Getting Started in the

Society for Creative Anachronism

 

Contents

 

 

Who can play?

Participation in the SCA is open to any person who shares the Society's interest in medieval recreation and reenactment. Paid membership is a requirement for Crown Tournament participants and for kingdom and Society officers. Paid members also receive discounts on fees for events and feasts. Sustaining, contributing or patron members receive their kingdom's newsletter and the Society's quarterly journal, Tournaments Illuminated. These publications provide important information about kingdom and Society-wide events, along with educational and how-to articles, as well as some material that is just for fun.

Kingdom newsletters include the names of persons to contact in each of your kingdom's groups. If your newsletter does not list the meeting dates and times for the group nearest you, call or write the primary local contact person, known as the Seneschal, for more information. Most newsletters will have a list of officers, usually in the first or last 2 pages. If there are no contacts listed, write the Society Seneschal at the address listed below.

 

How to join, officially

By formally joining the SCA, you provide valued financial support, are counted in the growing ranks of those supporting the Society's aims and ideals, and receive a discount at Society events. The SCA is one of the few organizations, however, where you can participate without paying dues, although those who are able to are strongly encouraged to become paying members.

To become a paid member, you need to complete and return an SCA membership form. If you don't have one, please ask a paid SCA member for a copy, or send a post card or letter with your name and mailing address to:

 

The Society for Creative Anachronism
Post Office Box 360743
Milpitas, CA 95036-0743

There is also a Postscript version; if you have a postscript printer you can download this document to your machine, then print it locally. If you don't have a PS printer, it would be better to write for a copy to the address above. Warning this file is large! I do not recommend downloading this file if you have a slow connection. (Remember to turn on the Load to Disk option on your program.)

 

When we get together

A meeting is where the SCA members carry on the regular business of the local group. An event is a special gathering, often publicized in the kingdom's newsletter to invite people from more distant groups. People wear medieval garb at events, although some may change out their modern clothes after they arrive. Customs vary as to whether garb is worn at local meetings. Because people often work on various skills and crafts at meetings, many will stay in modern clothing. Some wear everyday clothes to meetings and then change into period garb.


Some Historical Information

The Society for Creative Anachronism (SCA) is a non-profit educational organization devoted to the study of pre-seventeenth century Western culture. It concentrates on the European Middle Ages and Renaissance; members work to recreate the arts and skills of this era. Some members study the Middle East and explore the interaction between Europe and Asia during the period under study. The SCA was incorporated in 1968, but recognizes a tournament held in Berkeley, California, on May 1,1966, as its founding date.

An anachronism is something that is out of its proper time frame. Creative anachronism takes the best qualities of the Middle Ages and selectively recreates them in the modern world.

Geographically, the SCA covers the globe, with the majority of its members living in the United States and Canada. There are 12 kingdoms, each with its own King and Queen chosen on the field of combat. You are a subject of a kingdom by virtue of where you live for the majority of the year. Your membership is with the Society, not with any particular local group. If you have any questions, contact the person who is listed as Seneschal of your kingdom. Their names appear in Tournaments Illuminated and in each kingdom newsletter.

 

Regarding Kingdoms

The kingdoms are independent of each other and there is a considerable amount of variation among them. Each kingdom has a body of written law established by the King and Queen, to define the specific rules it follows, and a larger body of generally accepted custom that gives each kingdom its unique personality. All the kingdoms build their laws and customs on a framework called the Corpora, which sets overall rules for the Society.

Kingdoms are divided into local and regional chapters called principalities, baronies, shires, marches, cantons, colleges, and ridings. The names of these divisions reflect the size of the membership and/or the larger division through whom the local group reports. Your local group might use one of these terms as part of its name.

For more information you can look at maps of specific kingdoms, information from individual kingdoms (maintained by Wolfgang Rotkopf), or a list of society places & Kingdom senechals, maintained by Greg of Isenfir .


