More
Planning The Square Mission
Being a newcomer to
the group and not knowing that much about the ramifications of
success or failure of the mission, Gronk jumps in with the solution:
"Seems ta me 'at da main 'jective be ta take out Sylva an' all
'ose she be tellin' 'bout yer revolt 'ere. I be guessin' 'at would
include Kurtek, da Lord Protektors an' da 'ead Witchfinder. Iffins we
be killin' 'em, 'en yous allies be safe, right? Iffin we cans save da
prisoners from da block too, 'at would be good, but not if it be
costin' us any lives. I say we whack 'em leaders good an' quick like,
'en run for cover an' let da ones let duke it out."
Magda nods her head in agreement:
"You're absolutely right, Gronk. The reason that we all came here
to Pardubitze was simply to eradicate all those who knew about the
existence of the loyal villages around Holitze and in the Orlitze
valley. Although we cannot be 100% sure that no others know, the
Nyemetz are not ones to hand out their knowledge willy-nilly, or so I
have heard. Those that we can expect to know of the locations of the
villages are the following: Sylva, Kurtek, the Lord Protektor of
Pardubitze and the Lord Protektor of Trebova. I believe that
Spravedelna must surely be watching over us to be bringing these four
individuals to the same place at the same time. If we are successful
in killing all four of them, then the knowledge regarding the
villages will be safe. We can then stop thinking primarily about
defense, and go back on the attack."
"However, I cannot sit back and watch nine innocent people be
slaughtered for our actions. They are not fighting men who have
pledged to give up their lives to see Bohavia free, just ordinary men
and women. If word was to leak that we had sat back and watched them
die, then we will never be able to attract a major civilian following
here, perhaps anywhere."
Yaz squints at Magda as she speaks, his expression slowly growing
more meek.
"Yeah, I guess... that... makes sense...."
He sits limply in his chair and examines his joint
introspectively.
Magda looks around at each of them:
"I cannot demand that anyone takes part in this action against
their will, and will not blame anyone who would rather not
participate. However, myself and the fifty men of the villages will
willingly risk our lives in order to see this situation dealt with."
"After all, if any of those four are allowed to escape the city in
order to attract more aid, then the villagers are as good as dead in
any case."
When Bennett sees that the mire of conflict is beginning to eat up
an opportunity to make a real statement, he rises slowly, and speaks
in a strong and subtle tone:
"Okay, far be it from me to try and cool things down, but there's
some things that need saying here, and the root of them is
threatening to drag us all down when we need to be a team. I'm
probably the worse choice to say them, but as nobody else is
volunteering, I'll have a go."
He draws a deep breath:
"Seems the situation out in front of the Vine is all about bigger
things. Fae has felt she has been controlled by others and never
given a chance to be an equal part of the group, and I can't say I
disagree. There's a certain amount of chauvinism in the group. We've
always thought that she needs protection more than equality. I can
understand her feeling herself merely a resource for the rest of us
to draw on. She responds to that by becoming more and more of a bitch
every day, and now Winn's actions have pushed her over the edge."
Bennett looks directly at Winnacer for the first time since he
returned:
"The Nyemetz took something from her, but you took something more
valuable, her pride, her self-respect, and you don't even offer her
an apology for that, but more condemnation. I really don't know how
you live with yourself. I really don't."
Winnacer remains quiet as Bennett talks, his face taking the same
plantive look Bennett saw on the street a night before.
Bennett then turns his attention to Fae:
"Meanwhile, you allow your resentment of the fact that everyone
doesn't respect your opinion to fester into hatred of everything and
everyone that doesn't relate to your profession. I never knew you
before you became this bitter creature, but some of these men here
grew to love you, and still do. They may show it in a way that
offends your feminine sensibilities, but the feeling is there. If you
continually assault everyone around you verbally, which this latest
bout of sarcastic self-pity is, the same as everything else, sooner
or later you'll alienate everyone that really cares about you, and
then you'll be a lonely old witch. You may act like that's fine with
you, but were you to search your heart, wherever it is underneath all
that bitterness, I think you'll find some shred of humanity still
remains."
