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Chapter One Hundred And Seventy Five

The Day Of The Execution

All separate in order to perform their respective tasks for the evening. Jihan and Aneira both head for their respective rooms, leaving Will and Oldrich, recently reunited with their instruments, to practice 'The Vibe'.

The others all head for the door. On the way out, Winnacer speaks to the Padre:

"I plan to investigate the Great Square to see what I can discover about the lay of the land. After that, I was planning on investigating some inns in the city in order to see about accommodation for the Foot. Where are they at the moment, out of interest?"

"They are all billeted with loyal followers of Radegast," the Padre replies. "I think that it is best if they stay where they are, as the Nyemetz are a lot more likely to check the inns and taverns than they are private residences."

"Very well," Winnacer replies. "In that case I should not be away for too long."

As Winnacer heads for the Great Square accompanied by Xavier, the Padre heads off in order to obtain weapons for those who are without. Gronk and Bennett both head out to meet with Glorin and his diminutive, yet boisterous, companions. Magda and Hana return to the Cathedral in order to spend the evening at prayer. Yaz heads eastwards in order to see what he can do about the worg threat. Ithridiel leaves in order to check upon how his men are getting on with their rabble-rousing activities.

For the next hour and a half, the Silver Unicorn is quiet except for the sound of the two bards practicing, as not a sound is heard from the rooms of either Jihan or Aneira. Winnacer and Xavier both return from the Great Square shortly after, however, discussing what they have seen between themselves. Winnacer then retires to his room, from which the sound of quiet devotions can be heard to those listening carefully. The Padre is the next to return, somewhat bizarrely pushing a wheelbarrow before him containing a side of pork. As he wheels it into the kitchen of the inn, he lifts it to reveal a cache of weapons and armor hidden by the pork, including chain mail and a mace for Aneira, a long sword, some daggers, a short bow, a quiver of arrows, and a length of rope for Will, a good battle-axe and a heavy crossbow for Gronk and a sling and bullets plus two daggers for Yaz. The Padre distributes the weapons and then turns in for the evening.

A short while after the return of the Padre, Yaz stumbles into the inn. He has a fairly satisfied grin upon his face, which either means that he was successful in accomplishing his task, or that he is so ripped that he doesn't care.

All is then quiet until the wee small hours, when a boisterous rendition of several drinking songs sung in both Bohavian and dwarven indicates the return of Gronk and Bennett, who obviously enjoyed their time with Glorin.

After Yaz returns from his spy outing, and after his first evening toke, he seems to remember something:

"Ah. Yo, Bennett, ma man..." he starts, giving him the rapper's dig.

"C'movuh, you's beat up bad, G. Gimme dat, gimme dat," he says, groping for Bennett's forearm. He takes it, slips him some skin, and casts a curing spell on the warrior.

Bennett, who had forgotten about the injuries sustained in the fireball, looks curiously at Yaz, backing away somewhat before determining his intention, then yielding his forearm, but still looking at the rest of the group with a quizzical expression.

"Dere, now ain't dat bettah, sis?" Yaz asks. "Feew aw fuzzy wuzzy doncha. Yeah. 'Sup, you's in ma hood. My brothuh heah, G, 'sglad t' be back! You no wud dey sey, ma leggah down 'm smakkum yakkum!"

Bennett looks confused to the point of helplessness at this:

"Smakkum yakkum? Okay, if you say so. Thanks for the healing, anyway....."

He then backs away, fearing to be drawn into some occult ritual.

"Shi'..." the druid trails off, smiling, and goes back to his biddness.

Bennett watches Yaz closely as he returns to his biddness, shaking his head.

Faewen'il's return was not witnessed by any, save for her room-mate, Aneira.

 

WEDNESDAY 29 NOVEMBER 3460

Knowing that a long, tiring day is in the offing, none are down to breakfast too early. The clerics make their morning devotions, glad to have been reunited with their holy symbols, while the warriors ensure that their weapons are honed to perfection. The private room at the Silver Unicorn starts to fill up slowly throughout the morning, but eventually starts to become very crowded as the morning progresses. In addition to the party, there is Magda and Hana in attendance, plus two senior priests of Spravedelna that are adamant about taking part in the mission. Four other characters walk in dressed in nondescript clothing that hides chainmail beneath. The Padre gets up to greet the four newcomers and introduces them to the rest of the party as more Padres of Radegast who have also been sent to assist them with the mission. Oldrich is also there, drinking heavily and whistling as ever.

