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Chapter One Hundred And Seventy Four

More Planning The Square Mission

Being a newcomer to the group and not knowing that much about the ramifications of success or failure of the mission, Gronk jumps in with the solution:

"Seems ta me 'at da main 'jective be ta take out Sylva an' all 'ose she be tellin' 'bout yer revolt 'ere. I be guessin' 'at would include Kurtek, da Lord Protektors an' da 'ead Witchfinder. Iffins we be killin' 'em, 'en yous allies be safe, right? Iffin we cans save da prisoners from da block too, 'at would be good, but not if it be costin' us any lives. I say we whack 'em leaders good an' quick like, 'en run for cover an' let da ones let duke it out."

Magda nods her head in agreement:

"You're absolutely right, Gronk. The reason that we all came here to Pardubitze was simply to eradicate all those who knew about the existence of the loyal villages around Holitze and in the Orlitze valley. Although we cannot be 100% sure that no others know, the Nyemetz are not ones to hand out their knowledge willy-nilly, or so I have heard. Those that we can expect to know of the locations of the villages are the following: Sylva, Kurtek, the Lord Protektor of Pardubitze and the Lord Protektor of Trebova. I believe that Spravedelna must surely be watching over us to be bringing these four individuals to the same place at the same time. If we are successful in killing all four of them, then the knowledge regarding the villages will be safe. We can then stop thinking primarily about defense, and go back on the attack."

"However, I cannot sit back and watch nine innocent people be slaughtered for our actions. They are not fighting men who have pledged to give up their lives to see Bohavia free, just ordinary men and women. If word was to leak that we had sat back and watched them die, then we will never be able to attract a major civilian following here, perhaps anywhere."

Yaz squints at Magda as she speaks, his expression slowly growing more meek.

"Yeah, I guess... that... makes sense...."

He sits limply in his chair and examines his joint introspectively.

Magda looks around at each of them:

"I cannot demand that anyone takes part in this action against their will, and will not blame anyone who would rather not participate. However, myself and the fifty men of the villages will willingly risk our lives in order to see this situation dealt with."

"After all, if any of those four are allowed to escape the city in order to attract more aid, then the villagers are as good as dead in any case."

When Bennett sees that the mire of conflict is beginning to eat up an opportunity to make a real statement, he rises slowly, and speaks in a strong and subtle tone:

"Okay, far be it from me to try and cool things down, but there's some things that need saying here, and the root of them is threatening to drag us all down when we need to be a team. I'm probably the worse choice to say them, but as nobody else is volunteering, I'll have a go."

He draws a deep breath:

"Seems the situation out in front of the Vine is all about bigger things. Fae has felt she has been controlled by others and never given a chance to be an equal part of the group, and I can't say I disagree. There's a certain amount of chauvinism in the group. We've always thought that she needs protection more than equality. I can understand her feeling herself merely a resource for the rest of us to draw on. She responds to that by becoming more and more of a bitch every day, and now Winn's actions have pushed her over the edge."

Bennett looks directly at Winnacer for the first time since he returned:

"The Nyemetz took something from her, but you took something more valuable, her pride, her self-respect, and you don't even offer her an apology for that, but more condemnation. I really don't know how you live with yourself. I really don't."

Winnacer remains quiet as Bennett talks, his face taking the same plantive look Bennett saw on the street a night before.

Bennett then turns his attention to Fae:

"Meanwhile, you allow your resentment of the fact that everyone doesn't respect your opinion to fester into hatred of everything and everyone that doesn't relate to your profession. I never knew you before you became this bitter creature, but some of these men here grew to love you, and still do. They may show it in a way that offends your feminine sensibilities, but the feeling is there. If you continually assault everyone around you verbally, which this latest bout of sarcastic self-pity is, the same as everything else, sooner or later you'll alienate everyone that really cares about you, and then you'll be a lonely old witch. You may act like that's fine with you, but were you to search your heart, wherever it is underneath all that bitterness, I think you'll find some shred of humanity still remains."

Bennett turns toward the whole group:

"I've done my share of wrong, infighting and other things, and the source of it all is jealousy of the position Winnacer holds in the group, which I have always perceived to have more to do with his birth than any actual right he has earned. That belief has not changed, but he has, when all others sat on their hands, always come up with a plan, whether it be a good one or a bad one. Always something. He was wrong, as wrong as wrong can be, in forcing Fae to reveal her shame, and in assaulting me with his unholy magic in order to make sure his idea that he knows everything better than everyone else was proved out. And he won't apologize for it, because someone like Winn exists entirely within his own self-confidence, which does not allow for him to permit that he makes mistakes."