Bennett turns toward the whole group:
"I've done my share of wrong, infighting and other things, and the
source of it all is jealousy of the position Winnacer holds in the
group, which I have always perceived to have more to do with his
birth than any actual right he has earned. That belief has not
changed, but he has, when all others sat on their hands, always come
up with a plan, whether it be a good one or a bad one. Always
something. He was wrong, as wrong as wrong can be, in forcing Fae to
reveal her shame, and in assaulting me with his unholy magic in order
to make sure his idea that he knows everything better than everyone
else was proved out. And he won't apologize for it, because someone
like Winn exists entirely within his own self-confidence, which does
not allow for him to permit that he makes mistakes."
Bennett's gaze encompasses all of the group:
"Those of you who know him know that's true. And yet I will
forgive him. Why? Because he honestly believes he is doing what's
right for everyone."
Looking about as if making up his own mind, Bennett sighs:
"Do we have to be dominated by him? No. Do we have to put up with
all his self-aggrandizement? No. But his trip to the Pompous Mage
certainly shows his value to the group, and if there's anything this
group needs, it's a diplomat. I am willing to put aside my hostility,
which is as considerable as anybody's here, for the betterment of the
Bohavian revolution. What say we look past all the crap and just try
to make plans to kill our real enemies? Huh?"
Once all this has been digested, Bennett speaks about the plans:
"Seems to me we have two choices; use the information Fae has
provided us with to break back into the Witchfinder's building, free
the prisoners, retrieve our weapons, and maybe wreak some havoc, or
wait for the execution and work with Winnacer's plan, setting the
foot, Glorin's dwarves, and our priestly support out into the crowd
while we get help from Winn's wizard buddy to get in close and kill
the leaders. I personally think that we should wait for the larger
opportunity, as it's the only reasonable shot we have of putting a
major bleed on our real enemies, which is why we came here in the
first place. Also, that will almost certainly stop the Nyemetz from
assaulting the villagers. I think that has to be high priority. It'll
be risky, and some of ours are going to get bloody, but as this is
essentially the same plan I offered up some days ago, with the
addition of Petr's help, I am certainly in favor of it now as I was
then. However, I think we need to decide what the whole group wants
to do. Whatever the majority decision, I will abide by it happily. I
think it's time to stop fighting ourselves and start working
together. What do all of you say?"
Gronk shakes his head:
"Just when I be thinkin' yous could make a good dwarf. Ah well, I
guess ya be needin' some more workin' on."
Xavier stands to his feet:
"Vell said, Herr Bennet, I that have had many cross vords vith you
in the past month agree vith you totally. Lets us heal our rift. Too
much bad blood has passed between all of us."
Xavier waves his hand over the party:
"Let us make a new start, and vork together as one to the ultimate
freedom from the Yoke of the Nyemetz"
Bennett smiles once again to have the support of his estranged
friend:
"Perhaps we all can forget, or at least forgive, the errors that
have been made here. I have been wronged, and done my share of wrong
in turn, and I am ready to get beyond all that. I fear the cause of
revolution is being derailed by our disunity. So, for my part, I am
to making plans and not fighting. At least not with those here."
"Bennett's words, an' Faewen'il's too, are about the most sensible
thing I 'ave 'eard since ye left the Witchfinder jail," the Padre
replies. "What COULDN'T ye all do if ye'd only decide who y're
fightin'? Ye 'ave all that ye need t'gravely hurt these vermin and
hasten the end of their tyranny in this land -- but y're sometimes as
much danger t'each other as y'are t'them."
"Most of ye think it to be a sign of the Nyemetz weakness that
they fight with each other -- why would it not be the same for ye
when ye do it yourselves?"
"As for tomorrow, I agree with Fae and Bennett that we must allow
the assembly in the Square and then strike at the Nyemetz leaders
present an' save th' prisoners. We'll need to get 'em out of the city
once we get 'em off the scaffold. We could use the Foot an' the other
Radegast priests can be used for that. An' it might 'elp if we can do
somethin', either tonight or tomorrow, t'make one o' the gates
weaker."