During the morning, before Yaz has had an opportunity to return to his attunement with nature, Bennett asks him what he was able to accomplish, and if he will be able to participate in the assault on the Square or not. He also asks Winn and Xavier what they saw at the Great Square.

Jihan comes down the stairs looking ragged and anxious, his eyes darting about in either excitement or anxiety or both. He seats himself almost sulkily, and pushes at his morning bowl of porridge, though he eats nothing, such is his stomach churning in anticipation of what the day will bring, for good or ill.

Just after 11.00, Ithridiel arrives together with the three members of the WSM that are also in the city. He is panting as he pulls down the hood of his dark cloak, revealing his elven features:

"We've just come from the Great Square," he pants, taking a seat. "We thought that you could use some last minute reconnaissance before making the final plans."

He then clears the table of breakfast plates and glasses and uses them plus cutlery in order to create a diagram of the Great Square:

"In the center, as most of us have seen, is the execution site," he says, placing a saucer in the center. "Nine crosses with firewood placed around it."

"Immediately north, south, east and west of that," he says placing cutlery around the saucer, "are companies of orcs keeping the crowd back."

"There's a pretty big crowd already gathered," he continues. "By the time of the execution, I dare say that the Square will almost be full."

"To the south of the execution area is the VIP box," he continues placing another saucer. "I couldn't really make out exactly who was in there, but it looks as if Strakota is there, along with Kurtek, a Witchfinder and various other well dressed dignitaries, plus that bitch, Sylva. There's a company of ogres ringing the place."

"In the northeast corner of the Square, there's the Witchfinder's Building. I could see a couple of Witchfinders keeping a lookout from the windows. Standing outside the building are a company of orogs."

"In addition to that lot," he continues, "you've got companies of goblins manning the barricades at each of the eight roads leading into the Square, stopping access and checking everyone carefully for weapons and armor."

He pauses for a moment:

"And that's all that I saw."

He shakes his head.

"This isn't going to be an easy one."

Faewen'il was dressed in a lovely black gown for the day's activities; its neckline revealing just a hint of her bosom beneath. Delicate silver lace roses edged both the hem and the neckline of the dress while the sleeves seemed to fit snugly to her elbow and then flare out in a bell shape. Her hair was pinned to her head with little ringlets escaping near her ears; all in all, one would have thought she was attending a party rather than planning to attend a major assault.

"War ye able ta see the Lord Protektor up close... I would be most interested in knowin what sort o mood he be in," Fae said as soon as Ithridiel finished speaking, a slow smile creeping onto her face.

Ithridiel gives a little shrug:

"Well, we weren't able to get that close, but we did see him from a distance. Now you come to mention it, he didn't seem to be in too good a mood. He was shouting quite a lot, now I remember. He was shouting at the ogres, shouting at the other guests and shouting at Kurtek. He was quite red in the face from all of the shouting that he was doing for some reason. I just thought that he must be pretty stressed out."

"Why do you ask?"

Probably for the first time since most people can remember, Faewen'il bursts out in genuine laughter. Her amusement seems to last for a good ten to 15 seconds before it fades away to amused chuckling and then finally just a smirk on her face.

"Oh... na particular reason," she chuckles.

Aneira arrives just as the council is getting underway. She says little. When there is a lull in the conversation, she approaches Xavier. Holding her hand out to him, she hands him a metal snowflake:

"Xavier, I have two of these now that Fae retrieved my original one. You spoke with some fondness of the clergy of Zima. I thought you might like to carry a symbol of her faith."

Her voice is nearly inflectionless.

"Danke, Fraulein, I am most honored to accept this gift," Xavier replies. "Veterans of Rus hold Zima in great esteem. Many sons of Rodengast owe their lives to Zima, I being but one of many. Her hand granted the dying vhat little warmth could be found in the wastes of Rus. I have never forgotten. This symbol shall I hold dear to the memories of good men of your faith and mine."

Xavier makes a low bow and, with courtly grace, kisses Aneira upon the hand. Aneira flinches from him as he grasps her hand, nearly pulling it out of his grasp. She looks extremely uncomfortable with his courtly manners. A trace of moisture can be briefly seen in the Saxon's eyes, as his mind looks back into the past. As his mind returns to the future, he lifts his head and smiles:

"Some day soon, fraulein, vhen Bohavia is free, shall I grant thee my aid to find your brothers and sisters of Zima. I know not vhere in Bohavia they reside, but in Rus does there live an old man in a village called Taigalov. His name is Sergei Burlakov and to him to I owe my life. He could reveal to you many secrets of your faith lost to those in Bohavia. I promised I vould return one day. You vould find him a most wise man and teacher."

