=======================
Previous damage follow-up
=======================
Z has lost 3 crew units total by the end of t1s3.
D has lost 2 crew units total by the end of t1s3.
Z is crippled (can fire probe as weapon, can use emer life
  support, loses nimble status, loss of HET bonus) (Ref
  S2.4)

=======================
Starting positions for t1s4
=======================
Q: 0709/D
Q1: 0809/D
Q2: 0809/D
Q3: 0710/D
X3: 0404/C
G: 2010/D
E: 3407/E turn3
X1: 3606/E
I: 3917/A turn6
D: 3324/E turn4
Z: 3224/C
R: 3221/C
K: 2924/B turn3
A: 2328/C
F: 2029/F turn3
L: 1518/E slip
O: 1417/C slip
H: 1217/B slip
H2: 0916/C slip turn2
H1: 0717/C turn1
X2: 0426/B
R1: 3022/D
R2: 3022/D
R3: 3022/D

=======================
Speeds (assume speed changes announced here)
=======================
F: speed 8 EM (change to speed 4 on impulse 26)
I: speed 10 (commence EM on impulse 1 of turn 2)
H1: speed 12
E: speed 13 (commence EM on impulse 1 of turn 2)
K: speed 13 (change to speed 23 on impulse 26)
Q: speed 14
Q1: speed 14 EM (stop EM at end of impulse 25)
Q2: speed 14 EM (stop EM at end of impulse 25)
Q3: speed 14 EM
Q4: speed 14 EM (starting impulse 25)
D: speed 15
G: speed 15
H2: speed 15 (speed 8 starting impulse 29) (destroyed on
    impulse 32)
O: speed 16 EM (drop EM as of impulse 32)
X2: (targeted on H) speed 20
X3: (targeted on Q) speed 20
H: speed 21 EM (change to speed 13 on impulse 26)
L: speed 22
Z: speed 23
A: speed 27
R: speed 31
X1: (targeted on E) speed 32 (until impact)
R1: speed 32 (until impact)
R2: speed 32 (until impact)
R3: speed 32 (until impact)

=======================

SEGMENT RESULTS
-----------------------
Turn:  1
Segment:  4
Ship:  all
-----------------------

=======================
IMPULSE (25)
=======================
Ship Movement:  
    E: FD 3308/E
    K: TR 3024/C
    H: TL 1216/A
    L: FD 1418/E
    A: TL 2427/B
    R: FD 3322/C
Drone/Plasma Torp Movement:  
    X1: FD 3507/E
    R1: FD 3023/D
    R2: FD 3023/D
    R3: FD 3023/D
Shuttle Movement:  
    Q1: end EM at end of impulse
    Q2: end EM at end of impulse
Launch:  
    Q4: 0709/D, speed 14, commence EM immediately
Systems:  
Ship Weapons Fire:  
Shuttle Weapons Fire:  
Damage Taken:  
Events:  

=======================
IMPULSE (26)
=======================
Ship Movement:  
    I: FD 3916/A
    Q: FD 0710/D
    D: TR 3223/F
    G: SL 2111/D
    O: TR 1418/D
    K: FD 3125/C
    Z: FD 3325/C
    R: SL 3421/C
Drone/Plasma Torp Movement:  
    X2: (new target: 1-3 O, 4-6 L, die 6) SL 0425/B
    X3: SR 0405/C
    X1: FD 3407/E
    R1: SL 3124/D
    R2: SL 3124/D
    R3: SL 3124/D
Shuttle Movement:  
    Q1: FD 0810/D
    Q2: FD 0810/D
    Q3: FD 0711/D
    Q4: FD 0710/D
    H2: TL 1015/B
Launch:  
Systems:  
Ship Weapons Fire:  
    E: PH1-3 at X1, range 1, die 1, 8 damage
    E: PH1-4 at X1, range 1, die 5, 4 damage
    E: PH1-5 at X1, range 1, die 1, 8 damage
    E: PH1-6 at X1, range 1, die 1, 8 damage
    K: PH2-5 at R1, range 1, die 5, 4 damage
Shuttle Weapons Fire:  
Damage Taken:  
    X1: 28 damage, 14 point warhead reduction
    R1: 4 damage, 2 point warhead reduction
Events:  

=======================
IMPULSE (27)
=======================
Ship Movement:  
    L: SR 1318/E
    K: FD 3225/C
    Z: FD 3425/C
    A: FD 2527/B
    R: FD 3522/C
Drone/Plasma Torp Movement:  
    X1: FD 3308/E (impact on E at range 11, str 22-14=8)
    R1: TL 3224/C (note: would've been potentially
        disadvantaged by FD 3125/D, since then K could move
        into 3325 and gain a hex/impulse of time)
    R2: TL 3224/C (same note as R1)
    R3: TL 3224/C (same note as R1)
Shuttle Movement:  
    H1: SL 0816/C
Launch:  
Systems:  
    L: ESG#2 released ("fired"), range 3, power 5, str 15
Ship Weapons Fire:  
    L: PH3-7 at H, range 2, H EM for 4 ECM, die 5+2=7,
       0 damage
    L: PH3-8 at H, range 2, H EM for 4 ECM, die 4+2=6,
       1 damage
Shuttle Weapons Fire:  
Damage Taken:  
    E: 8 damage to shield 4
    H: 1 damage to shield 4
Events:  
    Hurray for the house plasma!