"To be sure, we need t' see t'making sure we 'ave the arms we
need. I wouldn't underestimate what the Nyemetz force will be
tomorrow. With a second Lord Protektor here, there'll likely be
formidable security -- troops from 'is garrison, as well as what
Strakota brings for himself. Damned scoundrels don't trust each other
a wink -- prob'ly rightly. I'd bet on at least part of Strakota's
personal ogre bodyguard bein' there. Plus, if he 'as any suspicions
at all of the plots Faewen'il 'eard of, he won't go even that light.
Wouldn't surprise me if 'e brought the worgs t'th Square -- which
could mean disaster for ANYONE in th' crowd. Those demons could care
less if they devour a rebel or a citizen -- or their own riders, fer
that matter. If we can do somethin' about the worgs, we should. It'll
'elp any gettin' out o' the city too, not 'avin t'worry about those
damn things chasin' 'em."
"Since from what Fae says, gettin' ye best things back looks t'be
next t'impossible unless some of ye are lucky 'nough to run into
whate'er scum 'as ye things in the Square. Seems our best bet for
re-armin' is the secret weapon stash 'ere in town that the Padre
Commander put at our disposal. I wouldn't want t'borrow too much from
the Foot if we don't 'ave to -- we've only snuck enough arms and
armor into the city for their number, so whatever we take from 'em
they'll be without, an' without arms they'll not be much 'elp.
'Course it'd be best t'ave th'weapons be in YOUR hands than theirs if
it came down to a choice. 'Ow many of us need weapons?"
Aneira murmurs coolly to Kokal:
"If you could obtain any armor for me, preferably chain mail, and
a mace, staff, or flail, I'd be grateful."
Will answers the question:
"I could use a long sword, some daggers, a short bow and quiver of
arrows, and a lasso."
"I could use a good battle-axe and possibly a crossbow," adds
Gronk.
"I'd like a sling and bullets, and two daggers," adds Yaz.
Xavier turns to Winnacer:
"Mein Lord, I have a spare blade you may use this day," says
Xavier. "I cherish the loan of the Justifier, and in exchange I can
loan you a sword I took from one of the Fey Butchers of Saxony. It
vill serve you vell until those arms which vere taken from us are
seized back"
Winnacer hands the Justifier to Xavier:
"The Blade of Yaromir has served you well in the past. May it
continue to mete out Justice as it has in the days of old."
After hearing about the party's armament needs, Padre Kokal says:
"Let me take the Foot and my comrades from the church an' see t'th
rescue of the prisoners. The Foot'll perform best if we can keep them
under th'direct command of the priests, I think. An' we all are not
yet known to th'Nyemetz as rebels, so we should be able t'get pretty
close t'th condemned by mixin' in with th'crowd -- even if we all
fifty stay together."
"We can wait fer whoever is goin' t'make a try at the leaders to
start, then get th' doubles -- takin' care o' what of the guards we
can on th'way -- an' 'ead t' get 'em out of the city. Maybe 'ead back
t'Honza and the rest of the force the Foot came from?"
Winnacer thinks about this for a second before speaking:
"We have five Priests, including yourself, and fifty men. It may
be best if we split them up into five groups, each led by a Priest.
Hitting them from several angles will shake them up a bit. Being
smaller groups will make their escape easier, as ten men have a
better chance of hiding than fifty. The groups can pair up, lending
each other support if any particular group becomes overwhelmed. The
odd group should be led by you, Padre, to make for the prisoners and
ensure they survive. They may do well to be backed up by our new
dwarven allies, led by perhaps Bennett if he is so inclined."
"The Foot should target soft targets only. Making them engage the
leaders or the more elite troops would waste their lives needlessly.