Aneira takes several steps backward once Xavier releases her hand. She nods at his words:

"If we are both alive, I would be honored to meet him."

Bennett peers over toward this conversation with a brief expression that some might call anger, but other, more insightful, observers might call jealousy. It passes quickly, however, and no trace remains when the council convenes.

Winnacer calls the meeting to attention, realizing that there is little time in order to make plans for the task ahead:

"Hopefully we have all been able to devote a little time in order to think how we might be able to use our talents in this mission. I would ask everyone here to give their input as to what their role may be in the attack."

Will is the first to respond:

"Using my newly discovered ability of 'The Vibe', I plan to create a distraction. I plan to use my powers to create an illusion that will be used to draw attention to myself wherever I find to set my stage for performance. On top of the VIP box would be ideal if I can manage to get there unnoticed. The phantasmal force will take the shape of fireworks or some other such eye catching show that will draw attention to myself."

"An Audible Glamor enchantment I will then use to amplify my playing and singing to a level just below that of a roaring dragon. Hopefully that should allow all in the square to hear me. The enchantment should last up to 15 minutes for me."

"The Enthrall enchantment will give me a captive audience to most everyone within 90 feet for as long as I sing."

"That should give everyone the signal they need! After I'm through singing, I could announce to the assembled masses that the true rebels who are responsible for the condemnation of these innocents are still free!"

"Let me give you a quick rendition of my latest work, 'Free Bohavia'":

With that, Will takes his harp and starts to sing:

 

A cry rises today

From every beating heart

The battle cry is given

Let all good races take part.

 

A generation has toiled

'Neath the oppressor's heel.

The heavy sword of vengeance...

Today they will feel.

 

No more dying martyrs...

No more withered land...

The time is come for action!

Free Bohavia is at hand!

 

So stand up prince and pauper!

Fight with spirit strong!

Cast down the wicked Nyemetz!

Who do our children wrong!

 

No more dying martyrs...

No more withered land...

The time is come for action!

Free Bohavia is at hand!

FREE BOHAVIA IS AT HAND!!!!

 

"A right fine little ditty 'at be," Gronk comments.

Aneira makes no comment. She ignores the song and Will completely.

Bennett claps his hands at the conclusion of the song:

"Ah, you do have a gift, Will. You do indeed. If you can manage to make the audience in the Square hear such a rousing tune, it should be quite effective. The only question is what to do about the inevitable attacks that will be made on you from those not in the range of your spell. Is there any way you can protect yourself against arrows and such from your position? I would hate to see your spell ruined by a goblin's archery. Also it is certain that the Witchfinders will attempt to silence you magically, though I hope we create more of a problem for them than your song will. You put yourself in great danger, but it's a good plan, I think."

A determined look crosses Will's face:

"No, I have little protection, I can only hope to sing the song before the Nyemetz are able to react and stop me."

Bennett asks all those involved and who know the city about the details of the surrounding buildings, as he agrees with Winnacer that it would be very tough to charm the Foot's way into the Square.

Between the Padres of Radegast and the Senior Priests of Spravedelna, they receive a fairly good idea as to the buildings surrounding the Square:

"There are not really any alleyways that lead between the buildings to the Square," says one of the Padres, who gives his name as Padre Kocharnik. "It could be possible to gain access to the Square by walking through one of the buildings, however, entering from a backdoor and leaving through a front door."

He shakes his head:

"It would be difficult to bring all fifty men through one of the doors, but if we were to split the men into platoons, the we should be able to rush the Square at the same time."

Then something occurs to Bennett:

"Winn, how influential is this Petr character? Is he going to be there at the execution, not in official capacity, but observing? It seems to me that the largest building facing the Great Square is the Merchants' Guild, of which he is a senior member. If perhaps we could infiltrate the Foot, and/or Glorin's dwarves, into that building, perhaps one by one they could emerge from it and blend into the crowd? I agree with Ithridiel's estimate that the Square will fill, as executions of rebels will be something that certainly draws the town out. If we can just get our people inside the Square, they can certainly hide out in the crowd, and if the Merchants' Guild is to the South, that is where our concentration of attack must come anyway. Thus the Foot will be attacking the group to the south and duplicating our efforts, and surely one of the groups will be able to make it to the center and free the scapegoats."

