SFB: TWIRLING ACES 1
SEGMENT RESULTS

-----------------------
Turn:  10
Segment:  1
Ship:  all
-----------------------

Update for t9s4 on Feb 23, 1998:
* > G-Gor-CL: PLG-B comes back online, repaired
  I neglected to report that it was repaired as a PLF, which is
  detectable with open-for-free-viewing SSD's of this scenario.  Hope
  that didn't cause any trouble.  (It gets destroyed again this segment,
  so there's really minimal impact.)

Updated Feb 24, 1998:
* G-Gor-CL's movement changed from impulse 08 to impulse 07.

Updated Feb 25, 1998:
* Due to over-eager marking of shield boxes in moderator's records back
  on turn 6 (when this shield was first damaged, and 4 reinforcement were
  used), R-Gor-BDD's damage to shield #1 on turn 10 impulse 2 was incorrect.
  It had 4 more shield boxes, so the 2 internals are also just shield
  boxes, and there are 2 shield boxes left on it now.
* Moderator goofed on listing launch & movements for R12-Gor-PL, but the
  hexes and results are unchanged.
* O-Ori-CR is crippled, as of impulse 04.
* O-Ori-CR's movement changed from impulse 08 to impulse 07.

=======================
Starting Positions & Modes
=======================
  G-Gor-CL: 2226/E t0s
  O-Ori-CR: 1301/E t0s
  H-Hyd-LN: 2830/E t0s
  F-Fed-FFB: 1219/B
  L-Lyr-DND: 2514/F
  I-ISC-DD: 1326/C t2s
  R-Gor-BDD: 1602/F (tractor link to X24-XXX-DRN)
  F4-Fed-SHTL: 2729/E
  H3-Hyd-SHTL: 2828/A
  O8-Ori-SHTL: 1401/C
  X26-XXX-DRN: 1127/B
  X27-XXX-DRN: 3201/E s
  X24-XXX-DRN: 1702/F (held in tractor by G-Gor-BDD)
  O7-Ori-CR-WW: 1401 (explosion period through impulse 1 next turn)

=======================
Speeds & Movement Functions (all changes announced here)
=======================
  O7-Ori-CR-WW: speed 0 (exploding)
  O-Ori-CR: speed 0 (change to speed 10 on impulse 04)
  F4-Fed-SHTL: speed 5 (speed drops to 2 due to crippling on impulse 06)
  H3-Hyd-SHTL: speed 6
  O8-Ori-SHTL: speed 6
  R13-Gor-SHTL: speed 6 (launched on impulse 03)
  F-Fed-FFB: speed 8
  H-Hyd-LN: speed 9 (stops on impulse 04)
  G-Gor-CL: speed 10
  X24-XXX-DRN: speed 20 (tractored by R-Gor-BDD)
  X26-XXX-DRN: speed 20
  X27-XXX-DRN: speed 20
  I-ISC-DD: speed 24
  R-Gor-BDD: speed 27
  L-Lyr-DND: speed 30
  R12-Gor-PL: speed 32 (launched impulse 02)
  I11-ISC-PL: speed 32 (launched impulse 07)

=======================
Lock-Ons, Electronic Warfare, Shields, Etc.
=======================
  O-Ori-CR would have 2 ECM for stealth design, but canceled by engine
    doubling
  O-Ori-CR has 6 ECM while under WW protection (during impulse 01)
  F4-Fed-SHTL: possible small target modifier: 0/2/4 ECM, but not
    cumulative with EM's ECM
  H3-Hyd-SHTL: possible small target modifier: 0/2/4 ECM
  O8-Ori-SHTL: possible small target modifier: 0/2/4 ECM
  R13-Gor-SHTL: possible small target modifier: 0/2/4 ECM
  H-Hyd-LN is crippled
  O-Ori-CR is crippled (as of impulse 04)
  G-Gor-CL is operating under PFC at the start of the turn
  O-Ori-CR is operating under PFC at the start of the turn
  R12-Gor-PL: has 3 ECCM built in

=======================
Pre-Impulse Steps
=======================
  O-Ori-CR is doubling both warp engines
  H-Hyd-LN sensor rating is 5: die roll is 2, OK
  F-Fed-FFB sensor rating is 5: die roll is 3, OK
  R-Gor-BDD maintains tractor link to X24-XXX-DRN & rotates it to 1601/F

=======================
Irony Dice Server dice rolls for O-Ori-CR
=======================
(for use in order this segment for weapons fire)
2 5 5 2 6 5 4 1 3 5
(Hey, *I* don't want to get blamed for any PHOTON fire results!)
[These were emailed to Lysander, Mike, and Jeff simultaneously.  The
list of everyone's email addr was too long for the web form. :^(]

=======================
Irony Dice Server dice rolls for R-Gor-BDD
=======================
(for use in order this segment for weapons fire)
2 6 4 3 2 3 2 4 5 2
(What's fair for the goose is fair for the gander.)

