SARAZAK'S VERB LIST!
Version 1.6 - HTML
Last updated 8/9/1998
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': Most basic command. You say whatever is typed after the apostrophe.
": Identical to <'>


ACCEPT [confirm]: Allows you to accept a <GIVEN> item. ACCEPT <confirm> allows you to accept a <BARTERED> item
ACCUSE <person>: You shoot <person> an an accusatory glance
ACCUSE <person> (while at a guard house): Used to report a theft resulting from a <STEAL> command used against you. You must have actually caught the person stealing from you, and they must have stolen from you in the jurisdiction of the guards (i.e., in a city like The Crossing or Riverhaven). Applies to any use of the <STEAL> command by anyone, not just "professional" thieves.
ACT...: You <do whatever is written after <ACT>>. Actions made by an <ACT> command are distinguished in game by surrounding the action with "<" and ">". This allows you to truly act in character if you are somehow limited by the list of normal commands.
ADVANCE [first, second, etc.] <creature>: You close with the <creature> (combat command)
ADVICE: Get advice for the game from a built-in library
AFFIX <arrowhead>: This is used to attach an arrowhead to an unfinished arrow
AIM <creature/person>: You aim <loaded ranged weapon> at <target>. Not interchangeable with <TARGET>.
ANSWER <#>: Used to answer a <SURVEY>. <#> is the number of the answer you are giving. Also see <SURVEY>
APPLAUD
APPLY <herb>: Used to apply medicine that cannot be eaten or drank. Gives a short RT.
APPRAISE <item>: You try to guess how much an item is worth. In a place where you can sell items, this makes the proprietor appraise your item (to find out how much you can sell it to him for). Also shows the combat and defensive properties of weapons and armor, and bards can appraise the status of instruments. Appraisals can be inaccurate, but prices become more accurate the higher your appraisal ranks, and information becomes more accurate the higher your skill with the object in question. If you are at a forge you can <APPRAISE> an item to see how much it will cost to repair it (if applicable)
APPRAISE <person/creature>: You closely examine <target>. Depending on guild and level, you can learn things about the creature or person. For example, a Trader who appraises a person can appraise everything the person is wearing at once. If you have more then 10 ranks of appraisal you can attempt to appraise creatures to determine their difficulty and how wounded they are.
ASK <NPC/person> ABOUT/FOR <topic/thing>
ASSESS: Gives data on who's engaged to what, and at what range (used in combat). Note that it now also shows how balanced all the combatants are.
ASSESS TEACH: Shows who in the room is teaching, and what they are teaching. Does not, however, show who they are teaching, or if their class is full, but it's still a nice command.
ASSIST Usage:

ATTACK <creature>: Default attack command. Exactly like <SLICE>
AUCTION: Presumably used at auctions, I'm not certain how it works


BABBLE: You babble incoherently
BABBLE <self>: You babble to yourself for a while
BABBLE <person>: You babble something incoherent at <person>
BACKSTAB <creature>: Thief command. Attack command. Must be used while hiding, and on a standing, humanoid target (like a troll or goblin). Usually requires a light or medium edged weapon.
BALANCE: Used to show your current balance. When you are unbalanced you are at a disadvantage in combat.
BALANCE (when at a bank): Used to check how much money you have at the bank. <CHECK BALANCE> can also be used.
BARTER Uses:

BASH <creature>: Identical to <CHOP>, but with blunt weapons (combat command)
BAWL
BEAM [person]: You beam [at <person>. What a warm feeling!]
BERSERK: Used by barbarians to enter their berserk rage. Barbarian command
BID <amount>: For some reason this verb no longer works. Use <OFFER> instead
BLAME <person>: Similar to <NAG>
BLAME <self>: You blame yourself for all your problems
BLANCH [person]: You [look at <person> and] blanch
BLANCH <self>: Your skin turns a pasty shade
BLESS <player>: Defunct verb. Use <PRAISE> instead
BLINK [person]: You blink [at <person>]
BLINK <self>: You cross your eyes
BLOCK <creature other than the one you advanced on>: Diverts some of your defense to the other creature
BLUSH: You blush a [certain color; S'kra Mur blush a splotchy, mottled color, Gor'Togs blush a deep green, and everyone else blushes a deep red]
BOO: You let out a resounding "Boo"!
BOO <person>: You loudly boo <person>!
BOO <self>: You feel your face flush with irritation! (Others see: <person> flushes slightly, highly irate.)
BOOK Commands: Used while in the book manager (when you <READ> an open book in a library) BOP: You bop around like a silly teenager
BOP <person/self>: You bop <person/self> over the head
BOUNCE: You bounce around happily
BOW [person]: You bow [to <person>]
BOW <self>: You bend over and touch your toes
BREAK <item>: Some items (such as certain herbal blends), after they are <COMBINED>, can be <BROKEN> to get the original amount of the item
BREAK <person>: Used by empaths to break the link, in order to avoid taking wounds they cannot handle
BUG: Allows you to report a bug in the game's interface
BUNDLE <skin>: Used to add an item to a bundle, bundling rope needed to start the bundle
BUY: Used to get item in a shop and start the bidding process (also see <OFFER> and <REFUSE>)


CACKLE [self/person]: You cackle [to yourself/ at person!]
CALL: Identical to <HELP>
CANCEL: Cancels an outstanding offer (from a <GIVE>, <BARTER>, or similar command)
CARAVAN COMMANDS: (Used by Traders to lead animals/caravans; may not apply to all caravans)