Bennett's gaze encompasses all of the group:

"Those of you who know him know that's true. And yet I will forgive him. Why? Because he honestly believes he is doing what's right for everyone."

Looking about as if making up his own mind, Bennett sighs:

"Do we have to be dominated by him? No. Do we have to put up with all his self-aggrandizement? No. But his trip to the Pompous Mage certainly shows his value to the group, and if there's anything this group needs, it's a diplomat. I am willing to put aside my hostility, which is as considerable as anybody's here, for the betterment of the Bohavian revolution. What say we look past all the crap and just try to make plans to kill our real enemies? Huh?"

Once all this has been digested, Bennett speaks about the plans:

"Seems to me we have two choices; use the information Fae has provided us with to break back into the Witchfinder's building, free the prisoners, retrieve our weapons, and maybe wreak some havoc, or wait for the execution and work with Winnacer's plan, setting the foot, Glorin's dwarves, and our priestly support out into the crowd while we get help from Winn's wizard buddy to get in close and kill the leaders. I personally think that we should wait for the larger opportunity, as it's the only reasonable shot we have of putting a major bleed on our real enemies, which is why we came here in the first place. Also, that will almost certainly stop the Nyemetz from assaulting the villagers. I think that has to be high priority. It'll be risky, and some of ours are going to get bloody, but as this is essentially the same plan I offered up some days ago, with the addition of Petr's help, I am certainly in favor of it now as I was then. However, I think we need to decide what the whole group wants to do. Whatever the majority decision, I will abide by it happily. I think it's time to stop fighting ourselves and start working together. What do all of you say?"

Gronk shakes his head:

"Just when I be thinkin' yous could make a good dwarf. Ah well, I guess ya be needin' some more workin' on."

Xavier stands to his feet:

"Vell said, Herr Bennet, I that have had many cross vords vith you in the past month agree vith you totally. Lets us heal our rift. Too much bad blood has passed between all of us."

Xavier waves his hand over the party:

"Let us make a new start, and vork together as one to the ultimate freedom from the Yoke of the Nyemetz"

Bennett smiles once again to have the support of his estranged friend:

"Perhaps we all can forget, or at least forgive, the errors that have been made here. I have been wronged, and done my share of wrong in turn, and I am ready to get beyond all that. I fear the cause of revolution is being derailed by our disunity. So, for my part, I am to making plans and not fighting. At least not with those here."

"Bennett's words, an' Faewen'il's too, are about the most sensible thing I 'ave 'eard since ye left the Witchfinder jail," the Padre replies. "What COULDN'T ye all do if ye'd only decide who y're fightin'? Ye 'ave all that ye need t'gravely hurt these vermin and hasten the end of their tyranny in this land -- but y're sometimes as much danger t'each other as y'are t'them."

"Most of ye think it to be a sign of the Nyemetz weakness that they fight with each other -- why would it not be the same for ye when ye do it yourselves?"

"As for tomorrow, I agree with Fae and Bennett that we must allow the assembly in the Square and then strike at the Nyemetz leaders present an' save th' prisoners. We'll need to get 'em out of the city once we get 'em off the scaffold. We could use the Foot an' the other Radegast priests can be used for that. An' it might 'elp if we can do somethin', either tonight or tomorrow, t'make one o' the gates weaker."

"To be sure, we need t' see t'making sure we 'ave the arms we need. I wouldn't underestimate what the Nyemetz force will be tomorrow. With a second Lord Protektor here, there'll likely be formidable security -- troops from 'is garrison, as well as what Strakota brings for himself. Damned scoundrels don't trust each other a wink -- prob'ly rightly. I'd bet on at least part of Strakota's personal ogre bodyguard bein' there. Plus, if he 'as any suspicions at all of the plots Faewen'il 'eard of, he won't go even that light. Wouldn't surprise me if 'e brought the worgs t'th Square -- which could mean disaster for ANYONE in th' crowd. Those demons could care less if they devour a rebel or a citizen -- or their own riders, fer that matter. If we can do somethin' about the worgs, we should. It'll 'elp any gettin' out o' the city too, not 'avin t'worry about those damn things chasin' 'em."

