SFB: TWIRLING ACES 1 SEGMENT RESULTS ----------------------- Turn: 10 Segment: 1 Ship: all ----------------------- Update for t9s4 on Feb 23, 1998: * > G-Gor-CL: PLG-B comes back online, repaired I neglected to report that it was repaired as a PLF, which is detectable with open-for-free-viewing SSD's of this scenario. Hope that didn't cause any trouble. (It gets destroyed again this segment, so there's really minimal impact.) Updated Feb 24, 1998: * G-Gor-CL's movement changed from impulse 08 to impulse 07. Updated Feb 25, 1998: * Due to over-eager marking of shield boxes in moderator's records back on turn 6 (when this shield was first damaged, and 4 reinforcement were used), R-Gor-BDD's damage to shield #1 on turn 10 impulse 2 was incorrect. It had 4 more shield boxes, so the 2 internals are also just shield boxes, and there are 2 shield boxes left on it now. * Moderator goofed on listing launch & movements for R12-Gor-PL, but the hexes and results are unchanged. * O-Ori-CR is crippled, as of impulse 04. * O-Ori-CR's movement changed from impulse 08 to impulse 07. ======================= Starting Positions & Modes ======================= G-Gor-CL: 2226/E t0s O-Ori-CR: 1301/E t0s H-Hyd-LN: 2830/E t0s F-Fed-FFB: 1219/B L-Lyr-DND: 2514/F I-ISC-DD: 1326/C t2s R-Gor-BDD: 1602/F (tractor link to X24-XXX-DRN) F4-Fed-SHTL: 2729/E H3-Hyd-SHTL: 2828/A O8-Ori-SHTL: 1401/C X26-XXX-DRN: 1127/B X27-XXX-DRN: 3201/E s X24-XXX-DRN: 1702/F (held in tractor by G-Gor-BDD) O7-Ori-CR-WW: 1401 (explosion period through impulse 1 next turn) ======================= Speeds & Movement Functions (all changes announced here) ======================= O7-Ori-CR-WW: speed 0 (exploding) O-Ori-CR: speed 0 (change to speed 10 on impulse 04) F4-Fed-SHTL: speed 5 (speed drops to 2 due to crippling on impulse 06) H3-Hyd-SHTL: speed 6 O8-Ori-SHTL: speed 6 R13-Gor-SHTL: speed 6 (launched on impulse 03) F-Fed-FFB: speed 8 H-Hyd-LN: speed 9 (stops on impulse 04) G-Gor-CL: speed 10 X24-XXX-DRN: speed 20 (tractored by R-Gor-BDD) X26-XXX-DRN: speed 20 X27-XXX-DRN: speed 20 I-ISC-DD: speed 24 R-Gor-BDD: speed 27 L-Lyr-DND: speed 30 R12-Gor-PL: speed 32 (launched impulse 02) I11-ISC-PL: speed 32 (launched impulse 07) ======================= Lock-Ons, Electronic Warfare, Shields, Etc. ======================= O-Ori-CR would have 2 ECM for stealth design, but canceled by engine doubling O-Ori-CR has 6 ECM while under WW protection (during impulse 01) F4-Fed-SHTL: possible small target modifier: 0/2/4 ECM, but not cumulative with EM's ECM H3-Hyd-SHTL: possible small target modifier: 0/2/4 ECM O8-Ori-SHTL: possible small target modifier: 0/2/4 ECM R13-Gor-SHTL: possible small target modifier: 0/2/4 ECM H-Hyd-LN is crippled O-Ori-CR is crippled (as of impulse 04) G-Gor-CL is operating under PFC at the start of the turn O-Ori-CR is operating under PFC at the start of the turn R12-Gor-PL: has 3 ECCM built in ======================= Pre-Impulse Steps ======================= O-Ori-CR is doubling both warp engines H-Hyd-LN sensor rating is 5: die roll is 2, OK F-Fed-FFB sensor rating is 5: die roll is 3, OK R-Gor-BDD maintains tractor link to X24-XXX-DRN & rotates it to 1601/F ======================= Irony Dice Server dice rolls for O-Ori-CR ======================= (for use in order this segment for weapons fire) 2 5 5 2 6 5 4 1 3 5 (Hey, *I* don't want to get blamed for any PHOTON fire results!) [These were emailed to Lysander, Mike, and Jeff simultaneously. The list of