I think that there will be plenty of goblin and orcish patrols that
they could descend upon from surprise and wipe out without suffering
too much in the way of casualties. If the Foot strike on one length
of the Square, it leaves an area unguarded for the Foot and ourselves
to retreat once our objectives are achieved. It would be hard to
believe that the Nyemetz guarding the far side of the Square to cross
the Square with it full of citizens in time to cause problems,
reducing the Nyemetz resistance by half."
"We should pick one of the spellcaster's spells to be the cue.
Something nice and visible to serve as the signal to move. Then we
can strike simultaneously, our group engaging their brass from
invisibility. The only problem with this is that we are not sure
where exactly everybody is going to be beforehand. It may be best if
some of our number were to hold themselves in reserve, ready to
engage any of the persons that could spoil our plans."
"One special consideration should be Sylva. We'll need some way to
quickly incapacitate her so that she cannot warp away to safety. Any
suggestions?"
"Lastly, about escape. Trying to move the foot out of the city
would be disastrous. With one quick drop of the portcullis, our men
would be trapped inside the city and doomed to lose their lives
within sight of the walls. It would be best to select different
points for the Foot to hide out in for the day. If we are successful,
a concerted effort to find our men will be difficult for the Nyemetz
to swing. We could then attack a gate ourselves, taking it ourselves
and allowing our men to escape with their lives. After disabling the
worgs, of course."
Winnacer pauses for a second before continuing:
"Does anybody have any special tricks up their sleeve? We may try
to maximize the effectiveness of our men, but it will be the use of
magicks that will turn this from a bloody fight into a devastating
rout of the Nyemetz. Any thoughts?"
Aneira remained silent as Winnacer planned. She touched her holy
symbol frequently, as if reassuring herself it was still there.
"Well," Kokal replies, "if any of the priests Padre Lukas sends to
us are high enough in the order, then they can put the Fear of
Radegast in 'em, even as ye did to Bennett las' night, Winnacer. That
could be 'elpful in gettin' out of the Square -- or even the city.
But we'll 'ave t'wait an' see which Padres the Commander sends."
"An' all Padres, myself included, can incite Radegast's rage in
any warrior... you, me, Gronk, Bennett, perhaps the musician," he
continues, nodding towards Will, "and better ye odds in a fight.
Don't jump too fast t'get that, though -- once the rage is on ye,
it'll last an hour, an' ye might not leave the field 'til every
possible opponent lies dead ... which could be a problem in an
exercise like this one, eh?"
"As fer ye suggestions on my part in this, Winnacer, I will do my
best t'go with ye as ye say. My only concern with what ye say is
findin' safe haven within the city for a group of nearly sixty, what
with the foot an' the freed prisoners. I doubt any of the Churches
could take in such a large number without arousin' suspicion, and the
Padre Commander will not put the Church of Radegast at such great
risk as would come from bein' openly opposing the Nyemetz."
"But if safe haven can be found, then it can be taken. But I 'ad
thought that perhaps we might 'convince' some dupe in a gate garrison
t'elp in gettin' through. Perhaps a suitable part fer one of the
priests from Spravedelna's faithful?"
Jihan is silent through much of the discussion, the target of the
next day's action seeming clear to him. He did cringe slightly as Fae
impaled him on one of her lethal glares, though he seemed to squirm a
little less than usual. He was a little surprised at seeing Bennett
back at the inn, and looked from the warrior to Winnacer nervously,
though his trepidation evaporated in no small part on a sigh of
relief when it was Bennett who initiated peacemaking overtures in the
confrontation.
Once the majority of discussions have been completed, the elf
finally pipes up:
"I really don't know where I'm going to fit in this upcoming
battle. Ideally, I would place myself on a rooftop somewhere, but
archery support is too risky with such a large crowd of spectators
predicted to be on hand. I won't be able to fire unless the targets
are clear and with a radius of foemen about them as opposed to
innocents... And I would be of little use in the direct melee, as
there are just too many enemies around to drop one tiny elf... I
think that I would be of best use on the fringes of this fight,
lending a hand here and there by taking an enemy from behind, and
then melting away. If Petr can cast a spell to augment speed, this
may be the best... Todtaenzer and Makanuru will earn their names this
day... Once the fighting clears the crowd, I can start firing. I
wonder, will there be any others in our forces capable of giving
missile support of any kind? Perhaps I could act to coordinate this
in some capacity..."