Another of the Padres, Padre Chernik, shakes his head at the plan:

"Of all of the buildings on the Square, the Merchants' Guild will be the hardest one to infiltrate. The Merchants' Guild is fairly neutral in their relationship with the Nyemetz and would never willingly co-operate with our plans. The building is also well-protected by mercenaries as well as locks, and so trying to storm our way through would also be counter-productive."

"However, at least we can be sure that the mercenaries will not try to intervene in the fight on the Square as their loyalty lies only with the Merchants' Guild."

Winnacer too shakes his head at Bennett's words:

"Petr has made it very clear he is not interested in stepping foot outside of his mansion. Nor would I believe that he would be interested in tying himself that closely to the revolution at this point, at least not enough to allow his colleagues to know where his sympathies lie."

Winnacer then turns to Ithridiel:

"Did your comrades see if the barricades ringed the Square totally? Are there any barriers stopping access from the shops into the Square?"

Ithridiel shakes his head:

"No, it would take an awful lot of barricades to enclose the Great Square, as it is a fairly massive area. In any case, the barriers themselves would do little to stop a concerted force from gaining access to the area unless they were manned by troops. I would imagine that they are simply trying to stop a large formation from charging down the roads into the Square."

Bennett looks highly relieved at this:

"Well, in that case, entering the Square is not going to be much of a problem. We just make out way in through the buildings."

"Exactly," agrees Padre Kocharnik. "I think we need to spend more time planning on how we are going to get out of the Square alive than we need on determining how we get in."

Winnacer nods in agreement and then looks at Will:

"I know that you've dabbled with illusionary magics before. Is there anyway that you could make the illusion that the Foot and the dwarves are weaponless? I doubt the Nyemetz will be frisking everybody that descends upon the Square, and if we could make it look that the Foot are weaponless, they should be able to enter the Square unharrassed. The illusion would only need to last as long as it takes for the Foot to mix into the crowd. Think it's possible?"

Bennett shakes his head:

"I thought about such a thing, but what kind of magic conceals only one part of fifty men? I have never heard of such a thing. If there is such, then this sounds very appealing."

Will considers:

"Yes, I should be able to create an illusory appearance for a small group of them, if they stay together."

"Once the Foot has managed to infiltrate into the crowd, if possible, it looks like it would be best for them to all descend upon the goblin guards surrounding the execution platform," Winnacer continues. "With all the units striking hard from surprise, the goblins should be quickly overwhelmed, especially considering that they will have Radegast's aid. The Foot can free the prisoners, then make a beeline south to either escape or lend us support if it is needed."

Bennett interjects:

"Remember that the orcs are guarding the condemned, not goblins. Correct, Ithridiel?"

"That is correct," confirms the elf.

Bennett shakes his head slightly:

"I don't think that we can assume the orcs will be taken so easily, especially not by undertrained and inexperienced villagers. However, the Foot will need to defeat them if the prisoners are to have any hopes of survival. Hopefully the magic of the Padres, and Will's magic speech, will be able to even the odds somewhat. Your point about them having to escape is valid, though, as they most likely will have to fight their way through at least one company of goblins after the initial combat with the orcs. I anticipate the Foot will have some heavy casualties. I will ask Glorin and his boys to reinforce the squadron of Foot to the south, as that should be the group that is broken first, opening an avenue of escape for the prisoners. However, if we do not remove the threat of the ogres, that will also lead to their death."

"The bulk of our group would look to assault the VIP box," Winnacer continues. "Considering Petr's caveat that we must leave his mansion as an invisible group, we should not have too much in the way of problems getting through the barricades and up into the VIP box. We should ignore the ogres, attempting to let our first strikes be on those that count. I can always place the Fear of Spravedelna into the ogre bodyguards if things start to turn against us after we sentence the Nyemetz brass to the deaths that they have earned. The only drawback is that this may mean that Faewen'il may have to accompany us, and thus be placed into a great deal of risk."

Bennett smiles slightly:

"I think we definitely ought to ask Fae what position she feels she belongs in. I heartily recommend not suggesting anything to her, especially not if it comes from you."

Then Bennett thinks about what Winnacer has said:

"Hold on a minute. You say this mage fellow will not leave his mansion? Damn, then he's only good for what? Making us invisible? That's nice, but I hoped for more. It's going to take us some time to infiltrate the Square and any spells he has cast on us that makes us stronger or faster will have worn off by then. I knew that guy wouldn't be as useful as you said he was."