For Newcomers

At your first gathering

When you arrive at your first meeting or event, go up to someone and introduce yourself. Explain that you are new and ask who you can talk to about learning more about the group. Some groups have special people (known as hospitaller, castellan or chatelaine) to greet newcomers, but others do not. Approach someone who is working on a project and ask about it. Most people are glad to talk about what they are doing.

At either meetings or events, people may be so involved with what they came to do that they do not notice a new person. Some are too shy themselves to ask if you are new. Begin by observing others and start a conversation about what they are doing. If you see a skill or craft that interests you, ask who might be willing to teach it. Listen for announcements of guild meetings where people who practice that craft gather to share information and help each other.

If members are so involved in their projects that you feel ignored or unwanted, have patience and persist in coming to meetings. Keep asking questions. Some groups provide special meetings for newcomers to help them learn what they need to know to feel a part of the group. Be sure to attend those. Volunteer to help at any events, if only in the kitchen or with clean-up. Many new friends can be made over hot dishwater!

 

Clothing yourself medievally

There are a number of sources in the SCA that tell how to make simple medieval garb. The Known World Handbook is one. SCA members usually make their own garb, although sometimes you can barter or trade services to have someone make you simple garb. For women, a plain-colored long skirt and a peasant-type blouse will serve. A length of cloth, such as a white dishtowel (not terry cloth), can make a veil to hide modern hair. For men, try plain trousers (not jeans), and a peasant-style shirt that is not tucked in. A cloak, even one made of a blanket, can hide modern clothes. Plain black slippers or plain boots can serve. If you'd like to get a little more elaborate, a pattern for an all purpose T-tunic is available.

 

A few words of warning

Be wary of wearing metal circlets unless they are very simple. An ornate or jeweled circlet may lead you to be mistaken for one of the titled nobility, which can be embarrassing. Do not wear a white belt, sash, or baldric (belt across the chest). White is reserved for members of the Chivalry. Bright- colored belts, such as red, green, or yellow, are often used to indicate that the wearer is a student of a particular person who has been honored for excellence in one of the SCA fields of endeavor. Although the colors are not restricted, in some kingdoms there may be a misunderstanding. Necklaces of chain links without medallions or other pendants are also worn by special groups. You should avoid them until you ask about local customs.

Avoid wearing a sword until you have asked about what is permissible in your kingdom. Many people wear knives. There is a special etiquette about bearing a steel blade. To keep the knife or blade from becoming unsheathed accidentally, many people fasten a cord around it to hold it in place. Before you remove it from the sheath, it is customary in most kingdoms to call "Clear" to warn nearby people that there is a bare blade. Do not threaten another person with your knife, even in play. Also, don't handle other people's property without their permission. Ask before you touch.

Courteous and honorable behavior is at the core of the Society. It is difficult to be too polite. Respectful terms of address and avoidance of discussing the modern world add to the medieval flavor of an event. Skill-at-arms, excellence in the arts, and long service are all diminished without respectful and courteous conduct.

 

Hints on having a good time

The Society is a reenactment and recreation organization, intended for participants rather than spectators. Everyone who attends an event is expected to wear at least an attempt at medieval clothing. Garb need not be fancy. Anything reasonably medieval-ish can do for the first event. In some kingdoms, an organization called Gold Key provides loaner costumes at no charge or for a small rental fee. Call someone in advance to see if loaner garb will be available, or at an event look for the symbol of a key on a green background.

If the event you are attending includes a feast be sure you have made a reservation, if required, and that you bring feast gear - a spoon, knife, plate, napkin, and something to drink from. You may also wish to bring a small cloth in case the table is uncovered, a fork, a bowl, small containers of sugar and salt, and a plastic trash bag to put dirty feast gear in after you have eaten. Many people bring their own beverage, but often some form of drink is provided. Iced tea, lemonade, and water are common.

