The Renreal Sector

  • Vagra III
  • Til Oti System & CLP-12
  • Sabic System
  • Pymatawa II

    Vagra III

    Vagra III is a now a quarantined planet, the result of the mission summarized below. Only special orders, say for rescuing a crashed ship, will allow any Starfleet vessel and only a Starfleet vessel, to go to this planet.

    Mission Summary

    By Aly, with noted parts by others

    After taking on crew and reprograming the replicator to make something besides Gagh, the Zahal received the following mission orders dated SD 10.0716 :


    Mission orders by Phil Long

    TO: LtCmdr. Batya Bitzalel
    FR: Cmdr. Morris Bright, Assistant to Fleet XO, Cocoon Fleet
    SUBJ: MISSION ORDERS

    The USS ZAHAL is to proceed at best speed to the Renrael Sector, and the Vagra System.

    Vagra III, for the past year, has been host to a colony of twenty Federation Terraform scientists. Two days ago Starfleet received a communication indicating fluctuations in their power grid, since then there has been no contact with the Colony, and no subspace transmissions have been detected in the area.

    The atmosphere on Vagra III is incapable of supporting humanoid life yet - the Terraforming of the planet is still in it's early stages. The living complex of the colony contains limited hydroponics and containment systems. If the main power grid has failed the colonists only have a short amount of time before the complex becomes incapable of supporting life.

    You are to investigate the communications silence of Vagra III. If the power grid has failed then the USS ZAHAL and her crew must attempt to repair the grid. If the grid is found to be beyond repair with the USS ZAHAL's resources evacuate the colony and return to Starbase OMEGA, a team of engineers will be dispatched as soon as the resources are available.

    Good luck


    The ship set off at warp nine, a trip of 2 days at that spead, to the system located the the edge of the Renrael sector nearest the Gaia sector.

    The brig module was prepared for possible casualties, and the massive beam out capablities would insure they would be able to beam out all the colonists in a hurry.

    On route to the planet, a worm hole that grew and shrunk appeared on long range sensors, but a probe launched at the orders of the CO said there was no such worm hole. The crew is now trying to determine if the computer malfunction that caused the replicatore to produce gach was more than first appeared. What went wrong on the colony also still remains a mystery.

    Conditions on Vagra III were not exactly what they had expected. Upon arrival, they found a jamming signal that interfered with scanning the colony from orbit. To be on the safe side, the away team lead by LtCmdr Kalen 7 was beamed down just outside the intereference, and walked to the colony.

    An hour after beaming down, they arrived at the colony, which appeared, at first inspection, to be deserted. Back on Zahal, Wolf was working on insuring that the transporters could beam safely through the interferance.

    Two Ens. on the away team were killed fairly soon after arrival, the others did not discover their fate until later. It looked as if some beast had killed them, and indeed that was what had occured.

    Another Ens was beamed up, though a rather dangerous method disapproved by the CO. Unfortunatly, this ens had been injected by one of the creatures and was transformed into to a creature that one cannot see. He ran around the ship on deck 4, killing security personnel, who pinned him in the councellors quarters.

    On the planet, other, seemingly different creatures roamed and appeared intent on harm also. Seven of the 20 scientists on the terraforming colony were located, as was a rather mad scientist named Dr Van Guard, who unfortunately escaped, intent on making more people like himself, with the dna of the creatures, but still mostly human.

    In the end, the Zahal managed to return those infected, yet not fully transformed in all their dna, back to their normal selves and the colonists were evacuated.


    The creatures

    by Pete Lovatt

    Creature 1:

    A basic hive dweller, a doglike creature which walks upon four of it's six legs the front legs supposedly used as tools in some way.

    Skin texture is of a transparent nature brown fading into black undertones you can actually see through the creatures skin and view internal organs it is that translucent.

    The creatures have the ornate ability to 'Cloak' themselves it is unknown how they can do this probably a predatory feature enabling them to stalk their pray with greater efficiency.

    These creatures have also the ability to shoot a projectile weapon which implants the genetic code of the creature into the 'victim' and in turn, slowly take over the victim from the genes upwards.

    Victims apparently loose all sentience to the new parasite and over the course of 12 hours the victim will change into a hybrid version of the original (see creature 2) during this period of change the victim goes through several stages first of coma then of abrupt out brakes of reason and violence until they settle to quietness for the final stage of change.

    The creatures size can vary between 3 and 5 feet tall, they have an unknown weight and have only been seen singly never in packs.

