Despite
the small size of the beds, all slept well and decide to sleep in a
little longer than usual. Faewen'il reads from her spellbook in the
comfort of her room. Yaz attends to his devotions in his room also,
although the fact that he must do so inside makes him feel rather
uncomfortable.
All assemble for breakfast in the meeting room a little before
9.00. Once breakfast is finished, Faewen'il gets up to leave:
"If it's huntin Witchfinders that ye'd like to do taday, then I
best be seein if I can be finding them. I shall be back in a couple
of hours."
With that, she leaves the room, leaving Winnacer, Porter and Yaz
to chat amongst themselves. Just under an hour later, Rockrender
arrives, looking a little embarrassed:
"I'm sorry for being a little late," he says. "The meeting with
the miners went on a little longer than I expected. They have all
gone down to the lower levels now and so we should have their results
ready for the Council Meeting later today."
He then turns to Porter:
"Right, let me see to your remaining injuries."
Porter eases himself onto the table once again, grimacing a little
from the pain as he does so. The CornerStone rolls up Porter's
trouser leg and takes a look at his shattered kneecap once again.
He mutters to himself a little and then lays his hands upon
Porter's knee before starting the same chant that the Bastion used to
heal his other kneecap the previous day. As the chanting continues,
Porter receives the same healing sensation as before as he feels the
shattered bone reforming itself. After ten minutes, the dwarf stops
his chanting and smiles to the bounty hunter:
"I think that should have done the trick," he says. "Hop off the
table now and let's see."
A little gingerly, Porter sits up and puts his feet on the ground.
He feels no adverse effects whatsoever and so applies more weight to
the knee. Still there is no pain and so he starts to walk around the
room. He finds that his knee has been healed totally and there is
nothing to remind him of the excruciating agony that he felt just 24
hours earlier.
"Good," Rockrender says. "Now let's take a look at your hand."
Rockrender takes Porter's fingernail-less left hand and holds it
in his hands. He begins the hypnotic chanting once again, spending a
full ten minutes with Porter's hand in his. As he stops the chanting,
he lets go of Porter's hand.
Porter looks down and sees that his fingernails have grown once
again, and there is no sign of his formerly terrible injuries. He
flexes his fingers, but there is no sign of any lingering pain
whatsoever.
Just then, the door opens and Faewen'il returns:
"I could nae find any signs o tha Witchfinders," the magess
announces, shaking her head. "Tha goblins still be locked inside
their barracks an I did nae fancy goin inside in case tha
Witchfinders be inside an wary of the chance o us goin in usin
invisibility or the form of a ghost."
Rockrender nods:
"I think that was the right thing to do," he comments. "The last
thing that we need now is for another one of you to get yourself
captured and to have to mount another rescue mission to save you. I
am sure that the Nyemetz will have tightened security up immensely
since you rescued Porter and so I don't believe another one would be
quite so simple."
There is a pause and then Rockrender sighs:
"Well I'm sorry, but I really must be getting along now. The
business of the Church never seems to stop and the miners should
start coming back in the afternoon to report their findings."
"I shall see you all again this evening."
They bid the dwarf farewell as he leaves and then sit back down at
the table:
"Well it seems as if hunting down the Witchfinders is not going to
be an option and so we might as well attend to other business,"
Winnacer says as Rockrender departs.
"Let us retire to our rooms for a while and meet again for a late
lunch at 2.00," he suggests.
Everyone agrees and heads off back to their rooms in order to
attend to their personal matters. Faewen'il is quite glad of the
hiatus in order to attend to her spellbooks and making an inventory
of her fast diminishing supply of spell components. Winnacer takes
some of the time to groom himself meticulously and make sundry
repairs to his equipment. Porter does the same, cleaning his
possessions of the Nyemetz filth. Yaz morphs into a dog and spends a
couple of hours licking his testicles.
The morning drags on and so everyone is on time to meet back up
again for lunch, which the innkeeper sends to the meeting room. As
the innkeeper comes in order to takes the finished plates away,
Winnacer speaks to the dwarf:
"Would you have a set of cards that we might borrow off you?"
"Sure," the dwarf replies. "Wouldn't be much of an inn if we
didn't."
He returns a couple of minutes later with a dog-eared set of
playing cards that he hands to the young Lord.
Winnacer takes the cards and looks to the others:
"Anyone want to play some cards?" he asks. "It looks like we have
some time to kill and a good reason to lie low for today."
Porter nods:
"Yeah, I better keep myself out of trouble. Deal, paladin-boy."
Starting to get bored from the inactivity, Fae and Yaz also agree,
up for anything that might pass the time.
Winnacer shuffles the deck:
"Do you guys know how to play Kings and Fools? Kings are highest
trump. All jacks are fools, and are the lowest card in the deck.
However, the fool always lays low the King, so Kings can only be
trumped by Fools. Leads are by suit."
Yaz has never played before and so the first hour is spent trying
to teach a few simple games to the simple druid. He manages to grasp
the hang of it and the foursome play in earnest. Porter easily shows
the others as to who is the card shark among the group as he wins
game after game, showing that all of the time that he has spent in
taverns has been good for something. They continue to while away the
afternoon until the masked dwarves start arriving for the Council
Meeting.