"Since from what Fae says, gettin' ye best things back looks t'be next t'impossible unless some of ye are lucky 'nough to run into whate'er scum 'as ye things in the Square. Seems our best bet for re-armin' is the secret weapon stash 'ere in town that the Padre Commander put at our disposal. I wouldn't want t'borrow too much from the Foot if we don't 'ave to -- we've only snuck enough arms and armor into the city for their number, so whatever we take from 'em they'll be without, an' without arms they'll not be much 'elp. 'Course it'd be best t'ave th'weapons be in YOUR hands than theirs if it came down to a choice. 'Ow many of us need weapons?"

Aneira murmurs coolly to Kokal:

"If you could obtain any armor for me, preferably chain mail, and a mace, staff, or flail, I'd be grateful."

Will answers the question:

"I could use a long sword, some daggers, a short bow and quiver of arrows, and a lasso."

"I could use a good battle-axe and possibly a crossbow," adds Gronk.

"I'd like a sling and bullets, and two daggers," adds Yaz.

Xavier turns to Winnacer:

"Mein Lord, I have a spare blade you may use this day," says Xavier. "I cherish the loan of the Justifier, and in exchange I can loan you a sword I took from one of the Fey Butchers of Saxony. It vill serve you vell until those arms which vere taken from us are seized back"

Winnacer hands the Justifier to Xavier:

"The Blade of Yaromir has served you well in the past. May it continue to mete out Justice as it has in the days of old."

After hearing about the party's armament needs, Padre Kokal says:

"Let me take the Foot and my comrades from the church an' see t'th rescue of the prisoners. The Foot'll perform best if we can keep them under th'direct command of the priests, I think. An' we all are not yet known to th'Nyemetz as rebels, so we should be able t'get pretty close t'th condemned by mixin' in with th'crowd -- even if we all fifty stay together."

"We can wait fer whoever is goin' t'make a try at the leaders to start, then get th' doubles -- takin' care o' what of the guards we can on th'way -- an' 'ead t' get 'em out of the city. Maybe 'ead back t'Honza and the rest of the force the Foot came from?"

Winnacer thinks about this for a second before speaking:

"We have five Priests, including yourself, and fifty men. It may be best if we split them up into five groups, each led by a Priest. Hitting them from several angles will shake them up a bit. Being smaller groups will make their escape easier, as ten men have a better chance of hiding than fifty. The groups can pair up, lending each other support if any particular group becomes overwhelmed. The odd group should be led by you, Padre, to make for the prisoners and ensure they survive. They may do well to be backed up by our new dwarven allies, led by perhaps Bennett if he is so inclined."

"The Foot should target soft targets only. Making them engage the leaders or the more elite troops would waste their lives needlessly. I think that there will be plenty of goblin and orcish patrols that they could descend upon from surprise and wipe out without suffering too much in the way of casualties. If the Foot strike on one length of the Square, it leaves an area unguarded for the Foot and ourselves to retreat once our objectives are achieved. It would be hard to believe that the Nyemetz guarding the far side of the Square to cross the Square with it full of citizens in time to cause problems, reducing the Nyemetz resistance by half."

"We should pick one of the spellcaster's spells to be the cue. Something nice and visible to serve as the signal to move. Then we can strike simultaneously, our group engaging their brass from invisibility. The only problem with this is that we are not sure where exactly everybody is going to be beforehand. It may be best if some of our number were to hold themselves in reserve, ready to engage any of the persons that could spoil our plans."

"One special consideration should be Sylva. We'll need some way to quickly incapacitate her so that she cannot warp away to safety. Any suggestions?"

"Lastly, about escape. Trying to move the foot out of the city would be disastrous. With one quick drop of the portcullis, our men would be trapped inside the city and doomed to lose their lives within sight of the walls. It would be best to select different points for the Foot to hide out in for the day. If we are successful, a concerted effort to find our men will be difficult for the Nyemetz to swing. We could then attack a gate ourselves, taking it ourselves and allowing our men to escape with their lives. After disabling the worgs, of course."

Winnacer pauses for a second before continuing:

"Does anybody have any special tricks up their sleeve? We may try to maximize the effectiveness of our men, but it will be the use of magicks that will turn this from a bloody fight into a devastating rout of the Nyemetz. Any thoughts?"

Aneira remained silent as Winnacer planned. She touched her holy symbol frequently, as if reassuring herself it was still there.

"Well," Kokal replies, "if any of the priests Padre Lukas sends to us are high enough in the order, then they can put the Fear of Radegast in 'em, even as ye did to Bennett las' night, Winnacer. That could be 'elpful in gettin' out of the Square -- or even the city. But we'll 'ave t'wait an' see which Padres the Commander sends."