=======================
Impulse 01
=======================
Ship Weapons Fire:
  O-Ori-CR: PH3-5,6 @ R-Gor-BDD, under PFC, range 3*2=6, dice {2,5},
            1 damage
Damage Taken:
  R-Gor-BDD: 1 damage from O-Ori-CR on shield#1: 1 shield box

=======================
Impulse 02
=======================
Ship Movement:
  I-ISC-DD: FD 1426/C
  R-Gor-BDD: SL 1503/F, drags X24-XXX-DRN to 1502/F
  L-Lyr-DND: FD 2413/F
Nimble Ship Movement:
  O-Ori-CR: WTAC 1301/D
Seeking Weapon Movement:
  X24-XXX-DRN: movement lost, because tractored by R-Gor-BDD
  X26-XXX-DRN: SR 1227/B
  X27-XXX-DRN: FD 3102/E (new target: L-Lyr-DND)
Launch:
  R-Gor-BDD: PL-C torpedo R12-Gor-PL, str 20, 1503/A
Ship Weapons Fire:
  O-Ori-CR: PH1-1,3 @ R-Gor-BDD, under PFC, range 3*2=6, dice {5,2},
            4 damage
Damage Taken:
  R-Gor-BDD: 4 damage from O-Ori-CR on shield#1: 4 shield boxes

=======================
Impulse 03
=======================
Ship Movement:
  I-ISC-DD: FD 1527/C
  R-Gor-BDD: FD 1402/F, drags X24-XXX-DRN to 1401/F
  L-Lyr-DND: FD 2313/F
Nimble Ship Movement:
  O-Ori-CR: ITAC 1301/C
Seeking Weapon Movement:
  R12-Gor-PL: FD 1502/A
Launch:
  R-Gor-BDD: launch R13-Gor-SHTL, spd 6, 1402/A
Ship Weapons Fire:
  O-Ori-CR: PHOT-A (full OL) @ R-Gor-BDD, under PFC, range 2*2=4, 1-4 to
            hit, die 6, miss
Events:
  Note: X24-XXX-DRN does not acquire shuttles as targets until all ships
    are destroyed, by scenario rule.
  OK, next time (assuming there is one), I'll break out the *real* bones
    for the PHOTON roll... I have a pair of Civil War era "bones"
    (literally).  I just don't know what else to do to help here.  Maybe
    the Photon launch tube is overdue for service & alignment?!?!  Yes,
    this would have been a crushing blow of a fully overloaded photon
    torpedo through a down shield, and it almost certainly would have
    taken out a couple PH1's used next impulse to great effect against
    the Orion ship.

=======================
Impulse 04
=======================
Ship Movement:
  F-Fed-FFB: SR 1320/B
  H-Hyd-LN: FD impact on wall, stops, 5 damage
  G-Gor-CL: FD 2127/E
  I-ISC-DD: FD 1627/C
  R-Gor-BDD: FD 1302/F, drags X24-XXX-DRN to 1301/F, X24-XXX-DRN accepts
             O-Ori-CR as new target and impacts on O-Ori-CR
  L-Lyr-DND: FD 2212/F
Nimble Ship Movement:
  O-Ori-CR: FD 1401/C
Seeking Weapon Movement:
  X24-XXX-DRN: movement lost, because tractored by R-Gor-BDD
  X26-XXX-DRN: TR 1328/C
  X27-XXX-DRN: FD 3002/E
  R12-Gor-PL: TL 1401/F, impacts on O-Ori-CR
Ship Weapons Fire:
  O-Ori-CR: PH1-4 @ R-Gor-BDD, under PFC, range 1*2=2, die 5, 4 damage
  R-Gor-BDD: PH1-1,3,4 @ O-Ori-CR, range 1, dice {2,6,4}, 15 damage
Damage Taken:
  H-Hyd-LN: 5 damage from impact on wall to shield #1: 5 internals:
            7 cwarp, 4 cwarp, 8 shtl, 4 cwarp, 3 damcon
  O-Ori-CR: 12 damage from X24-XXX-DRN on shield #1: 4 reinforcement,
            8 shield boxes
  O-Ori-CR: 20 damage from R12-Gor-PL on shield #1: 5 shield boxes,
            15 internals:
            10 ph1-1, 8 c-hull, 3 ph1-3, 6 c-hull, 6 c-hull,
            12 aux-con, 9 l-warp, 8 shtl, 8 shtl, 8 r-warp,
            9 cargo, 2 brdg, 9 cargo, 4 ph1-2, 5 r-warp
  R-Gor-BDD: 4 damage from O-Ori-CR on shield #3: 4 shield boxes
  O-Ori-CR: 15 damage from R-Gor-BDD on shield #3: 3 shield boxes,
            12 internals:
            6 imp, 9 l-warp, 5 r-warp, 7 cargo, 4 ph3-6,
            3 ph3-5, 8 rwarp, 6 imp, 11 plf-c (torp chosen randomly),
            9 cargo, 9 cargo, 10 ph1-4
Events:
  O-Ori-CR is crippled now.
  About the most suspenseful encounter yet!  Just a little different
    order given on either side (and a photon fire result other than a
    miss!) could have resulted in a major change in the outcome.  Both
    players are to be commended on their resourcefulness, but I will let
    them reveal any specific orders/plans they used, if they see fit to.
  I'm sure the results would have been different in a face-to-face,
    step-by-step game.  I hope we all improve our SFB skills by being in
    or just by observing these situations... contingency planning is
    crucial to success in such a complicated game.