They take their places at the meeting and wait with the others
until everyone has arrived. Surprisingly it is Rockrender that is the
last to arrive this time, entering the room just after 6.15.
Panting, he sits down and takes papers from a scroll case:
"I'm sorry for the delay," he apologizes, "but I needed to wait
until I received the last reports on the status of the tunnels before
I came here to give the summary."
Calming down a little, he sits back in his chair:
"I'm glad to say that the miners have been successful in
determining where the ratmen are likely to make their entrance into
the city. It wasn't too difficult to find this out, as there is
currently only five to ten feet of rock separating a number of
tunnels from excavations coming towards the city."
"It seems as if they will be entering the city from a total of
thirteen different tunnels."
He takes a scroll and places it in the center of the table. The
parchment contains a diagram showing the locations of all of the
tunnels that the ratmen are expected to enter through.
"As you can see, all of the entrances are coming in from the south
and the west, as the Bohavians suggested that they would. Seven of
the tunnels lead to the bottom level of the city, five lead to the
7th level and one leads to the 6th level."
He pauses for a moment in order that everyone can study the
diagram carefully. After a short while, he speaks once again:
"So now we know that we have thirteen tunnels to guard, we need to
decide exactly what resources are going to guard each. As we have
several different factions agreeing to contribute assistance, I think
it best if each group gets a tunnel, or tunnels, to guard. I think
that, otherwise, there could be petty squabbling between factions
which would get in the way of presenting a unified defense."
"To start the discussion off, I think that the city's miners and
the priests of Zemnye can look after the defense of three of the
thirteen tunnels."
"In that case," the other dwarven warrior from the combat at the
warehouse adds, "the blacksmiths and the priests of Zeleznye will
offer to take three as well."
"The Church of Ohen will take care of another one," the fire
priest offers. "There's not so many of us, but we have Ohen's gifts
at our disposal, which should even the odds."
"Me and my boys can take care of another one," Zbignor offers.
"And I had a word with Gloisil. The Church of Seela will take care of
one as well."
The CornerStone nods as each of the dwarves make their offers. As
there is a pause in the proceedings, he tallies up the numbers:
"So that's nine out of thirteen taken care of at the moment."
Rockrender turns to Winnacer:
"Do you think that the 'Bloods' will agree to take care of another
three?" he asks. "I'm sure that, when they hear that the miners and
blacksmiths are taking a similar number, their pride should make them
not want to handle anything less."
"We'll have to ask them," Winnacer replies, "but it makes sense to
me that they would take up arms. We'll head down there later today to
make sure."
"Good," the CornerStone replies. "Please let me know how you get
on."
"That leaves just one tunnel left," the dwarf continues. "Do you
think that the four of you can manage it on your own? From what we
saw of your abilities back at the warehouse, you make a pretty good
team. If you feel that you need some assistance, however, then
perhaps we could pull some resource away from one of the other
tunnels."
Winnacer thinks about it for a few seconds:
"Well, four may not be enough, but I think I may be able to round
up a few more bodies."
Winnacer first turns to the magic-using 'dwarf':
"I was wondering if you were planning on aiding us at one of the
entrances. If you were, we certainly could use your help."
Winnacer awaits politely for the gnome to speak.
The illusionist takes his time to respond:
"If you believe that my powers may be of assistance to you, then I
will offer them, although I have little experience with combat."
"Your magicks certainly went a long way during the last battle,"
Winnacer replies. "I'm sure we can find a way to put them to good use
without putting you directly into the fray. Especially considering
that you can make them see what they expect, absolutely no
resistance."
"Very well," the illusionist agrees. "In that case I am happy to
provide you with my assistance."
"I'm sure we could convince Rowan and perhaps even his cousin Joy
to help us out as well," Winnacer continues. "That would be another
two able bodies at our side, if they are willing."
"Seven of us should be able to hold out against a number of the
rats, as long as it is not a prolonged effort. Perhaps I can recruit
some other eager dwarves to help us out as well. It probably would be
unwise to draw resources off from any of the other factions, as we
will all need whatever we can get."
The CornerStone nods:
"That sounds like an excellent idea if you are able to get the
other Bohavians to assist you, but if you require additional
resources, then we can discuss the matter further. There are still
three days before the invasion is planned to begin and so please feel
free to ask us for assistance if you need additional resource."
"Now we need to decide which groups get which of the tunnels each
group should be responsible for."
With that, a long discussion ensues with the dwarves resorting to
their native tongue and each of them prodding at the relevant areas
on the map. The debate lasts around twenty minutes before there is a
hiatus and the CornerStone speaks once more:
"So I think that is decided then," he summarizes.
He looks over to Winnacer:
"If it's acceptable to you, then we think it might be best if you
were to take the one tunnel on the sixth level as your
responsibility."
The dwarves spend a while barking to each other in dwarven for
some time until quiet descends upon the room once more. The
CornerStone looks around to see if anyone has anything to add.
Winnacer again takes the floor:
"One last thing we need to discuss is the nature of our enemy. Any
preparations we make need to be made with their strength and
weaknesses in mind."
"From what we have observed, they seem to work in a type of caste
system. The groups are organized by a clerical caste of sorts that
act as their leaders. I assume that this Lord Skritchit must also be
some High Priest of their depraved religion."