"An' all Padres, myself included, can incite Radegast's rage in any warrior... you, me, Gronk, Bennett, perhaps the musician," he continues, nodding towards Will, "and better ye odds in a fight. Don't jump too fast t'get that, though -- once the rage is on ye, it'll last an hour, an' ye might not leave the field 'til every possible opponent lies dead ... which could be a problem in an exercise like this one, eh?"

"As fer ye suggestions on my part in this, Winnacer, I will do my best t'go with ye as ye say. My only concern with what ye say is findin' safe haven within the city for a group of nearly sixty, what with the foot an' the freed prisoners. I doubt any of the Churches could take in such a large number without arousin' suspicion, and the Padre Commander will not put the Church of Radegast at such great risk as would come from bein' openly opposing the Nyemetz."

"But if safe haven can be found, then it can be taken. But I 'ad thought that perhaps we might 'convince' some dupe in a gate garrison t'elp in gettin' through. Perhaps a suitable part fer one of the priests from Spravedelna's faithful?"

Jihan is silent through much of the discussion, the target of the next day's action seeming clear to him. He did cringe slightly as Fae impaled him on one of her lethal glares, though he seemed to squirm a little less than usual. He was a little surprised at seeing Bennett back at the inn, and looked from the warrior to Winnacer nervously, though his trepidation evaporated in no small part on a sigh of relief when it was Bennett who initiated peacemaking overtures in the confrontation.

Once the majority of discussions have been completed, the elf finally pipes up:

"I really don't know where I'm going to fit in this upcoming battle. Ideally, I would place myself on a rooftop somewhere, but archery support is too risky with such a large crowd of spectators predicted to be on hand. I won't be able to fire unless the targets are clear and with a radius of foemen about them as opposed to innocents... And I would be of little use in the direct melee, as there are just too many enemies around to drop one tiny elf... I think that I would be of best use on the fringes of this fight, lending a hand here and there by taking an enemy from behind, and then melting away. If Petr can cast a spell to augment speed, this may be the best... Todtaenzer and Makanuru will earn their names this day... Once the fighting clears the crowd, I can start firing. I wonder, will there be any others in our forces capable of giving missile support of any kind? Perhaps I could act to coordinate this in some capacity..."

Bennett looks at Jihan:

"Actually, Jihan, it seems to me that archery is not the skill we need from you on the morrow. Chances are good that, even magically concealed, the warriors among us will not be able to get close enough to the leadership group to get to them before they call their guards, but you probably can, as you are sneaky even without magicks. Also, you may be the only solution to Sylva's ability to 'port herself to safely, though I am not sure that is going to be preventable in any case. Whatever the case, your stroke will almost certainly be among the first to fall, and probably the most important. Hopefully, we can get close enough to engage the leaders at close quarters, but I won't count on it. We may have to get past an ogre squad or some such to get there, and by then their magicks will enganger our cause far too much. What say you, Jihan? You willing to shed the first blood of our greatest struggle to date?"

"I would not mind dealing a blow to the leaders," Jihan replies, "but this might really limit any further contributions to the rest of the battle. The security around the leadership will be the tightest possible, and I don't have Sylva's ability to 'port to safety when things get too hot. If I sneak through the circle to strike at the Protektor, then I'm surrounded by his entire bodyguard, plus there's no assurance that I will even be successful in taking him down in the first place. The Protektors are formidable men and women, as they must be to rise to power amongst the brutality of the Nyemetz. Going in alone against them, I'd have no chance... I don't know if I'm up for suicide missions just yet..."

Bennett shakes his head:

"I wouldn't do that to you, my friend. If you were alone up there, you'd be right, but I am talking about you being the point man in the assault, and you're the only one of us that can do that. I planned on us engaging the bodyguard while you took down the big guy, so it'd be one on one at best. However, you must do as you feel is right."

Shaking his head at the possibility, Jihan continues:

"I think that fringe work will be best for me. I will be useless if I have to commit to the main battle, but I can help guard the flanks and take enemies from behind as they engage you warriors. Hit and run... The augmentations of Petr will make you fellows perhaps have a greater effect than you believe, and I can work with the chaos to do my part. If the opportunity presents itself, I will do what I can about the Protektors, but I would be hesitant to put all of your hope on this one elf to succeed. Success and Jihan Prirodnasson seem to be mutually exclusive..."

Bennett shrugs his shoulders:

"Well, that certainly wasn't my thought on the matter. I can't help but feel that, on the fringes of the combat, you might as well not even be there. However, your impression of what you should do is what you should do, of course. Hell, we might even manage to sneak up there ourselves."

