<message classname="NM_ConnectionRequest" messageid="MT_CONNECTION_REQUEST">
	<uint8 name="messageVersion"/>
</message>

<message classname="NM_ConnectionRefuse" messageid="MT_CONNECTION_REFUSE">
	<uint8 name="messageVersion"/>
</message>

<message classname="NM_ConnectionAccept" messageid="MT_CONNECTION_ACCEPT" />

<message classname="NM_ConnectionClose" messageid="MT_CONNECTION_CLOSE" />

<message classname="NM_PlayerRegisterRequest" messageid="MT_PLAYER_REGISTER_REQUEST">
	<wcharptr name="name"/>
</message>

<message classname="NM_ChatMessage" messageid="MT_CHAT_MESSAGE">
	<uint8 name="flags"/>
	<wcharptr name="text"/>
</message>



<!--
Possible members...

<message classname="exampleclass" messageid="MT_EXAMPLE">
	<int8 name="i8"/>
	<uint8 name="ui8"/>
	<int16 name="i16"/>
	<uint16 name="ui16"/>
	<int32 name="i32"/>
	<uint32 name="ui32"/>
	<float name="flt"/>
	<charptr name="cpt"/>
	<wcharptr name="cpt"/>
</message>
-->