"Beneath them, they seem to have segregation by body types. One
breed of the rats are large and black and are the heavy warriors of
the group. They tend to look down upon the smaller brown caste, or so
I assume in our limited conversation with one of that caste."
"The brown rat caste is smaller, but tend to be more industrious.
They are often equipped with strange weapons that are quite
devastating. They have used a flame cannon against us that can
inflict severe damage within its forty-foot spray area. However, the
machine themselves are prone to explosion, something we have used to
our advantage in the past."
"They also use a gunne that requires two to load and shoot. The
gunne is more akin to a portable cannon rather than the calivers that
the dwarves of Opava are familiar with. The gunnes can blast through
almost anything, so the best defense against them really is keeping
them from firing."
"Another group wear protective masks and hurl globes filled with
poison gas. Yaz has some samples with him. The clouds fill about a
ten foot space, but the effects of the gas still are not known by
us."
"They also have troops that wield smoking flails. The gas wafting
from the flails is quite irritating and will cause intractable
coughing. But as long as they keep their distance, they should be no
threat."
"We have also seen an assassin caste, who works through the ranks
of the enemy with poisoned swords and darts away. One of these rats
disabled many of my companions in our last confrontation with the
rats."
"They have also created some monstrous sized ratmen, mindless
creations that are goaded into battle by some type of master. These
monstrosities are very tough, surviving blasts with the ratmen's
heavy gunnes. However, they seem to become quite confused once their
trainers have been slain, as shown by Porter in our last outing with
the rats."
"A slave caste has also been hinted at. But I would imagine that
the rats may have more surprises in store for us."
Winnacer goes on to relate the battles and the tactics that have
seemed to work well against them. The dwarves listen with interest as
the young Lord talks about the battles that the party has had with
the ratmen, both in the Nemotz Laboratory and at the entrance to
their lair in Litultovitze. Some of the dwarves ask questions that
the young Lord answers and others take notes in order to relay the
information to the dwarves under their command later.
After an hour of discussing the ratmen and their tactics, the
dwarves know as much about them and their methods as the party does.
As the room goes silent, Rockrender brings the meeting to a close:
"I think that's as far as we can go for tonight," he says. "I
think that we should concentrate on trying to get the dwarves as
organized as possible over the next 48 hours as we have not got long
to do so. I suggest that we meet here again at the end of that time
in order to make our final preparations for the fight."
The other dwarves nod in agreement once again and then say their
farewells as they head out of the room. As the others walk away,
Rockrender speaks with the party members:
"I too am going to be fairly busy over the next couple of days,"
he says. "If you need to see me about anything though, then please
don't hesitate to see me at the Cathedral."
"From what the others are saying, there are no patrols in the city
any more and so I think you shouldn't have too many troubles walking
around inside. I wouldn't tempt trying to get through the gates or
the moment, however."
"While we are alone," Winnacer says, "I was wondering whether it
might be possible to bless us with some of your long-lasting
blessings in advance of the combat. I understand that you are going
to need all of your powers on the night of the battle, which is why I
wanted to ask you now."
The CornerStone nods his head in agreement:
"It's a good thing that you thought of this now. I believe that
the only blessing that I can make this far in advance is to give you
the spell that makes your skin as strong as stone until you take a
significant amount of damage."
"I have already given the blessing to Faewen'il and Yaz. As they
have taken no damage yet, the spell will still be in effect. As a
result, it is just yourself and Porter that are in need of such
protection. If you like, then I can come and see to you in the
morning after I have made my devotions."
"Our illusion casting ally will also need such protections, if
possible," Winnacer replies. "But we will appreciate any help you can
give us."
The CornerStone nods:
"This I can arrange also," the dwarf replies. "Zemnye is able to
bless me with the ability to grant two such gifts each day. I can see
to you and Porter tomorrow and then the illusionist and one other
person on Saturday."
"That would be very helpful," Winnacer replies. "I also have one
more question for you:"
"Have you garnered any insight into the nature of that Warpstone
we gave you?" Winnacer inquires. "Not sure how it will help, but you
never know."
Rockrender shakes his head:
"I'm sorry to say that the investigation of Warpstone has not had
our full attention, what with all of the other events that have taken
place over the past few days. I have had one of my priests working on
it, but he has yet been able to determine nothing about the substance
other than the fact that it is unlike any other mineral substance
that we have been aware of in the past."
"If we are able to determine some useful information about the
substance, then I will, of course, let you know."
The CornerStone then bids them farewell as well and heads off
after the others. Once all of the dwarves are gone, Winnacer turns to
them all:
"We need to speak with Emsee Hammer and his cronies once again,"
he says. "I suppose that now is the best time to go, as he seems to
be more active in the evening. Do any of you fancy coming with me?"
Faewen'il and Porter both nod in agreement, starting to tire of
being cramped in the inn and wanting a change of scenery. Yaz
reluctantly agrees to go too, even though he has no particular desire
to descend to the depths of the city.
With that, they head up to their rooms in order to collect their
gear and then reassemble in the entrance hall of the lobby before
heading out into the gloom of Opava once more.