CARVE <item> WITH <carving knife, or similar>: Usually used to carve branches into items. The final result depends on your mechanical lore skill level; first sticks, then staves, then canes, and possibly others. Also used to carve a talisman, if you are a war mage, if you have sufficient skill. Other things might also be able to be carved.
CAST [player/item/creature/body part]: Casts a prepared spell (see <PREPARE>), on self if no target was selected (see <TARGET>). Attack spells that are targeted (see <TARGET>) do not have to select a target in this phase unless the target phase was skipped. Spell caster command.
CENTER <telescope> ON <celestial object>: Used to center the telescope on the celestial object. You can then <PEER> through the telescope at the object
CHANT <song/ ... >: Similar to <RECITE>. Also used by bards to cast certain spellsongs
CHALLENGE options: Note that there are more options then this... a LOT more. Check the verb in game. CHARGE <item> <amount>: Charges the specified item with the specified amount of mana (spell caster command)
CHECK IN (while at an inn): Allows you to reroll your character. Note that commoners can reroll anywhere, not just at an inn
CHEER [self/person]: You let out a hearty cheer [for <self/person>]!
CHIRR (if S'kra): You chirr contentedly to yourself
CHOOSE <spell>: Used to have the guild leader teach you a spell, when appropriate. Spellcaster command
CHOP <creature>: You chop at <creature> (combat command)
CHORTLE [self/person]: You chortle [softly at some secret joke [at person]]
CHORUS: Describes how bards can sing with each other
CHORUS STOP: Stop singing in chorus
CHUCKLE: You chuckle softly
CHUCKLE <self>: You chuckle to yourself
CHUCKLE <person>: You chuckle at <person>
CLAP: Identical to <APPLAUD>
CLEAN <item> [WITH <cloth, etc.>]: Can be used to clean dirty instruments, and Clerics can clean dirty altars (with the proper method, of course) to regain favor with their deity.
CLEAN <self>: You dust yourself off
CLIMB <terrain feature>
CLOSE <item>
COUGH [person]: You [look at <person> and] cough
COUGH <self>: You clear your throat
COMBAT: Turns off other people's combat messages, except for death hits and critical hits, greatly reducing combat screen scroll (and making the walk through the west gate goblin field much easier). Entering <COMBAT> again turns other people's combat messages back on.
COMBINE <item> WITH <item>: Allows you to mix similar items together
COMMUNE: You bow your head and grow still for a moment. Clerics can do this to determine how close they are to their deity.
CONCENTRATE: Shows the mana level of the room (if a spell caster)
COUNT <item>: Tells you how many items there are (I.E., how many arrows, or how many coins) in a bundle
COUNT <person>: <your name> is looking at you very strangely. Note that this is what <player> sees; you see "There is only one <player!>"
COVER <hands/eyes/ears> [of <person>]
COWER [person]: You cower [away from<person>]
CRINGE
CRUSH <item> WITH <pestle>: Used in alchemy, and with a mortar and pestle, to grind objects into pulp. <Item> must be in the mortar.
CRY: You begin to weep softly
CRY <person>: You look at <person> and suddenly start crying
CURSE [self]: You mumble something unprintable [to yourself]
CURSE <player>: You shun <player>. If at least two 10+ circles players over <player> <CURSE> <player> the player is restricted from using negative verbs (<PUNCH>, <BITE>, etc.). More <CURSES> restrict more verbs. This lasts until <player> is <PRAISED> by a similar number of 10+ higher circle players
CURTSY [person]: You curtsy [to <person>]
CUT: Presumably used to cut things; exactly what, I'm not sure


DANCE Uses:

DEAD Verbs: (These verbs can be used while you are dead. Note that it ain't much) DECLINE: Allows you to decline an <GIVE> or <BARTER> command
DEPOSIT <amount> <coin type> <currency>: Used at a bank. Example: <DEPOSIT 20 COPPER KRONARS>
DESCRIBE <creature>: Shows what <creature> looks like. Also tells if the creature is evil (for spells like "harm evil" and "bless")
DIP <item>: Used in a certain quest
DIP <person>: Used while dancing
DIP <item>: You struggle with your <item>
DIRECTION <location>: Used in cities to get directions to certain locations. <DIRECTION> alone gives a list of possible locations
DISARM <item>: Used to disarm traps. Watch out! Many traps can be severely damaging or fatal (poison), or can destroy your equipment (acid).
DISBAND: Disband an entire adventuring group, if you are the leader
DISENGAGE: Identical to <RETREAT>
DIVE
DIVIDE: Identical to <SHARE>
DODGE: You prepare to dodge (combat command). Greatly increases your chance to evade attacks as long as you don't counter-attack, otherwise you have to <DODGE> again
DRAG <item/person> <direction>: Drags <item/person> in the specified direction
DRINK<item>: You take of sip of <object, if you can drink it>
DRINK <person>: You look at <person> with a thirsty look in your eye
DRAW <creature>: You draw at <target> (combat command)
DRAW <weapon>: You draw <weapon> from you (sheath, harness, etc.).Similar to <GETting> an item, but it only works with weapons, and it is more stylish
DROP <item>: You put <item> on the ground
DROOL [person]: You [look at <person> and] drool
DROOL <self>: You loll your tongue
DUCK: You duck. Not a combat command.


EAT <item>: You take a bite of <object, if it is edible>. Many items are edible, even if they don't look like it (I've seen people eat hog hoofs, for instance).
EAT <person>: You bite <person>
EAT <self>: You gnaw on your lips
ENGAGE [first, second, etc.] <creature>: Identical to <ADVANCE>
ENTER: Identical to <GO>
EVADE: This verb no longer functions. Use <DODGE> instead
EVENT: Defunct verb for the time being, but may be used again in the future to announce events
EXAMINE <creature/item/person>: Generally similar to <LOOK <creature/item/person>>, but sometimes shows more detail; think of it as a close look. Especially useful to assess how much damage weapons or armor has suffered in combat
EXCHANGE <amount> <coin type> <currency> TO <currency>: Exchanges the listed amount of money to the other coin type at a bank's exchange booth
EXHALE: You slowly empty your lungs
EXHALE <rings/lines/balls>: Used with a lit tobacco product
EXHALE <person>: Blow a kiss
EXIT: Identical to <QUIT>
EXPERIENCE Uses:

EXPRESS Uses:

FALL: You fall to the ground (you become prone)
FALL (while swimming): You slowly sink to the bottom and rise back up
FAMILIAR COMMANDS: (for war mages who have familiars; all begin with <TELL FAMILIAR TO...>)