=======================
IMPULSE (28)
=======================
Ship Movement:  
    H: SL 1116/A (impact on L's ESG)
    E: FD 3208/E
    Q: FD 0711/D
    D: FD 3123/F
    G: TR 2011/E
    O: FD 1419/D
    L: FD 1218/E
    K: FD 3326/C
    Z: FD 3526/C
    A: FD 2626/B
    R: SL 3621/C
Drone/Plasma Torp Movement:  
    X2: FD 0525/B
    X3: TR 0406/D (or else disadvantaged if Q moves right)
    R1: FD 3325/C
    R2: FD 3325/C
    R3: FD 3325/C
Shuttle Movement:  
    Q1: FD 0811/D
    Q2: FD 0811/D
    Q3: FD 0712/D
    Q4: FD 0711/D
    H2: SR 1116/B (impact on L's ESG)
Launch:  
Systems:  
    L: announce ESG release on impulse 32
Ship Weapons Fire:  
Shuttle Weapons Fire:  
Damage Taken:  
    H: 7 damage to shield 6 (because slipped left into an
       ESG hex, before L moved)
    H2: 8 damage (extra point over H, because smaller)
Events:  
    H2: crippled, max speed now 8, speed now 8, discharged
        fusion beams into space, PHG now PH3

=======================
IMPULSE (29)
=======================
Ship Movement:  
    I: FD 3915/A
    A: FD 2726/B
    R: FD 3722/C
Drone/Plasma Torp Movement:  
    X2: FD 0624/B
    X3: FD 0407/D
    R1: TR 3326/D (impact on K, real G torp, range 7,
        str 20-2=18)
    R2: TR 3326/D (impact on K, real F torp, range 7,
        str 15)
    R3: TR 3326/D (impact on K, real F torp, range 7,
        str 15)
Shuttle Movement:  
Launch:  
Systems:  
Ship Weapons Fire:  
Shuttle Weapons Fire:  
Damage Taken:  
    K: 48 damage, 16 damage to shield 5, 32 internals:
       9 lwarp, 6 imp, 8 apr, 6 imp, 6 emer-imp,
       6 lab, 7 btty, 4 ph2-5, 11 disr-a, 6 lab,
       9 btty, 9 drn-1, 7 shtl, 7 shtl, 10 ph1-1,
       8 apr, 12 emer-brdg, 6 lwarp, 2 brdg, 11 rwarp,
       11 rwarp, 7 apr, 9 rwarp, 8 rwarp, 10 lwarp,
       3 add, 7 rwarp, 6 lwarp, 5 rwarp, 4 trans,
       7 rwarp, 9 lwarp
Events:  
    K: crippled (can fire probe as weapon, can use emer life
       support, loses nimble status, loss of HET bonus)
    K: uncontrolled (turn mode class one higher, no HET, no
       Quick Reverse, no mid-turn speed changes, no EM, no
       Emer Decel, impulse 1-16 tacs lost, fire/launch at
       only one target in one impulse per turn, half drone
       control ability, no tractor, no lab id, no ECCM, no
       WW launch, no scout functions, no mine functions, no
       aegis, no UIM, no DERFACS, no SFG, no DisDev, no
       flywheel)
    K: 5 crew units killed total
    K: 1 BP killed total
    K: no mutiny attempt... yet

=======================
IMPULSE (30)
=======================
Ship Movement:  
    H: FD 1115/A
    E: FD 3109/E
    Q: TL 0811/C
    D: SR 3122/F
    G: FD 1912/E
    O: FD 1420/D
    L: SR 1118/E
    K: FD 3426/C
    Z: FD 3626/C
    A: FD 2825/B
    R: SL 3821/C
Drone/Plasma Torp Movement:  
Shuttle Movement:  
    H1: TL 0916/B
    Q1: TL 0912/C
    Q2: TL 0912/C
    Q3: TL 0812/C
    Q4: TL 0811/C
Launch:  
Systems:  
Ship Weapons Fire:  
Shuttle Weapons Fire:  
Damage Taken:  
Events:  

=======================
IMPULSE (31)
=======================
Ship Movement:  
    L: TL 1119/D
    K: TL 3526/B
    Z: FD 3727/C
    A: FD 2925/B
    R: TL 3921/B
    O: drop EM at end of impulse
Drone/Plasma Torp Movement:  
    X2: FD 0724/B
    X3: TL 0508/C
Shuttle Movement:  
Launch:  
Systems:  
Ship Weapons Fire:  
Shuttle Weapons Fire:  
Damage Taken:  
Events:  

