SEGMENT RESULTS ----------------------- Turn: 3 Segment: 4 Ship: all ----------------------- ======================= Previous Segment Notes ======================= Turn 3 segment 3 damage correction: G: plg-b is destroyed instead of plg-a. I forgot to mention that D was crippled earlier. ======================= Starting Positions & Modes ======================= L: 0911/D t1 O: 2225/C X9: DRN-I 0630/B (target: O) F: 3022/B t3 F1: 3023/B (voided WW) D: 3324/F t0 K: 3625/B t0 Z: 4229/C t0 G: 2814/A t6 A: 3609/A E: 3715/B t0 R: 4214/D X8: DRN-I 4005/E (target: A) I: 2410/E Q: 2815/D t4 H: 3107/C ======================= Speeds ======================= K: speed 0 D: speed 0 E: speed 0 Z: speed 0 F1: speed 4 G: speed 7 EM A: speed 10 L: speed 10 (change to 11 on impulse 27) F: speed 13 (change to 14 on impulse 27) I: speed 14 EM Q: speed 17 X8: speed 20 X9: speed 20 H: speed 21 R: speed 23 O: speed 24 ======================= Lock-Ons ======================= K does not have active fire control, gets 2 ECM bonus R does not have active fire control, but no bonus until turn 4 impulse 2 ======================= IMPULSE (25) "the impulse of decision" ======================= Ship Movement: F: SL 3021/B Q: TR 2716/E H: FD 3207/C ======================= IMPULSE (26) "the impulse of limping away" ======================= Ship Movement: A: FD 3608/A L: FD 0912/D L: announce speed change to 11 F: announce speed change to 14 I: TR 2310/F H: SL 3307/C R: FD 4215/D Nimble Ship Movement: O: TL 2325/B Seeking Weapon Movement: X8: FD 3906/E X9: FD 0730/B ======================= IMPULSE (27) ======================= Ship Movement: L: FD 0913/D Q: FD 2616/E R: FD 4216/D Nimble Ship Movement: O: SL 2324/B ======================= IMPULSE (28) ======================= Ship Movement: G: TL 2714/F F: FD 3121/B I: FD 2209/F H: FD 3407/C R: FD 4217/D Nimble Ship Movement: O: FD 2423/B Seeking Weapon Movement: X8: FD 3806/E X9: SR 0830/B Ship Weapons Fire: F: PH1-1 at D: range 4, die 1, 5 damage Damage Taken: D: 5 damage to shield #2, all internals: 4 phg-7, 7 phg-8, 4 tran, 7 (no phaser in arc) r-warp, 6 l-warp Events: F's shot is barely in his FH and barely goes through D's downed shield by tiebreaker of who would move next's moving forward ======================= IMPULSE (29) ======================= Ship Movement: A: FD 3607/A Q: FD 2517/E H: SL 3507/C Seeking Weapon Movement: X8: 3707/E X9: 0930/B ======================= IMPULSE (30) ======================= Ship Movement: L: FD 0914/D F: SR 3221/B I: FD 2109/F R: FD 4218/D Nimble Ship Movement: O: SL 2422/B ======================= IMPULSE (31) "the impulse of glory, when you realize what will happen in the next two impulses" ======================= Ship Movement: Q: FD 2417/E H: FD 3607/C R: FD 4219/D Nimble Ship Movement: O: TL 2421/A Seeking Weapon Movement: X8: FD 3607/E impact on A, 12 damage X9: SL 0929/B Ship Weapons Fire: H: 3xFB at A: range 0, dice {3,4,5}, {10,9,8} damage H: PH2-{1,2} at A: range 0, dice {3,1}, {6,6} damage H: PH1-3 at A: range 0, die 4, 6 damage H: 4xPHG-4 at A: range 0, dice {1,1,4,5}, {4,4,4,4} damage Damage Taken: A: 12 damage to front PA panels from X8, 5 absorbed by PA panels, degradation of 1 pt releases one pt of energy into rear panels, with 7 internals: 7 btty, 4 ph2-3, 6 impulse, 10 ph2-2, 5 r-warp, 6 l-warp, 2 brdg A: 63 damage to front PA panels from H, I won't bother with the details, other than that there are 23 internal hits left other than scanner/sensor/damcon, ship explodes with strength 10 in 7-hex area centered on 3607, 10 damage to H H: 10 damage to shield #1, 9 shield boxes destroyed, 1 internal: 7 c-hull Events: Too bad (for everyone but the Hydran LN 'H') that there isn't collateral