For outdoor events, it is wise to bring a folding chair or a blanket to sit on. Carry a portable supply of water or other beverage, especially if you will be in the sun for part of the day. Bring a hat or other sun-shade for protection. Working on a craft, project, or game can be a good way to meet others at an event when you tire of observing. Although at many events a feast is served in the evening, if you wish to eat earlier, you may need to bring your own lunch or snack. Avoid modern-looking food and drink containers or cover them with a cloth.

 

The Royal presence

(and how to act around it...)

When the King and/or Queen are present, people in many kingdoms will make a reverence (a bow or curtsy) each time they walk past the King or Queen. They will also make a reverence when the King or Queen walk past them or when they walk past the Royal Thrones, even if no one sits there. The space some 10 to 20 feet around the thrones is considered part of the Royal Presence. Walk around it, rather than through it. Watch what others are doing and copy them. Be careful not to stand where you might block the view of the King or Queen. When sitting on the throne, they are not as mobile as you are.

Court is a very special event with an emphasis on ceremony and courteous behavior. When called before Their Majesties, in most kingdoms people remove their weapons before approaching. They make a reverence when they come near, then kneel. As they leave, notice that they walk backwards several steps, bow or curtsy again, and then turn to walk back to their seats. Try to sit near the front so that you can see well and watch others as they stand, sit, or bow. If necessary, quietly ask someone near you to explain what you do not understand.

Other items of interest:

 

A note on smoking and cameras

The policy on smoking varies but generally it is not permitted indoors. Ask about the local policy on flash photography. Some kingdoms forbid it, especially at Court events. Keep in mind that the feast, event, or Court is an attempt to recreate the Middle Ages. Cigarettes and flashbulbs did not exist then and are obvious when being used.

 

Picking a persona and a name

Society members create a persona, the person who they would like to have been had they lived in the Middle Ages. Some SCA members have chosen only a name. Others have fully developed personas and can talk to you in detail about their medieval lives. When you meet someone, they will ask your name. If you have not chosen a medieval name you can use your modern one until you decide. If you have no idea what you world like to be called, then ask the local herald or pursuivant if he or she has a book of medieval names you can look at. Similar books are in most of the local libraries. Avoid using name-the-baby type books; many of these names were coined after the Renaissance and the authors often do not tell you which names are modem ones.

You need to pick at least one name that parents would have given a child during the period the SCA studies and at least one other name or descriptive phrase to set you apart from everyone else with that given name. Some things to remember when choosing a name:

 

  1. You may not take the name of any historical or legendary person, nor may you use the full name of a person in fictional literature.
  2. You may not use or imply a title such as Sir, Duke, Count, Earl, Lord, Lady, Master, or Mistress. These titles must be earned.
  3. You may not use the full name of someone else in the Society.
  4. Try to keep your name in only one language; two at the most.

For example, Arthur Pendragon would not be acceptable, it violates #1. Arthur the Stout would be fine. Sir Luke of Astragon would be unacceptable, violating #2. Plain old Luke of Astragon is fine; you can add the title Sir after you have been recognized by the knights of your kingdom for your outstanding skill at arms. Matthias Sylvan would be unacceptable, as that is my name. John Sylvan might be acceptable unless someone else has already chosen it. Your local herald can give you further information on choosing a name and persona. There is a brief note on heraldry for those interested in display and creation of arms/devices.

 

Guilds, Households, and Sociability

Within each kingdom a number of social and special interest organizations exist. Guilds comprise people with similar interests who work together and study a particular aspect of life in the Middle Ages. Guilds vary among kingdoms from small, local groups to kingdom-wide organizations. They can meet a frequently as once a week, or they might meet once or twice a year, sharing information during other times by newsletter. Both kingdoms and local groups may charter a guild. In general, membership is open to anyone expressing an interest in that study are, although there may be specific criteria within the guild for advancement to different levels of membership.