The 'Cask & Bottle' is located just a few hundred yards from
one of the staircases heading down. For the first time in several
days, they steel themselves as they descend the staircase towards the
bottom layer of the city. All is as they remember it; the stench of
urine and vomit, the dwarves rolling around high on 'Suck' and the
shadowy figures that melt into the darkness as they see the party
members coming.
As they descend, Winnacer speaks with Faewen'il:
"As I said during the meeting, it would be useful to have Rowan
and Joy along with us for the fight against the ratmen as they have
both faced them before and so should know what to expect."
"In order to do so, we need to speak to Rowan, obviously. As the
CornerStone has warned us against going through the gate, I wonder
whether you could have a word with him?"
The magess scowls at the question:
"I can be tryin ta speak to him if'n ye like," she replies. "But
tha truth o tha matter be that Rowan nae be likin me so much an I nae
be likin him."
"I'll go an see him an Zosia in tha morning though."
"Perhaps Zosia may be more persuasive than we could ever be in
motivating him to fight," Winnacer replies.
"I think that be tha only chance," Faewen'il replies. "If we be
wantin him with us, then tha only way I think he'll agree is if he'd
be looking like a coward in front o tha lass. I shall try an use it
ta get him to fight with us."
It takes just a few minutes to descend the staircase down to the
bottom level. They then walk through the gloomy alleyways heading
towards the 'Black Rock'. As they get to it, they see that there is
no line waiting to get in, but from the noise coming from within,
including the occasional scream and sound of gunfire, they can tell
that the tavern is as lively as ever.
They check that their weapons are close to hand and enter the
tavern. They see that it is fairly full and that all of the usual
suspects are there. The noise level drops dramatically as they make
their entry and the entire place looks towards the party members. It
is quite obvious that the dwarves remember them all, however, as the
dwarves soon resume their arguing and fighting.
The foursome see the familiar trio that are 'Diggerz Wiv Attitude'
sitting in their usual table, each with a young female dwarf and
saunter over to join them. Emsee sees them heading over and barks
over to the women:
"Yo' bitches better get yo' fat asses outta here," he tells them.
"Uh-huh, uh-huh," agrees Ice Pick.
The women obediently head over to the bar.
As the foursome get up close to the Diggerz, Emsee scowls at them:
"Well if it ain't tha lankee mutha-f***ers," he says to Ice Pick
and Beatmaster B. "What tha f*** yo' be wantin' wiv us now?"
"Do you mind if we sit?" Winnacer asks.
Emsee shrugs:
"Not if it makes yo' hurry up and leave us the f*** alone
afterwards, lankee."
Winnacer looks for an open seat and sits down. Faewen'il, Porter
and Yaz do the same, seeing that there is less chance of getting hit
by a stray bullet or chair if they assume a lower profile.
"The time has come to get your dwarves ready," Winnacer starts.
"The ratmen will be upon Opava in less than 72 hours, and it looks
like your turf they want to invade."
Winnacer pulls out a smaller copy of the map showing the entry
points of the rats. Emsee tries to act cool as Winnacer unfurls the
map and uses the dwarves' tankards to hold it down, but the party
members can see that he is interested in what the LawBringer has to
show him.
"The mining crews that you graciously allowed onto your turf have
come up with the following findings," Winnacer explains. "All of
these entry points are less than 10 feet of rock from breaking
through. There are thirteen points to guard all together. We've
managed to get enough support to cover ten of them adequately."
"Without your help, the rats are going to overrun the bottom
levels of Opava. We need your help to keep this from happening."
Winnacer waits to see what his response is.
Emsee spends a moment talking with Ice Pick and Beatmaster B. in
dwarven. Faewen'il can understand that Emsee is still none too keen
on having the other dwarves come back down to the level again and
isn't sure whether or not to believe whether or not the ratmen are
for real.
Expecting resistance from the Diggerz, Porter replies to their
reluctance with:
"Look, we arranged for you muthas to have the choice selection of
tunnels to guard. You guys lay a good ambush for them, then hit those
holes with a whole bunch of mutha-f***ers, and you'll be the first
one to hit the gold at the end of the rainbow. You want the loot or
not?"
Emsee's eyes light up at the mention of the word 'loot':
"Them sorry assed mutha-f***ers got themselves some loot?" he
asks.
Porter just nods:
"Well in that case, all their shit is ours," Emsee replies. "If
they're tunneling into our Hood ..."
"In the place to be," interjects Ice Pick.
"... then that makes their tunnels and shit part of our Hood an'
so we gets to keep all that's found here," Emsee continues.
He pauses for a moment and then looks over at Winnacer:
"I agree to get my posse together to guard the tunnels and kill
all those hairy mutha-f***ers an' we won't give no shit to the miners
an' blacksmith an' other diggerz that be coming down here."
"But no 'Crips' though," he adds as a warning. "There ain't no way
I'm allowing those cheatin' mutha-f**ers down here. I know that
they'd just wait until the rat-'ho's had beaten my Posse up good an'
then finish the job."
"So that's my first condition," Emsee says. "The next is that the
other diggerz jus' kill off the rat-f***s and then get the f*** outta
my Hood. As soon as the last of the hairy bastards are dead, then
everyone gets the hell outta here."
