Escaping
The Barracks
Zbignor shakes his
head as he sees the terrible sight:
"Bastards," is all that he says before trying all of the keys on
the Lord Protektor's key ring in order to try and find once that
fits. It doesn't take him long to find the right one and he swings
the door to Porter's cage open.
Winnacer stands quietly for a few seconds, open-mouthed. It takes
a little while before he can find his equilibrium before he turns to
Yaz:
"Can you help him?"
Yaz is already next to Porter, kneeling in the filth:
Yaz hears Porter murmuring:
"I'm sorry, Fae."
Faewen'il simply stares at him, the look on her face giving little
clue as to what she is thinking inside.
"You look shitty," Yaz says to Porter with a smirk, before casting
a major healing spell on Porter's knees. As the green glow transfers
from the druid's hands to spread over Porter, he feels much of the
pain coming from his knees being removed.
Porter manages the weakest of smiles in return, dried blood
cracking around his mouth. He tries to get up but, although much of
the pain has subsided, Yaz' spell has not repaired his shattered
kneecaps and so he slumps back into the filth once more.
At seeing that Porter is still in some degree of pain, Yaz casts
again, using a moderate healing spell this time. He sees that the
results are nothing special and so casts a succession of minor
healing spells upon the bounty hunter. Only when he has cast his
fourth and final light healing spell does Porter sit up:
"That's it," he says weakly. "All of the pain has gone now, but I
still can't use my legs. My left hand is pretty useless as well."
Yaz shakes his head:
"That's all that I can do for you now," he says sadly. "I can work
on your legs and hand tomorrow if the rockmaster can't see you once
we get out of here."
Winnacer looks at Porter's knees suspiciously:
"We are going to have a lot of trouble getting him out of here.
Between his injuries and his smell, it's going to be tough just to
walk out of here."
Winnacer thinks for a second, tapping his foot on the floor. He
looks at Zbignor questioningly:
"How much rock lies under us here? Would it be possible to open
the rock under our feet and lower a rope to the first level of Opava?
If we are lucky, we can just descend to safety from here, lowering
Porter tied to the rope."
Zbignor shakes his head:
"It's not the rock that'd be the problem. I reckon that there's
only 15 feet or so underneath here," he says stamping his foot on the
ground.
"No," he continues. "It's the drop that's the problem. It's a good
80-foot or more down to the floor after you've got through the rock.
And who knows where we'd end up, neither."
"Fae's rope is 50'," Winnacer replies. "Did anybody else bring
rope? I didn't."
"We could feasibly do it if we had another length of rope,
avoiding the whole escaping out the front door problem. But it would
be curious to see where we came out."
Yaz shakes his head and Zbignor does the same:
"I haven't got any rope neither," he replies. "So I'm afraid that
we'll have to come up with some other idea."
Now it's Winnacer's turn to shake his head:
"In that case, it looks as if we will have to carry Porter out.
Whether we set the bomb as a distraction or simply try to be sneaky,
we'll see."
"Let's just hussle out of here as sneaky as we can," suggests Yaz.
"I'll ask Prirodna to let me know when we come up to a trap just in
case."
Winnacer nods:
"It seems as if we have little choice. With Faewen'il's
invisibility spell, we should be able to get out without being seen.
It's just Porter's smell that worries me, as it could alert them to
our location."
"If we could try and wash the stench off him, that might help."
"I don't know where you're going to find water from," interjects
Zbignor. "I haven't seen any."
"According to the Lord Protektor's map, there was a bathroom that
we passed. I suppose that we could try and wash him in there, but it
might be more risky than just trying to head off with him smelling
like he does."
"I'm gonna change into a snake," adds Yaz. "I'll scuttle on ahead
while checking for traps and to see if there is anyone in front of
us. I'll signal to you if I see anything. I'll point in the direction
from where I see the danger and tap my tail on the ground once for
every goblin I see."
Before anyone has chance to object, Yaz begins to cast. Once he
has finished, he concentrates and slowly begins to turn around with
his arms outstretched.
"There are some traps over in that direction," Yaz says, "But they
are a long way off. The route back doesn't seem to have any."
"They must be in the Lord Protektor's office and living quarters,"
suggests Zbignor. "But we ain't going to bugger about looking through
there, so it shouldn't be a problem."
"We've been here long enough already," says Winnacer, becoming
aware of the fact that it has been nearly ten minutes since you
entered the jail block and every moment later that they wait brings
the risk of someone stumbling over the goblin corpses lying outside.
