Storm's Bookstore and Talismonger Shop
>>>>> Hoi chummers, Welcome to Storm and Aurora's Bookstore.
Yes , this is a real bookstore and yes, the following items are all available for purchase. Just follow the links. Most titles shipped within 2-3 days and most of the titles are discounted. <<<<< -- Aurora (12:56:34/ 04-03-58)
..............Blood
Sport ........(Shadowrun
, No 29) - by Lisa Smedman
Synopsis: Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past, straight into the dark heart of Aztlan--a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world! .
...............
Lone Wolf (Shadowrun,
No 12) by Nigel D. Findley
Synopsis: Rick Larson is an undercover Lone Star operative caught in the middle of a murderous conspiracy. On one hand, he's about to blow his deep cover in the explosively violent Cripp gang. And on the other, his "friends" at his agency have refused to rescue him. Now assassins from both sides are after him.
.........Fade
to Black : Shadowrun by Nyx Smith
The harrowing landscape of Newark, 2055: poverty, violence, brutality, gang lords. A team of runners must free a man from a life lived like a slave, and maintain their honor. Honor alone distinguishes man from the ravaging dogs that fill the streets-and as the runners soon learn, the price of honor is high.
.............
Burning Bright (Shadowrun)
by Tom Dowd
Synopsis: Mitch Truman, heir to the megacorporation Truman Technologies, has vanished without a trace. His father hires the best tracker money can buy to find his son--but will the vast Truman fortune be enough to destroy the terrible power spreading throughout Chicago?
.........
Who Hunts the Hunter (Shadowrun, No 16) by Nyx Smith
Synopsis: Tikki, feline shapeshifter, has found solace in the wilds, away from the cities she does not understand. But her secrets are too valuable for the two-leggers to leave her alone. The kidnapping of her cub draws Tikki back to the land of steel and once she's there, nothing will stop her from finding her missing child.
..........House
of the Sun (Shadowrun) by Nigel D. Findley
Synopsis: The kingdom of Hawaii is a tropical playground with a sinister underside. Dirk Montgomery, former Lone Star cop turned shadowrunner, must stay one step ahead of the factions battling to control the islands--the megacorps, the government, the rebels and the yazuka, not to mention the dragons, elves, new friends and old enemies.
........... Worlds
Without End (Shadowrun) by Caroline Spector
Synopsis: Spawned in the realm between the worlds, a Horror comes. Defeated in battle centuries before by the elven mage Aina, it walks again, seeking vengeance on the mortal lands. If Aina fails to convince the courts of Tir na nOg and Tir Tairngire of the danger, she will have to face the Horror alone once more--or watch the world end.
...........
Just Compensation ....by Robert N. Charrette .
Synopsis: While war tensions are mounting between the United Canadian and American States and the Compensation army, a young, inexperienced Shadowrunner stumbles upon some information that will ensure victory to the faction who can secure it first. From the author of the Secrets of Power series.
.........Preying
for Keeps (Shadowrun) by Mel Odom
Synopsis: A small-time mobster wants to go legit--and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined.
.........The
Lucifer Deck (Shadowrun , No 23) by Lisa Smedman
Synopsis: In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc.
..................
Steel
Rain (Shadowrun , No 24) by Nyx Smith
Synopsis: It is up to a female member of a megacorporation's elite battalion of Elven samurai to uncover a diabolical blackmail scheme perpetrated by the company's biggest rival, a high-tech foe with unlimited powers.
................Shadowboxer
(Shadowrun , No 25) by Nicholas Pollota
Synopsis: Two Bears, the dwarf mercenary, sees an easy way to make some cash in the search for the secrets behind IronHell, a force that threatens to unhinge the world, until he finds himself in a picaresque urban jungle.
.....Stranger
Souls ( Book 1 of the Dragon Heart Saga) by Jak Koke
Synopsis: In this first book of The Dragonheart Saga, the shocking assassination of newly-elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun universe. Now as shadowrunners, Secret Service Agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation! .
...........
Headhunters (Shadowrun , No 27) by Mel Odom
Synopsis: What's the connection between a body in a funeral parlor, a giant megacorporation and President Dunkelzahn's assassination? Lucky Jack Skater gets to sleaze past the high-tech funeral security, steal the corpse and keep it on ice long enough to answer that question. But with the Secret Service also after the dead man, how long can Skater survive?