"Next, whatever's in the ratmen's lair is ours to keep for all the
trouble that they been causin' us."
"An' last of all, you lankees leave us the hell alone too," he
adds. "After you been saving my ass, I gave you my word ..."
"Word," interjects Ice Pick.
"...that I be helpin' you with this shit," continues Emsee. "But
once this shit is all over, then we's Paid in Full."
"Those are my conditions," Emsee finishes. "Take 'em or leave
'em."
He folds his arms in front of him and awaits a response from
Winnacer.
"What you ask for is reasonable," the LawBringer responds. "Each
group of dwarves will be entitled to what loot they salvage off the
bodies of the ratmen immediately after the battle. However, we will
leave the expedition to the ratmen's lair, and the rest of their
valuables, to you."
Emsee nods, obviously not averse to the idea.
"All of the dwarves required to protect Opava that are not aligned
with your group will leave as soon as it is reasonably possible for
them to," Winnacer continues. "We will leave the responsibilities of
monitoring the new shafts to you once the battles are complete.
However, it may be in the interests of both Opava and your group to
possibly allow the mining crews down here afterwards to close off
some of the tunnels, especially if the battle goes wrong. Outside
such possibilities, or your request for our continued aid, we will
see to it that the dwarves leave you to your privacy afterwards."
The Digger continues to nod, obviously realizing the value of
having the shafts sealed back up afterwards.
"Once this is done and all outstanding matters are completed, we
will leave you to your own devices," the young Lord adds. "We will be
'Paid in Full.'"
"Is all said agreeable, Emsee?"
Emsee is silent for a moment, giving no indication as to what is
going through his head. Finally he extends his open hand and says:
"Give me five."
Winnacer looks rather annoyed at this:
"Five what, exactly?" he replies sternly. "We have agreed to
everything you have asked for and yet you want more?"
Emsee looks confused for a moment and then tries to suppress a
smirk that threatens to spoil his tough-guy image and draws his hand
away, waving Winnacer away:
"Yo' lankees don't know jack shit," he replies.
Winnacer shakes his head:
"No, I'm afraid that we don't know him. Is he another gang
leader?"
Emsee can't keep the act up any longer and starts to laugh:
"Get the f*** outta here, man. Yo' guys is 'Paid in Full'."
The young Lord doesn't see the joke:
"We shall be 'outta here' soon, but firstly I think it would be
useful to tell you a little about the enemies that we shall all be
facing."
Porter can see that Winnacer is going to quickly use up the
Diggerz' remaining patience with his ratmen stories if he doesn't
hurry up and so interjects with his own agenda before the LawBringer
has a chance to continue:
"Now that we've settled that, I've got another proposal for ya,"
the bounty hunter says. "I want some information out of the Beardy
Boys, and you want the muthaf***ers dead. We need to make some sort
of arrangement so the both of us get what we want."
Emsee is silent for a moment, looking towards Porter:
"Too damn right we want them mutha-f***ers taken out after what
they did to me an' my diggerz," he replies. "Them f***ers killed DJ
Dancin' D., so I ain't gonna rest until I see those f***ers die. An'
die painfully as well."
"What yo' have in mind, lankee?"
Porter answers:
"I'd like to set up an ambush on the Beardy Boys by pretending to
be selling you fellas out. I'll try to meet with the Beardy Boys and
tell them I know when you'll be coming up to the fourth level to meet
with some people at the Temple. They'll think they've got you
outgunned and outnumbered. Except that a half dozen of your diggerz
will be invisible, thanks to my bitch here. Not to mention she can
light the sky up with some crazy shit. They think they're bushwackin'
you, we end up whackin' them. But I need at least one of those muthas
alive to get some information out them. You down wit dat? If so, I'll
meet with the Boys tomorrow."
Emsee's eyes light up as he hears the mention of invisibility and
he grins:
"Sure thing, lankee," he replies. "If yo' bitch can make my possee
invisible and throw some more o' that funky spell throwing shit to
fly those mutha-f***ers' asses, then we's wit' you all tha way."
Emsee throws Porter a high five.
Winnacer coughs:
"Do you think you guys can wait until after the ratmen menace is
dealt with? We should save our strength for that and then worry about
getting your precious information later. Let's try to focus on the
immediate threat rather than money for a change."
Emsee is not too impressed with this:
"F*** them rat-muthas, lankee," he replies angrily. "This shit
wit' tha Beard Boys is personal. Them rat-muthas ain't done nothin'
to diss me or my posse yet. Them Beardy Bastard mutha-f***ers f***ed
wit' me an' killed ma DJ."
Porter turns to Winnacer, clearly annoyed at having the paladin
enter his conversation, and says only:
"Duh."
Winnacer shakes his head and looks at Porter with a look he
normally saves for Milan's hare-brained thoughts. He leans forward
and talks softly into Porter's ear:
"If you really just want information, then why don't you ask
Faewen'il or Yaz to charm one of these 'Beardy Boys' instead? Worked
well enough on you. Why waste your time with these guys? It will only
cause more problems down the road, and you still may not get what you
want. Unless you're hankering for a belly full of lead. And with
things as they are, the rest of Opava is going to be too busy to put
you back together this time."