everyone's email addr was too long for the web form. :^(] ======================= Irony Dice Server dice rolls for R-Gor-BDD ======================= (for use in order this segment for weapons fire) 2 6 4 3 2 3 2 4 5 2 (What's fair for the goose is fair for the gander.) ======================= Impulse 01 ======================= Ship Weapons Fire: O-Ori-CR: PH3-5,6 @ R-Gor-BDD, under PFC, range 3*2=6, dice {2,5}, 1 damage Damage Taken: R-Gor-BDD: 1 damage from O-Ori-CR on shield#1: 1 shield box ======================= Impulse 02 ======================= Ship Movement: I-ISC-DD: FD 1426/C R-Gor-BDD: SL 1503/F, drags X24-XXX-DRN to 1502/F L-Lyr-DND: FD 2413/F Nimble Ship Movement: O-Ori-CR: WTAC 1301/D Seeking Weapon Movement: X24-XXX-DRN: movement lost, because tractored by R-Gor-BDD X26-XXX-DRN: SR 1227/B X27-XXX-DRN: FD 3102/E (new target: L-Lyr-DND) Launch: R-Gor-BDD: PL-C torpedo R12-Gor-PL, str 20, 1503/A Ship Weapons Fire: O-Ori-CR: PH1-1,3 @ R-Gor-BDD, under PFC, range 3*2=6, dice {5,2}, 4 damage Damage Taken: R-Gor-BDD: 4 damage from O-Ori-CR on shield#1: 4 shield boxes ======================= Impulse 03 ======================= Ship Movement: I-ISC-DD: FD 1527/C R-Gor-BDD: FD 1402/F, drags X24-XXX-DRN to 1401/F L-Lyr-DND: FD 2313/F Nimble Ship Movement: O-Ori-CR: ITAC 1301/C Seeking Weapon Movement: R12-Gor-PL: FD 1502/A Launch: R-Gor-BDD: launch R13-Gor-SHTL, spd 6, 1402/A Ship Weapons Fire: O-Ori-CR: PHOT-A (full OL) @ R-Gor-BDD, under PFC, range 2*2=4, 1-4 to hit, die 6, miss Events: Note: X24-XXX-DRN does not acquire shuttles as targets until all ships are destroyed, by scenario rule. OK, next time (assuming there is one), I'll break out the *real* bones for the PHOTON roll... I have a pair of Civil War era "bones" (literally). I just don't know what else to do to help here. Maybe the Photon launch tube is overdue for service & alignment?!?! Yes, this would have been a crushing blow of a fully overloaded photon torpedo through a down shield, and it almost certainly would have taken out a couple PH1's used next impulse to great effect against the Orion ship. ======================= Impulse 04 ======================= Ship Movement: F-Fed-FFB: SR 1320/B H-Hyd-LN: FD impact on wall, stops, 5 damage G-Gor-CL: FD 2127/E I-ISC-DD: FD 1627/C R-Gor-BDD: FD 1302/F, drags X24-XXX-DRN to 1301/F, X24-XXX-DRN accepts O-Ori-CR as new target and impacts on O-Ori-CR L-Lyr-DND: FD 2212/F Nimble Ship Movement: O-Ori-CR: FD 1401/C Seeking Weapon Movement: X24-XXX-DRN: movement lost, because tractored by R-Gor-BDD X26-XXX-DRN: TR 1328/C X27-XXX-DRN: FD 3002/E R12-Gor-PL: TL 1401/F, impacts on O-Ori-CR Ship Weapons Fire: O-Ori-CR: PH1-4 @ R-Gor-BDD, under PFC, range 1*2=2, die 5, 4 damage R-Gor-BDD: PH1-1,3,4 @ O-Ori-CR, range 1, dice {2,6,4}, 15 damage Damage Taken: H-Hyd-LN: 5 damage from impact on wall to shield #1: 5 internals: 7 cwarp, 4 cwarp, 8 shtl, 4 cwarp, 3 damcon O-Ori-CR: 12 damage from X24-XXX-DRN on shield #1: 4 reinforcement, 8 shield boxes O-Ori-CR: 20 damage from R12-Gor-PL on shield #1: 5 shield boxes, 15 internals: 10 ph1-1, 8 c-hull, 3 ph1-3, 6 c-hull, 6 c-hull, 12 aux-con, 9 l-warp, 8 shtl, 8 shtl, 8 r-warp, 9 cargo, 2 brdg, 9 cargo, 4 ph1-2, 5 r-warp R-Gor-BDD: 4 damage from O-Ori-CR on shield #3: 4 shield boxes O-Ori-CR: 15 damage from R-Gor-BDD on shield #3: 3 shield boxes, 12 internals: 6 imp, 9 l-warp, 5 r-warp, 7 cargo, 4 ph3-6, 3 ph3-5, 8 rwarp, 6 imp, 11 plf-c (torp chosen randomly), 9 cargo, 9 cargo, 10 ph1-4 