Bennett does not sound particularly optimistic.

Winnacer adds the following:

"In some ways, it may be best if Jihan was to take a position away from the main part of the group. A sniper, with a good view of all that is occurring may be a saving grace in an operation where our view and our scouting information is going to be limited. With his speed augmented, he should be able to pin down troublesome Witchfinders, especially if they are not close to the main assault group. We will just need to make sure he is set up well, with a number of bows and a few quiver-fuls of arrows. Four warriors should be enough to make quick work of whatever our initial target is without Jihan, but it will be his observations and archery that may keep us safe once we are revealed."

Winnacer looks over the sewer map again:

"I am wondering if any of the sewers open up within the Square itself," he says as he pores over the map. "With a few ladders and some screening civilians, we may be able to get the Foot inside the barricades without much fuss."

As he locates the Great Square on the map, however, he shakes his head:

"No, it seems as if we're out of luck on that one. The nearest exit to the Great Square is 50 yards outside its area."

"I do not believe that charming the guards here is going to be of that much use," the LawBringer continues. "We will need to charm all of them to pass, as even the lowliest goblin will know something is amiss when their bosses start letting in large groups of armored men and run off to sound a general alarm. We'll have to figure out a different way in."

"And we need to do something about those worgs... It'll only take so much to push the commanders over the edge into panic and release them on the city in the confusion that follows. Perhaps it would be best if Yaz could do whatever it is he said he could about them while the rest of us are engaged at the square... Most of his spells require some element of Prirodna's realm to be present, and the square is desperately lacking of such things... We wouldn't want to do such a thing too early, and risk them tightening up security even more... Plus we wouldn't want word that we're still free in the city to get out too early, but at the same time, the worg threat is large..."

Bennett nods:

"In that we are in agreement. Most of what Yaz can do is limited in the city, and his presence near the worgs might do us more good. I don't think that we can do a pre-emptive strike on the worgs for the same reason we can't assault the Witchfinder HQ to retrieve our items first, as it would surely increase security or cancel the execution entirely, and as Winnacer has said, it's too good an opportunity to waste. The worgs must be nullified in any course, as otherwise the Foot will never escape, and they will be dogfood by the evening tomorrow. What about it, Yaz?"

Shaking his head, something he's been doing far too many times these days, the young Lord rubs at his chin, pondering:

"And in the confusion after, a strike on the Witchfinder building might be best. If their General is plotting the demise of Strakota, then there must be some sort of power position the General is capable of assuming. I think that he will scramble if we are successful in removing the Protektor, seeking sanctuary in the belief that the garrison will deal with us and taking any of his closest sycophants with him. This may leave a vacuum in the security of the building that we can take advantage of, though it may leave us the task of hunting down spellcasters, which perhaps Petr can aid us with should we be successful..."

Bennett smiles:

"Now there's a capital idea, using the chaos generated from the Square, we could very well follow up with a strike on Witchfinder HQ. We certainly cannot allow the General to assume leadership, as that would be worse than the Protektor for us. The question will be whether or not we will be in any shape to conduct such an assault. If we remain a group, we can make that decision immediately after the assault. If we can, I heartily agree with this idea."

"And I think that perhaps we are defeating ourselves in thinking that we must dispatch the entirety of the garrison here," the LawBringer continues. "How many will run, and how many will surrender? We must make some provisions for quickly dealing with such scum as will remain here. If we can break up their forces and seal the city, we can elicit the surrender of one unit after the next, without them knowing how much strength their garrison still possesses..."

Bennett shakes his head:

"I think you are overestimating our effect here. Less than one hundred men rising up, even if the leadership is all taken down, will not result in the garrison losing cohesion. There must be capable garrison commanders who will not be at the square, and they will surely seal the city and attempt to quell the rebellion from a site that is safe from any rebel activity. We will not free this town from Nyemetz oppression tomorrow, but if we strike a strong enough blow, we let the Nyemetz know they are not safe, not anywhere. If we are able to save the villages, our motive for coming in the first place, then the action will be a success whatever its end. That will require killing those few leaders only, not overcoming the garrison itself, which I feel will be impossible. Once the revolution tomorrow succeeds in that, and throws up chaos everywhere, two important tasks remain, disabling the worgs and freeing up a gate. The second I feel will be easily accomplished by a troop of soldiers, as they are designed to keep enemies out, not keep them in. All the portcullis mechanism and defensive works are on this side of the gate, and can surely be disabled by an assault coordinated, perhaps, by our Padre?"

