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WALKTHROUGH:
I: Terran Campaign
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Walk Through
![]() Here it is. Another walkthrough. Read this carefully, because these things take a long time to write.
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MISSION 1: AMONG THE RUINSEnemies: A small Terran base
Objective 1: Construct a Spawning Pool Summary: This is your introduction to the Zerg. Build a few drones at the hatchery, and collect minerals. Then select a drone, and morph it into an extractor. Then build a spawning pool and a hydralisk den when the spawning pool is finished. Rebuild the drones that you used to make buildings. Build many hydralisks, and attack the Terran Base. They only have a few units, and nothing is too powerful. The wraiths can't cloak, so don't worry. 12 hydralisks should be able to eliminate the Terrans. As for the chrysalis, it's invincible.
Difficulty:
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MISSION 2: EGRESSIONEnemies: A moderate Protoss base Objective: Bring the chrysalis to the beacon Summary: This is easy, but longer than it should be. Start by building some defences. All you have to face is dragoons and zealots, so there shouldn't be a problem. Move toward the chrysalis, and take the 6 Hunter Killers. They should be all you need to kill the zerg base. Remember to take out the photon cannons first! After you spend the time clearing the level of protoss, pick the chrysalis up with a drone, and carry it to the beacon.
Difficulty:
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MISSION 3: THE NEW DOMINIONEnemies: A moderate Terran base
Objective 1: Eliminate the Terran base. Summary: If you were to reveal the map, you would see that there is no major threat. Start by moving your hydralisks and mutalisks up the ramp, and take out the vulture and marines standing at the minerals. Have a drone build a new hatchery. Build about a dozen hydralisks for defence, and a lot of mutalisks for offence. When you have 24 mutalisks, attack the terran base. Turrets and bunkers are your only real threat. On this level, make sure you protect the chrysalis. It has 250 hit points, and can be killed.
Difficulty:
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MISSION 4: AGENT OF THE SWARMEnemies: A moderate Terran base
Objective 1: Protect the chrysalis for 10 minutes. Summary: Build 12 hydralisks as fast as you can to protect your base. In 20 seconds, you'll see Raynor by his command center. Build 12 mutalisks and take out the turrets near the command center. In 10 minutes, the chrysalis will hatch and reveal Infested Kerrigan. Put her in an overlord after you research ventral sacs. Drop her as near the command center as possible and cloak. She can attack 50, so the command center should be gone quickly. Just don't let the enemy rebuild turrets.
Difficulty:
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If you have questions, comments, or corrections, email me at ampring@adelphia.net.net |