Events: O-Ori-CR is crippled now. About the most suspenseful encounter yet! Just a little different order given on either side (and a photon fire result other than a miss!) could have resulted in a major change in the outcome. Both players are to be commended on their resourcefulness, but I will let them reveal any specific orders/plans they used, if they see fit to. I'm sure the results would have been different in a face-to-face, step-by-step game. I hope we all improve our SFB skills by being in or just by observing these situations... contingency planning is crucial to success in such a complicated game. ======================= Impulse 05 ======================= Ship Movement: R-Gor-BDD: TL 1202/E L-Lyr-DND: FD 2112/F Seeking Weapon Movement: X26-XXX-DRN: FD 1428/C X27-XXX-DRN: FD 2903/E ======================= Impulse 06 ======================= Ship Movement: I-ISC-DD: FD 1728/C R-Gor-BDD: FD 1103/E L-Lyr-DND: FD 2011/F Shuttle Movement: H3-Hyd-SHTL: TL 2728/F O8-Ori-SHTL: FD 1502/C R13-Gor-SHTL: FD 1401/A Shuttle Weapons Fire: H3-Hyd-SHTL: PH3 @ F4-Fed-SHTL, range 1, die 4, 4 damage Damage Taken: F4-Fed-SHTL: 4 damage from H3-Hyd-SHTL Events: F4-Fed-SHTL now crippled, max speed drops to 3, speed drops to 2. Rules C10.134 and J1.3311 interact in a slightly ambiguous way. I think J1.3311, which requires the shuttle to drop to the new max speed, allows the drop to speed 2 to preserve EM ability, because of C10.134. If you know of an official resolution, please let me know. ======================= Impulse 07 ======================= Ship Movement: G-Gor-CL: SL 2128/E I-ISC-DD: FD 1828/C L-Lyr-DND: FD 1911/F Nimble Ship Movement: O-Ori-CR: SL 1501/C Seeking Weapon Movement: X26-XXX-DRN: FD 1529/C X27-XXX-DRN: FD 2803/E Launch: I-ISC-DD: launch PLF-A I11-ISC-PL, 1828/B Ship Weapons Fire: I-ISC-DD: PH1-1,3,4 @ G-Gor-CL, range 3, dice {1,2,1}, 17 damage Damage Taken: G-Gor-CL: 17 damage from I-ISC-DD on shield#1: 9 shield boxes, 8 internals: 7 shtl (empty), 5 r-warp, 11 plg-b, 10 ph1-5, 8 r-hull, 3 ph1-1, 2 brdg, 5 r-hull ======================= Impulse 08 ======================= Ship Movement: F-Fed-FFB: FD 1419/B I-ISC-DD: SL 1928/C R-Gor-BDD: FD 1003/E L-Lyr-DND: FD 1810/F Seeking Weapon Movement: X26-XXX-DRN: SL 1628/C X27-XXX-DRN: FD 2704/E I11-ISC-PL: FD 1928/B ======================= Ending Positions & Modes ======================= H-Hyd-LN: 2830/E t0s H3-Hyd-SHTL: 2728/F F4-Fed-SHTL: 2729/E G-Gor-CL: 2128/E t2s F-Fed-FFB: 1419/B I-ISC-DD: 1928/C s I11-ISC-PL: 1928/B L-Lyr-DND: 1810/F R-Gor-BDD: 1003/E t3 O8-Ori-SHTL: 1502/C R13-Gor-SHTL: 1401/A O-Ori-CR: 1501/C t2s X26-XXX-DRN: 1628/C s X27-XXX-DRN: 2704/E ======================= Notes & Comments ======================= *** Turn 10 segment 2 orders due this THU Feb 26 at 18:00 CT. *** However, if we have issues that cause "pertinent" changes (that would affect anybody's orders), we'll delay the quick due date to allow 3 days of think-time. If you foresee a time problem, please speak up. We'll only speed up as long as we can handle it. [Hey, Lysander, if you could have waited until segment 2 to fire that PHOTON, then during the total eclipse on Thursday, it might actually hit! Also, there's a lunar eclipse two weeks after (at the next full moon after that new moon), but there won't be enough time to re-arm by then, unless we go 3 segments per week...] Turn 10 segment 3 orders due next MON Mar 02 at 18:00 CT. Turn 10 segment 4 orders due next THU Mar 05 at 18:00 CT.