Winnacer shakes his head:

"I too had the same concerns when he first made his offer, however, he assures me that his spells will last for quite a long period of time."

"The spell protecting those benefiting from it from any damage will last until quite a few blows have been rained down upon the individual, and will not expire before that time. The spell that gives us increased strength should last for the majority of the day. The growth enchantment will last the best part of an hour."

"The only one that might expire before we finish the action is the hastening spell, but even this will last for the best part of 20 minutes, which I hope is pretty much all of the time that we'll need."

"The one last concern is the Witchfinder's Building," the LawBringer continues. "We need to summon up a way to keep the Witchfinders from taking part in this battle. Something as simple as summoning a foggy cloud to obscure their vision may be all it takes to buy us enough time to make our move and escape without reprisals from the Witchfinders."

Bennett nods:

"Didn't think about that. We will have to deal with them, though I can't guess how. Got any more magician friends?"

"I would imagine it would be best if Yaz was to accompany us today," continues the young Lord. "The worgs can wait until tomorrow. If we are successful today, the worgs most likely will be the last thing on the Nyemetz' minds."

Bennett shakes his head a bit:

"I'm not sure about that. Are the Foot going to return to their hiding places after the assault? Or will they be leaving the city? If they are leaving, we certainly need to deal with the worgs. If they are staying, then we need to worry about how the hell we are going to get fifty men plus nine prisoners out of the Square without being followed or detected."

Bennett puts on a grim smile:

"Then again, there probably won't be half that many left after they engage the orcs, so it may not be so much of a problem after all."

Padre Chernak shakes his head at this:

"I sincerely hope that, Radegast willing, this will not be the case. The option as to whether the Foot leave immediately or return to their billeted accommodation to trickle out of the city at a later stage is up to you to decide, or perhaps is best until we have seen how the combat has gone. I believe that the danger of many of them being found in their billets is quite a remote one."

"I'm not quite sure where Will is planning on setting up for his show, but it sounds rather risky," comments Winnacer. "We will not have the resources to ensure his safety as he plays. But if you have figured out a way to provide for your safety, then your suggestion certainly could not hurt."

"Most of our men have been spoken for, but we still have some loose ends to figure out. The Priests of Spravedelna who are interested in aiding us have not yet been assigned a role, nor have we been able to pin down what Jihan's role, Faewen'il's role, or Yaz's role is to be. These details need to be sorted out before we leave this building."

Bennett looks at Winnacer:

"I thought you and Jihan decided he was going to stay on the edges, shooting arrows at Witchfinders? Though I personally think that's a waste of time, unless we are going to put him by himself up in the northeast corner by the Witchfinder Building, from which his survival chances are considerably lower than helping us out with the VIPs."

Bennett smiles once again, humorlessly:

"But I thought that was the plan, in any regard. As for the Spravedelnans, they're your folk. Where do you think they should go?"

Bennett's smile does not fade:

"As for Fae, I really do think we should let her do whatever she wants to do. When by herself, she has not disappointed before, and when with the rest of the group, she seems somewhat....irritated. I'd let her improvise what she's going to do. That seems to be what she likes the best. And Yaz has said what he plans, though whether or not he's here or with the dogs, that's his call. I don't see any reason for him to join us directly against the VIPs, as he's pretty much worthless in physical combat"

Bennett turns to Yaz with a wry grin:

"Sorry, dude."

Bennett looks toward Hana and Magda:

"Do you have any followers with shops at the edge of the Square? I think the only way in will be to flow from a building, perhaps one man at a time, though the process will take a while. Alternately, the group could all head through the barricades with the normal crowd, not armed or armored, then arm themselves in the building which is loyal to us. This would require at most a few charmed orcs or goblins, and I think we could obtain that, couldn't we? Alternately, perhaps Petr could whip up some illusion at the doorway to our entry building, then it could appear that no one was entering or leaving and the Foot wouldn't reveal anything. I don't know much about magic, so don't know whether that's practical."

Hana shakes her head:

"I'm really not sure whether or not any of the shopkeepers on the Square are members of our congregation or not without asking around. I agree with the Padres, however, that gaining access is not going to be the major problem here."

"If we were simply to knock on the door and 'strongly suggest' to the occupents that it would be a good idea for them to allow us access through their building, then I believe that no one is going to argue too much when faced by a group of armed and armored men."

"I think that all we need to do is pick the buildings which we would like to use as entry points and simply go through them. Should any of the building owners really put up some serious resistance, then we can always try the building next door instead."