Winnacer shakes his head some more as he waits for Porter's
response:
Porter pulls Winnacer to the side to the moment and answers:
"Look, DAD, if I could get access to the Beardy Boys in order for
Fae to charm one of them, I would. But we've already tried that
route, and it hasn't worked. Let me handle this kind of business. I'm
tracking someone, something I've done for years. I think I know what
I'm doing."
Porter then sticks his finger in Winnacer's face, saying in a low
voice:
"I'm doing this for the benefit of the Diggerz, not to antagonize
you, but questioning my idea in front of them makes me look weak. You
want to make them think we're a bunch of pussies they can turn on
without fear of reprisal, keep questioning them in front of me."
Winnacer looms over Porter:
"I risked both my life and my God-given mission here to save your
worthless hide. I'm not too keen on having to do it again. What you
call 'typical business' for you seems like repeated suicide attempts
to me. I would be happy to let you handle it, if you did not
repeatedly require the intervention of the rest of us. If you want us
to pull your fat out of the fire again, then you have to tell us what
you are up to, because you can't handle things on your own, not when
it has escalated this much."
"They know not to trifle with me. They know that they are over
their head with this ratmen thing. They won't turn on me. But you'll
be in a nice place after your ambush for them to knock you off and
attempt to enslave Faewen'il. It will only be fear of my reprisal
that may keep this fate from happening to you, again needing to save
your hide, as I am sure that Faewen'il will manage to escape such a
situation."
"I don't want to have any part in this, Porter. If you are going
to recklessly proceed, then make sure that it does not interfere with
my mission here. And don't count on my benevolence to come to your
rescue, for Spravedelna cares not the revenge of spurned criminals."
Porter shrugs:
"Look you f***ing control freak, you can kiss my f***ing ass. I've
certainly made attempts to try to work with you, but you're just a
goddamn asshole. I've seen you f*** up plenty in the short time I've
been with you, but you act like they never happen. Also, you
continually harp on my mistakes and ignore the assistance I've given
you. Frankly, I don't give a f*** what you think anymore. I sincerely
thanked you for getting me out of the shithole, but you continue to
be a f***ing prick. Oh, and by the way, everyone else thinks you're a
f***ing prick as well, just ask 'em."
As Winnacer starts another one of his pompous, pulpit-pounding
sermons, Porter holds up his hand and says:
"Shove it. I don't care."
He then turns back to the Diggerz, saying:
"I'll be in touch when I can set it up, but I can't guarantee when
that'll be. I'll let you know. Anything else?"
Emsee just shrugs in response.
Ignoring Porter's comments, Winnacer points to the three remaining
entrances on the map:
"So these are the tunnels that are remaining that are in need of
guarding," he says.
Emsee shrugs:
"A hole's a f***ing hole to me," he replies. "Don't mind which
ones we take."
Winnacer nods and then continues:
"I think that it is important that you know what it is that you
will be up against. Let me tell you all that we know about the ratmen
from our previous encounters."
With that, he starts to give Emsee the same information that he
gave the Council members earlier. As the young Lord continues to
speak, the dwarves' eyes start to glaze over as he rapidly tires of
the information.
"OK, OK," he finally says. "We get the idea that these ratbastards
are some mean mutha-f***ers. But my posse is meaner than they are, I
can tell you. Ain't no one that knows the levels like we do an' we
got shooters coming out our asses. We're gonna f*** them f***ers up
good."
The young Lord nods:
"So you think that you will be able to manage to guard the tunnels
without any additional assistance?" he asks.
"My posse knows how to look after themselves," Emsee replies.
"Then we will take our leave," Winnacer says politely. "If you
have any need to communicate with us, send a message to the 'Cask and
Bottle.'"
Emsee sneers a little at the mention of the name of the inn:
"The 'Cask & Bottle' be in the Crips' Hood," he replies.
"In the place to be," drones Ice Pick.
"No it f***in' ain't, digger," Emsee replies angrily. "It's the
place NOT to be."
"Word," Ice Pick apologizes.
Emsee looks back to Winnacer:
"Don't yo' go shoutin' yo' big lankee mouths off about Emsee an'
his possee while you's stayin' in the mutha-f***in' Crips's Hood,
y'hear? I don't want them muthas knowing nuthin' 'bout what's goin'
on down here."
"Mum's the word," Winnacer begins.
"Word," agrees Ice Pick.
"But let me leave you with a thought," the young Lord continues.
"You may not want anything to do with the other dwarves of Opava. But
one day the Nyemetz will be gone, and it will be the dwarf with the
best allies that will rise to the top."
"You have the chance to meet some of the powerful dwarves of the
city. Perhaps a few kind words can open up a relationship with some
of them while you work towards a common goal. Perhaps those words may
help you garner the support to put the Crips in their place once and
for all."
"Think about taking this chance of leading your Diggerz to better
things, of leading yourself to better things. For the Nyemetz are not
long for Opava.....and the Lord Protektor and a third of his troops
are now dead. It's your call."
Emsee ponders Winnacer's words for a while and then responds:
"Them greenskin mutha-f***ers don't be botherin' us none down here
in any case," he replies. "We don't got nuthin' that they wants.
