SFB: TWIRLING ACES 1
SEGMENT RESULTS 

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Turn:  8
Segment:  2
Ship:  all
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> t8s1 revised 12/23/97:
> * Impact of X19-XXX-PLS on R-Gor-BDD subject to net 1 ECM, die roll 6
>   means impact is at 50% damage.  (5 shield boxes lost instead of 9.)
> * Add results of O-Ori-CR's 2 damage to F-Fed-FFB, which is 2 
>   internals.

> t8s1 revised 01/08/98:
> * R-Gor-BDD's first SL was listed as incorrect hex.  His fire and 
>   impact of torpedo moved forward one impulse; net result is the same.  
>   His ending position: 3921/F t1.
> * X20-XXX-DRN and X21-XXX-DRN had slip mode 1 in Starting Positions.
>   X21-XXX-DRN could not SR its first movement.  Altered its movements
>   accordingly, which were not correct anyway.  (I went back to change 
>   them and must've gotten distracted.)  Ending position: 1111/C.
> * L-Lyr-DND's and I-ISC-DD's Ending Position modes are t2s, not t1s.

=======================
Starting Positions & Modes
=======================
  L-Lyr-DND: 3627/B t2s
  G-Gor-CL: 3021/C t6s
  O-Ori-CR: 2321/B t5
  I-ISC-DD: 2130/F t2s
  F-Fed-FFB: 1430/E t2
  R-Gor-BDD: 3921/F t1
  D-LDR-DD: 3324/B t0s
  K-Kli-F5C: 3625/B t0s
  H-Hyd-LN: 2830/E t0s
  X21-XXX-DRN: 1111/C (target: O-Ori-CR)
  F4-Fed-SHTL: 2328/B

=======================
Speeds & Movement Functions (assume changes announced here)
=======================
  K-Kli-F5C: speed 0
  D-LDR-DD: speed 0
  Q-Hyd-LQ: speed 0
  H-Hyd-LN: speed 0
  F4-Fed-SHTL: speed 6
  L-Lyr-DND: speed 10
  I-ISC-DD: speed 10
  F-Fed-FFB: speed 13 (change to speed 14 on impulse 16)
  G-Gor-CL: speed 15 EM
  R-Gor-BDD: speed 20 EM (drop EM at end of impulse 09)
  X21-XXX-DRN: speed 20
  O-Ori-CR: speed 24
  R10-Gor-PL: speed 32 (launched impulse 10, impacts impulse 16)
  X22-XXX-PLS: speed 32 (launched impulse 16)
  X23-XXX-DRN: speed 20 (launched impulse 16)
  X24-XXX-DRN: speed 20 (launched impulse 16)

=======================
Lock-Ons, Electronic Warfare, Shields, Etc.
=======================
  G-Gor-CL has 4 ECM and 4 NECM for EM
  R-Gor-BDD has 4 ECM and 4 NECM for EM (through impulse 09)
  R10-Gor-PL has 3 ECCM built in (launched impulse 10, impacts impulse
    16)
  O-Ori-CR has 2 ECM for stealth design
  K-Kli-F5C does not have active fire control, has 2 ECM bonus
  D-LDR-DD does not have active fire control, has 2 ECM bonus
  D-LDR-DD has no shield raised
  K-Kli-F5C has no shield raised
  K-Kli-F5C is uncontrolled
  K-Kli-F5C is crippled
  H-Hyd-LN is crippled
  D-LDR-DD is crippled
  H-Hyd-LN sensor rating is 5: die roll 6, no lock-ons
  O-Ori-CR is doubling the left warp engine

=======================
IMPULSE (09)
=======================
Ship Movement:  
  G-Gor-CL: TR 3022/D

=======================
IMPULSE (10)
=======================
Ship Movement:  
  L-Lyr-DND: FD 3727/B
  I-ISC-DD: TR 2129/A
  F-Fed-FFB: SR 1330/E
  R-Gor-BDD: SR 3920/F
Nimble Ship Movement:  
  O-Ori-CR: FD 2420/B
Seeking Weapon Movement:  
  X21-XXX-DRN: FD 1211/C
Launch:  
  R-Gor-BDD: R10-Gor-PL-B, strength 20, 3920/D
Ship Weapons Fire:  
  R-Gor-BDD: PH1-4 @ L-Lyr-DND, range 8, die 6, 0 damage
Events:  
  "See if I ever send any more of my weapons officers to that Orion
  Consultants' Sharpshooters Training Seminar!"