He calls over to Zbignor:
"Can you give me a hand to lift Porter?" he asks. "We should be
able to lift him together."
The dwarf chuckles in response:
"I wouldn't be much of a follower of Seela if I couldn't hold a
scrawny thing like him," he grins looking down at Porter.
Zbignor puts his spade-like hands under Porter's arms and hoists
him over his shoulder as easily as if he was lifting a small child
and throws him over his shoulder. Porter grimaces from the pain as
he does so.
The rest of them look at the slightly bizarre sight that the dwarf
makes with Porter draped over his shoulder.
Zbignor looks to Winnacer:
"I'll take care of your mate. You take care of any greenskins that
we might bump into."
The young Lord nods and turns to Faewen'il:
"I think that we're ready for the invisibility spell now and then
we can get out of here."
Faewen'il nods and takes one of the few remaining eyelashes
encased in gum Arabic from her pouch:
"All o ye needs ta be standin together," she says. "If'n ye gets
more than 10' away from me, then ye'll become invisible."
Yaz isn't listening, however, as he has already started to morph.
As his possessions and clothes start to turn into gray scales, he
begins to shrink in stature while his legs weld together and arms
disappear into his body. After less than a minute, the druid has
morphed into a gray snake.
Winnacer and Zbignor step closer to Faewen'il and she starts to
utter the familiar words of the invisibility ensorcellment and to
gesticulate. As she finishes the spell, their forms start to shimmer
before they disappear totally.
SnakeYaz watches them disappear and then slithers to the door. He
pokes his head around the base of the door and looks down the
corridor. As he sees that it is still clear, he gives the others the
'tails up' sign and starts to slither down the corridor, heading
towards the exit, keeping right in the corner in the hope that he
won't be seen.
Faewen'il grabs Winnacer's belt with one hand, and Zbignor's with
the other and then starts to follow after the snake.
They all head down the corridor with SnakeYaz slithering ahead of
the others. The corridor appears to be empty, as it was when they
made their way toward the jailblock. After waiting for Winnacer to
open the first door that they got through and checking that the coast
is clear, Yaz is able to get right down the length of it without
encountering any of the goblins. He stops at the end of the corridor
and looks around the corner towards the corridor that leads to the
exit.
As the others follow him a few paces behind, Zbignor whispers to
the others:
"According to the map, this should be the bathroom," the dwarf
says. "Shall we give it a try?"
Winnacer looks around:
"The coast seems clear, so let's give it a go."
Cautiously, the young Lord tries the door and finds that it is
open. As he does so, he feels that the stench coming from it isn't
much better than that coming from Porter. Holding his nose, he looks
around and sees that there are several pails of scummy looking cold
water lined up and a scrubbing brush.
"It looks OK," Winnacer says to Zbignor. "Bring him in here and
let's clean him up."
Zbignor and Faewen'il enter the room and lay Porter down by the
pails. For the next ten minutes, the three of them take the scrubbing
brushes and water and start to clean Porter, a difficult exercise due
to the fact that they can't see exactly what it is that they are
rubbing. The moans that Porter lets out on a regular basis tell them
when they are rubbing something that he would rather they didn't.
"That should do now," says Zbignor finally. "He doesn't need to be
totally clean. We just need to have it so that he doesn't smell any
worse than an average goblin."
With that, the dwarf hauls him onto his shoulder once again and
the invisible foursome head out of the bathroom and back into the
corridor.
SnakeYaz sees the door to the bathroom closing once more and
realizes that the others are ready to move again and so he proceeds
down the main corridor, heading toward the gate. As they all slither
and walk down the last 20 yards of corridor, they can hear greenskin
gabbling from coming up ahead and can also see the occasional goblin
in the distance wandering from room to room, but none are heading in
their direction.
Upon getting to the corner of the door to the guardhouse, the
druidsnake pokes his head around the corner, still scanning ahead of
him to ensure that the way is free of traps. He sees that the two
sentries are still at their posts, looking outwards rather than
inwards. They seem to be as bored as ever. Compared to the relatively
well-lit corridors, the gatehouse and the outer corridor are dim and
so SnakeYaz decides to risk slithering through the shadows in order
to get past them. Somehow, he manages it.
The others silently pad after him, holding their breaths as they
pass through the pair of dozy guards.
Once out of the complex proper, SnakeYaz speeds up a little,
wanting out of this place as quickly as possible. He continues to
slink through the shadows as he makes his way to the gatehouse at the
top of the stairs with the others following a short distance behind.