FATIGUE: Shows how fatigued you currently are. This was recently changed from a numeric system to a description based system (i.e., instead of showing 16/35 fatigue, it says you are "extremely tired", or whatever)
FEED <item> TO <creature/person>: Used to feed a domesticated critter, such as a familiar; creatures may not eat every item. Can also be used to feed a person (i.e., force feeding healing herbs to a corpse in anticipation of a ressurection). Help keep town green clean; <FEED> your empty chests and coffers to the gelapod in the town pond. It's a living garbage disposal!
FEINT <creature>: You feint at <creature> (combat command)
FIDGET: You fidget nervously
FILL <container> with <item>: You must be holding the container
FIND <person>: Shows if <person> is in the game
FIRE: You fire <a loaded, aimed weapon> at <the target you've aimed at>
FIX: Used to fix damaged instruments. Identical to <REPAIR>
FLAIL: You flail your arms around wildly
FLAIL <self/person>: You wave <your/ a> hand in front of <your / person's> face
FLAIL <while lying>: You thrash around on the floor
FLETCH: Used in bow and arrow making
FLINCH: You flinch
FLINCH <self>: Your body jerks briefly
FLINCH <person>: You edge away from <person>
FLIRT <person>: You catch <person's> eye, smile slowly, and begin flirting with <person>
FLIRT <self>: You bat your eyelashes
FLIRT <self> (if S'kra): You bare your fangs
FLUSTER: You blush and babble a few incoherent words, looking foolish but sincere.
FLY: You begin flapping your arms around wildly
FOCUS <item>: Shows the mana energy flowing through the item, if any (spell caster command)
FOCUS <item> <amount>: Attempt to put more energy into an item. <Amount> is a percentage of the total power. (spell caster command)
FOLD <item>: Used to fold items (typically trade contracts) so they will be smaller and fit into smaller packs. Also see <UNFOLD>
FOLLOW <person>: Identical to <JOIN <person>>
FORAGE <item>: Some possible <items> are sticks, rocks, and flowers
FRET
FROWN [person]: You frown [at <person>]
FURROW BROW: You furrow your brow


GASP [person]: You gasp [at person]
GASP <self>: You hold your breath
GATHER: Not sure what this does, i think it has something to do with foraging
GAWK: Your jaw drops (recently changed from "you gawk openly")
GAWK <self/person>: You gawk at <self/person>
GAZE Uses:

GET <item>: Gets <item> into your inventory, if one is available; it usually starts looking on the ground, then goes to your containers; this can cause problems if there is an item on the ground similar to one in a container you own. It doesn't usually look in other people's containers, but it may look in containers on the ground. Example: GET ARROW is used to get an arrow from your quiver, but it may pick up one from off the ground instead. GET ARROW FROM MY QUIVER is the safest, but longest option (see below)
GET <item> FROM <container>: As <GET>, but it only looks in the specified container. <GET <item> FROM MY <container>> is the safest use of <GET>.
GIGGLE [person]: You giggle [at <person>]
GIVE <caravan> (when feed is in the right hand): Allows a trader to feed their caravan. Trader command
GIVE <item> to <player/NPC>: Lets you offer one of your items to another character. Also see <CANCEL>, <ACCEPT>, and <REFUSE>
GIVE <player/NPC>: Similar to <GIVE <item> TO <player/NPC>>, this gives the <player/NPC> whatever is in your right hand. Useful if you're a poor typist
GIVE <player/NPC> <amount/coin type/currency type>: Gives money to another character. Cannot be <REFUSED> or <CANCELED>, and cannot be done if you are in debt. Example: <GIVE SARAZAK 5 GOLD KRONARS>.
GLANCE: Shows what is in your hands
GLANCE <person/item>: You glance at <person/item>
GLARE [person]: You glare [at <person>]
GLARE <self>: You bare your teeth
GLOWER Uses: GNASH [person/creature]: You gnash your teeth [at <person/creature>]
GNASH (if dwarf) [person/creature]: You gnash your terrible teeth [at <person/creature>]!
GNASH <self>: You grind your teeth
GO <arch/path/shop/door/etc.>: Used to go nearer to the indicated scenery object or through the indicated portal.
GRIMACE: A pained expression crosses your face
GRIN [person]: You grin [at person]
GRIN <self>: You grin like an idiot
GROAN
GROVEL
GROWL: You growl ferociously!
GROWL <self>: You make a low growl in the back of your throat
GRUMBLE [person/self]: You grumble [at person/ to yourself]
GRUNT: You make a grunting noise
GRUNT (if Halfling): You make a noise that sounds like you just inhaled a tart
GRUNT (if Barbarian): You make a disgusting grunting noise
GRUNT <person/self>: You grunt at <person/to yourself>
GUARD <player/item>: Enemies must engage you before they engage the <player> (combat command). As a non-combat command it can be used to guard an item; someone who wants to pick up the item must engage you at melee first
GUIDE: A mentor-only verb
GULP
GUZZLE <drink>: You guzzle down your <drink> and wipe your mouth on your sleeve!


HARNESS: Shows your harness level (spell caster verb)
HARNESS Verbs:

HAIR Verbs: (Acts on self if no person is provided. The target must have hair; no S'kra, 'Togs, or baldies) HANGBACK: You attempt to stay out of combat (not very effective, in my opinion)
HEALTH: Shows your general condition. If you are "severely battered", or worse, it is probably a good idea to see an empath, just to make sure you don't have internal bleeding. "At death's door" means you should start making out your will (and fast); another hit, or a severe bleeding wound, and you're toast!
HELP: Accesses DragonRealms' online help system
HICCUP
HIDE: Lets you hide from the prying eyes of those around you. Necessary for some other commands, like <STALK>, <BACKSTAB>, and my favorite, <SURPRISE>
HISS (if non-S'kra): You hiss in imitation of a S'kra Mur
HISS Uses for S'kra: HOLD <person>: Causes <person> to become part of your adventuring group
HOOT: You make a feeble attempt to imitate an owl (different for rangers)
HOWL: You throw your head back and howl!
HOWL (if ranger): You howl like a wolf
HUG <person/self>
HUM <happy / sad / cheerful / mournful>
HUZZAH: You let out a loud "Huzzah"!
HUZZAH <self>: You mutter a sour "Huzzah" to yourself
HUZZAH <person/item>: You let out a loud "Huzzah!" for <person/item>!