Bennett looks at Jihan:
"Actually, Jihan, it seems to me that archery is not the skill we
need from you on the morrow. Chances are good that, even magically
concealed, the warriors among us will not be able to get close enough
to the leadership group to get to them before they call their guards,
but you probably can, as you are sneaky even without magicks. Also,
you may be the only solution to Sylva's ability to 'port herself to
safely, though I am not sure that is going to be preventable in any
case. Whatever the case, your stroke will almost certainly be among
the first to fall, and probably the most important. Hopefully, we can
get close enough to engage the leaders at close quarters, but I won't
count on it. We may have to get past an ogre squad or some such to
get there, and by then their magicks will enganger our cause far too
much. What say you, Jihan? You willing to shed the first blood of our
greatest struggle to date?"
"I would not mind dealing a blow to the leaders," Jihan replies,
"but this might really limit any further contributions to the rest of
the battle. The security around the leadership will be the tightest
possible, and I don't have Sylva's ability to 'port to safety when
things get too hot. If I sneak through the circle to strike at the
Protektor, then I'm surrounded by his entire bodyguard, plus there's
no assurance that I will even be successful in taking him down in the
first place. The Protektors are formidable men and women, as they
must be to rise to power amongst the brutality of the Nyemetz. Going
in alone against them, I'd have no chance... I don't know if I'm up
for suicide missions just yet..."
Bennett shakes his head:
"I wouldn't do that to you, my friend. If you were alone up there,
you'd be right, but I am talking about you being the point man in the
assault, and you're the only one of us that can do that. I planned on
us engaging the bodyguard while you took down the big guy, so it'd be
one on one at best. However, you must do as you feel is right."
Shaking his head at the possibility, Jihan continues:
"I think that fringe work will be best for me. I will be useless
if I have to commit to the main battle, but I can help guard the
flanks and take enemies from behind as they engage you warriors. Hit
and run... The augmentations of Petr will make you fellows perhaps
have a greater effect than you believe, and I can work with the chaos
to do my part. If the opportunity presents itself, I will do what I
can about the Protektors, but I would be hesitant to put all of your
hope on this one elf to succeed. Success and Jihan Prirodnasson seem
to be mutually exclusive..."
Bennett shrugs his shoulders:
"Well, that certainly wasn't my thought on the matter. I can't
help but feel that, on the fringes of the combat, you might as well
not even be there. However, your impression of what you should do is
what you should do, of course. Hell, we might even manage to sneak up
there ourselves."
Bennett does not sound particularly optimistic.
Winnacer adds the following:
"In some ways, it may be best if Jihan was to take a position away
from the main part of the group. A sniper, with a good view of all
that is occurring may be a saving grace in an operation where our
view and our scouting information is going to be limited. With his
speed augmented, he should be able to pin down troublesome
Witchfinders, especially if they are not close to the main assault
group. We will just need to make sure he is set up well, with a
number of bows and a few quiver-fuls of arrows. Four warriors should
be enough to make quick work of whatever our initial target is
without Jihan, but it will be his observations and archery that may
keep us safe once we are revealed."
Winnacer looks over the sewer map again:
"I am wondering if any of the sewers open up within the Square
itself," he says as he pores over the map. "With a few ladders and
some screening civilians, we may be able to get the Foot inside the
barricades without much fuss."
As he locates the Great Square on the map, however, he shakes his
head:
"No, it seems as if we're out of luck on that one. The nearest
exit to the Great Square is 50 yards outside its area."
"I do not believe that charming the guards here is going to be of
that much use," the LawBringer continues. "We will need to charm all
of them to pass, as even the lowliest goblin will know something is
amiss when their bosses start letting in large groups of armored men
and run off to sound a general alarm. We'll have to figure out a
different way in."