As he reaches the next guardhouse, he sees that the situation is
still the same - just a couple of goblin guards who are bored rigid
looking down the steps. The druidsnake slithers through the shadows
silently, unobserved by the guards. The others pass through the
guards, also avoiding detection.
All try to keep calm as they descend the long, steep staircase,
knowing how close they now are to freedom, but how things could still
go horribly wrong were they to be seen getting through the final
guardhouse. As they get to it, however, they see that the final set
of guards are no more alert than any of the other have been and so
they all manage to pass through the final gatehouse with relative
ease.
Once they are all out of the final gatehouse, they immediately
head into the city, with SnakeYaz leading them all down the first
alleyway that he can. Once they are out of sight of the gate guards,
they all relax and breathe a sigh of relief:
"Phew," Zbignor says. "The gods were surely smiling on us back
there. Apart from the quick scrap with the robed goblins and the
guards, it wasn't too much of a problem at all."
"So, I reckon that we should get off to the 'Cask & Bottle' as
quickly as we can now," he continues. "There's still a chance that
they might have some patrols here and so it will probably be best if
you lot stays invisible until we get there. If you being Bohavians
isn't enough to make you stand out, then carrying your mate around
certainly will."
They all agree and stay invisible as they head through the upper
level of Opava with Zbignor guiding them towards the 'Cask &
Bottle'. SnakeYaz continues to slither at the side of the others,
listening to the directions that Zbignor calls out whenever they get
to a junction.
Zbignor leads them through the back lanes of the upper level and
they pass through the residential area, where the richest dwarves in
Opava live. As a result, there are few dwarves on the street here
although the occasional pony cart passes them. Due to Zbignor's
taking them on a roundabout route to the inn and the slow pace that
they make, it takes the best part of half an hour until they see the
sign of the 'Cask & Bottle' ahead of them, in the shadow of the
Cathedral of Zemnye.
Zbignor leads them around the side of the inn:
"Best if I go invisible and have a word with the landlord," he
says. "Dwarves can be a bit funny about spells and the suchlike."
"Can you take your friend for me?"
"Certainly," Winnacer replies. "Yaz, can you give me a hand? I'm
not sure that I can manage on my own?"
SnakeYaz responds by starting to morph back into his regular form.
He increases in size rapidly and his limbs grow back again, until he
is back to normal. Winnacer takes Porter from Zbignor while Yaz
fumbles around until he finds the pair of them and gives them a hand.
Once he is confident that the pair of them have got Porter,
Zbignor heads off towards the entrance to the inn, becoming visible
as he moves out of the circle of invisibility surrounding Faewen'il.
The dwarf returns a few minutes later, gesturing for the others to
come in.
Yaz makes a fairly bizarre sight as they enter the inn, as he is
visible yet grunting and groaning and bent over sidewards as he helps
Winnacer to maneuver Porter inside the inn. The dwarf at the desk
looks at Yaz strangely, shakes his head and goes back to his work.
Zbignor leads them through to a back room in the inn and waits for
them to get inside before closing the door behind them. Winnacer and
Yaz lay Porter down on the table and then Faewen'il cancels the
invisibility spell, returning her, Winnacer and Porter to view.
Zbignor smiles as he collapses into a low chair, sighing with
relief:
"A good job well done, I'd say," he says to you all. "Now, I don't
know about you, but I REALLY need a drink."
Porter nods to him:
"I need a few myself. If I had anything on me besides my britches,
I'd pay for the round. My thanks for your help, my dwarven friend. I
thought I was going to die in that shithole. In fact, I WANTED to die
for several hours. It would have been better than going through that
hell."
Zbignor smiles painfully and puts one of his huge hands upon
Porter's shoulder:
"I tell you, mate," he starts. "You must have balls like boulders
to survive in there. Some of my boys couldn't have taken as much as
what you have and they're DWARVES."
Porter looks to the rest of the group, saying sincerely, even to
Winnacer:
"My thanks to all of you for getting me out, and my apologies for
giving you all up. I guess you all were able to get away clean
though. What about the kid and his family, are they alright?"
For once, Porter's voice is free of any sarcasm or cynicism, as
perhaps the goblins succeeded in beating it out of him.
Winnacer stretches his sore muscles after he places Porter on the
ground. He nods with Porter's words, a sympathetic and slim smile on
his face as he begins to realize that things may just have turned out
more or less salvageable:
"They're safe, and should be the last thing on your mind now. You
should rest until we can get the CornerStone to minister your
wounds."