=======================
Impulse 05
=======================
Ship Movement:
  R-Gor-BDD: TL 1202/E
  L-Lyr-DND: FD 2112/F
Seeking Weapon Movement:
  X26-XXX-DRN: FD 1428/C
  X27-XXX-DRN: FD 2903/E

=======================
Impulse 06
=======================
Ship Movement:
  I-ISC-DD: FD 1728/C
  R-Gor-BDD: FD 1103/E
  L-Lyr-DND: FD 2011/F
Shuttle Movement:
  H3-Hyd-SHTL: TL 2728/F
  O8-Ori-SHTL: FD 1502/C
  R13-Gor-SHTL: FD 1401/A
Shuttle Weapons Fire:
  H3-Hyd-SHTL: PH3 @ F4-Fed-SHTL, range 1, die 4, 4 damage
Damage Taken:
  F4-Fed-SHTL: 4 damage from H3-Hyd-SHTL
Events:
  F4-Fed-SHTL now crippled, max speed drops to 3, speed drops to 2.
    Rules C10.134 and J1.3311 interact in a slightly ambiguous way.
    I think J1.3311, which requires the shuttle to drop to the new
    max speed, allows the drop to speed 2 to preserve EM ability,
    because of C10.134.  If you know of an official resolution,
    please let me know.

=======================
Impulse 07
=======================
Ship Movement:
  G-Gor-CL: SL 2128/E
  I-ISC-DD: FD 1828/C
  L-Lyr-DND: FD 1911/F
Nimble Ship Movement:
  O-Ori-CR: SL 1501/C
Seeking Weapon Movement:
  X26-XXX-DRN: FD 1529/C
  X27-XXX-DRN: FD 2803/E
Launch:
  I-ISC-DD: launch PLF-A I11-ISC-PL, 1828/B
Ship Weapons Fire:
  I-ISC-DD: PH1-1,3,4 @ G-Gor-CL, range 3, dice {1,2,1}, 17 damage
Damage Taken:
  G-Gor-CL: 17 damage from I-ISC-DD on shield#1: 9 shield boxes,
            8 internals:
            7 shtl (empty), 5 r-warp, 11 plg-b, 10 ph1-5, 8 r-hull,
            3 ph1-1, 2 brdg, 5 r-hull

=======================
Impulse 08
=======================
Ship Movement:
  F-Fed-FFB: FD 1419/B
  I-ISC-DD: SL 1928/C
  R-Gor-BDD: FD 1003/E
  L-Lyr-DND: FD 1810/F
Seeking Weapon Movement:
  X26-XXX-DRN: SL 1628/C
  X27-XXX-DRN: FD 2704/E
  I11-ISC-PL: FD 1928/B

=======================
Ending Positions & Modes
=======================
  H-Hyd-LN: 2830/E t0s
  H3-Hyd-SHTL: 2728/F
  F4-Fed-SHTL: 2729/E
  G-Gor-CL: 2128/E t2s
  F-Fed-FFB: 1419/B
  I-ISC-DD: 1928/C s
  I11-ISC-PL: 1928/B
  L-Lyr-DND: 1810/F
  R-Gor-BDD: 1003/E t3
  O8-Ori-SHTL: 1502/C
  R13-Gor-SHTL: 1401/A
  O-Ori-CR: 1501/C t2s
  X26-XXX-DRN: 1628/C s
  X27-XXX-DRN: 2704/E

=======================
Notes & Comments
=======================
*** Turn 10 segment 2 orders due this THU Feb 26 at 18:00 CT. ***

However, if we have issues that cause "pertinent" changes (that would
affect anybody's orders), we'll delay the quick due date to allow 3 days
of think-time.  If you foresee a time problem, please speak up.  We'll
only speed up as long as we can handle it.

[Hey, Lysander, if you could have waited until segment 2 to fire that
PHOTON, then during the total eclipse on Thursday, it might actually
hit!  Also, there's a lunar eclipse two weeks after (at the next full
moon after that new moon), but there won't be enough time to re-arm by
then, unless we go 3 segments per week...]

Turn 10 segment 3 orders due next MON Mar 02 at 18:00 CT.
Turn 10 segment 4 orders due next THU Mar 05 at 18:00 CT.

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