We'll see what happens if tha other diggerz chase their green asses
outta here an' get the best of us then."
Winnacer nods and, with that, he takes his leave. The others
accompany him, having had enough of the less than pleasant
environment of the 'Black Rock'.
They all head out of the tavern and retrace their steps through
the foul-smelling and detritus filled streets of the bottom level as
they make their way back towards the staircase. They reach it without
incident and ascend the filthy staircase until they arrive back at
the top level. Upon reaching the top, they walk the few steps that
take them back to the 'Cask & Bottle'.
As it is just before 10.00p.m. and they don't have an early start
in the morning, they head into the bar for a quick nightcap and then
return to their rooms in order to try and get a good night's sleep
despite the small size of the beds.
Once again they are in no hurry to get out of their
beds, knowing that there is little that they can do today other than
continue to wait for the ratmen's arrival. Faewen'il rises a little
earlier than the others and reads from her spellbook in the quietness
of her room. Yaz also makes his devotions in his room, starting to
count the hours until his stay in the undercity is over and he can
return to Prirodna's demesne.
They all assemble in the meeting room just after 9.00 and avail
themselves of the large breakfast that the innkeeper has prepared.
While they are in the process of eating, the door opens and the
CornerStone arrives:
"Good morning, everyone," he says in welcome. "As promised, I have
come to give you Zemnye's blessing in the form of his rocky
protection."
He looks to Porter and Winnacer:
"It was you two that were due to receive the blessing, I believe?"
"That's right," Winnacer replies.
The CornerStone reaches into his pouch and brings forth a pinch of
powdered granite and diamond dust, which he proceeds to sprinkle upon
Winnacer while uttering a quick incantation, the whole process
lasting just a few seconds. He then heads over to Porter and repeats
the operation.
The dwarf stands back once he has finished:
"Very good," he says. "That should protect you from the first few
blows that you might receive. I would be obliged if you could try and
stay out of trouble before the time of the ratmen invasion, as I am
not going to be able to cast another one before that time."
"So what are all of your plans for the day?"
Faewen'il is the first to reply:
"I be promisin to go an have a word with Zosia an Rowan to see if
Rowan be prepared to help us fight tha ratmen," she says.
Winnacer is the next to speak:
"I thought that it would be a good idea for us to check out the
tunnel where we shall be fighting the ratmen."
The young Lord looks at Porter and Yaz:
"Would either of you like to accompany me?"
Porter shakes his head:
"Not this morning," he replies. "I have some other unfinished
business here that needs to be settled before we leave this city."
He glances over at Faewen'il as he says it.
Yaz sighs, toking on a Nemotz smoke as he does so:
"Yeah, I guess I might as well do so," he says to Winnacer. "I got
nothing else better to do in this stinking hole."
The CornerStone nods:
"Very well, you seem to have your agendas set for the day and so I
shall take my leave of you now," the dwarf says. "If any of you need
me for anything, then you shall find me at the Cathedral."
With that, he heads out, leaving them alone once more. They don't
hurry to finish thei breakfast, but are ready to go after half an
hour.
Faewen'il takes another of her eyelashes encased in gum Arabic,
utters the familiar incantation and promptly disappears. She then
heads out of the inn, heading back towards Tall Town in order to meet
with Zosia and Rowan back at Mrs. Veverka's Apothecary.
Winnacer and Yaz grab their coats and head off next, leaving
Porter alone in the 'Cask & Bottle' where he waits for
Faewen'il's return.
Winnacer and Yaz exit the inn, looking around them to ensure that
there are no goblins in the vicinity. However, there are no signs
that the greenskins are active at the moment. They head for the
staircase once again and soon reach it and then descend down to the
sixth level. Upon exiting the staircase, Winnacer takes the map that
the CornerStone made and starts to set off towards the tunnel mouth
with the druid sauntering along behind him.
At this time in the morning, there is little activity on the sixth
and they see few dwarves, aside for a few sleeping in the gutters.
The sixth is in slightly better condition than the bottom level of
Opava, but not a lot and the short journey to the tunnel mouth is as
depressing as every other journey that they have made in the city.
After 20 minutes, they have crossed the level and arrive at the mouth
of a tunnel:
"This looks like the one," Winnacer says to Yaz, studying the map
once again.
They can see that the tunnel mouth is some 20' high and wide at
this point. The area before it is clear of any buildings, with the
nearest being some 50' feet from the tunnel mouth. It seems dark and
rather uninviting. They can see that there are rails heading into the
tunnel mouth. From the flaking timber beneath them and the thick
layer of rust covering the rails, they can tell that this tunnel has
not been used for a long time.
The young Lord reaches into his backpack and produces his lantern,
which he lights. He looks towards the tunnel mouth and then at Yaz:
"Shall we?" he asks.
Yaz shrugs and crushes the butt of a Nemotz smoke beneath his
boot.
The pair of them head into the tunnel. They can see that it
stretches on for quite some way away from the city. They walk for
more than ten minutes down the tunnel, seeing that the tunnel is
narrowing the further they travel. The tunnel is propped up by wooden
pit props, many of which seem to be in a state of some decay. In
places, they have crumbled away and they have to climb over piles of
rubble upon the ground. There are cobwebs in every nook and cranny of
the tunnel and the occasional rat squeaks and runs away as they are
illuminated by Winnacer's lantern.