.............Technobabel
(Shadowrun , No 31) by Stephen Kenson
Synopsis: Renraku Computer Systems sends an agent to infiltrate to otaku, a race of technoshamans, and learn their secrets in order to gain advantage in a corporate war. But once the agent is initiated into an otherworld of technomancy and megacorporate intrigue, he rebels against his employers in an attempt to stop the approaching war! .
...............................Shadowrun
: Nosferatu by Carl Sargent, Marc Gascoigne
Serrin Shamander, rootless mage, is on the run from an enemy determined to kill him. His desperate search for refuge takes him from New York to Europe, but his enemy is in no hurry to catch him. Relentless, powerful, and demonic, he's waited for Shamander for more than three hundred years.
...........
Shadowrun
: Choose Your Enemies Carefully by Robert N. Charrette
The second book in the Secrets of Power trilogy. Sam Verner learns the true fate of his sister, and struggles to find out more.
.Shadowrun
: Find Your Own Truth (Secrets of Power,Vol 3) by Robert N. Charrette
..........................Never
Trust an Elf (Shadowrun, No 6) by Robert
N. Charrette
Synopsis: Drawn into a dangerous game of political
and magical confrontation, Kham not only learns that he must never deal
with a dragon--he also discovers that trusting an elf may lead to disaster.
.............................Night's
Pawn (Shadowrun) by Tom Dowd
Synopsis: Jason Chase retires to get away from the action, but it comes back to haunt him as he comes face-to-face with an enemy he'd left for dead.
.
..................................Streets of Blood (Shadowrun, No 8) by Carl Sargent, Marc Gascoigne
...............................
Wolf
and Raven (Shadowrun , No 32) by Michael A. Stackpole
Not Yet Available: You may still order this
title. We will ship it to you when it is released by the publisher.
Sourcebooks
.............Virtual
Realities 2.0 : A Shadowrun Sourcebook.......
by Paul Hume
The Virtual Realities 2.0 sourcebook revises the Matrix system and replaces the Virtual Realities sourcebook. Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, providing a faster-playing version of decking and the Matrix, updating Shadowrun technology, and offering new equipment and equipment rules. This sourcebook also includes rules for playing otaku and technoshaman characters.
................
.........Shadowrun
by Jordan Weisman ....... The main source book.
Fantasy and science fiction collide in the world of Shadowrun: where Man meets Magic and Machine. The year is 2057. Magic has returned to a world dominated by megacorporations, and the human mind can now plug into the infinite cyberspace of the Matrix, a vast computer network that spans the globe. Welcome to Shadowrun, chummer. Hope you survive your stay.
...........Shadowrun
Companion : Beyond the Shadows ....by
Zach Bush, Jennifer Brandes, Chris Hepler, Chris Hussey, Jacobson
This much-anticipated sourcebook offers expanded and clarified rules for gamemasters and players, providing a variety of fresh possibilities for ways to make the Shadowrun universe come alive. Fluctuating magic levels, the technology curve, and new optional rules, including guidelines for playing everything from DocWagon EMTs to corporate spies, offer unprecedented opportunities to flesh out the Awakened world of Shadowrun and create more exciting adventures.
.....................Total
Eclipse (Shadowrun, No 7308) by William Tracy
The word is out, chummer. If you want blazing rock 'n' roll, there's only one band to see: the Elementals. There's just one problem. The Elementals have broken their recording contract, and in the world of corporate domination, no one goes solo. An adventure for use with the original Shadowrun rules.
.................................................Ivy & Chrome (Shadowrun, 7311) by Thomas Kane
...............Germany
Sourcebook (Shadowrun 7204) by Michael Immig,
Thomas Romer
Finally, Germany in the shadows is revealed! This is the long-awaited Shadowrun sourcebook that details the society, politics, and economics of Berlin, Frankfurt, the Rhine-Ruhr Megaplex, the southern Länder, and other areas of Germany. Written by native Germans, this sourcebook was originally published in German and has been translated for English-language release. The book offers sections on local corporations, politics, and magic, and new rules for magical Idols and their followers.
...........Rigger2
: A Shadowrun Sourcebook by Fasa
With rules and roleplaying hints galore, Rigger 2 fleshes out the role of riggers-those unique individuals who jack into a vehicle and control it with their minds. This long-awaited expansion offers complete vehicle rules, combat rules for drones and other remote-controlled craft, rules for vehicle and drone construction, and brand-new tools of the rigger's trade from cutting-edge drones to advanced weaponry. Rigger 2 also introduces robotics to the Shadowrun universe.
