<message classname="NM_ConnectionRequest" messageid="MT_CONNECTION_REQUEST"> <uint8 name="messageVersion"/> </message> <message classname="NM_ConnectionRefuse" messageid="MT_CONNECTION_REFUSE"> <uint8 name="messageVersion"/> </message> <message classname="NM_ConnectionAccept" messageid="MT_CONNECTION_ACCEPT" /> <message classname="NM_ConnectionClose" messageid="MT_CONNECTION_CLOSE" /> <message classname="NM_PlayerRegisterRequest" messageid="MT_PLAYER_REGISTER_REQUEST"> <wcharptr name="name"/> </message> <message classname="NM_ChatMessage" messageid="MT_CHAT_MESSAGE"> <uint8 name="flags"/> <wcharptr name="text"/> </message> <!-- Possible members... <message classname="exampleclass" messageid="MT_EXAMPLE"> <int8 name="i8"/> <uint8 name="ui8"/> <int16 name="i16"/> <uint16 name="ui16"/> <int32 name="i32"/> <uint32 name="ui32"/> <float name="flt"/> <charptr name="cpt"/> <wcharptr name="cpt"/> </message> -->