IGNORE: You ignore the world around you
IGNORE <person>: You pointedly ignore <person>Ý
IGNORE <self>: You must really hate yourself (others see: <You> takes on a haughty countenance)
INFO: Shows your character's current statistics (attributes, TDP's, wealth, harness, etc.)
INHALE: You inhale a great swallow of air
INHALE <lit tobacco item> (when item is in hand)
INVENTORY [hand/armor/combat/weapon//fluff/help]: Shows what you are carrying and wearing [within the given parameter]
INVOKE: Not sure what it does, but it exists


JAB <creature>: You jab at <creature> (attack command)
JOIN <person>: You join <person's> adventuring group
JOIN (at a guild hall): Allows you to join that guild if you are a commoner, or circle 1 in another guild, assuming you have the minimum requirements. If you are a commoner you retain any skills you may have learned as a commoner. Characters of circle one lose all their learned skills if they wish to change guilds, and characters above circle one must reroll to change guilds. The guilds prefer loyalty!
JUGGLE <item>: Lets you juggle juggling balls, or the like. Practice makes perfect!
JUMP: You bounce up and down like a little kid
JUMP [person/item]: You jump [away from <person/item>]
JUMP (when swimming): You leap out of the water and land with a splash!
JUMP (while seated): You bounce up and down in your seat
JUMP <self> (if in leather or no armor): You do silly tricks (like backflips or handstands)


KICK <person/object/corpse>
KICK <person, when lying down>: You throw a bit of a temper tantrum
KILL: This verb used to be identical to <SLICE>, but it no longer works. Just for the record.
KISS <item/person>
KISS (<person> while kneeling and <person> is standing): You kiss <person>'s hand
KNEEL
KNOCK <item/door>


LATCH <item/scenery object>: Lets you latch certain doors, etc., keeping other people from entering. Also see <UNLATCH>
LAUGH Uses:

LEAD: Used to lead a group into battle (i.e., give bonuses to the party). Paladin must be the first to advance, and must have a good spirit level. Paladin command
LEAN <scenery object/person>: You lean on <object/person>
LEAN <left/right/back/forward>
LEAN <self>: You fold your arms across your chest
LEAVE: You leave your current adventuring group (see <JOIN>)
LECTURE: Similar to <SAY>, but you lecture
LECTURE... (while teaching): Similar to <'>, but can only be done while teaching. If the lecture is really boring you may get a long roundtime... Also see <TEACH>
LICK Usage: LIE [DOWN]: You lie down (you end up prone)
LIGHT <object> WITH <flint, or similar>: You try to light <object> on fire. Used with pipes, charcoal, torches, etc. Usually requires flint in one hand and a tinderbox or steel weapon in the other
LISTEN: You stop and listen to the sounds around you
LISTEN TO <player>: Allows you to listen to a teacher
LOAD <missile weapon>: You load <weapon> with <appropriate ammo>
LOCK: Presumably to lock locks, but I haven't found anything yet that you can lock; you need a key for the lock and I've never seen a key.
LOOK Uses: LUNGE <creature>: You lunge at <creature> (attack command)


MANA: Works like <HARNESS>, in that it shows your current harness level, except it can also be used during roundtime
MARK: You make a "X" motion with your hand across your chest.
MEDITATE: You repeat a nonsense word and shake your head in frustration. Not sure what good it is.
MENU: Used to read a menu (in place of <READ MENU>)
MIX: Used in alchemy to mix items
MOAN
MOVEMENT Verbs: (used to move from room to room; can be abbreviated; also see <GO>)
 
NORTH NORTHEAST NORTHWEST
SOUTH SOUTHEAST SOUTHWEST
EAST WEST OUT
UP DOWN
MUMBLE: You mumble something under your breath
MUTTER: You mutter to yourself


NAG <person>: You start nagging <person> unmercifully
NAG <self>: Your shoulders bow as if under some great burden
NEWS: Gives a list of (mostly) recent information about the game. Use <NEWS <item #>> to read a specific article
NOCK: Identical to <LOAD>
NOD [person]: You nod [to person]
NOD <self>: You study the ground for a moment
NOTCH: Used in bow and arrow making
NUDGE <player>: You nudge <player> in the ribs playfully


OBSERVE Uses:

OFFER <amount>: Used when haggling for prices. When the merchant offers a price, you OFFER one back. After the haggling is done you'll get your item (assuming you have enough money)
OPEN <item/door>
ORDER [color] <item>: Identical to <BUY>


PACE: You pace back and forth
PACE (during combat): You weave back and forth
PANT
PARRY: You move to parry. Improves balance, but adds a short round time (attack command). Generally improves your balance at the cost of a few seconds; can be a big help with unbalancing weapons
PARRY <while at pole range>: You prepare to charge. Use any other attack command to charge; charges do more damage, but have a higher round time, eat more fatigue, and are more unbalancing.
PAT <person>: You pat <person> on the back
PAT <self>: You pat your head and rub your stomach
PAY <amount>: Used to pay off your debt at the town hall, or to pay the trader guild dues at the guild. The <amount> is the amount of coppers the debt is worth; you need not specify the type of coin (bronze, silver, etc.) when paying debts. Traders have the option of paying dues in the coin of their choice (in which case the verb would be <PAY <amount> <coin type>>). This lets them overpay dues, in case they want to break a large coin.
PEER Uses:

