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                   Background information on the
                     C A I T I A N     R A C E
                   For the HWF Star Trek Universe


                               I
                    I n t r o d u c t i o n

        Caitians first appeared in the non-canon cartoon series of star 
        trek, with the Female Caitian, Lieutenant M'Ress. When the first 
        RPG rules where published in the Mid '70s, they contained stats 
        for PC Caitian's. In neither case was the background built up 
        with any great depth.

        Whilst never 'officially' recognized as canon, they have made a 
        couple of 'face in the crowd' appearances in the star trek films.


                                    II
                           P h y s i o l o g y

        With Kzinti also being part of HWF canon, there is either a 
        direct biological link in the past of the two species or it is a 
        case of close parallel evolution. Both display similarities to 
        the 'big cats' of Sol III (Earth) but whilst the Kzin have the 
        larger, more angular features akin to that of a Terran Lion, 
        Caitians have the smaller, softer lines akin to that of a 
        cheetah.

        On average, Caitians tend toward being a few inches shorter than 
        the average human, with a relatively slight build. The chest/rib 
        cage being relatively deep and large thighs, both baring 
        testimony to their evolutionary heritage as fast, solitary 
        hunters. Short, strong, retractable claws and an uncanny sense 
        of balance are evolved in the races other, and main hunting 
        ground, the tree-tops of Caits vast forests.

        In comparison with humans, they are very fast (Both movement and 
        hand/eye co-ordination) but not as strong on average (0.9 
        gravity on Cait)

        The fur colour of Caitians varies across the entire range and 
        patterns. Black, brown, tan, grey, white, spotted, striped, 
        plain, can all be found amongst the diverse population.

                                   III
                           P s y c h o l o g y

        The greater the damage from potential inter-personal combat from 
        the members of the society to inflict on one another (In the 
        hunter-gatherer pre-settled state of social evolution) the 
        grater need for the development of a strong moral code to 
        develop in order for the society to function. 

        Even pre-tool using, Caitians had natural weaponry which meant 
        disastrous consequences from such encounters. The move from 
        direct family units to larger 'clan' groupings took longer than 
        the human equivalent but when it did, it was due to the 
        development of an honour code in which clan honour and survival 
        took precedence over personal honour and survival. It is a 
        testament to the strength of that 'code of honour' that it is 
        still a deep rooted part of Caitian Psyche.

        A heavy reliance on elders and 'superiors' (Clan chiefs) enabled 
        Caitians to control the instances of personal combat to mostly
        ritualistic situations. 

        In character terms, the natural predatorily drive is still 
        strong in Caitians, but the 'good of their Clan' (or ship if in 
        HWF) comes first. They make for loyal officers but the conflict 
        between Caitian honour/customs and starfleet directives/orders 
        can often prove very problematical. This often results in a 
        personality crisis of sorts, being in the position of having 
        two, often conflicting honour obligations is not comfortable as 
        honour is the one area where Caitians find it difficult (if not 
        impossible) to compromise.

        Also, being a race of carnivores, hunters, they tend to view 
        herbivores and omnivores as 'prey animals'. This tends to surface 
        in initial interactions. A carnivorous race will often be viewed 
        as intrinsically better (more likely to act honourably) and 
        Warlike/hunter races tent to get the 'benefit of the doubt but 
        vegetarian pacifists tend to get initially treated with disdain.

        This of course is a generalization and those few Caitians to 
        have gone through the academy will display much less of that 
        prejudice. Also individuals, if given chance to do so, can 
        prove/disprove their honour and alter the Caitians initial 
        viewpoint of them. It is not the level of success that will 
        determine the change but the courage and honour that the Caitian 
        sees in their actions.

        If a Caitian officer found himself under a weak CO (There would 
        have to be a lot of instances of 'dishonorable actions' for the 
        natural 'clan heads are to be obeyed' tendency to be overridden) 
        it is quite possible that the Caitian would find himself being 
        pulled into challenging the CO. First in little things, doing 
        what he does but doing it BETTER, verbal confrontations, doing 
        things 'under protest' etc. if these 'WARNING SIGNS' are not 
        acted on then the Caitian WILL eventually either leave (More 
        likely for starfleet officers) or challenge to combat for 
        command.

        This stems from the customs/honour 'rules' which cover the 
        replacement of a 'bad' clan chief in Caitian society.


                                    IV
                            H o m e w o r l d

        Cait is a world of extremes, huge mountains, wide forests, deep 
        swamps. Slightly higher water coverage, slightly less gravity 
        but otherwise relatively similar to Earth normal.
        The largest bodies of forestation hold giant trees hundreds of 
        meters tall, these cover most of the natural Clan homelands but 
        Caitian influence extends to all bar the worst of the 
        swamplands.