damage from normal SW impact on targets, like for WW's. A is now uncontrolled. Everyone watch closely: This is a Hydran's dream come true: a range 0 shot. Sure, everyone likes it, but this is what he LIVES for and plans entire fleets' tactics around. I'm just disappointed that he didn't overload the Fusions and hurt himself more, because he wanted the shot so much it, well..., hurt. Question: How do you play, and is there an official ruling? Does degradation continue through a full PA panel? My interpretation is yes, but I haven't seen it explicitly stated officially. So much for A's being uncontrolled. Hey, you weren't supposed to kill the Andros, we were going to study their bodies and ship systems! H's bridge crew blinks in surprise, then yells in exhaltation: Yes! (I'm making that up, he's free to substitute an actual report.) ======================= IMPULSE (32) "the impulse of let's all move" ======================= Ship Movement: G: SL 2614/F L: FD 0915/D F: FD 3321/B I: FD 2008/F Q: FD 2318/E H: SR 3608/C R: FD 4220/D Nimble Ship Movement: O: SL 2321/A Shuttle Movement: F1: TR 3124/C Seeking Weapon Movement: X9: TL 0928/A (new target: L) Systems: D: drop shield #4, transport between self and Klingon 'K' ======================= REPAIR, BP COMBAT & CREWS, TWIRLING ACES POINTS ======================= D: Gains one APR box. H: Gains one Shield#1 box. O: Gains PLF in option mount C. O: Gains one Shield#3 box. Q: Gains two Shield#3 boxes. D: has 2 BP and 3 other crew units killed (4 total) by internal damage G: has 1 crew unit killed by internal damage K: has 1 BP and 4 other crew units killed (4.5 total) by internal damage K: has 0 BP and 9.5 other crew units left on board Z: has 1 BP and 5 other crew units killed (5.5 total) by internal damage Twirling Aces Battle Points: Congratulations to dratliff@ix.netcom.com a/k/a Capt. D.R.At, Federation ship Marko Ramius, for accomplishing circumstances in which significant internal damage is caused to an enemy ship: 0.5 point for effectiveness in military combat. Congratulations to strider@alaska.net a/k/a Capt. Bell, Hydran ship HiddenMeaning, for accomplishing circumstances in which significant internal damage is caused to an enemy ship: 0.5 point for effectiveness in military combat. Congratulations to bnewman@aracnet.com a/k/a Capt. Lraxxayn, Hydran ship GloriousFire, for accomplishing circumstances in which significant internal damage and utter destruction are caused to an enemy ship: 1 point for effectiveness in military combat. Note that I'm tracking all internals caused, and you can accumulate enough to earn a (or half a) battle point over multiple turns. ======================= NOTES & COMMENTS ======================= Next Monday is a holiday in the USA. Note the 1-day delay: Turn 4 EA and Segment 1 orders due next TUE Sep 2 at 18:00 CDT Question: Does it bother anyone having to give segment 1 orders without knowing opponents' speeds? For now, that's the way it is. I had positive responses for the enhanced results, having ships listed with race, type, and id code, not just id code. I'm working on it. It seems to be more important the more different games one is involved in, which makes sense. Question: What's your favorite, most convenient and fun interval (number of days) between segments for a PBEM game with more than just 1 ship per side? You can suggest a new number of impulses per segment for this answer (currently 8), if you want to. ======================= Ending Positions & Modes ======================= L: 0915/D t5 X9: 0928/A (target: L) O: 2321/A t2s Q: 2318/E t5 G: 2614/F t2s I: 2008/F t4 F: 3321/B F1: 3124/C D: 3324/F t0 K: 3625/B t0 Z: 4229/C t0 R: 4220/D E: 3715/B t0 H: 3608/C s