Bennett points out on the map the area around the Merchants' Guild:

"If we are all magicked to invisibility, which I assume will be performed with one of those areas of effect things, then we should, as a group, move as close as we can get to the VIP box, preferably alongside or behind it so that we can't be seen by those inside right away. Will will have to be magicked by himself, as he'll need to clamber up on top of the box, or whatever location he is going to use for his plan. Yaz, Fae, and Jihan also will probably need their own spells, as Jihan doesn't wish to be with the main group and there isn't much reason for Fae and Yaz to be, particularly if Yaz has to come in at a later time. That leaves Winn, Xavier, Gronk, Aneira, and me. If we can find a way past or around the ogres, then we should be enough to take on the residents of the box. However, if the ogres tie us up, then we'll almost certainly buy it. Got to hope we don't get snagged by them."

Bennett does some quick calculation:

"Near as I can figure it, we'll have almost eighty men down there, ourselves included, and the Nyemetz have about three times that many. That's bad odds, but not as bad as I thought, though not as good as I hoped for. If we hit them hard and fast, I imagine we can drive the goblins to run away for reinforcements, especially if we eliminate the leaders fairly quickly. The ogres remain a problem, as they aren't too scared of much, certainly not us. Once we eliminate, or at least try to eliminate the leaders, we'll have to deal with them, and that worries me. Oh, well, today is a good day to die."

Bennett chuckles, then listens to what the others have to say.

"My charm spells have proven largely ineffective," murmurs Aneira, not looking Bennett directly in the eye. "I still have one however, along with a few cure spells, and," her face turns slightly pink, "two of the strength spells you like so much, Bennett."

"The strength we may need, and I suspect the healing we certainly will," Bennett replies. "You will be accompanying us into the VIP box, yes?"

Bennett sounds hopeful and fearful at the same time.

"And, of course, the powers Zima grants me for serving her," Aneira continues, her hand touching her holy symbol again, as if in reassurance that it is still there. Only the closest see that her hand trembles slightly.

Padre Kokal then adds his piece:

"The other Padres and myself have been talking about our role in the events. So as not to confuse the issue, we believe that it is best if the five of us each command one platoon of the Foot each. While all of you concentrate upon the dignitaries in the VIP box, we will attempt the snatch upon the scapegoats. Each platoon will emerge from the buildings immediately at the time that you start your attack upon the VIP box."

"Our single goal will be to charge towards the execution area in order to free the scapegoats and get them to safety as quickly as possible. As this will arouse the attention of the majority of the orcs and goblins, this will be a far from simple exercise. However, with the assistance of Radegast's blessings, I hope that it will be possible."

"Only once the scapegoats are safely away from the Square can we then look at aiding your situation in the VIP area. Hopefully it will not be necessary. However, I believe that speed needs to be of the essence in this action or else the Nyemetz' superior numbers will outweigh our advantage of surprise and spells."

Bennett nods his head:

"And that's exactly what you should be doing. If you are required to come to our aid in the VIP box, then things will have turned very much the worse. I pray that will not be the case."

Padre Kokal then looks over at the two senior priests of Spravedelna:

"I would like to ask what our friends from the Cathedral of Spravedelna can add to our plans."

The senior of the two Spravedelnan priest, who gives his name as Milos Born answers:

"I believe that we also need to give some attention for the needs of defense as well as attack," he replies. "We have thus chosen a selection of spells that will attempt to protect us from the possibility of offensive magick from the Witchfinders plus any other Nyemetz spellcasters."

"My colleague here," he continues, nodding towards the other Spravedelnan priest, "has offered to accompany the party during their assault upon the dignitaries."

"As for myself, Glorin Blackhammer and his dwarven friends came to the Cathedral in the morning to once more pledge their support for the actions."

"Looking at the situation, I believe that the one area where the plans are in need of some assistance is with regards to the Witchfinders Building and the orogs that are protecting them. I thus believe that Mr. Blackhammer and friends can be best utilized at making a feint against the Witchfinders Building which should stop both the orog company and the Witchfinders themselves from participating in the rest of the battle."

"This is going to be a risky exercise, and so I will accompany the dwarves with the role of trying to protect them from the Witchfinders while the dwarves take care of the orogs."

Bennett then approaches Hana and Magda during the council:

"Might I have a moment with you ladies?"

"Of course, Mr. Corbinson," Hana replies.

Bennett then walks into a completely seperate room with them, obviously something he is not interested in sharing with the group.