Winnacer and Yaz continue to make their way down the tunnel for a
further five minutes, during which time the tunnel continues to
narrow until it is a little over 6' high and wide. They then see that
the tunnel comes to an abrupt stop. They can see that the rock here
is lighter in color than the rest of the tunnel and surmise that it
is at this point that the stream of coal that the dwarves were mining
ran out here, which is why the dwarves abandoned the tunnel.
Winnacer looks at Yaz:
"If they come in to the tunnel straight, it's going to be a clean
shot with a lightning bolt. We should try to figure that out."
"How do you think you can help make this point more defensible for
us? Any ideas?"
The druid lights another Nemotz smoke, lets out a slight cough and
shrugs, obviously not terribly interested in the hole:
"I dunno," he replies, picking at a fingernail. "Y'know what shit
I can do. I can shape the stone to make it narrower or wider if you
like. Or I could use my gift to shape wood to loosen some of the pit
props, may be. It would prob'ly be a bit risky though. I'm not
engineer and so I might just end up bringing the whole lot down on
our heads."
He shrugs again.
Winnacer takes one more lingering look at the tunnel and then
turns his back on it:
"Well I suppose that there is nothing more for us to do here at
the moment. I thought that we could perhaps ask around to see if we
can obtain some assistance for the task."
"There is no way of knowing how many of the ratmen we shall have
to face. The four of us plus the illusionist may have problems in
dealing with them all on our own."
Yaz just sighs and shrugs once more.
"I think that we should start our search on the fifth," the young
Lord continues. "That is where Zbignor said that we should search for
him if ever we need him."
With that, the young Lord takes off, with the druid sauntering
reluctantly behind him. It doesn't take long to find the staircase
and they are soon up on the fifth level. They start looking around
for a tavern, and find one within just a couple of minutes.
They head into the tavern and Winnacer speaks with the landlord.
He finds that communicating with the landlord is not so easy, as the
dwarves speak no Bohavian and Winnacer speaks no dwarven. The name
'Zbignor' leads to a nod of understanding from the landlord, but the
shrug that follows it reveals that the landlord doesn't know where he
is currently.
They try another three taverns, but in each case the results are
the same, or worse in that the dwarves refuse to speak to them at
all.
The morning turns into afternoon as they go from tavern to tavern.
Early in the afternoon, after stopping at one of the tavern for a
spot of lunch, they finally find a tavern where the innkeeper
recognizes Zbignor's name and points towards the east. They thank the
innkeeper for his help and head off in the direction that he
indicated.
They carry on until they reach the wall of the level. Right before
it, they see Zbignor barking out instructions to a large group of
dwarves armed with picks, obviously in the middle of training them.
As they walk towards him, Zbignor barks for the dwarves to stand
at ease and leans on his axe:
Winnacer shakes the dwarf's hand:
"How are they getting along?" he asks.
"Not so bad," Zbignor replies. "There isn't much time to get turn
them into veterans, but I reckon that they'll make up in enthusiasm
for what they lack in experience."
"Anyway, what brings you here?" the dwarf asks.
"We were looking for some allies to help us in the tunnel that we
agreed to take," Winnacer replies. "Would you know of any other
mercenary groups in town at the moment, or any other groups that are
not already committed elsewhere?"
Zbignor shakes his head:
"I'm afraid not," he says. "Opava's no place for a holiday really,
and so most of the other mercs from the city tend to go elsewhere
when they have some time off."
"I don't know really what to suggest," he continues. "Most of the
loyal dwarves are already taken for one tunnel or another."
Winnacer nods his head sadly:
"Well thanks for the information, anyway," he replies. "I had
better let you get back to training the dwarves. There's only a
little over 48 hours remaining."
Zbignor shakes Winnacer's hand once more and returns his attention
to his troops.
As the pair of them wander away, Winnacer speaks to Yaz once more:
"I don't think it would be a good idea to try and recruit any
Crips, which means that we should probably try looking around on the
fifth and lower levels."
"Whatever," Yaz replies ambivalently.
For the next few hours, the pair of them have a frustrating time
as they continue to trawl their way round the taverns and streets of
the fifth and sixth looking for any dwarves that might be interested
in joining the party to fight the ratmen threat. The vast majority of
the dwarves don't understand a word that Winnacer is saying. Those
that do are already committed to the city's defense, either with the
miners, the blacksmiths, the Seelans or the Bloods.
As it gets to after 9.00p.m., Winnacer lets out a long sigh and
turns to Yaz:
"I think that we're going to have to admit defeat on this one.
Perhaps the CornerStone can point us in the right direction
tomorrow."
Yaz shrugs:
"That's fine by me," the druid replies.
With that, the pair of them head up the stairs that lead back up
to the 'Cask & Bottle' on the first. As they walk up, they see a
familiar figure ahead of them on the stairs. They see that it is
Porter. From the expression on his face, it appears that he has also
had a fairly fruitless day as well.
Porter looks back at Winnacer and scowls. Winnacer does the same.
Silently the threesome walk back into the inn and head into the
meeting room to see if any of the dwarves are waiting for them.