    Creature 2:

    This is the hybrid version of to original hive dweller it is primarily a human/creature hybrid showing many features of the original creature except the basic projectile weapon and notably they are bigger and stand upwards arched over making them appear bigger then they are.

    These creatures have noticeable differences in both how they look and how they behave towards each other and outside stimulus.

    The hybrid has larger mandibles at the front of it's 'snout' and pure black eye's it's head resembles that of the terran ant native to earth yet without the antenna it's forward arms have been curved into scythe like weapons which are deadly sharp and can cut through most soft metals and materials.

    They also have the ability to cloak themselves, again we do not know how they do this but the hybrid has the ability to use this in someway to break through a level 3 containment field. again we are unsure how it can do this but it has been observed.

    The hybrid has a general size of about 6 or 7 feet stood strait upwards, again it has the same skin texture but misses the ability to shoot the projectile weapon.

    Another noticeable feature is that unlike the other creatures they do hunt in packs and have been seen doing so.

    Creature 3:

    This creature has only been spotted once and from a great distance approximately 20 feet in length and about 15 feet tall walks on four of it's legs and holds two large scythes at the front of it's body it is unknown weather it has a cloaking ability and it is also unknown what it's position in the hive is.

    In conclusion these creatures are dangerous and should be left alone I will give my full advice to quarantine this planet and leave it to it's own development it is still in it's primordial state and it was by pure accident that the creatures were awoke from possibly a hibernation like state.

    Respectfuly submitted


    The Til Oti System

    Mission Orders

    By Phil Long

    SD 10.0718
    TO: LtCmdr. Lake Starlight, Commanding Officer, USS KRIEGER, NCC-72602
    FR: Cmdr. Morris Bright, Assistant to Fleet XO, Cocoon Fleet
    SUBJ: USS KRIEGER, Mission Orders

    Captain,

    I am aware of your recent 'infestation' problem, and can assure you that SFSecurity are taking the necessary steps to investigate this breach of Cocoon Fleet Security. The creatures are being analysed at SB OMEGA, and I personally as head of Cocoon Fleet SFEngineering, can assure you that the creatures, nor the mock-up shuttle, were aboard the KRIEGER before it's transfer to SB OMEGA.

    Now - on to your orders.

    An unmanned listening post in the Renrael Sector has detected possible warp signitures in the region surrounding the Til Oti System. The listening post reports that the signitures are of a previously unknown frequency and distribution.

    The USS KRIEGER is ordered to the Renrael Sector to analyse the logs of the CLP-12 listening post, and to investigate the warp signitures, if that is indeed what they are.

    If the information that we have receieved from CLP-12 is correct then we could well be dealing with a new race. If this is the case, the KRIEGER's mission is to become one of First Contact. Lt.Thomas Harrison is experienced in this field and his talents should be used if First Contact is to be made. However, things may not be as they appear - and CLP-12 may well be misinterpreting readings - or may even be malfunctioning.

    Whatever is the case the USS KRIEGER must determine what is happening in the Til Oti system, and act accordingly.

    I know that in our current situation you may feel the KRIEGER might be best put to use on the front lines against the Klingon assauly - but even with a war on our doorstep we must not loose sight of Starfleet's primary mission as the research branch of the Federation.

    Good luck Captain.


    What was found in that mission is the below:

    The Kalamiri, a tribe of the Bai'hadir.

    By Simon Marsh

    The Background of the Bai'hadir.

    The Bai'hadir are a proud, war-like humanoid race. Although they have developed warp propulsion and other technologies, their people continue to follow the nomadic, tribal existance of their ancestors. The over-riding concerns of their race are veangence and honour. The nature of their lives means they see much death and as a result have powerful religious beliefs. They believe that their actions in life are measured by their god at death. They are taught that final judgement could occur any moment, meaning they seldom plan anything in advance and live life for the moment.

    Ancient tales speak of a time when there were as many Bai'hadir tribes as stars in the sky. Great and deadly rivalries existed between many tribes which resulted in mutual destruction. The development of spaceflight and contact with other advanced species did not result in a new era of peace and unity as was the case with other civilisations reaching this stage of evolution.

    The tribes continued their aggressive, expansionist existance out into space, which made them many enemies. Some tribes allied themselves with other advanced species in order to destroy rival tribes of their own race. It was this lack of unity and constant in-fighting, which made the Bai'hadir easy prey for the Krae-kree, an aggressive, insect-like species.