"And we need to do something about those worgs... It'll only take
so much to push the commanders over the edge into panic and release
them on the city in the confusion that follows. Perhaps it would be
best if Yaz could do whatever it is he said he could about them while
the rest of us are engaged at the square... Most of his spells
require some element of Prirodna's realm to be present, and the
square is desperately lacking of such things... We wouldn't want to
do such a thing too early, and risk them tightening up security even
more... Plus we wouldn't want word that we're still free in the city
to get out too early, but at the same time, the worg threat is
large..."
Bennett nods:
"In that we are in agreement. Most of what Yaz can do is limited
in the city, and his presence near the worgs might do us more good. I
don't think that we can do a pre-emptive strike on the worgs for the
same reason we can't assault the Witchfinder HQ to retrieve our items
first, as it would surely increase security or cancel the execution
entirely, and as Winnacer has said, it's too good an opportunity to
waste. The worgs must be nullified in any course, as otherwise the
Foot will never escape, and they will be dogfood by the evening
tomorrow. What about it, Yaz?"
Shaking his head, something he's been doing far too many times
these days, the young Lord rubs at his chin, pondering:
"And in the confusion after, a strike on the Witchfinder building
might be best. If their General is plotting the demise of Strakota,
then there must be some sort of power position the General is capable
of assuming. I think that he will scramble if we are successful in
removing the Protektor, seeking sanctuary in the belief that the
garrison will deal with us and taking any of his closest sycophants
with him. This may leave a vacuum in the security of the building
that we can take advantage of, though it may leave us the task of
hunting down spellcasters, which perhaps Petr can aid us with should
we be successful..."
Bennett smiles:
"Now there's a capital idea, using the chaos generated from the
Square, we could very well follow up with a strike on Witchfinder HQ.
We certainly cannot allow the General to assume leadership, as that
would be worse than the Protektor for us. The question will be
whether or not we will be in any shape to conduct such an assault. If
we remain a group, we can make that decision immediately after the
assault. If we can, I heartily agree with this idea."
"And I think that perhaps we are defeating ourselves in thinking
that we must dispatch the entirety of the garrison here," the
LawBringer continues. "How many will run, and how many will
surrender? We must make some provisions for quickly dealing with such
scum as will remain here. If we can break up their forces and seal
the city, we can elicit the surrender of one unit after the next,
without them knowing how much strength their garrison still
possesses..."
Bennett shakes his head:
"I think you are overestimating our effect here. Less than one
hundred men rising up, even if the leadership is all taken down, will
not result in the garrison losing cohesion. There must be capable
garrison commanders who will not be at the square, and they will
surely seal the city and attempt to quell the rebellion from a site
that is safe from any rebel activity. We will not free this town from
Nyemetz oppression tomorrow, but if we strike a strong enough blow,
we let the Nyemetz know they are not safe, not anywhere. If we are
able to save the villages, our motive for coming in the first place,
then the action will be a success whatever its end. That will require
killing those few leaders only, not overcoming the garrison itself,
which I feel will be impossible. Once the revolution tomorrow
succeeds in that, and throws up chaos everywhere, two important tasks
remain, disabling the worgs and freeing up a gate. The second I feel
will be easily accomplished by a troop of soldiers, as they are
designed to keep enemies out, not keep them in. All the portcullis
mechanism and defensive works are on this side of the gate, and can
surely be disabled by an assault coordinated, perhaps, by our Padre?"
Pausing again, Jihan looks around the room, and puts a hand on the
wall he is leaning on. Nodding his head and withdrawing it, he peers
back at the group:
"The inner city... We will have to do something about it quickly
after, if we truly want to take this city, perhaps doubling the
reason for Yaz to act on the worgs while we are in the square. The
manor houses therein are well-fortified structures, and there are the
two layers of walls to deal with. If any competent Nyemetz commander
holed himself up there, the city could be lost to us... Should he
strike out quickly. We will be well able to stake ourselves out for a
seige, but such will consume resources needed for rebuilding, and
displace the seat of power in the city. We will not want any more of
our forces diverted on fighting within the city than is necessary,
for when word of Pardubitze's liberation gets out, seige will become
the mainstay. Nay, we will have to crush the inner city quickly if we
want to succeed here, and we won't have much time for planning in the
aftermath of tomorrow's proceedings … Unless we want to attempt and
rally armed support in the city first while waiting on the remaining
Nyemetz' actions. Perhaps I'm overestimating what we can accomplish,
but still, thoughts to consider."