                                    V
                              S o c i e t y

        The basic unit of Caitian society is the Clan, all members of a 
        particular clan sharing the same prefix (Av'ern, Av'anvor and 
        Av'elona are all of clan Av for example). The clan chiefs 
        authority is ALMOST absolute only two forces act to hold them in 
        check. One being the right of warriors within the clan to 
        'challenge' if they have cause, if the clan chief can not 
        persuade another warrior to stand in his stead then he must face 
        the challenge himself. The more faith the Clan has in the chiefs 
        decisions the less he will be challenged, however a weak or 
        misguided chief will continually find themselves fighting off 
        challenges until they loose the position.

        The other check, is the 'elders council' they are the keepers of 
        the law, they are the forum which decides how the law applies to 
        new situations, also the group who judges if a challenge has 
        'worth'. (If a challenge is made and the chief wishes not to 
        face it, the elders are called on to decide if it has worth or 
        not, if it has then they can demand that the challenge be taken 
        up on. any clan who defies the elders in this, would likely find 
        itself under attack from many, if not all, the other clans)

        The elders (formed of many older warriors, too old to fight, who 
        have stepped down from their clan positions to take elder 
        status) can also sponsor a challenge where they feel a clan is 
        in breach of the law but where no member of that clan will face 
        the chief. A volunteer from ANY clan will then take the 
        challenge forward.

        The Caitian system is archaic, and at times violent, but unlike 
        many civilizations they have not had a major 'world war' in 
        their entire history.

        The Elders are also the main teachers of social/moral values. In 
        the past they would be the main teachers of all skills, but over 
        the last 100 years specialist teachers/schools have taken much 
        of the formal teaching role, but an Elder is still held in very 
        high regard.

        Females, are still regarded very much as property of the 
        father/husband although as time goes on, they are gradually 
        gaining more in the way of rights. Younglings also are 
        considered as property although males do gain some rights of 
        their own after their first kill and take their responsibility 
        for themselves when they become an adult in their own right.

        Unlike many societies there is no formal age for many of the 
        changes in status of Caitians, they rather measure it by 
        ability. As long as the various trials and tests of the society 
        are taken in the correct order then there is no limit to how 
        fast the individual could theoretically take them. This, at least 
        to start with is the only decision that a youngling can make 
        independent of their father.

        Since meeting other races 100 year ago, the clan council was 
        formed. A forum where all the clan heads can meet to decide on 
        law and uniform interaction with other races. But even this 
        council has to abide by the decision of the council of elders 
        when it comes to questions of morality and behaviour. Because of 
        the interaction with other cultures, THIS is the only forum that 
        uses a vote system.


                                   VI
                       R e c e n t   H i s t o r y

        Around 100 years ago, Cait was still a pre-warp society. Their 
        sublight space program had taken them only as far as the other 
        planets in the Cait system and set up a number of mining (and in 
        one case farming (Herds of food animals) operations on them.

        When one of these had been struck by a meteor, fears for the 
        safety of the homeworld grew, a number of heavily armed sublight 
        ships where built and placed in the system as a result. Their 
        task, to identify and deal with space borne threats to Cait.

        During the latter part of the Federation-Klingon conflict, two 
        Klingon battle cruisers forced a small federation scout vessel 
        out of warp and into Caitian space. As the sublight vessels 
        moved to investigate this first proof of extra-Caitian life, the 
        Klingons opened fire. The Caitians responded in kind.

        Although almost 90% of the Caitian fleet was defeated, their 
        weapons had been designed to destroy the largest conceivable 
        asteroids and meteors. The concerted attack crippled one cruiser 
        and drove the other off.

        Being badly damaged itself the federation scout could do 
        nothing to stop the Caitians salvage the remains of the battle 
        cruiser. 

        The Caitians would obviously have warp drive in the near future 
        and there was always the chance they would be the target of 
        Klingon reprisals, so in spite of the 'no pre-warp' directive, 
        formal negotiations with Cait where instigated.

        So long as the interaction was on their terms, the Caitians 
        seemed to be able to interact successfully with what they saw as 
        'elder' races despite some reluctance to deal with non hunters. 
        Within 5 years enough common ground had been found to enable 
        them to become full members in the federation. 

        However there has always been a large (but still in the 
        minority) body of Caitians who resent such formal links with 
        'grass eaters' and would have Cait remove itself from the 
        federation. This has polarized the clan council into two 
        factions, the expansionists (Pro-federation membership) and the 
        centrists (Anti-federation membership).

--
          Caitian background document created 8-April-2000 by Raven.
          All text Copyright (c)2000 Raven; freely usable for any 
          Holoworld fleet involvement.  
          contact  for other permissions.ons.
--

    Source: geocities.com/~holoworldfleet/races

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