This page contains the graphic/CGI portion of my portfolio. I have chosen these images and animations because the represent my best work and/or my favorite projects. Where available, please feel free to download models and scenes, but keep in mind that all work is protected by International Copyright Law. If you have any questions or comments regarding this artwork, please contact me.
Still Images
CGI Models and Modeling examples
Scenes and CGI Animation
2D Graphics and Texture Bases

Still Images
These still CGI images (no animation) are composed shots that show some of my display artwork. I have chosen these particular images because they demonstrate my ability to "eye" a scene, use traditional artistic models/philosophies, and implement persistance of theme in my graphics.
The Shockwave - Bryce3D 3.1; demonstrates the classic "rule of 3rds"

Desert Peak - Lightwave 5.5; a nice desert-theme piece, pseudo-realistic

Symbol - Lightwave 5.5; a key plot scene from ALTAR: Genesis

The Other Side - Lightwave 5.5; the road ahead is longer than the one behind...

Orb - Lightwave 5.5; shows a blend of visual contrasts

Roman Bath - Bryce3D 3.1; a classic scene with a new twist

Pathfinder - Lightwave 5.5; a set of navigation tools in an unexpected setting

AG360 - Bryce3D 3.1; opening shot from ALTAR: Genesis

Mithral Spires - Bryce3D 3.1; imagine a world of pseudo-matter

Contained - Lightwave 5.5; inspired by C.Close paintings

Weird Tree - Bryce3D 3.1; a surrealistic tree in a "fast" land

CGI Models and Modeling Examples
These images are just what it says: examples of my CGI modelling work - organic, inorganic, object, and character/creature
Emiko Sugoi - 3DS Max R2; the main character in Rev16:16 (click for a screen shot)

Tug-Tsaloi - Lightwave 5.5; the title character/hero from Tug-Tsaloi: Emminent Struggle (screen shot)

Annabel Rhee
- 3DS Max 1.2; the lead female personality in ALTAR: Genesis (screen shot)

Drazi Fle'zer
- Lightwave 5.5; my idea for a new Babylon5 ship for the Drazi race (screen shot)

Jem Ha'Dar Fighter
- Lightwave 5.5; like it says...from Star Trek: Deep Space 9 (screen shot)

Bolter weapon
& Minigun - Lightwave 5.5; a couple cool weapons from Rev16:16 (Bolter shot, Minigun shot)

Enterprise
, Carrier, and Destroyer - Lightwave 5.5; a few Star Trek models (Enterprise shot, Carrier shot, Destroyer shot)

Scenes and CGI Animation
These are some of my best (and favorite) animations. However, due my current storage restriction on this site, some of the larger (longer) animations are only available as Lightwave 5.5 scenes (with all surfaces, objects, images, etc. included). I will soon have enough space to include the final renderings, so keep checking back!
Rev16:16 Intro sequence (LW scene only) - Lightwave 5.5; the intro animation sequence (not including logo) for the Rev16:16 game project.

Tug-Tsaloi - Lightwave 5.5; character animation sequences for the main character of Tug-Tsaloi: Emminent Struggle

Pinhead Software Productions Logo '99 (LW scene only) - Lightwave 5.5; recently redone animated logo, introduction the new Pinhead character.

Pinhead Software Productions Logo '98 (LW scene only) - Lightwave 5.5; the original animated logo I did for Pinhead.

Mech Organics - Lightwave 5.5; I interpolated the jump motions from the Velociraptors in Jurassic Park and applied them to my simple mech-model; three animations are included. (check out a screen shot)

Weapon Parade (LW scene only) - Lightwave 5.5; weapon animations from Rev16:16, for the models and screen shots see above.

Shockwave - Bryce3D 3.1; inspired by the Composed Shot above, in two versions: Full Imagery, and No Texture (started out as a test render, but looks pretty damn kewl anyways!)

Babylon5 Omega-class battleship - Lightwave 5.5; animated model of a favorite Bab5 EarthForce ship (check out a screen shot)

Jem Ha'Dar Fighter
- Lightwave 5.5; same as the model above, but animated

Drazi Fle'zer - Lightwave 5.5; same as the model above, but animated (download the LW scene, too)