Welcome to this page, exclusively for GURPS. This will be a very long page, so may I
suggest that you paste this into Word [or any other word processing program] instead of just reading this...
Bear a few things in mind with this:
All NPCs in the country originally begin as 25 point creations.
PCs and NPCs are both affected by the country they come from / live in.
as such, they do not have to pay for advantages they get, but they dont get points for disadvantages they are given. Eventually it evens out.
This is not a perfect system, it is merely meant to create unique countries quickly. Feel free to tell me what suggestions you may have...
NPCs and PCs can purchase other attributes, lower starting ones, or buy off country disadvantages...
COUNTRIES ARE CREATED USING 100 POINTS!!!
Territory: The country possess 10 square miles for each 5 points spent.
The country may possess Rich Ore Seams...[eg gold]. For each 20 points spent, the Wealth of all Citizens is increased by one level.
Strong Defensive Position [ie in mountains]: Defenders [in cases of invasion] have + 4 to all actions. (30)
Weak Defensive Position: Defenders have - 4 to all actions. (-30)
Wealth of Country: Excellent: Increase Wealth of citizens by two levels. (40)
Good: Increases Wealth by One level. (20)
Ok: No modifier. (0)
Poor: Minus 1 to wealth level. (-20)
Terrible: Minus 2 wealthlevels. (-40)
Reputation and Diplomacy:
Reputation: Excellent: +2 to Reaction rolls with other countries. (20)
Good: +1 to reactiom rolls. (10)
Ok: +0 (0)
Poor: -1 (-10)
Terrible: -2 (-20)
Diplomats: Excellent: Diplomat NPCs created using 100 points. (20)
Good: Created with 50 points. (10)
Ok: No difference. (0)
Poor: Created with 10 points (-50)
Army: Each point spent grants 100 men.
Training of army: Excellent: Army NPCs created using 100 points. (60)
Good: Created with 50 points (30)
OK: No difference (0)
poor: Created with 20 points. (-5)
Terrible: Created with 10 points (-40)
Population:
Peaceful rating: Ultra Docile: Never uprise or riot. (40)
Docile: On 3D6 roll [per game year], uprise on 5 or less.(10)
Normal: Uprise on 9 or less (0)
Riotous: Uprise on a roll of 15 or less (-10)
Education: Well educated: +1 to citizens intelligence (15)
Average education: +0 to INT (0)
Poor education: -1 to INT (-15)
Adventurousness?:
Very: [all] Citizens created with 100 points (40)
Quite: all citizens created with 50 points (20)
Not: All citizens created with normal 25 points. (0)
Cowardly: All citizens created with 10 points (-40)
NoTE: This must be roleplayed... a Very adventurous country will often sponser dragon slaying expeditions, cowardly ones will ask the dragon not to hurt them, please...
Loyalty: To the country (10)
To themselves (-5)
To outside/ independant forces (eg a pope) (-15)
Health of Citizens: High (+2 to HT) (20)
Quite good: (+1 to health)(10)
OK (+0): (0)
Low (-1) (-10)
Bad (-2) (-20)
Appearance of population: Hideous (-40)
Ugly (-20)
Unattractive (-10)
Average (0)
Attractive (10)
Handsome/ Beautiful (30)
Very Handsome/ Beautiful (50)
Psychological traits (generally assigned to all citizens):
This is the funny part...
Absolute Direction (5)
Acute Hearing (1/level)
Alertness (5/level)
Animal Empathy (5)
Charisma (5/level)
Eidetic Memory (10/20)
Lightning Calculator (5)
Luck (60/90)
Night Vision (20)
Rapid Healing (10)
Colour Blind (-1)
Dwarfism (-5)
Epilepsy (-15)
Gigantism (-2)
Hemophilia (-20)
Mute (-15)
Overweight (-1)
Fat (-5)
Stuttering (-4)
Addiction (varies)
Alchoholism (-5)
Code of Honour (-1 - -10)
Blood Lust (-5)
Beserk (-10)
Delusions (variable)
Gullibility (-10 for just citizens, -60 if this includes Diplomats...)
Honesty (10 - as far as the country is concerned...)
Kleptomania (-10)
Paranoia (-10)
Pacafism (depends on current situation. -30 in war...)
Pyromania (-15)
Disease: Nonexistant - No HT roll is needed at the end of each year. (40)
Uncommon - HT check each year at +2 (20)
Common - HT check each year at +0 (0)
Very common - HT check each year at -2 (-10)
Rife - HT check at -5 (-40)
Technology: (NOTE: TL starts at 0)
For each ten points spent, increase TL by 1.
Technological pollution: Troublesome: Pcs and NPCs in country must make a HT + 1 roll each month or gain a physical disadvantage [worth points equal to half what character failed by, rounded up.] (-10)
Nasty: The HT roll has no modifiers. (-20)
Severe: HT roll made at -4 (-40)
Horrendous: HT roll made at -8 (-80)
Magic:
Mana Level: No Mana (-20)
Low Mana (-10)
Normal Mana (0)
High Mana (15)
Very High Mana (40)
Population of Mages: Each 20 points spent gives all citizens a level of Magery
Magical pollution: Troublesome: Each month, all characters in country must make INT roll +1 or be the target of a random spell. The DM must determine how severe the spell will be, and how powerful.... (-10)
Nasty: The Int Roll has no modifiers. (-20)
Severe: The INT roll is made at -4 (-40)
Horrendous: The INT roll is at -8 (-80)
Psionics:
Psionic Resistance for ALL citizens costs (30).
Power: For each 20 points spent, each citizen gets one level of power in a Psionic power /discipline.
Skill: For each 5 points spent, each citizen gains one level of skill in one psionic skill.
Psychic Pollution: Troublesome: Each character in the country must make a Int +1 roll each month, or be affected by a Psionic skill, at power and skill equal to the amount the player failed by. (-10)
Nasty: The Int roll is at +0. (-20)
Severe: The Int roll is at -4 (-40)
Horrendous: The Int roll is at -8 (-80)
That's it for more, but email me at the bottom of the page if there's anything you want me to add!
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