Faewen'il sits in the back of the room, sipping on some wine as she listened to everyone and their cousin talk about what to do. She didn't know whether to laugh or scream at them, so she settled for neither. They wouldn't listen to her before, so it was a safe bet that they wouldn't listen to her now. But in all fairness, she would speak up... then it couldn't be said that she didn't make the effort.

Faewen'il finished her wine and rang the service bell to get another glass. In the meantime, she spoke up; though not loudly:

"Farst o all, Petr is na half tha mage he pretends ta be. All o his spells, other than tha ones he be castin for ye are useless far what ye all plan on doin. As such, I am stuck with a scroll that be only minimally helpful. Tha spell inscribed on it makes a very thick fog that not even elves can be seein through with thar special vision. It donna make a lot o it, but it be so thick tha those caught in it move very slow."

"Now while all o ye may thin tha this be fine an dandy, it be a spell I not normally be able ta cast. As such... there be a small chance o it failin and either harmin us or doin nothin at all. So ye can take it or leave it, I donna give a goblin's ass."

"Second o all, I will SUGGEST that yar farst assault be on tha Protektors only... an not tha Witchfinder General. Give him tha one chance ta live up to his ward tha ye not be givin me anytime soon. It truly do be in his best interest ta turn tha other cheek an not support Strakota durin tha incident. I detailed this in a note ta him tha other day."

"Tha warst he could do would be ta fireball a bunch o tha foot... then I will deal with him... but iffen he does turn tha other cheek... ye will be tha much farther in tha game o success. Ta tha best o me knowledge, the Witchfinder donna know anythin about tha villages... as he did na seem ta be thinkin about them as I spied in his mind.... an one would thin that I would ha snooped somethin with tha execution being tha big ta-do tha it be."

"Third o all, ye ha given not a damned bit o thought as ta what ye are gonna do after it be over. Not tha ye care what I be thinkin, but it be my SUGGESTION that ye all scatter in tha confusion an meet one by one in someplace OUTSIDE tha city. This be war tha churches could help tha lot o ye out an not be in tha thick o it."

"An lastly, it be me THOUGHT that ye should stick around tha outside o tha city far awhile ta make sure tha none o tha other Nyemetz get any ideas ta go out after tha villages. It be also givin ye a chance ta do somethin that ye should ha started doin all along... an tha be ta bleed tha Nyemetz o thar funds an thins and finance tha movement rather than people like Petr."

Faewen'il then turned her attention to some parchment that she had in front of her.

Winnacer nods appreciatively before adding his own comments:

"What Faewen'il says is certainly sound if her reconnaissance is correct. But there are two problems with leaving the city immediately."

"First, we have no plan for making a quick escape. Heading towards the gates will lead to disaster unless we are prepared for such an assault. I have a feeling that the Foot and ourselves will not be in fighting shape immediately after we make our move on the Square. Therefore, for the sake of safety, we tell the Foot to return to hiding immediately after the assault. We can worry about getting the Foot out of town tomorrow if need be."

"Even if we were to magically bypass the walls, the Foot would be susceptible to the wrath of the worgriders. Even if Yaz decides to take on the worgs alone now, the Foot would be making its escape without knowledge if Yaz was successful or not. This I believe is an unnecessary risk to take, considering the great amounts of peril we are already asking the men to undertake. So, leaving the city immediately does not seem like a realistic option, even if it would have some benefits."

"Second, we now sit on the verge of succeeding in making our first real step of achieving what we all set out to do, free Bohavia. If we are successful today, Pardubitze will be on its heels, ripe for emancipation with our continued efforts. We have weapons coming to the city shortly through the efforts of Padre Lubosh, we have mercantile connections through the mage Petr, and we have a coalition of churches ready to smooth over the transition from Nyemetz occupation to Bohavian rule. With a few more days of work eliminating the Witchfinders and their allies, we will have in fact liberated Pardubitze and the Nyemetz resources stripped from the public of Bohavia. This is why we came together in the first place. To step away now would just allow the Nyemetz to regroup and make it even more difficult for our cause to take root here."

"All the elements to achieve a prolonged independence for Pardubitze have come together. To leave now would let them all spoil. I am beginning to believe that the Nyemetz must know of the villages now and if they do not, they will soon figure it out. The best way to protect the villages is to increase the number of revolutionaries involved in the cause, which is best done by freeing Pardubitze and Dvur shortly afterwards."