=======================
IMPULSE (32)
=======================
Ship Movement:  
    F: TR 2028/A
    I: SR 4014/A
    H: SL 1014/A
    E: TL 3110/D
    Q: FD 0912/C
    D: TR 3121/A
    G: FD 1812/E
    O: HET-A, then FD 1419/A
    L: SL 1219/D
    K: FD 3625/B
    Z: FD 3827/C
    A: FD 3024/B
    R: SL 3920/B
    E: announce EM starting impulse 1 of turn 2
    I: announce EM starting impulse 1 of turn 2
Drone/Plasma Torp Movement:
    X2: FD 0823/B
    X3: FD 0608/C
Shuttle Movement:  
    H2: TL 1115/A
    H1: SL 0915/B
    Q1: FD 1012/C
    Q2: FD 1012/C
    Q3: FD 0913/C
    Q4: FD 0912/C
Launch:  
Systems:  
    L: release ESG#1, range 3, power 5, str 15
Ship Weapons Fire:  
    O: PH1-1 at H2, range 6, Ftr 2 ECM, die 4+1=5, 1 damage
    O: PH1-2 at H2, range 6, Ftr 2 ECM, die 3+1=4, 2 damage
    O: PH1-3 at H2, range 6, Ftr 2 ECM, die 2+1=3, 3 damage
    O: PH1-4 at H2, range 6, Ftr 2 ECM, die 6+1=7, 0 damage
Shuttle Weapons Fire:  
    Q1: HB at O, range 9, 2 ECCM for Q1 ftr, 2 ECM for O
        stealth, 2-7 on 2d6 hits, die 8, miss
    Q2: HB at O, range 9, 2 ECCM for Q2 ftr, 2 ECM for O
        stealth, 2-7 on 2d6 hits, die 9, miss
Damage Taken:  
    H2: 6 damage, destroyed
Events:  
    O: used an HET bonus
    First kill!

=======================
NOTES & COMMENTS
=======================

Please include any ongoing orders in each segment's orders.
It gets ambiguous when an old ongoing order doesn't really
conflict with new orders, but also doesn't jive with them.

Fill out EA for turn 2 and orders for turn 2 segment 1 for
next MON Jul 7... by 18:00 CDT again.  The speed plot for
turn 2 is part of turn 2's EA.  Declarations of repairs,
reloads, guards are made during EA.

The Klingon captain may be looking for someone to beam him
aboard.  The crew is getting restless...  There won't be any
way for him to win this scenario if he abandons his ship
(all shuttles are destroyed), unless (1) he returns later
and pulls off a miracle, or (2) another captain who picks him
up voluntarily turns over his own ship to the Klingon
captain, thus giving up his own chance to win the scenario.

Don't forget that your maximum speed in any impulse is
limited by acceleration based on your slowest speed during
the previous 32 impulses.  You may change speed under the
normal between-turn limitations between turns.

Don't forget that most weapons and systems have an 8
impulse delay before next use, even across turn boundaries.

Unused shield reinforcement, tractor, transporter, HET, etc.
energy is lost and does NOT carry over to turn 2.
Capacitors, batteries, or a weapon arming cycle of some kind
is required to carry over energy.

No mid-turn speed changes allowed on impulses 1-3 or 29-32.
(Ref C12.313)

Post-impulse end-of-turn record keeping info to follow later.

As players are eliminated from this scenario, start thinking
of other scenarios to play, if you want to.  I think it'd be
great to get a few going concurrently, with this same
group of players, with multiple moderators, inviting more of
those out there waiting to play in.  For example, with two
scenarios, one could be "light": another combat rally
without advanced rules, and one could be "regular": a
fleet matchup with most advanced rules.  Everybody could
choose which to participate in, depending on skill/interest.
We do not have to wait until this scenario is down to one
player to start another.  Advice for any other moderators: you
need to know the rules well, since every segment there are many
situations to recognize & adjust for, and you need to be
able to check email often and be responsive, or else you'll
fall behind communicating with the players.  13 different
people with different styles and different schedules is a
lot to keep up with.  More time is spent coordinating with
the players, summarizing info, and understanding orders than
playing out game events.

=======================
TIPS OF THE WEEK
=======================
It is important to list all ranges (a range of ranges is ok) at
which weapons/defenses will be fired, if any ranges are given.
It is important to list all hexes (a span of hexes is ok) at
which weapons/defenses will be fired, if any hexes are given.
It is important to list all conditions under which
weapons/defenses will be fired.
It can be very useful to specify alternate targets for
weapons/defenses, in case the primary targets are for
some reason destroyed/avoided by other means.
There were some orders in turn 1 that weren't as solid as the
captain hoped they'd be.

=======================
ENDING POSITIONS & MODES t1s4
=======================
X3: 0608/C
X2: 0823/B
Q: 0912/C turn2
Q1: 1012/C
Q2: 1012/C
Q3: 0913/C
Q4: 0912/C
H: 1014/A slip turn4
H1: 0915/B slip turn2
O: 1419/A turn1
L: 1219/D slip turn2
G: 1812/E turn3
F: 2028/A turn1
E: 3110/D turn1
I: 4014/A slip
R: 3920/B slip turn2
D: 3121/A turn1
A: 3024/B
K: 3625/B turn2
Z: 3827/C

    Source: geocities.com/~dratliff