PERCEIVE: Identical to <CONCENTRATE>. See <CONCENTRATE>. Moonmages have some variants, such as perceiving the mana available for each spell book
PET <creature>: Allows you to pet <creature>. Note that some creatures don't like being petted. (Do NOT try to pet the S'lai guard in front of the moon mage guild. I warned you.)
PET <self>: Oh please! Not in public!
PICK <object> with <lockpick>: Used to pick a lock on an object. Requires a lockpick.
PIN: This is used to get the PIN number of your character. This is used to positively match your character to your screen name when you feedback, e-mail, or otherwise converse with Simutronics. Type PIN HELP for more information. Treat this number like you would any password, credit card number, etc., as it can possibly be used by someone to impersonate your character!
PLAY Verbs: (used play instruments) PLAYACT: Works identical to <ACT>, except commands are given without parenthesis. Usable only by high-circle bards, and only in certain areas
POKE <person>: You poke <person> in the ribs
POKE <person> (while <person> is dead): You poke <person> to see if he/she'll move. He/She doesn't
POKE <self>: You appear to be poking yourself
POINT <creature/person/object/direction>
POINT (at a hidden) <person>: You ruin <person's> hiding place (i.e., force them out of hiding)
POINT <item> <person>: You point your <item> at <person>
PONDER Uses: POUR <container> IN <container>: Puts contents of first container into the second
POUT
POWER: Same as <CONCENTRATE>
PRAISE: You mumble a word of general praise
PRAISE <player>: You praise <player>! Can also be used to remove <CURSE> from a player, if you are at least 10+ circles higher
PRAY: You kneel down and pray. Clerics have a round time when praying, but it's much more important for them.
PREDICT Uses: (Moon mage verbs) PREMIUM: Gives advance notice of upcoming events, merchants, and the like, if you're a premium member. If you're not, it gives the "get a premium account" spiel.
PREPARE <spell> <amount>: Readies a spell to be cast. Also see <TARGET> and <CAST>, the following steps in spell casting. Spell caster command
PREACH: You begin to flail your arms and talk loudly, but mostly just looks like you have no clue what you're doing
PREACH (if you are a cleric): Works like <RECITE>, but also gives you some devotion for preaching to the flock
PREEN: You preen! Someone's pleased with her/himself
PROD: Identical to <POKE>
PRY: I'm not certain what you can pry, but the verb exists
PULL <character>: You pull <item/person> towards you!
PULL <self>: You pull your hair (or, if you have no hair, "You rub your scalp in agitation")
PUNCH <person> [if dwarf/halfling]: You punch <person> [in the knees!]
PUNISH <person/self>: You thrash <person/yourself> soundly
PURR: You let out a deep sigh of contentment
PURR (if Elothean): You close your eyes and make a sound of contentment that
resembles purring in the back of your throat.
PURR (if S'kra): You make a clicking noise in the back of your throat
PUSH <item/person>
PUSH <self>: You twitch
PUSH <person> (while swimming): You push persons head under the water and attempt to drown them! (no, not an attack, but funny <g>)
PUT <object> <in/on/behind/under> <container/scenery object>: Be as specific as possible in order to make sure you don't misplace the item (i.e., PUT MY SHORT SWORD IN MY LEATHER SHEATH is best if there is a sheath on the ground, or if you have two different swords in hand). Also see <STOW>


QUEUE: Shows how many people are waiting for an assist (see <ASSIST REQUEST>). This does not show you your relative position in the line, it shows how many people are in line, total. Use <REFER> to see your position in the line.
QUEST: Brings up a list of commands to learn about current quests
QUIT: Used to quit the game. Also saves the game


RAISE EYEBROW: You arch your eyebrow
RAISE <hand>
READ <scenery object/item>
RECITE: Somewhat similar to <ACT> and <SMILE>; use semicolons (;) to separate lines
REFER: Shows where you are in the assist queue; i.e., how many people are ahead of you in line for an assist. Identical to <ASSIST POSITION>
REFUSE: Use to decline an <OFFER>
RELEASE [all/mana/spell]: Used to release a prepared spell or harnessed mana. Useful, as if a spell or raw mana are held too long they dissipate by themselves and can give you nerve damage. The default is to release both spells and mana, as with <RELEASE ALL>
REMOVE <object>: You remove <object, if object is currently worn>
REPAIR <item> [with <kit>]: Used to repair an item that is damaged. Most common use is to fix instruments, but certain other items can be repaired as well, such as chains, depending on class and level.
REPORT: Used to report an emergency to the GM's. Make darn sure it's an emergency! A good example of an emergency is when another character is attacking you without consent (a.k.a. PVP), or if another player is sexually harassing you; report them, and then log off if necessary. Never report someone who stole from you using the <STEAL> command! This verb is allowed in game, and the GM's hate being yelled at over things that are allowed. <ACCUSE> them instead, if possible. Note that recently, due to high usage of the game, <REPORT> will not allow you to get items back due to lags in the game; you will have to try feedback. Good luck
RESYNC: Used to resync game data with the front end
RETREAT: Move away from your attackers (combat command). Doesn't always work.
RETURN <caravan/pack animal>: Allows you to return the <caravan/pack animal> at the guild stables. Trader command.
ROAR Uses:

ROLL (while lying down): You roll around on the ground
ROLL EYES: You roll your eyes
ROLL LAUGH: You fall to the ground, laughing hysterically!
ROLL LAUGH (while prone): You roll around on the ground laughing hysterically!
ROLL <scroll>: Used to roll up scrolls for storage. Also see <UNROLL <scroll>>
ROLL TONGUE: You roll your tongue
RUB <item>: Used to rub items. Usually just an emote, this is also used to bond certain magical or divine items (like talismans and orbs) to one's magical aura, and to use runestones
RUB <person>
RUB <self>: You rub your hands together
RUMMAGE <container>: Like <LOOK <container>>, except others see "<Yourname> rummages through a sturdy tan backpack but its clear he hasn't a clue if what he is looking for is there"