Bennett smiles:
"As much as I would like to think we could free Pardubitze
tomorrow, not only do I think it impossible, but I think we are in a
terrible position at the moment to hold it. I think the best we can
hope for with this action is destroying the leadership and throwing
fear into the garrison at large. Without organized resistance on a
massive scale, which we do not have, and someone inside the inner
city, which we also do not have, I do not think we have any hope of
truly freeing Pardubitze tomorrow."
Jihan can only nod at the assessment, though his eyes remain
thoughtful.
He refrains from putting forth his opinion on the matter of Sylva,
though it is in his mind.
At this point, Ithridiel returns. He has very little new to report
other than that which they already now. He too saw the doubles being
taken from the courthouse to the Witchfinders Building.
"I've just come from the Great Square now," he says. "Now that the
market has finished for the day, all of the stalls are being taken
down and they have placed barricades at all of the entrances to the
Square. They are not letting anyone into the Square with weapons or
armor."
Bennett shakes his head:
"Now that's a problem, but it does make sense. How do we go about
getting our troops into the Square? Or perhaps we don't need to?"
Bennett shakes his head again:
"No, if the Foot assault Nyemetz barricades, they have no hope of
making an impact. If we could get just a few charmed Nyemetz to open
a barricade and look the other way while our troops come in?"
Bennett sounds hopeful:
"In any case, our actions will be more important, but it certainly
lessens the impact if the Foot and Glorin's dwarves are unable to get
into proper positions. Seems we need to check out the Square and see
what we can do about finding a way in. We'll need to make a few
'friends', though, I think, if we are to have any hope."
As the debate starts to wrap up, Yaz' mind starts to clear a
little from the foggy effects of the ganja and he comes up with some
useful additions to the planning:
"There are two things that I could do that would be really useful
in the Square. One is to summon a swarm of insects upon the
Witchfinders, which could act as our starting signal, and keep them
from casting. The other is to be ready to use another ensorcellment
to try and locate some personal object of Sylva's, for when she
'ports away."
He turns to Will:
"Can you remember anything that she possesses that are unique?
This shit doesn't help my memory any," he says waving his joint
around.
Will wracks his brain in an attempt to recall any item that Sylva
kept upon her person. He then smiles as he remembers something:
"Yes, now you mention it, I can think of something. She uses these
very distinctive daggers. They seem to be made from glass, but are as
solid and sharp as steel."
Yaz nods his head vigorously:
"Yeah, now I remember them. That will do me just fine. I should be
able to home in on her if I keep them in mind."
But then the duid's smile wanes as he continues:
"But frankly, the worg job is probly the best place for me to be.
If I finish early, I'll head over to the Square.... unlikely. We
should plan a meeting place for after... Outside the city or in?"
The room falls silent for a moment and so Winnacer starts to wrap
the meeting up:
"I think that it's best to wait until we have some more concrete
information before we continue discussing our plans. It seems as if
several of us have tasks to perform before the day is through in any
case."
"However, I think that it is important to know who is with us in
this mission and who is not."
"How about you, Aneira?" he starts.
Aneira nods, although she seems far from sure about the operation:
"I will agree to participate, as it will hurt Kurtek. However, I
will not charge a contingent of soldiers."
One by one, the others nod their support. It seems that all our in
favor of mounting the raid, although some are more enthusiastic about
the exercise than others. Faewen'il is absent from the discussion,
having left some time earlier.
"Let us reconvene at breakfast tomorrow," Winnacer finishes. "Let
us all set about our tasks for the evening."