type
of mage, and mages aren't tanks. All mails, leathers, and rags can be
used, but if it has a prefix AND a suffix, at least one must be plus
to magic, mana, or resistances. No uniques can be used. Naj's Light
Plate is the only exception to these rules.
Weapons: The
summoners have some skill in weapon fighting. They may use any
one-handed blunt weapon, including clubs, spiked clubs, maces, and
morning stars, unique or enchanted. Any staff may also be used, but
if it has a prefix AND a suffix, at least one must have either plus
to magic or mana, or have summon spell charges (elemental, golem,
guardian, bone spirit) No shields are allowed.
Jewelry: Any jewelry
may be worn, but if it has a prefix AND a suffix, at least one must
be plus to magic or mana.
Helms: Any cap,
skull cap, or crown may be worn, unique or enchanted.