SCIFI&FANTASY






This is my SciFi&Fantasy page. Here you can find anything about SciFi or Fantasy.





There are many RPG's (RolePlayingGames) and Storyteller's games i have played (i think almost every game that exists). I'm now playing for almost 10 years, its hard to describe all the good and worst things that happend during this period. So, i want to take a look at all those great games and i'll tell you about specific games.



Let me begin with the questions you might have: What is a ROLE PLAYING GAME ?

A RPG is an adventure, in which you have the leading parts to play. You can compare it to a play or film, in which actors play the roles of characters and act through a preordained plot. In a roleplaying game each player takes the role of a character, a fictional personality who may be very different from the player himself. However, unlike in a film or play, in the roleplaing game there is no fixed plot. Instead, the players decide exactly what they want to do in any given situation, and then must discover if they are successful.

To decide what the players can or cannot do, whether they succeed or whether they fail in an action, there is the gamesmaster (GM). The GM controls the world in which the players' characters live; he is the final arbiter whose word cannot be disobeyed. To help the GM decide what is possible and what not, there are rules (these are in the different books you need to play). The GM will use these rules to present a balanced setting in which the fictional characters can adventure. He will make the adventure seem real. But the rules are only guidelines, and when the GM feels he has to change them, he will. You have to accept that what the GM says are the rules of this game.

You will have realised by now that in order to play a game you will need several people. You will need a games-
master and you will need players. The minimum number of players is two and the maximum practical number of players is probably about a half-dozen. It is possible for more to play, but only if at least some of those present are experienced adventurers.

WHERE DO YOU PLAY IT ?

Unlike a conventional game there is no formal `board´. All of the information needed by the players is written down by them before the game using scrap paper or special charts (which are included in almost every RPG- book). A pen or pencil will, of course, be essential, as will scrap paper. The only other things you must have dice. Roleplaying games utilise a variety of unusually shaped dice, and you will need to purchase a set before you can begin to play. Sometimes the players' characters will become involved in fighting. On such occasions it helps everyone to picture the scene - to know the positions of characters relative to each other and to scenic features, such as doors, walls, windows, etc - if the GM draws out a map or actually places a scale plan on the tabletop. The positions of characters, or of other features, can be indicated. Most players prefer to use models to represent their characters, and a huge variety of models are aviable for this.

WHAT'S ABOUT THE ACTION ?

All the players have to do to play the game is to make decisions about what their characters are going and how they are going to do it. This is quite easy. The players simply pretend to be their characters, and use their imagination to guide their actions as if they really were in the world decribed to them by the GM. The more the players believe in their roles and the more involved they get in their characters' the more rewarding the game will be (its a lot of fun if all players play well). Players should always try to forget about the 'rules of the game' and attempt to act the part of their character as realistically as possible. So, a character who is a sailor should act and speak like one. He can complain about "land lubbers" and call everyone "shipmate" or, if the are his superiors, "Cap'n"; and he can use nautical language with a fair sprinkling of "arr Jim lad", "avast behind" and other maritime expressions.

The task of controlling the players and their characters falls upon the GM. This a fairly weighty responsibility. The GM needs to be familiar with all the rules of the game and he needs to be to apply them in a fair and even-handed fashion. He also needs to know when not to stick to the rules but to use his own judgement. Knowing when not to stick to the letter of the rules is sign of a good GM, and is something that only comes with experience.

WHAT IS A STORYTELLING GAME ?

Long ago, before movies, TV, radio and books, people used to tell each other stories: tales of the hunt, legends of the gods and the great heroes, or gossip about the neighbors. They would tell these stories aloud, as part of an oral tradition of storytelling, atradition which, tragically, has been cast aside.

We no longer tell stories --- we listen to them. We sit passively and wait to be picked up and carried to the world they decribe, to the unique perception of reality they embrace. We have become slaves to our TV's, permitting an oligarchy of artists to describe to us our lives, our culture and our reality. Through the stories constantly being broadcast, our imaginations are being manipulated for better and, all too often, for worse.

However, there is another way. Storytelling on a personal level is becoming a part of our culture once again. That is what a storytelling game is all about: not stories told to you, but stories you will tell yourself. There are many games who are bringing stories home and making the ancient myths and legends a more substantial part of your life.

Storytelling allows us to understand ourselves by giving us a tool witch to explain our triumphs and defeats. By looking at our culture, our family and ourselves in new contexts, we can understand things we never realized before. It is entertaining because it is so revealing, and exhilarating because it is so true. Storytelling plays such an enormous role in our culture that it can't be accidental. Stories are somehow basic to our psychology. Our obsession with them has a purpose to it: of that there is no doubt. Storytelling is integral to our nature, and has an influence which cannot be denied.

Ok now for the games i will describe:

Warhammer

Vampire: The Dark Ages

Vampires: The Masquerade

More games will follow...







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