Households are groups of people who have joined together to share the work and fun of the SCA. They can be as small as a lord and his family or a large group with members from several kingdoms. Households are more common in some kingdoms than in others and many people do not belong to one. Household leaders determine the membership requirements and decide who to invite to join. Each household requires a certain amount of loyalty to the group. As a newcomer, you may not be aware of the alliances that come with each household. Take time before bestowing your allegiance on a particular group and consider what obligations you will need to meet as a member.

The SCA encompasses both serious study and frivolity. Those who join for fun, companionship, food, and drink play alongside those who make a serious attempt to authentically duplicate the clothing, skills, and crafts of the Middle Ages. Both aspects, the playful and the serious, are valid but neither should dominate to the exclusion of the other. Those who lived in the Middle Ages worked hard, but they also took the time for recreation and play. People who join SCA for fun can help make the serious work more enjoyable. Those who join for serious study can add depth to the merriment. Be courteous and show respect for the reason that your neighbor entered the Current Middle Ages.


Combat

Medieval combat with its swords, shields, and armor attracts much attention. It is often one of the first activities that a newcomer wants to try. Both men and women actively participate in recreating medieval foot combat. Most kingdoms require a combat participant to have reached the age of majority in his or her state, province, or country, but the SCA gives the kingdoms the option of allowing participants as young as 16 to fight with parental consent. Your local marshal will tell you what the age limits are in your area.

As in any sport, there are rules designed to increase the safety of the game. The Rules of the Lists set out the Society's standards for SCA combat. Each kingdom adds additional rules and requirements covering acceptability of blows, styles of weapons and fighting, and armor. The local marshal should have a copy of the current kingdom rules.

Most local groups offer some form of fighter training, ranging from structured training sessions to an informal "I'll teach you when I have time and if no one else will." A fighter must be authorized in order to fight in tourneys and wars. Authorization procedures vary from kingdom to kingdom. The local marshal can tell you the procedure in your area. Authorization is to confirm that the novice knows the rules of combat and is sufficiently skilled so that he or she will not be a danger to himself or others. While efforts are made by the Society and participants to reduce the likelihood of injury, bruising and similar minor injuries do occur, and there is the risk of more serious injury for all participants.

Fighters are responsible for obtaining their own armor and weapons. Some people make most of their armor, using metal, leather, or plastic, but most buy pieces, either new or used. Before making any armor, check with your local marshal about the safety standards and requirements, or contact the Kingdom Earl Marshal.


Other publications

Through the Office of the Stock Clerk:

 

P.O. Box 360743
Milpitas CA 95036-0743 USA

the SCA sells a number of helpful publications at modest prices. The most comprehensive is the Known World Handbook which contains over 200 pages of information on dozens of topics to he]p the newcomer learn about the SCA, as well as some how-to articles. Ask for a list of publications from the Stock Clerk.

On-line, you may be interested in:


A Final Word

Keep in mind the three P's: patience, persistence, and politeness. Be patient with yourself while you are learning about the Society's medieval world. Be patient with those you meet who may be so involved with their own affairs that they fail to notice a new person. Persist in asking questions, seeking information, and coming to meetings. Be polite and courteous in your dealings with other Society members. Keep these guidelines in mind and you will soon be a welcome member of the S.C.A.


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Matthias Sylvan, known mundanely as Matthew Miller, is from the Barony of Arn Hold (Boise, ID). He is interested in scribing, dance, music, food, and fun. He authored this document at Boise State University Data Center Faculty Lab.
This document consists of text taken from the pamphlet Forward Into the Past produced and copyrighted, (C) 1989, by the Society for Creative Anachronism, Inc. All rights reserved. The only changes made to the text were to correct out-of-date information, grammar mistakes, and to provide examples, where appropriate. Members of the S.C.A. Inc. may duplicate this text in whole or in part for SCA use, provided copyright credit is given and no changes are made to the text.

Please send comments and/or information about mistakes or unclear information to Matthew Miller at this address:

mmiller@claven.idbsu.edu
gusmille@idbsu.idbsu.edu
URL:http://gozer.idbsu.edu/students/mmiller/mhome.html