........................................................New Seattle (Shadowrun) by Fasa
.....................Bug
City (Shadowrun, No 7117
Powerful. Dangerous. Alien. Insect totems-the terrible secret of the Shadowrun world-are out in the open at last, and the city of Chicago is paying the price. This sourcebook describes the aftermath of the Big Bug Breakout (in the Shadowrun novel Burning Bright). It gives players and gamemasters a harrowing portrait of life in the Chicago Containment Zone, also known as Hell On Earth. Movers and shakers, warlords and gang lords, and everyday hazards of the beleaguered city are just a few of the elements gamemasters can use in the City that Used to Work.
.....................Street
Samurai Catalog/Shadowrun 7104 ......by Fasa
Everything any street samurai worth his spurs wants to pack. Guns, gear, cyberware, body armor: it's all here, and more! The Street Samurai Catalog has been revised to include game statistics for the new Shadowrun, rules. Players who have the original Street Samurai Catalog and Shadowrun do not need to purchase this book.
Corporate Shadowfiles : A Shadowrun Sourcebook (Shadowrun 7113) by Nigel D. Findley ...Availability: This title usually ships within 4-6 weeks. Please note that titles occasionally go out of print or publishers run out of stock. We will notify you within 2-3 weeks if we have trouble obtaining this title. .
.................Cybertechnology
: A Shadowrun Sourcebook by Tom Dowd
Want an upgrade, chummer? You've come to the right place. From cybernetic triggers to cyborg replacement parts, the Cybertechnology sourcebook is chock-full of new cyberware, accessories, and enhancements -there's something here for everyone. Cybertechnology offers more than new gear; it provides rules for creating cyborg warriors, those samurai who go one step beyond to become more machine than living being. This is an advanced gear sourcebook for runners who feel the need to push the envelope.
High Tech & Low Life : The Art of Shadowrun ....by Fasa
This special collection features the finest work of the many talented artists who have brought the world of Shadowrun to life over the years. Fan and artist favorites from the entire spectrum of Shadowrun products are brought together in one volume, from cover paintings to black-and-white illustrations. High Tech & Low Life: The Art of Shadowrun includes the best of the best by Doug Anderson, Tom Baxa, Jeff Laubenstein, Brom, Rick Berry, Jim Nelson, and many others.
...........................................Shadowbeat (Shadowrun, No. 7109) by Paul R. Hume
.................Fields
of Fire (Shadowrun, No 7114) by Tom Dowd
The streets are a violent place, as dangerous as any battlefield. But the lessons learned on those fields of fire can be applied to any combat situation. Fields of Fire is more than the mercenary sourcebook for Shadowrun; it is a tactical street-warfare handbook as well. This book also includes pages of new weapons and support gear, making it one source no merc or runner should live without.
.................Shadowtech
(Shadowrun, 7110) by Karl Wu
Technology marches on in the Shadowrun universe. The Shadowtech sourcebook details the newest and sharpest in personal-enhancement technology to hit the streets. From adrenaline-boosting bioware to headware cyberdecks to sensory enhancements, Shadowtech is a must-have for the truly serious shadowrunner. A perfect companion to the Street Samurai Catalog,
Target
: Smuggler Havens (Shadowrun) by Fasa
.Not Yet Available: You may still order this
title. We will ship it to you when it is released by the publisher.
...............Tir
Na Nog (Shadowrun 7211) by Carl Sargent, Mark Gascoigne
Tír na nÓg, the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in its Awakened power. Who are its masters? Where did they come from? And what does the emergence of this mysterious land hold for the world of 2054?
........Cyberpirates
: A Shadowrun Sourcebook by Fasa
Smugglers, cutthroats and bloodthirsty thieves rule the seas from the Caribbean to Africa's Ivory Coast. Cyberpirates focuses on these unique shadowrunners and the places they call home, from the islands they own to the governments and megacorporations they plague and even their secret ports of call. This Shadowrun sourcebook covers the Caribbean League, the Philippines, the Ivory Coast and the pirate haven of Madagascar, and introduces special rules for water drones and vehicles as well as undersea exploration.
Games and Accessories
Shadowrun/Sega by Sega Genesis
.....................Shadowrun
Game Screen by Fasa
This gamemaster's tool provides handy access to useful charts and tables from Shadowrun. Also included are stand up characters and a book of archetypes and contacts for quick reference.
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