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Perfect for seeing what type of interesting
, dramatic or stupid personal problems that every Mecha Pilot character
seem to have. Start by rolling 1D6. Go to the starting point with the same
number. From there just keep rolling the die until you get an "End" result.
You can go through the strife path as often as as you wish.
This chart is originally meant for Mecha pilots,
but works with many anime character types.
2. You are involved in a love affair. Go to the Romance Section. 3. You have a mental problem. Go to the Mental section 4. You have a family problem. Go to the Family section. 5. You have a weird problem. Go to the Weird section. 6. Roll twice. Ignore any further 6 results. |
Enemy Section
Your enemy is ... 1. An alien 2. A former friend 3. A relative 4. A criminal mastermind 5. Someone on your side (possibly another PC) 6. A former lover Now go to the Motive section |
Romance Section
The object of your affection is... 1. A teammate 2. A friend 3. An alien 4. A criminal 5. An enemy 6. A relative or lover of a friend. Now go to the Complications section. |
Family Section
the family member is... 1. Your brother 2. Your father 3. Your sister 4. Your mother 5. Your cousin 6. Your in-laws Now roll on the Family Troubles section. |
Mental Section
Sometimes you... 1. Think everyone is out to get you 2. Develop a phobia 3. Suddenly change personalities 4. Become obsessed with someone, or something. 5. Suffer a change in emotions 6. Suddenly become completely insane. Now go to the When section. 1 |
Weird Section
Something strange is going on... 1. You are cursed. 2. You have been contacted by aliens from another planet/dimension 3. You loose an Attribute and gain a new one. 4. Non-living items can talk to you. 5. You have a psychic connection to (Animator's choice) 6. If your Health Points reach 0, something strange happens |
Motive Section.
Your Enemy hates you because... 1. You defeated him in combat 2. You accidentally killed a member of his family. 3. You stole his lover 4. You sent him to jail 5. You foiled his plans 6. You are what he secretly wants to be. |
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Family Trouble
the family member is... 1. In trouble with the law 2. Is working for Aliens or a criminal mastermind 3. Is in financial trouble. 4. Has gone crazy 5. Has disappeared 6. Has become the Criminal Mastermind. |
The When Section.
Your mental problems occur... 1. When you get in/ out of your Mecha. 2. When you go into combat 3. When you see a certain thing 4. When you alone 5. When a certain person is around 6. When you are wounded. |
Complications Section
Your love affair is complicated by... 1. He/she doesn't know you exist. 2. His/her family hates you 3. You're completely mismatched. 4. Your family hates him/her 5. You don't know that he/she loves you. 6. You have a rival for his/her affections. |
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Mecha Malfunction Table |
Based on "The Dreaded ‘Uh Oh, Equipment Failure' Table" in the "Tooniversal
Tour Guide" Mektoon section by Rrobert Cross, with some Anime-esque modifications.
Roll on this chart whenever the player rolls a 12. If an attacking character chooses, they can roll on this chart instead of Critical Damage Table. To roll on this chart, use 2D6, designating one die the "Ones" and another "Tens" and roll like you would roll 2D10 to get a D100 result. (ie, one die rolling a 4, and the other a 3, would yeild a result of 43, or 34.) ![]() 11 Random weapon stops working 12 Limb freezes up and won't move 13 Limb falls off 14 Viewscreen only displays in black and white 15 Viewscreen only displays "Fist of the Northstar" 16 Weapon gets hot, can only be fired once every two rounds or it will melt. 21 Mecha is knocked over 22 Sound receptors shut off. All combat rolls are +3 23 Mecha cannot walk, and runs at full tilt when it moves 24 Mecha stops halfway through a tranformation (if transformable, if not, roll again) 25 Powerpack explodes. Mecha takes 15 damage an cannot move 26 Mecha becomes SD 31 Targeting computer malfunctions. +3 to hit 32 Mecha will no longer transform (if tranformable, if not roll again) 33 Power source malfunctions, will lose all power in 1D6 rounds 34 Air conditioner shuts off. +2 to all rolls 35 Air conditioner won't turn off, +1 to all rolls. 36 Limbs only function on a roll of 6 or less. (Roll 2d6 for every movement) 41 Head is damaged, mecha takes double damage. If the pilot is in head, then they take 10 damage. 42 Mecha will keep repeating its last movement until the Pilot can roll a 2. 43 Entire team's viewscreen will show only the shocked faces of their teamates 44 Mecha can only walk backwards 45 Random weapon explodes. Does 10 damage 46 Short circuit in electrical system . Pilot must make body roll every round or suffer 5 damage 51 Pilot is unconscious for 2d6 round. 52 Communications with other pilots are out 53 Viewscreen displays "Brave Fencer Musashi" 54 Mecha can only fire all weapons at once 55 Targeting computer malfunctions, and begin to target other teammates. 56 Mecha changes movement modes randomly 61 Limb explodes. Does 15 damage 62 Weapon falls off 63 Cooling systems malfunction. Mecha will overheat and shutdown in 2D6 rounds 64 All controls go dead for 1 round every 1D rounds 65 Communication system malfunctions and broadcasts all transmissions on an open frequency. 66 roll again, twice |
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