| DRAGoN Club Intro
| Club Information
| Membership |
For Your Muns Only |
The World | DRAGoN Club pic
|
Extraordinary hospitality awaits you.
Please accept our invitation today.
The DRAGoN Club is an exclusive
members only adventurers club.
It serves it members' as a training hall, rooming house, restaurant,
tavern and
a home away from home. It is known for having an atmosphere of rowdy good
fun and has the facilites to cater to just about any interest.
Patrons can sit at the bar or cozy up in comfortable
chairs. This is a great place to
wind down after working all day chasing down quarry or to wind up in for a wee bit o'
weekend nightlife. A gaming area has dart boards, pool tables or if you prefer just a
regular game of poker, grab a friend and pull up a chair, we'll provide the cards!
The central bar area surrounds a huge oak bar and has tables and plenty of floor
space while a jukebox belts out rockin' tunes from bards and bands all over the
known realms. Hard liquors, ice-cold ale, wine, coolers, soft drinks and bar food are
also available. Upstairs is a central dining room and a number of private meeting
rooms if indeed ye have such a need, in addition to single occupany rooms up to suites
are available for those members who need to a place to hang thier hat. There is even
a libray where members can bring a book to swap or to read. A wide variety of
meals are served at all hours. An outdoor inner courtyard offers some respite from
the crowds.
Here at the DRAGoN Club we have all that you could ever need and
more.
Take a look at what we have to offer and then tell a friend!
(( #DRAGoN_Rock_Cafe on Efnet ))
Let the energetic sounds and rhythms of the DRC rejuvenate you for a night of dancing,
music
and fun. The DRC features two massive bars, a central dance floor and non-stop dance
music.
It provides a place for members to meet and enjoy each others company and
where "out of
towners" to strike up a conversation with "locals" on a common
ground. Show up with a date
and you can get more intimate here than you can at a seven course meal and a walk
through
the garden. We do offer those facilities but not at the DRC, where if you obey all
the rules,
you miss most of the fun!
Pranks involving weapons and monsters are now banned after several
regretably fatal accidents as the management of the DRC prefers to not have the peace
disturbed by those whom are severly injured and have imposed a strict rule that members
use the White Door into the Rest Wing when arriving wounded. Membership in the Dimensional
Rift Associated Guild of Nobles Club, i.e. hereafter refered to as DRAGoN Club, costs
1,000
gp annually or a lifetime membership fee of 50,000 gp and you have to be introduced to the Club by a member and then
sponsered in by another current member. For those whom would like to join the DRAGoN Club
who lack the financial means, they may be granted a onetime annual membership by providing
a service for the management. The lifetime membership of a member is exclusively for that
member only, it does not extend to any family members unless that lifetime member dies by
unnatural causes.
Members who let their payments lapse for
more than two seasons must pay in full or be stricken off the rolls and never allowed to
join again; the old trick of paying just 1,000 gp for a new membership again is no longer
tolerated.
Each member may bring two guests at a time into the club so long as the member is also
present. And yes, the member is responsible for the actions of thier guests when visiting
the club. Proof of membership is determined by a secret symbol devised by the member upon
joining. If there is any doubt at the doors about a being's membership (dopplegangers and
mage impersonators have been a problem in the past), she or he is asked by the wardens to
draw the symbol again. The drawing is then compared to the symbol drawn on the rolls by
the member at his or her time of joining. The door wardens are two mul guards assisted by
thieves who carry a caged magebane and hand crossbows whose bolts are sleep-poison
venomed.
Wounded adventurers who have had the forethought to join may find this club to be a timely
gods-send and a shrewd investment: The DRAGoN Club's stock of potions, antidotes, and
medicines is dispensed freely to injured members in need, as are the services of a
priestess of Tymora affiliated with the Lady of Good Fortune temple, when she is present.
(She enjoys an ample retainer from the club, so she is often present.) She is an expert at
identifying afflictions by their symptoms, and has seen many adventures of her own. The
fearful can even purchase potions of healing and elixirs of health at a
bargain price of, respectively, 150 gp or 300 gp each, or 10% off from that
if four or more of a kind are bought at once. (This offer open to members only.)
Guests not in such dire need can enjoy the famed social opportunities of the club: meeting
fellow adventurers, talking business, the hearing the latest rumors, and exploring hiring
possibilities. (Many wealthy patrons are brought to the club as the guest of a member to
recruit other members for a job.) Members also can enjoy the nightly feasts, partake of
light meals available at all hours, participate in well-lubricated tall-tale sessions and
singalongs, take classes in the use of exotic weapons and in battling rare beasts, and
revel in the general fun-loving atmosphere of the club. Gray-haired old warriors dancing
about in ridiculous costumes while singing bawdy songs and the almost-nightly dagger toss
at the overhead candlewheel candles are both featured events.
Guests who truly need to sleep or recuperate are strongly advised to retire to the Slip
Inn wing. The club staff-notably a petite and graceful sorceress of no small
accomplishments and her weretiger assistant-take a very dim view of revelry and goings-on
in that part of their establishment and enforce the peace there by instant physical means.
This forceful stance has proved critically necessary on more than one occasion:
Adventurers tend to be folk with strong egos and long memories who nurse feuds and
rivalries, and the club's festivities have provided cover for several sick-minded
murderers.
