Tutorial - The ZT2 Recolouring Guide by Sideshow Bob and Otter Lord

What you'll need for this tutorial: WinZip (download it here), a decent image editing program (Try the Photo Shop Pro 9 Demo here), DirectX 9.0 SDK Update 2004 (download it here)

1. First thing you'll need to start your ZT2 animal are the base files to then go from there and edit. Here's a list of what you'll need (all found in C:\Program Files\Microsoft Games\Zoo Tycoon 2):

- in ai.z2f, ai > Tasks > Animals > Your animals BEH and TSK files.
- in entities.z2f, entities > units > animals > ai and *RECOLOURED ANIMALS NAME* (in ai, only take the XML documents you need) and the animalfadvict.xml file in the animnals folder.
- in lang.z2f, lang > 1033 > animal_entries and entity xml files only.
- in ui.z2f, ui > zoopedia > entries > animals.xml

Ai.z2f is the behaviours, entities.z2f is animal preferences and animations (among other things), lang.z2f is part of making the animal show up, and ui.z2f is the zoopedia entry. Open the files in WinZip. Make a new zip file with all these files inside (save it as.z2f file).

2. Now that you have an animal file, let's filter out all the info. Starting in entities and working your way down, go through all the xml files and look through them. Your animal will have a new name, and therefore a new codename. For example, the Common Peafowl's codename is "peafowlcommon" or "PeafowlCommon". Make up a new code name for your animal and insert it in all instances where the animal you're recolouring's name is. If your are doing this, be sure to also do it on all the files whose names contain the code name. If you see any extra bits of info for other animals, those are unecessary and can be deleted.

3. Now comes our recolouring part of the tutorial. Remember how I said you need that DirectX update at the top of the tutorial? Well, if it's installed, this is what you'll use to open the animals skin or texture file, which has the extension ".dds". It will also allow you to open these files in Paint Shop Pro. There is another tutorial here that discusses exactly how that works. At the bottom it shows you how to save it as a dds file once you're done. Then, just insert it back into your animal file.

Have questions about this or any other tutorial? Ask at our forums.

 

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