Pausing again, Jihan looks around the room, and puts a hand on the wall he is leaning on. Nodding his head and withdrawing it, he peers back at the group:

"The inner city... We will have to do something about it quickly after, if we truly want to take this city, perhaps doubling the reason for Yaz to act on the worgs while we are in the square. The manor houses therein are well-fortified structures, and there are the two layers of walls to deal with. If any competent Nyemetz commander holed himself up there, the city could be lost to us... Should he strike out quickly. We will be well able to stake ourselves out for a seige, but such will consume resources needed for rebuilding, and displace the seat of power in the city. We will not want any more of our forces diverted on fighting within the city than is necessary, for when word of Pardubitze's liberation gets out, seige will become the mainstay. Nay, we will have to crush the inner city quickly if we want to succeed here, and we won't have much time for planning in the aftermath of tomorrow's proceedings … Unless we want to attempt and rally armed support in the city first while waiting on the remaining Nyemetz' actions. Perhaps I'm overestimating what we can accomplish, but still, thoughts to consider."

Bennett smiles:

"As much as I would like to think we could free Pardubitze tomorrow, not only do I think it impossible, but I think we are in a terrible position at the moment to hold it. I think the best we can hope for with this action is destroying the leadership and throwing fear into the garrison at large. Without organized resistance on a massive scale, which we do not have, and someone inside the inner city, which we also do not have, I do not think we have any hope of truly freeing Pardubitze tomorrow."

Jihan can only nod at the assessment, though his eyes remain thoughtful.

He refrains from putting forth his opinion on the matter of Sylva, though it is in his mind.

At this point, Ithridiel returns. He has very little new to report other than that which they already now. He too saw the doubles being taken from the courthouse to the Witchfinders Building.

"I've just come from the Great Square now," he says. "Now that the market has finished for the day, all of the stalls are being taken down and they have placed barricades at all of the entrances to the Square. They are not letting anyone into the Square with weapons or armor."

Bennett shakes his head:

"Now that's a problem, but it does make sense. How do we go about getting our troops into the Square? Or perhaps we don't need to?"

Bennett shakes his head again:

"No, if the Foot assault Nyemetz barricades, they have no hope of making an impact. If we could get just a few charmed Nyemetz to open a barricade and look the other way while our troops come in?"

Bennett sounds hopeful:

"In any case, our actions will be more important, but it certainly lessens the impact if the Foot and Glorin's dwarves are unable to get into proper positions. Seems we need to check out the Square and see what we can do about finding a way in. We'll need to make a few 'friends', though, I think, if we are to have any hope."

As the debate starts to wrap up, Yaz' mind starts to clear a little from the foggy effects of the ganja and he comes up with some useful additions to the planning:

"There are two things that I could do that would be really useful in the Square. One is to summon a swarm of insects upon the Witchfinders, which could act as our starting signal, and keep them from casting. The other is to be ready to use another ensorcellment to try and locate some personal object of Sylva's, for when she 'ports away."

He turns to Will:

"Can you remember anything that she possesses that are unique? This shit doesn't help my memory any," he says waving his joint around.

Will wracks his brain in an attempt to recall any item that Sylva kept upon her person. He then smiles as he remembers something:

"Yes, now you mention it, I can think of something. She uses these very distinctive daggers. They seem to be made from glass, but are as solid and sharp as steel."

Yaz nods his head vigorously:

"Yeah, now I remember them. That will do me just fine. I should be able to home in on her if I keep them in mind."

But then the duid's smile wanes as he continues:

"But frankly, the worg job is probly the best place for me to be. If I finish early, I'll head over to the Square.... unlikely. We should plan a meeting place for after... Outside the city or in?"

The room falls silent for a moment and so Winnacer starts to wrap the meeting up:

"I think that it's best to wait until we have some more concrete information before we continue discussing our plans. It seems as if several of us have tasks to perform before the day is through in any case."

"However, I think that it is important to know who is with us in this mission and who is not."

"How about you, Aneira?" he starts.

Aneira nods, although she seems far from sure about the operation:

"I will agree to participate, as it will hurt Kurtek. However, I will not charge a contingent of soldiers."

One by one, the others nod their support. It seems that all our in favor of mounting the raid, although some are more enthusiastic about the exercise than others. Faewen'il is absent from the discussion, having left some time earlier.

"Let us reconvene at breakfast tomorrow," Winnacer finishes. "Let us all set about our tasks for the evening."

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