    The Krae-kree destroyed the Bai'hadir homeworld, exterminating 95% of the planet's population in less than four hours. The survivors fled their devastated planet, but few escaped the Krae-kree fleet waiting in orbit . The tribes that did get evade destrucion were scattered and lost contact with each other. Then begun the period of Bai'hadir history called 'the Exile', this begun approximately four hundred years ago.

    One of the tribes that escaped was the house of Kalimir. They fled into the area of space today called the Renrael sector. The story goes that they then met the spirit of their god who led them to the celestial tempest, an usual pocket in the subspace layer. The 'spirit' provided the Kalimiri with the technology to enter the pocket, a technology denied to the Krae-kree. The Krae-kree cannot even locate the pocket, which inexplicably changes location and cannot be located by even the sophisticated sensors of the Federation.

    The Kalimiri use the safety of the subspace pocket to launch devastating hit and run attacks against the Krae-kree, who they have sworn to destroy.. The powerful tetryon shock wave weapon developed by the Krae-kree is powerless against the Kalamiri, again due to technology given to them by the 'spirit'.

    Within the subspace pocket, the 'spirit' has created the exact physical manifestation of the Bai'hadirs homeworld; sun, stars, climate, ecology. Everything that was destroyed on the homeworld has been re-created, allowing the Bai'hadir of the house of Kalamiri to happily continue their desert-dwelling existance as if Krae-kree had never devastated their homeworld.

    The Celestial Tempest.

    The Celestial Tempest is the only gateway into the subspace interphase pocket where the Bai'hadir live. The Tempest is a quantum tunnel into a place disconnected from our own universe. This pocket is within it's own spatial domain, it's own dimension.

    The Bai'hadir's homeworld inside the Celestial Tempest.

    The planet is a Class M world with a surface gravity and temperature slightly higher than that of Earth's. The principal biome is tropical desert with little suface water. However, subteranean readings indicate vast reserves of water that feed surface geysers. There are several hundred of these geysers, surrounding them sensors indicate oases with well-developed vegetation. The KRIEGER's sensors read approximately 12,000 lifeforms; all of them Bai'hadir. The planet's population appear to be fairly evenly distributed between these fertile geysers, although there are few permanent structures. An away team of the Krieger met the the Bai'hadir at one of these fertile regions, called Sach-hai'den.

    Bai'hadir character's encountered by the USS KRIEGER.

  • Al'asad -- First Warchief of the House of Kalamir
  • Jambiya -- Second Warchief of the House of Kalamir.
  • Girasin -- Spokesman of the House of Kalamir.
  • Erefun -- First Priest of the House of Kalamir
  • Losil -- Second Wizard of the House of Kalamir.

    Structure of Bai'hadir Society.

    Warchiefs, are warriors of greatest honour chosen by their people to command. Often the title is passed from father to son, although this is not always the case. The First Warchief's word is law, however a Warchief who makes bad decisions can be cast-out by their people.

    Spokesman, is a wise elder who deals with all manner of disputes and acts as an ambassador for his people, meeting with other races and tribes.

    Priests, these are trained in the lore of their people, they are responsible for the structures and places important to the Bai'hadir. The priests commune with their god, which they call the Yellow Spirit or As'ua. They are immensely powerful in Bai'hadir society.

    Wizards, are a kind of engineer responsible for the upkeep of the geysers and other technology which the Bai'hadir use in their day-to-day lives. It is not known whether they repair the starships.

    Description of a Bai'hadir Starship.

    It was basically triangular in shape with a narrow tapered nose and blunted aft section. It appeared to be constructed from a black, glassy material which reflected the light of a thousand stars. It's warp engines glowed purple and were located on swept back wings away from the main body of the ship, on the port and starboard sides; as on Starfleet vessels. The primary hull was flat and featureless except for a prominently displayed golden star design.


    The Sabic System

    On SD 10.0819 The USS DURHAM commanded by LtCmdr Thesonik went to the Sabic system due to reports of pirates operating from the system. The pirate problem was dealt with. No further information available at this time.


    Pymatawa III

    Mission Orders

    by Aly

    SD: 10.1117
    TO: LtCmdr Mark Brandis, CO, USS DURHAM
    FR: Admiral Bagamibatoo, Fleet CO, Cocoon Fleet
    SUBJ: MISSION ORDERS

    Cmdr,

    The Durham is to head to the 2nd planet of the Pymatawa sector of the Renreal sector to evaluate the planet for possible colonization. Initial long range scans indicate it is a class-M world of 50% water. There is no indication from long range of any intellegent life. You are to find out about its plants, animals, weather systems, and report back your results.

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