He reaches into his side pouch, removing a familiar charm bracelet
from it, placing it around Porter's uninjured wrist. He beckons to
Faewen'il to do the same with the rest.
Faewen'il is still as quiet as ever. She silently walks up to
Porter and produces his ring that she places on the index finger of
his right hand and the rusty iron ball that she gently places in his
palm.
"We managed to find a few of your things," Winnacer explains. "And
those that had them are now arguing their cases in Spravedelna's
Celestial Court."
"The only thin of yours that he nae be havin was ye onyx dog,"
Faewen'il adds. "I nae be knowin where it is."
She looks over at the druid:
"But perhaps the druid can be usin his object finding spell ta
find it for ye tomorrow."
Porter nods:
"I left a bunch of my stuff in an inn in Tall Town. Maybe somebody
can fetch it when we get a chance. I'll tell you one thing, I ain't
trying to get through that gate again."
"I can be gettin it for ye later," Faewen'il says. "I still be
havin an invisibility spell left that I did'nae use this mornin."
Winnacer gives the bounty hunter a pat on the head:
"Rest. We'll get you patched up in no time. I'll also pick up the
first round."
With that, Winnacer leaves the room where he goes to approach the
innkeeper. The dwarf nods politely to the young Lord and Winnacer
speaks to him:
"Would it be possible an arrangement of ales plus a bottle of wine
along with some food, including some vegetarian delights to be
brought up to our room?" he asks.
The landlord nods:
"Aye, that be no problem, Sar," he agrees. "Our mutual friend be
sayin' that I should be providin' ya wiv everythin' that ye be
wantin'. The drinks'll be comin' up in a couple o' minutes, the food
in 'alf an hour, if that be alright with ye?"
Winnacer smiles at the dwarf:
"That would be most kind of you."
With that the young Lord heads back to the room. He sees that
Porter is still very much troubled by his knees. The LawBringer
speaks to the others:
"We should send someone to go and summon the CornerStone," he
says. "The sooner that we get Porter on his feet, the better."
"I'll go and get him," Zbignor offers. "Just let me wait until the
ales arrive first."
Zbignor doesn't have long to wait as, a couple of minutes later, a
dwarven serving girl arrives with a tray of ales.
Zbignor takes a huge flagon that must hold a quart if it holds a
drop and starts to glug the contents down. He doesn't stop until he
has consumed the entire contents and then smacks the flagon back down
on the table:
"Ahhhhhhhhh," he sighs contentedly, wiping the foam from his
mouth, "that's better."
"Right, let me go and fetch the CornerStone."
With that the dwarf heads out of the room. It is a good half hour
and they have started eating the food that the innkeeper has provided
when Zbignor returns along with the CornerStone and another priest of
Zemnye in tow.
Rockrender looks relieved as he sees them all:
"Thank Zemnye that you found him alive," he says, but then he
winces a little as he sees the extent of Porter's injuries.
He goes over to the prone bounty hunter and gently presses on his
kneecaps. Porter lets out a low moan as he does so.
Rockrender shakes his head:
"The brutality of those creatures never ceases to shock me," he
says.
A shade of Porter's old self returns for a moment as he says:
"You're telling me?"
The dwarf turns to Porter:
"I'm afraid that such injuries are not common and so Bastion
Megothrin is the only one to have asked Zemnye to bless him with the
spell today. He can heal one of your knees today and then I can
return and see to the rest of your injuries tomorrow."
"I'm sorry that we can't do anything more at the moment."
Porter nods:
"That's OK," he says. "I appreciate all of the help that you're
giving me."
The CornerStone smiles and nods to Megothrin. The dwarf walks to
Porter and puts his hand upon Porter's left knee. He then begins to
chant.
The chanting lasts for a period of ten minutes, with the priest in
a trance-like state for the duration. As the dwarf continues the
hypnotic rhythms, Porter can feel the crushed bone fragments of his
kneecap starting to move within him as they slowly realign themselves
and begin to knit together.
Finally, Megothrin ceases the chanting:
"You should be able to move now at least," he says. "You'll need
to use a stick to do so though."
Faewen'il takes one of her staves and hands it to the bounty
hunter:
"Ye can be usin this until ye gets better."
Porter takes the stick and slides round on the table. He gingerly
puts his left leg on the floor and is relieved to find that there is
no pain as he puts his entire weight upon it. He takes the stick and,
by leaning on Zbignor's sturdy shoulder, manages to haul himself up.
He finds that he is able to walk once again, albeit slowly.