=======================
IMPULSE (11)
=======================
Ship Movement:  
  G-Gor-CL: SL 3123/D
Nimble Ship Movement:  
  O-Ori-CR: FD 2520/B
Shuttle Movement:  
  F4-Fed-SHTL: FD 2427/B
Seeking Weapon Movement:  
  R10-Gor-PL: FD 3921/D

=======================
IMPULSE (12)
=======================
Ship Movement:  
  R-Gor-BDD: FD 3819/F
Nimble Ship Movement:  
  O-Ori-CR: FD 2619/B
Seeking Weapon Movement:  
  X21-XXX-DRN: FD 1312/C
  R10-Gor-PL: FD 3922/D

=======================
IMPULSE (13)
=======================
Ship Movement:  
  L-Lyr-DND: FD 3826/B
  I-ISC-DD: FD 2128/A
  F-Fed-FFB: TR 1229/F
  G-Gor-CL: FD 3124/D
  R-Gor-BDD: SR 3818/F
Seeking Weapon Movement:  
  X21-XXX-DRN: FD 1412/C
  R10-Gor-PL: FD 3923/D

=======================
IMPULSE (14)
=======================
Nimble Ship Movement:  
  O-Ori-CR: FD 2719/B
Seeking Weapon Movement:  
  R10-Gor-PL: FD 3924/D

=======================
IMPULSE (15)
=======================
Ship Movement:  
  F-Fed-FFB: FD 1129/F
  G-Gor-CL: SL 32224/D
  R-Gor-BDD: TR 3817/A
Nimble Ship Movement:  
  O-Ori-CR: FD 2818/B
Seeking Weapon Movement:  
  X21-XXX-DRN: SL 1512/C
  R10-Gor-PL: FD 3925/D

=======================
IMPULSE (16)
=======================
Ship Movement:  
  L-Lyr-DND: FD 3926/B
  I-ISC-DD: FD 2127/A
  F-Fed-FFB: FD 1028/F
  R-Gor-BDD: FD 3816/A
Nimble Ship Movement:  
  O-Ori-CR: FD 2918/B
Shuttle Movement:  
  F4-Fed-SHTL: FD 2527/B
Seeking Weapon Movement:  
  X21-XXX-DRN: FD 1612/C
  R10-Gor-PL: FD 3926/D, impact on L-Lyr-DND, age 6 impulses, str 15
Launch:  
  X22-XXX-PLS: 0130/B (target: F-Fed-FFB)
  X23-XXX-DRN: 0101/C (target: O-Ori-CR)
  X24-XXX-DRN: 4201/D (target: R-Gor-BDD)
Damage Taken:  
  L-Lyr-DND: 15 damage from R10-Gor-PL to shield#6, 15 shield boxes

=======================
Ending Positions & Modes
=======================
  L-Lyr-DND: 3926/B t5
  G-Gor-CL: 3224/D t4s
  O-Ori-CR: 2918/B
  I-ISC-DD: 2127/A t3
  F-Fed-FFB: 1028/F t3
  R-Gor-BDD: 3816/A t2
  D-LDR-DD: 3324/B t0s
  K-Kli-F5C: 3625/B t0s
  H-Hyd-LN: 2830/E t0s
  X21-XXX-DRN: 1612/C (target: O-Ori-CR)
  F4-Fed-SHTL: 2527/B
  X22-XXX-PLS: 0130/B t0s (target: F-Fed-FFB)
  X23-XXX-DRN: 0101/C t0s (target: O-Ori-CR)
  X24-XXX-DRN: 4201/D t0s (target: R-Gor-BDD)

=======================
Notes & Comments
=======================
Thanks for the well-wishes and for your patience this week!

Turn 8 Segment 3 orders due next TUE Jan 13 at 18:00 CT.  NOTE: Tuesday,
because of the delay this week.  We'll get back on Mondays next segment.

Remember Space Invaders, how the bonus points ship would fly across
quickly and suddenly?  THAT's what I forgot for this scenario!  Nail
one of them to acquire immunity to the house weapons (taking the
immunity away from whomever just had it), and collect the whole set for
a bonus Twirling Aces point.  Impart 1 point of damage, tractor it, or 
transport it to "nail" it.  On a random impulse each turn, one appears 
in a random edge hex and streaks straight across at 4 hexes/impulse.  Oh 
well.  (No, we don't have these.)

    Source: geocities.com/~dratliff