MAGIC:
I don't ask players to increase their expenditure of magic points if the subject
of their spell resists. This is because I think magic isn't a case of pumping magic into
a target, but of shaping a spell from magic essence...
EXPERIENCE:
I allow a player to increase his/her number of quests each time they complete a task with a score of 24 or more.
This is because such events are rare anyway, and they reflect a learning curve as a character finds a better quality of achieving something.
eg: A character who merely lock picks might break the lock, but someone who accomplishes the lock pick with 24 might make it seem
as though the lock had never been tampered with.
In addition, when it comes to raising a stat by one, I ask that the character reach an action score for that
attribute x 2, instead of gaining a higher card. This makes advancement slightly easier, and also allows higher advancement...
Theoretically, a Raistlin type could get a 30 reason eventually...
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