Shining Illusions Rules of play

Hosted by Zylokh



You play one character of the Force.
As it would take too much time waiting for everyone to post his moves, moves are computed thanks to the same AI program that computes ennemy moves. This will allow the battles to go fast so that every body can play.

Then how will I play?
Playing will be performed by posting a various number of OBJECTIVES for your character. The number of objectives your character can perform will depend of his/her INTelligence stat. Among these objectives , one may found:
ATTACK at will: The character will attack the closest ennemy character.
AIM for boss: The character will rush on the ennemy boss.
GAIN Experience: The character will do the best in order to gain Exp. (Attack weak foes, heal ...).
PROTECT friendly character: A warrior will stand in the way between foes and weak friendly characters>
A healer may a contrario heal a wounded friendly character. CAUTIOUS ATTACK: The character will attack by trying to stay in the safest position (Defense bonus from the ground, hide behind a stronger character, attack from long range, ...).

These are only a few possibilities. Let us watch an example.
This is a very simple example. Let us consider a flat ground with two friends Melioch M and D'oepy D, and Grey Ooze O1 and O2, looking like this.

+--+--+--+--+--+--+--+--+--+--+--+
|M | | | |O1| | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | |O2| | | |
+--+--+--+--+--+--+--+--+--+--+--+
|D | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+

Turn 1
D'Oepy has enough INTelligence to choose two objectives. She chooses OBJ1: Cautious attack and OBJ2: Protect Melioch.
Melioch may choose only one objective. He chooses: OBJ1: ATTACK at will.
D'Oepy has most AGIlity. She plays first. She is too far away to attack. She protects Melioch best by moving close too him.
+--+--+--+--+--+--+--+--+--+--+--+
|M | | | |O1| | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
|D | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | |O2| | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+

Melioch is next. Melioch attacks at will Ooze1.
+--+--+--+--+--+--+--+--+--+--+--+
| | | |M |O1| | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
|D | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | |O2| | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+

Melioch attacks Ooze1. Ooze1 is damaged by 6. Ooze1's HP is now 4. Melioch wins 25 Exp.
Ooze1 attacks Melioch. Melioch is damaged by 3. Melioch's HP is now 9.
Ooze2 moves 4 cases.
+--+--+--+--+--+--+--+--+--+--+--+
| | | |M |O1| | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
|D | | | |O2| | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+


Turn2
D'Oepy chooses OBJ1:Cautious attack and OBJ2:Protect Melioch.
Melioch chooses: OBJ1: ATTACK at will.
D'Oepy has most AGIlity. She plays first. Melioch is not in danger. She chooses to move close to Melioch and attacks Ooze2. Ooze2 is damaged by 3. Ooze2's HP is now 7. D'Oepy wins 5 Exp.
Melioch attacks Ooze1. Ooze1 is damaged by 6. Ooze1 is defeated. Melioch wins 40 Exp.
Ooze2 moves one case up. Ooze2 attacks Melioch. Special attack. Melioch is damaged by 5. Melioch's HP is now 4.
+--+--+--+--+--+--+--+--+--+--+--+
| | | |M |O2| | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | |D | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+

Turn3
D'Oepy chooses OBJ1:Cautious attack and OBJ2:Protect Melioch.
Melioch chooses: OBJ1: ATTACK at will.
D'Oepy has most AGIlity. She plays first. She can't finish off Ooze2. She moves to the safest play to heal Melioch.
+--+--+--+--+--+--+--+--+--+--+--+
| | |D |M |O2| | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+

D'Oepy casts HealLV1 on Melioch. Melioch regains 8 HP. Melioch HP are now 12. D'Oepy's MP decrease by 3. D'Oepy wins 10 Exp.
Melioch attacks Ooze2. Ooze2 is damaged by 6. Ooze2's HP are now 1. Melioch wins 10 HP.
Ooze2 attacks Melioch. Melioch is damaged by 3. Melioch's HP are now 9.

Turn4
D'Oepy chooses OBJ1:Gain Exp and OBJ2:Protect Melioch.
Melioch chooses: OBJ1: ATTACK at will.
D'Oepy has most AGIlity. She plays first. She could heal Melioch (app. 10Exp), but she can finish off Ooze2 (app. 40 Exp). D'Oepy moves close to Ooze2. D'Oepy attacks Ooze2. Miss. D'Oepy wins 1 Exp.
Melioch attacks Ooze2. Ooze2 is damaged by 6. Ooze2 is defeated. Melioch wins 40 Exp.
MELIOCH LEVEL UP
Attack increase by 1
Agility increase by 1

+--+--+--+--+--+--+--+--+--+--+--+
| | | |M | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | |D | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+

End of battle.
Remarks 1/ You never know what ennemies' objectives are (but you will learn soon enough)
2/ Choosing an objective doesn't mean it will be performed, just a D'Oepy wins only one experience point by attacking Ooze2. As well, picking SURVIVE doesn't mean you will actually survive.
3/ In turn4, choosing ATTack at will for D'Oepy would have led to exactly the same actions.
4/ This only a little example. Much more to come... As you gain intelligence, you'll learn more and more objectives, more spells, you'll learn to change weapons for attacking from a safer place, ...

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