Most members, however, are retired semiretired. To them, the DRAGoN Club is a pleasant
place to drink and chat and enjoy the free entertainment provided by younget more
energetic members charging in with their exciting tales of what is happening out in the
world right now. The semi members can then join in if asked, spor sor younglings if they
have the coins an the inclination, tutor the precocious in magic and weapons play, and
generally feel as if they are still in the thick of thin Besides, the Club is probably the
only place in the realms where one can get real dragonsblood whiskey.
It has been said one can get anything pourable at the DRAGoN Club, and that is probably
true. Elverquisst, dragonsblood whiskey and other exotic beverages may be the things most
consumed here, but the place serves hearty meals no matter what the hour. These meals are
of the whole-roast boar or still-kicking-stag variety and are enlivened by as much exotic
stuff as club members who are hunters can bring in. The club staff members pay well for
wyvern tails and other exotic to ordinary prizes if they are brought in while still not
too ripe for heavy sauce to hide.
Among the exotic stuff served up by the kitchens is the food most members really value:
rib-sticking, hearty pot meals the type they dream of getting while on the trail. Most
nights the one item that is most asked for is young H'Lana's pie of the day. It is said to
fill your mouth with its fluffy crust and fillings, the like of which would make an angel
cry it so delicious.
Two additional club services members can take advantage of are errand-running (small items
or messages) around town or to nearby cities for 5 gp per trip and forays by a
doppleganger club staffer impersonating the member in a desired journey or act. This last
service costs 25 gp per night or action and can only be requested by the member to be
impersonated to keep pranks and fraud to a minimum. (The doppleganger cannot be hired to
assassinate, abduct, or seduce anyone nor place itself in a situation of likely or sure
mortal danger, such as a duel.) These fees are cumulative, so 30 gp buys a member an
impostor who will make a trip to one of the five locales listed above in their likeness
and do something small but specific there (posting a notice or delivering a message, say).
Such requests, when prepaid, have been honored posthumously. In this way, stricken or dead
adventurers have appeared to friends or neighbors after death or when known to lie near
death and so have acquired an awesome reputation.
The fame of the DRAGoN Club has spread to distant lands and adventurers from afar have
begun to make pilgrimages there to see the place for themselves, and thereby (in many
cases) gain a refuge in their perilous, lonely lives. To them, the DRAGoN Club and its
staff provide a place where they feel they belong and people who care about them. To
reinforce and preserve this sense of belonging, many members have prepaid their
memberships for decades and brought in monster trophies to adorn the walls of the club.
These trophies show all who come to the club that, say, Harandil Thundersword is a member
and slew this black dragon at that locale on a certain day, or that Selazzar Bloodhawk
flourishes still and with his spells destroyed the nameless creature that tore apart prey
in the crumbling halls of Myth Drannor with these talons. Such relics are everywhere
around the Dragon Rock Cafe-and not a few of them hide keys or graven passwords or even
bear enchantments allowing members to feleport to them in times of need or when
contingency spells function.
These hidden items, transport enchantments, and other perils attendant to having
adventurers as members have led the management to hire some quite powerful wizards and
priests, who for various reasons want to withdraw from the world )often in disguise), as
staff members. They mingle with members and guests with combat and defensive spells always
at the ready. The management keeps constant watch throughout the club by means of an array
of scrying magical items, so staff members always arrive on the run without having to be
summoned whenever someone-or something-gates in or is released from an item.
Shielding and fire-prevention magics lie layers deep in most corners of the club, so
detection spells tend to be useless within its walls. This side-effect has undoubtedly
concealed some things from the overly inquisitive, and the roster of still-missing items
is rumored to include not only the bodies of several missing members but some rich
treasures, such as a palm-sized glass globe filled with various pearls of power and the
Tears of the weeping Maiden,which were stolen from the vaults of the gem merchant family
of Irril some 20 winters ago. Members who attempt to ply dig, or cut into the walls,
floors, or ceilings are politely told by staff members that folk who persist in such
activity will suffer the same fate that befell the few brave men sent by Lashan who
managed to penetrate the club's (unspecified) defenses: Every wall they set weapon or tool
to spat magic missile spells at them and all the tables, chairs and even cutlery will
regenerate is damamged. How the management has achieved this magical field of peril
remains a mystery. Some say they hired the Simbul to cast it as a custom defense, and
others insist the spell field came from a grimoire and can be reset or even resets itself
Mention must be made of the famous Challenge of Orytar to all members: bring to the DRAGoN
Club an eye of Aurgioroasa, a dragon lairing the Thunder Peaks in Faeruin. Aurgioroasa is
gigantic female elder wyrm shadow dragon, who is rumored to have mastered magic enough to
defeat many an archmage. Orytar died on his fifth attempt to accomplish this feat, and his
challenge has since caused the deaths of many members.
Services
24 hour unseen servant concierage
Free ale and wine
Laundry Services
Boarding for pets, mounts and familiars
Healing services and training
Discounts on magical items
Weapons use instruction
Message board available
Magical item identification
OOC
Yeah Yeah I know...is that all? The answer is no...not by a long shot but this is as
far as I've gotten.
Check back later for more updates...same Bat Channel...same Bat Time
Brought to you courtesy of
Trish, mun of the infamous (ok..not really *that* infamous, it just sounds good)
Lady Safire
MoonBlayde Drachus, aka LdySafire