While Porter gets used to walking, Rockrender speaks to Winnacer:
"So, the rest of you seemed virtually uninjured," he says. "I take
it that you didn't face too many problems up there?"
"That's correct," the LawBringer replies, "apart from having to
fight a couple of guards and a couple of robed goblins, we met no
resistance."
The CornerStone looks satisfied:
"Another two more shamen or witchdoctors dead?" he says with
obvious delight. "That's more than half of their spellcasters taken
out now. I really don't think that the Nyemetz are going to be too
much of a threat to us for the foreseeable future. After what you
said about their stretched resources, I would imagine that they're
not going to be able to replace them for quite some time."
Porter says in a soft voice:
"They won't be any threat is they're all freakin' dead."
"I can guarantee you that they shall all die soon enough,"
Rockrender replies. "As we were discussing last night, the day when
all of the goblins in Opava will be slain dawns ever closer."
They continue to chat with Rockrender for a while and then he
speaks:
"I'm afraid that I have much Church business to attend to now and
so I must take my leave of you. I suggest that you stay here until
the Council Meeting in a few hours' time. We need to find out what
the Nyemetz' reaction is to the events of this morning before it is
safe for you to leave here."
The CornerStone and the Bastion say their farewells and leave the
party members alone once again.
Once he has gone, Faewen'il turns to Porter:
"Let me be gettin ye gear now," she says. "I can be seein what tha
Nyemetz be up to at the same time."
With that, she brings forth another eyelash encased in gum Arabic
and once more begins the familiar chant. Once again, her form
shimmers before disappearing before you. The others see the door to
the room open and then close again as she heads out into the city
once again.
The others spend the rest of the afternoon relaxing after the
events of the previous 24 hours. The landlord keeps bringing drinks
to them, which Zbignor consumes with vigor. The more he drinks, the
more the ale loosens Zbignor's tongue and he starts to tell them a
little more about himself. Winnacer drinks slowly as he listens to
the dwarf's tales, savoring the taste but making sure he remains
sharp. Despite the vast quantity that he is consuming, Zbignor
appears to be little the worse for wear from the effects of the
alcohol.
He tells them that he is the leader of a company of mercenaries
that have worked predominantly for the Silesians against the Russ
ever since Bohavia was occupied. The dwarven mercenaries returned to
Opava a week ago and were supposed to be enjoying a spot of R&R
until he found out about the troubles and was drawn into them. He
tells them that Gristan is one of his boys.
Winnacer continues to listen with interest. As Zbignor pauses for
a moment to take another mighty swig of ale, he asks him a question:
"Have you ever met or worked with General Yan Zizkov during your
time fighting in Silesia?"
"Oh aye," the dwarf replies with a nod. "Most folks what have been
fighting the Russ in Silesia have come across the General in their
time."
"Zizkov ain't too fond of dwarves and dwarves ain't too fond of
Zizkov, to tell you the truth," he continues with a scowl. "From what
I've heard, Zizkov blames the dwarves' greed for escalating the Civil
War that allowed the Nyemetz to come in and there's a lot of dwarves
that call him 'Zizkov the Butcher', as there were a lot of dwarves
that fell to him during the Civil War."
He takes another gulp before continuing:
"Dwarves bear grudges, you know. The truth of the matter though is
that us dwarves know that there ain't no better tactician or
strategist than Zizkov in the whole of Svyet and Zizkov knows that
there ain't no better foot soldiers in Svyet than the dwarves, so we
tolerate each other."
"If it wasn't for Zizkov's planning and dwarven steel, Silesia
would have fallen to the Russ years ago. There are thousands of the
hairy bastards. I can't remember a single battle where they didn't
outnumber us at least three to one, but Zizkov still beat them more
often than not."
Winnacer nods:
"I'm not quite sure what to make of him either. I've only met him
once and really know little about him except that he's likely to
shake things up quite soon. What does he really want for all of this?
Why do you think he fights?"
Zbignor shrugs:
"He's a strange one, alright. But aren't we all?" he says with a
grin.
"Religion's got a lot to do with what makes him tick, I've heard.
You'd be hard pressed to find a more devout follower of Radegast than
Zizkov. More holy than most of the priests that I've met so I've
heard. I heard that he was a member of the priesthood in his younger
days before the Civil War."
"He's a bigot as well though," Zbignor continues. "As I've said,
he tolerates dwarves because he knows how trustable we are and how
good fighters we are. He's the same with elves. He hates all of the
other non-humans with a passion though; greenskins, hairy-arsed
Slovenes and Russ, he really can't stand the sight of them."