SALUTE <person>: You snap to attention and hail <person> with a crisp hand salute (can also salute with weapons in hand).
SAY [adverb] ... : Mostly identical to <'> and <">. <SAY>, however, can be used with various adjectives (Sarazak says sarcastically...). For a complete list, type <SAY> by itself in-game. No way I'm typing them all out here, thankyouverymuch.
SCOFF [person]: You scoff [at <person>]
SCOFF <self>: You sniff and look huffy
SCOWL [self]: You scowl [blackly]
SCOWL <person>: You scowl at <person>
SCRATCH <self>: You scratch your head
SCRATCH <person>: You scratch <person's> back
SCREAM [person, self, item]
SEARCH: Determines if there is anything hidden in the area, based on your perception
SEARCH <dead creature>: Lets you get any items that the creature had; also causes the creature to instantly decompose, so <SKIN> before you search. Don't search another's kill without permission; it's rude, and some people (myself included) get REAL mad.
SELL <item>: Used to sell items at the pawn shop, furriers, etc.
SET <flag>: Used to change the game's interface. <SET> <flag> turns on a feature; <SET> !<flag> turns off a feature. Type <SET> by itself to see a list of features.
SHAKE Uses:

SHAPE: Used in bow and arrow making
SHARE <amount> <coin type> <currency>: Allows you to share the specified amount of money among your current adventuring group
SHEATHE <weapon>: You sheathe your <weapon> in your (first available sheath, harness, quiver, etc.). Similar to <PUT>, but only works with weapons. Note that only the first available sheath is used; at the moment you can't select a specific sheath
SHIVER: A shiver runs up your spine
SHOOT: Identical to <FIRE>
SHOW <item/player> TO <NPC/person>: Allows you to show the <target> to the <NPC/person>. One common use is a moon mage <SHOWING> someone to the guard at the observatory to let that person in the moon mage guild, other guilds have similar guards
SHRIEK
SHRUG [person]: You [look at <person> and] shrug
SHUDDER
SHUN: You stick your nose up in the air haughtily.
SHUN <self>: You look around seeking someone to help
SHUN <player>: Identical to <CURSE <player>>
SIGH
SIGN...: Used to sign messages; functions like <'>, but requires a free hand, and only those who have somehow learned sign language can understand.
SIGNAL: Used by rangers to command their companions. I don't know the details. Ranger command
SING: Similar to <RECITE>. Use semi-colons (;) to designate verses. After <SINGING> you have a round time (by verse) before you can sing again. I guess this is to keep bad singers from being too annoying...
SING WITH <player>: Allows a bard to sing with another player. See <CHORUS>
SIT [person]: You sit down [next to <person>]
SKILLS: This verb no longer works. Use <EXPERIENCE> instead
SKIN <dead creature>: Used to skin a dead creature. Sell the pelts/skins/hooves/etc. at the furrier's. Don't skin other peoples' kills without their permission; it's very rude, and people (myself included) get REAL mad.
SLAP <person>
SLAP <self>: You slap yourself on the forehead
SLICE <creature>: You try to slice at <creature> (combat command)
SMELL: You sniff the air
SMELL <item>: You take a whiff of the item (Some smell real bad- try goblin skins or manure)
SMELL <person/self>: You smell <person/yourself> (Others see "<you> sniff at <person>"). Note that your message changes if the target is wearing perfume.
SMILE Uses: SMIRK
SMOKE <cigar/pipe>: You puff on <cigar/pipe>. Requires the cigar to be lit, or the pipe to have lit tobacco
SMOOCH <self>: You smack your lips
SMOOCH <person>: You give <person> a smooch
SMUDGE: I'm not sure what can be smudged, but the verb exists
SNARL: You snarl. (Rangers get a different message)
SNARL <self>: You grit your teeth
SNARL <self> (if S'kra): You lash your tail in agitation
SNEAK <direction> (while hidden): Remain hiding while moving in the specified direction. Not foolproof, and it has a long round time.
SNEER [person]: You sneer [at <person>!]
SNEER <self>: You wrinkle your nose
SNEEZE
SNEEZE <self>: Your eyes bug out
SNICKER [person]: You snicker [at <person>]
SNIFFLE [person]: You sniffle [at <person>]
SNORE
SNORE <self>: You make a loud snarfing noise
SNORT [person]: You snort [at <person>]
SNORT <self>: You snort derisively
SNUFF <item>: Extinguishes a lit item (see <LIGHT>)
SNUGGLE <person>: You lovingly snuggle up to <person>
SOB
SONG: Similar to <SPELL>, this command shows a Bard what songs he/she knows, as well as what instruments can be used with the song (shown in parenthesis after the song's listing)
SPELL: Shows the spells you know (spell caster command)
SPIT: You spit on the ground
SPIT <disgusted / glaringly / angrily>
SPLASH (while swimming): You splash around
SPLASH <person> (while swimming)
SPRINKLE <item> on <person/creature/object/ROOM>: You sprinkle the contents of the designated object.
SQUINT [person]: You squint [at <person>]
SQUINT <self>: You narrow your eyes
SQUIRM
STALK <creature/person> (while hidden): You move to stalk the <target> when it moves
STANCE: Shows you rating in all the stances
STANCE <evasion/parry/shield[offense> <percent>]: Determines your general defensive and offense stances. All you stances must add up to 180% unless you lower you offense. Typing just <<STANCE> <evasion/parry/shield>> brings that particular stance to 100%, and sets the other two at 40%.
STAND: Makes you stand when your prone, sitting, or kneeling
STAND <person>: You stand near <person>
STARE: You stare blankly into the distance
STARE <person>: You stare blankly at <person>, which is rather rude
STARE <self>: You stare meekly at the ground in a moment of embarrassment
STATUS: Shows how many people are currently playing, and which gamemasters and gamehosts are on duty
STATUS FULL: Shows the name of every character currently playing. This can take quite a long time to scroll, so put your character somewhere safe first
STEAL <item/person/NPC>: No explanation needed. Can be used by those other than "professional" thieves, but it isn't a good way to make friends. It is bad form (but no longer against game policy) to kill someone who stole from you, but it's happened before; watch your back if you're a known thief. Also see <ACCUSE>. Note that items can only be stolen from shops (shoplifting), and in general the larger and more expensive the item, the harder it is to steal.
STIR <item> IN <jar> WITH <utensil>: Stirs the item. Used in alchemy
STOP <guarding/listening/teaching>: Allows you to stop guarding a person or item, to stop listening to a teacher, or to stop teaching. Also see <GUARD>, <LISTEN>, and <TEACH>
STOW <item/left/right> [IN <container]: Using <STOW <item> IN CONTAINER> is the same as <PUT>, but makes the container a default container. Any further uses of <STOW <item>> automatically puts the item in the previous container. <STOW <left>> and <STOW <right>> allow you to <STOW> the item in the named hand without naming the actual item.
STRETCH Uses: STUDY: Lets you train in an attribute, in the appropriate locations
SULK: You look downright miserable
SUMMON: Used by war mages to summon a familiar
SURPRISE <person> (while hidden): <Person> lets out an involuntary shriek as you appear out of thin air, and jump at <person> while making scary sounds and waving your arms wildly
SURRENDER <guard>: Normally, when you are <ACCUSED> or wanted for some other crime, you have to let a guard find you to be brought to justice. <SURRENDER <guard>> lets you automatically give up, if you are in front of a guard.
SURVEY: Used to bring up the Dragonrealms survey. Use <ANSWER> to respond.
SWAP: Exchanges the items in your left and right hands
SWEAR: You mumble something unprintable
SWEEP <creature>: You attempt to sweep at <creature> (combat command)
SWIM: Use instead of movement commands in deep water (i.e., <SWIM NORTH>). In sewers, brooks, and other shallow water normal movement commands work fine.
SWING <critter>: You take a swing at <critter>. Mostly identical to <SLICE>, but is more effective with blunt weapons. Combat command