"Most of all though, he's a patriot. He loves Bohavia like no
other man I've heard of. During all of the years that he was in
Silesia, he was just biding his time before he returned to help free
his homeland. Revenge is a big part of his motivation as well, I've
heard. He's never forgiven himself for letting Bohavia fall, even
though he knows that he could do little about it with the pitiful few
troops that were left in the final weeks of the occupation."
The dwarf shakes his head:
"No, he knows the time is right now and he won't rest until
Bohavia is free again."
"And what about you?" the young Lord continues. "What are your
plans once this fracas is over?"
Zbignor chuckles again:
"Once this fracas is over then there will be another one, and
another one after that, and another one after that, until I fall with
my axe in my hand. Fighting's all I know and we're never short of
work. There's always fighting going on somewhere and someone that's
prepared to pay to have the best fighting for them rather than
against them."
Winnacer smiles:
"I'll keep that in mind. I just hope that you'll tell me how to
get in touch with your band the next time I have pockets full of gold
and some butt to kick."
Zbignor grins:
"Ask around to find out where the fiercest fighting is in Central
Svyet, that's where you'll find me and the boys. If not, then we hang
out on the 5th level here in Opava when we're back on leave. Wander
around the taverns and look out for a brawl. I'm sure that it will be
one of my boys that's in the middle of it."
"Just promise me that you'll spar with me once when this is all
over," the young Lord adds. "It's been a while since I've been around
anyone who could give me some pointers who wasn't trying to kill me."
The dwarf nods and smiles broadly:
"You didn't seem to do too bad back at the warehouse, kid," he
smiles.
He points to 'Old Bohavia' at Winnacer's hip:
"Good job too," he continues. "Be a crying shame if one of those
swords were wielded by an amateur. Zizkov fights with one of those
and treats it like a holy relic."
"I'll be happy to spar with you once all this is over, but I'm
sure the pair of us are going to be getting plenty of practice when
the vermin arrive."
As Zbignor continues to tell the others all of his many exploits
fighting the Russ, a little over an hour after she left, the door
opens by itself and then closes. The form of Faewen'il rematerializes
before them.
She seems to be in relative good humor at the moment. She takes a
bundle off her shoulder and hands it to Porter:
"Here be tha rest o your belongins," she says. "I think ye be
findin that they all be there."
Porter rummages through his bag and sees that, indeed, the magess
has been able to retrieve all of his remaining items.
The bounty hunter thanks her and then Faewen'il speaks to
Winnacer:
"It be lookin as if we got tha goblins scared," she smirks. "Tha
guards at the gate be gone now, although tha archers in tha tower
still be there. The doors to tha Nyemetz barracks be shut tight now.
It be lookin as if they be scared o us payin them a return visit."
Zbignor laughs loudly at this:
"Pansy-assed yellow-bellied greenskin scum," he laughs. "I knew
that they didn't have the guts for a fight."
Winnacer nods slowly:
"It is a good thing that we've scared them enough to stay out of
our business in the coming days. But with the Witchfinders coming to
town, word of what is happening here may spread a bit quicker than we
may want."
He looks at Faewen'il:
"We may want to spend the next few days making sure that the
Witchfinders never get the chance to pass any words on. No rest for
the weary."
The Feisty One shakes her head:
"I nae be seein no signs o Witchfinders," she replies. "Parhaps
they have nae arrived yet. Tha Lord Protektor did say that they could
be arrivin any time today or tomorrow."
They continue to chat for another couple of hours until the
innkeeper pokes his head through the door:
"I've got some rooms made ready for ye if ye wants to clean up a
bit before the meeting."
They all take the dwarf up on his offer and follow him out of the
meeting room to the guest rooms that he shows them. They see that,
although of fine quality, all of the rooms in the inn are sized for
dwarves. As they look at the beds, they realize that they are not
going to be terribly comfortable in them, as they are less than 5'
long.
They spend a while cleaning themselves up, washing away the grime
from the previous night. A little before 5.45p.m., they head back
down to the meeting room in order to await the arrival of the Council
Members.
Zbignor is already in there, wearing his mask once more. Over the
next 20 minutes, the other Council Members arrive, all of them
wearing their masks. Each of them has some of Winnacer's gear with
them. They all remark upon how they had no problem getting through
the gates in the afternoon.
Once all of the members of the Council of Seven are assembled,
Rockrender stands and speaks to the others:
"I am glad to say that there have been no long-term setbacks
caused from the activities of last night other than the loss of the
warehouse," he starts. "However, it has managed to bring a number of
advantages in that half of the Nyemetz officers have now been slain
and the rest are very nervous."