TAKE <object>: Works similar to <GET>, but only looks for items on the ground
TAKE <person> [left/right] <body part>: Identical to <TRANSFER...>. Empath command
TALK: Identical to <ASK>
TAP: You tap your foot impatiently
TAP <self>: You tap yourself on the chest
TAP <person/item>: You tap <target> [on the shoulder (if person)]
TARGET <creature/person> [body part]: Use when a spell is prepared. Usually only used with combat spells, and not all combat spells use <TARGET>, some use simply <CAST> <creature/person>. Many combat spells can be targetted at a specific body part (eyes, hands, etc.); this gives more experience if it hits, but it is much harder to hit doing this. Not interchangeable with <AIM>
TEACH <skill> TO <player>: A complex skill. Used to teach another player how to use a skill. <TEACH OPTIONS> shows you a list of skills that can be taught, and the specific command to do it, as well as how to keep from being taught if you don't want to be.
TEASE <person>: You stick your tongue out at <person>
TEASE <creature>: You tease the <creature>, who regards you with mild disdain
TEND <my/player's> <body area>: First aid; used to slow bleeding in the affected area
THINK...: Usually used as an emote ("you think"). If you are wearing a gwethdesuan, <THINK> is used in place of <'> or <"> to send a message over the "gweth-net", the mystical connection that links the minds of those wearing the same type of gwethdeusans. Try to avoid doing this too much during peak hours... the "gweth-net" can get pretty crowded.
THROW <item> [AT <person>]: Some items (like rope) can be thrown. Thrown weapons use a similar syntax, see below.
THROW <thrown weapon> AT <creature>: Throws weapon/item at <creature> (combat command). It's also possible to throw things that aren't weapons, like snowballs or rotten tomatoes, at people for fun
THRUST <creature>: You thrust at <creature> (combat command)
THUMP: The veins in your neck start to stand out and you feel your face flush as you strive to control your anger
THUMP <person>: If <person> is 20 circles or more lower then you you will stun <person> and keep them from being able to talk for a period of time. This is intended to stop annoying snerts
THUMP <self>: You hit yourself on the head. Doh!
THUMP <item>: You thump <item> with the back of your hand
TICKLE <player/creature>
TIE <strap> TO <weapon>: Used to tie a weapon strap to a large weapon so that you may wear the weapon. Note that the strap must be in the right hand and the weapon in the left when attempting this. Also note that the strap must be untied from the weapon before it can be used effectively (see <UNTIE <strap> FROM <weapon>)
TIME: Shows the current time and date in the game world
TITLE Verbs: (These verbs are used to pick the titles you will display)

TOUCH <item/terrain object/player>: You touch <whatever>. Usually used to point something out, but sometimes causes special effects when you touch scenery objects (like certain rare room traps).
TOUCH <player> (if an Empath): Used to determine the extent of <player's> wounds, and to create an empathic link. Empath command
TRACE GLYPH OF WARDING: Used by paladins to trace a glyph of warding over a dead body. When that person departs the items will be protected for a few minutes, and all he has to to is <TOUCH> the glyph to have all his items returned. Paladin command.
TRACE <item>: You trace an outline around <item>
TRACE <self>: You draw a circle around your face
TRACE <person>: You trace <person>'s outline
TRACK: Ranger command. TRACK <player/creature> sets you up to track. TRACK alone lets you track the previously specified being
TRAIN: Identical to <STUDY>
TRANSFER <person> [left/right] <body part/vitality/poison/disease>: Allows an empath to transfer wounds. Empath command
TUNE <instrument>: Used to see if an instrument is in tune.
TUNE <instrument> <sharp/flat>: Used to tune instruments if they are not in tune
TUNE <player>: You tweak <player's> nose (you have to be higher circle then the tweakee, or at least circle 5, however)
TUNE <self>: You rub your nose
TURN <item>: Lets you turn knobs, etc.
TYPO: Lets you report a typo in the game's interface to the GMs


UNBUNDLE: Used to unwrap a bundle, dropping it's contents on the ground
UNFOLD <item>: Used to unfold an item (usually trade contracts) so that they are usable. Also see <FOLD>
UNHIDE (if hidden): Used to come out of hiding
UNLATCH <item/scenery object>: Used to unlatch an item. See <LATCH>
UNLOAD <weapon>: Lets you unload a ranged weapon if you aren't going to fire it. See <LOAD>
UNLOCK <item/door>: You can only <UNLOCK> a door or item if you have the key; otherwise you must pick the lock (see <PICK...>).
UNROLL <scroll>: Used to unroll a scroll for use. Also see <ROLL <scroll>>
UNTIE <strap> FROM <weapon>: Detaches a weapon strap from a weapon so that you may use the weapon in combat. See <TIE <strap> TO <weapon>>
UNWRAP <item>: Lets you unwrap a wrapped item.
UNWRAP <my/person> <body area>: Unwraps a tended area. Bleeding starts again. See <TEND>.