He looks towards Porter, now looking a lot more respectable now
that he has been able to tidy himself up and put on some fresh
clothes:
"The Bohavians were also successful in retrieving their taken
companion."
The other dwarves nod in relief.
"However," the CornerStone continues, "before we start
congratulating ourselves, we should remember the reasons why the
Bohavians came here in the first place. Although they have managed to
foil the plot to poison our water supply, we have an even greater
threat to face."
"In a little over four days' time, we have reason to believe that
the city will be attacked from below by an army of mutated rat
creatures. I would like to hand you over to Lord Stradheim to speak
to you on the matter."
Rockrender takes his seat once again and Winnacer stands. Yaz
sighs and starts to investigate his fingernails, not looking forward
to the speech that is sure to come soon.
Winnacer starts by detailing the deal you made with the 'Diggers
Wiv Attitude' in that the 'Bloods' have agreed that all dwarves going
down to the lower levels to investigate the tunnels will not be
harmed in the process.
"I recommend that a sortie be sent shortly to find the areas of
tunneling," the young Lord finishes.
It is Rockrender that replies:
"This is my department," he says. "I have been speaking with the
best miners that this city has and they are willing to undertake the
task tomorrow. I'm planning to meet with them as soon as this meeting
has finished and go through the final details with them."
"I would estimate that, by this time tomorrow, we should hopefully
know where the ratmen are expected to strike."
Winnacer nods and continues:
"It probably would be a good idea if everybody started to get
their followers organized, armed, and trained."
He looks over at Zbignor:
"Perhaps those that have access to resources who are skilled in
the art of warfare would be willing to supply a crash course in
military discipline and fighting for the followers of the others."
Zbignor nods:
"I would be happy to get the boys to teach anyone who wants to
learn about the art of warfare," he offers. "Just tell me who and
where and when and I'll supply the boys."
"It may also be time to approach some of the other factions within
Opava," the LawBringer continues. "The churches of Zeleznye and Seela
will certainly not want to be left out of any defense plans we make."
The other of the two dwarven warriors that fought at the party's
side in the battle for the warehouse speaks:
"I have influence with most of the followers of Zeleznye," he
says. "I shall have a word with Dranthor and let me know what we're
up to. I'm sure that he will add the Church's assets to help his
followers."
"Let me have a word with Goisil at the Church of Seela," Zbignor
adds. "He's a miserable old bugger, but I know how to handle him.
He's none to fond of Bohavians, but he wouldn't miss out on a good
fight. I know him."
"Even the street gangs below seem somewhat amenable to fighting
with us against a vermin threat," the young Lord continues. "We have
laid some groundwork, but it is imperative that you, the leaders of
Opava, make the lasting bonds with these other factions."
There is a silence at this, but eventually Rockrender speaks up:
"I'm afraid that the street gangs are a law unto themselves. I'm
afraid that none of us has any influence over them. However, I'm sure
that the 'Bloods' are going to fight to protect their territory. I
think that we can rule out any chance of the 'Crips' lending any
assistance, however. It will be to their advantage if the ratmen
cause damage to the 'Bloods' as they enter their territory."
"Hopefully the other assets that we are able to obtain will be
sufficient to take care of the threat. After all, we should have the
element of surprise due to the fact that the ratmen will be expecting
to find a city full of pliant zombies rather than angry dwarves who
are all ready to die in order to protect their territory."
Winnacer takes a breath:
"While what they may represent is quite reprehensible, these gangs
seem to be a piece of Opava's power structure that may survive all
the revolutionary happenings taking place in Opava. While we may not
have any influence over them now, it may be wise to take this
opportunity to open some type of dialogue with them. Knowing a bit
about them and their leaders may become important at some point down
the road, and we have an excuse to make the requisite introductions
even if we know we cannot rely upon them. Perhaps some may even see
the folly of their ways over time by being in proximity of more
grounded and clearer thinking dwarves."
Winnacer shrugs:
"But maybe not."
"Maybe not indeed," agrees the CornerStone with a tinge of
bitterness in his voice.
He shakes his head:
"Several of us have tried to reason with the 'Crips', the 'Bloods'
and the Head of the Temple of Zlodey, but none of us have had any
success whatsoever. The Temple of Zlodey seems to be very happy with
the current situation in Opava, hardly surprising considering that it
is the fastest growing Church in the city and quite possibly the
fastest growing chapter that the Church has within Bohavia."
"Neither of the gangs seem to be willing to work towards a united
city either," he adds. "You seem to have had more success in getting
agreement with the 'Bloods' in the few days that you have been in the
city than we have had in the past few years."
"The problem is that the gang leaders have much to gain by keeping
the status quo and much to lose by change. If Opava prospers once
more and there are opportunities for employment so that the young
folk of Opava can earn an honest day's pay for an honest day's work,
then the power of the gangs will decline. Until that point, I can see
no way in which things are going to change."
"I think that we should be content that the majority of the
'Bloods' are willing to assist us in our task. I fear that they would
never trust the 'Crips' and would never allow them down to their
levels for fear that the 'Crips' would turn on them after the ratmen
are vanquished."
He shakes his head once more:
"No, I just think that trying to get both of the gangs fighting
against the ratmen is a recipe for disaster. I can see that the loyal
dwarves of the city would end up getting caught between the ratmen in
front of them and the squabbling gangs behind them if we were to
convince the 'Crips' to play a part in this matter."
The other dwarves nod in agreement. It is obvious that fighting
with the 'Bloods' on one side of them is not something they relish,
let alone having the 'Crips' on the other.
There is a long pause as Rockrender looks around to see if anyone
has anything else to add:
"Are there any other questions or comments that any of you might
have?" he asks. "If not, then we should attend to our business, as we
have much to accomplish over the next four days."
As the Council meeting nears a close, the dwarves are silent but,
surprisingly, Porter speaks up:
"Um, if any of you know anything about the Nyemetz' gods and their
beliefs, I'd like a word with you after the meeting. Thanks."
"I know a little about their beliefs," Rockrender replies. "I will
be happy to have a word with you afterwards."
He looks back to the dwarves:
"I believe that this is all for now. Let us reconvene here at
6.00p.m. tomorrow so that we can learn as to what progress each of us
has been able to make."
The dwarves nod in agreement and get up from their seats before
leaving the inn. As the others file out, Rockrender goes to speak
with Porter:
"You were asking about the Nyemetz and their religion?" he asks.
Porter nods and continues:
"That's right" Porter replies. "I was wondering about their view
of the afterlife, and what preparations must be made for the journey.
Some warrior cultures, for example, will put a coin in a warrior's
mouth when he dies, so he can pay the ferryman's toll to the
afterlife. Others believe you can't lose your eyes, or you won't be
able to see to make your way there. I was wondering if the Nyemetz
have any beliefs like this - something that can be taken advantage
of."
The CornerStone shakes his head sadly:
"I can see what you're trying to get at, but I'm afraid that the
Nyemetz worship a wide variety of gods, as do dwarves and Bohavians.
They have different names for them, and different interpretations of
their beliefs and ways of worship, but they are basically the same
gods that we know here, although they do not recognize the newer gods
such as Kitry, Spravedelna and Lechit."
"You will find that the majority of greenskins in military service
worship the God of War, which they call Krieg; Ruuk, which is their
Death God and Macht, their God of Strength. Unfortunately there is no
way of telling which of the greenskins worship which god and, even if
it would be possible to find out, then the beliefs can often vary
from one follower to another."
"I'm sorry, but I really don't know of any way that it might be
possible to use their beliefs against them."
The CornerStone then turns to the rest of them:
"Although I would very much like to spend the evening in your
company, I have a meeting with the mining experts that will be
investigating the tunnels tomorrow at 7.30, and so I really must
dash."
He looks back at Porter:
"I will ask Zemnye to bless me with the power to heal your
remaining injuries tomorrow. I have more appointments with the miners
in the early morning, but should be by to see you right after
breakfast."
Rockrender then says his farewells and heads out of the inn. Once
he has gone, Zbignor takes off his mask:
"I'm sorry that I can't be staying neither," he says. "I need to
meet with my boys and drag them out of the alehouses that I'm sure
they haven't stepped out of since they entered the city. I need to
give them instructions for training the citizens."
"Hopefully we shall see each other soon."
With that, he bids them farewell and exits the 'Cask & Bottle'
leaving the four of them alone in the room. Shortly after the dwarves
have departed, the innkeeper enters with a tray of food for them all.
Although it is still only early in the evening, all are tired after
the uncomfortable night in Mrs Veverka's the night before and the
exertions of the day. As a result, each of them head off to their
rooms after the meal is finished and they take advantage of the fact
that there is no pressing business in order to enjoy a comfortable
night's sleep for the first time in a few days.