VAULT: Identical to <JUMP>


WAIL: You begin an eerie, warbling wail of despair
WAIL <person>: You look at <person> and let ut an eerie, warbling wail of despair
WAIT
WAKE: You rub your eyes
WATCH <person>: This reduces the chance <person> has of <STEALing> from you, but the specific details are unknown
WAVE Uses:

WEALTH: Shows how much money you have, and any debts you have
WEAR <object>: You wear <object, if it is wearable and you are holding it>
WEB: Defunct now that DR has fully transferred to the web
WEEP <person>: You look at <person> and start to weep softly
WEEP: A tear runs down your face
WHIMPER
WHINE: You whine and complain bitterly and generally manage to act like the world was created specifically to inconvenience you
WHISPER <person/group>...: Like <'> and <">, but only the designated target(s) can hear what is said. Can be used with an individual, or with your adventuring group
WHISPER <self>: You whisper to yourself
WHISTLE Uses: WHO: Identical to <STATUS>
WINCE
WINK [person]: You wink [at <person>]
WINK <person> BEHIND ME: You look over your shoulder and wink at <person>
WINK <self>: A nervous tic starts up in your eye
WINK <self> BEHIND ME: You glance over your shoulder nervously
WITHDRAW <amount> <coin type> <currency>: Used to get money from a bank where you have an account
WOBBLE: You wobble, looking a bit faint
WRING <item>: You wring <item>. I've seen towels wringed, other items might be able to be wringed, too
WRING HANDS: You wring your hands nervously
WRITE <item> <text>: Used to write on companion slates. Possibly other items too, but I'm not certain.


YANK <person>: You pull <person> toward you (that's what others see; you see "Possessive, aren't we?")
YANK <self>: You tug on your ear
YAWN [person]: You [look at person and] yawn
YAWN <self>: You stifle a yawn
YELL: Similar to <'> and <">, except whatever is said is yelled to all adjacent rooms. Bad form to use <YELL> without a good reason, especially if you yell in all caps (people come from all around to beat you until you stop, or fall unconscious <g>).
YES: A positive attitude never hurts


Key:

ALL CAPS = a verb or command
<item/object/creature/etc.> = a required parameter for the verb/command
[item/object/person/etc.] = an optional parameter; the verb has a different effect with this text
(text) = denotes a special condition needed for the verb to work
... = indicates that the verb uses a 'say-type' parameter, that is, you enter most of the text yourself

<ALL CAPS>= reference to another verb or command
<item/object/person/etc.>= reference to a parameter
[text]= what happens when an optional parameter is included

<Amount><coin type><currency>= Many money related commands contain this. Amount is how many coins, coin type is what the coins are made of, and currency is where the coins are from. For example: 423 (amount) copper (coin type) kronars (currency).


End Comments

"WHY THE HELL WASN"T THIS VERBLIST UPDATED!?", you ask. "How come it isn't actually updated NOW either!?", you ask again. Well, real-world responsibilities, as well as restricted access to my file archives, have made it near impossible for me to keep this verblist up-to-date. As of now, however, I've caught up with all the prior submissions, though there's likely verbs I'm still missing.

Please note that certain guild-specific commands (mostly thief) are not listed here, as they're supposed to be secret-type stuff. If you absolutely MUST know, e-mail me, but keep in mind they won't be of any use anyway unless you're of the appropriate class and level, and by then you'd have been told the command. Also note that I do not list most item-specific commands or abbreviations, since it would be nearly impossible to do so with the sheer variety of items in DR.

Feel free to save and print this document to your hearts content. However, do not copy this verblist for your own page, or as a text (or any other) file, and distribute it without my consent. If you do, and if I catch you (and I will, eventually, trust me), you give me free liscence to flame you mercilessly <g>. I've worked too darn hard, and too many people have contributed too much, for someone else to take credit for this...

Thanks to Bannon, Blytzkrieg, Elrand, Elynden, Kerebrus, Lilliana, Seriana, Wamphyr, DStaceyF@aol.com, and Dytro@aol.com (I never got the game names for the last two) for pointing out some of my mistakes and omissions between versions 1.0 and 1.1, to Takaie and Quixote517@aol.com (again, no game name) for pointing some omissions between 1.2 and 1.3, and to Iulio, Thunderboots, and Pastabridg@aol.com (ditto) for pointing out some omissions between 1.3 and 1.4/HTML.

Thanks to Anonymous (you know who you are), Amabella, Arianrod, Biwaba, Blyrenth, Cardian, Cynda, Destil, Destinii, Janzer, Mcdamel, Lokta, Loquatrix, Ludwix, Nagat, Periwinkle, Quelyntr, Rejj, Rosalin, Shagee, Sharkness, Xanath, AnakhaKnyt@aol.com, GRACHESON@aol.com, HoodedJag@aol.com, LunarStrat@aol.com, Ooana@aol.com, and vilsmots@comnet.ca (ditto again; send game names!) for omissions while this verblist was on my AOL site.

Also, thanks to Mithrus, Iulio, Meriwythr, Ranmadar, Frank, Lathaliu, Elizz, Amethystle, Xanath, Shaggytooth, Vortressa, and FIameLions@aol.com, for waiting so very, very patiently for me to add their additions     ^_^

Remember to send me your game name if you've got additions! Yes, I know some of these people are no longer with us, but that's no reason for me to not credit them for their contributions.

If I still happened to miss something, e-mail me at Zeiram@nmt.edu so I can include it in the next revision. If you want a link to this page on your own home page, feel free as long as you tell me first, although I would prefer if you linked to my home page instead.

Oh, feel perfectly free to give me cash donations in-game for my services <g>.
 

---> Sarazak Daisuke


Didja like the verblist?
Maybe you'd like a study on Secret Weapon Statistics?
Or maybe,why not go back to Sarazak's hideout and see what else I got?
Or would you prefer going to Shishio's Kuni-Tori?