Bennett listens to Winnacer's speech and then replies:

"You are probably right about this being our best chance so far to free the city, but I still think it's a slim chance. How to disable the Witchfinder General, if we are planning to leave him out of the assault? And how to disable the regular Nyemetz who still garrison the city? The Foot and Glorin's dwarves are barely enough to make this assault happen, and we have no support from among the citizens as of yet. I really think you are cooking the eggs before they've hatched here. The desire to free Pardubitze is great, I agree, but I don't think we have the manpower to do so, and won't in a couple of days. In any case, I am not interested in fighting the Nyemetz within this city only to await the siege of the city by the Nyemetz army sure to come soon. Even if we manage to defeat the garrison, or turn some of them, we will be easy marks for the vengeance the Nyemetz are sure to unleash upon us. No, I don't think we are ready for this, not in the slightest."

Aneira adds:

"I agree we need to get out afterward, not stay here. If we do this act, the revolution should gain momentum on its own; I am not a warlord and have no wish to be. If you stay, I will not be joining you."

"Let us finish what we have started here. May our spark allow the fires of revolution to spread across the city."

"We will just have to see how the people take to our revolution," Jihan pipes up in an unusually pessimistic sounding tone. "Last night I believe I overstepped the bounds of possibility in what I hoped we could achieve here... I'll agree that elements have come together for the better of a Free Bohavia, but I won't agree that the immediate liberation of the cities will be what makes it happen. I have a feeling that we're stepping further and further into a pit that we're digging for ourselves, and soon, it'll be impossible to get out. We've already focussed the entirety of our attention for the past few months on this valley, and the more we do, the more it becomes a sore spot in the side of the Nyemetz. Look at what we are planning to do just today: cut the head off of the snake of the Pardubitze governing body. If we keep sticking around here, stirring the fly further into the ointment pot, the Nyemetz are sure to get the same idea for our revolution. Their elite force was sent to deal with 'rebels,' without them knowing much about us in particular or our actions. What is the next force going to be, when we have become sufficiently bothersome to the Nyemetz that they actually spend an extensive amount of time researching our backgrounds and discovering just who they are dealing with? The more we tie ourselves down here, the harder it is going to be to move on. If Pardubitze becomes a free city, then we commit ourselves to ridding the countryside of continued Nyemetz presence entirely, city by city and town by town, otherwise Pardubitze becomes a void in our money pouches that will drain our funds down to nothing as siege after siege befalls it. Free the cities? I don't know if now is the best time..."

"If we can shake up the governing bodies enough to fear a reprisal, we can make them direct their efforts at red herrings and wild gooses. Overthrowing the entire northeastern Nyemetz bloc, no matter how appealing, is something that is just out of our grasp at the moment, and the longer we sit up here, pressing our luck and having our way with fate, the more we'll get in over our heads. I personally do not wish to try my hand against a properly directed reprisal against us and our 'cause'. The repercussions for what will happen today are terrible enough to think about for the innocent people that will be affected... We all saw how easily we were captured. One wrong move, and just like that, the rebellion dies with us. Think of what will happen when Kutna Hora starts pumping silver into the coffers of the garrisons around here, where will we be then? I think that the best thing we can hope for is to establish an underground movement up here, something that can grow in silence. I do not think that our rebellion is ready to be fledged yet... not by a long shot. If any wish to test their wings against the hurricane that the Nyemetz still are at the moment, be my guest, but I would rather try my luck at getting our movement established in other parts of the country first before having a massive uprising. We are trying to spread the Nyemetz forces out further, yes? The more we focus here, the more they can focus on our accomplishments and bring them down. How are our men going to fare against dragonriders and experienced Witchfinders? How long can our women keep running and hiding, protecting our children while we men fight and fight and die? I don't think that all the Nyemetz know about the villages, but if we go about taking over cities, they most certainly will. Who has had time to relay the information? There've been no reports of Dragon sightings since we've been here, and I doubt that the Lords here would believe the situation so urgent as to necessitate runners. What will we do? Sit and defend all the people against the entire Nyemetz army? They have made plans to evacuate, and they know how to scout and set watches. If they keep relying on us, how ever will they learn to think for themselves? We have given them the heart and the tools to succeed... Now I think it is time we let them use these things by themselves. You don't learn to swing an axe when someone else always does it for you... We keep talking about them and their lives as if we know what is best, but how many people must die for us to learn better? I think that our uprising here in the north should be a silent one, one that fades into the back of the Nyemetz consciousness such that they will forget the significance of it. If we go about making bold and daring moves here all the time, what then? Let us not forget that people are suffering ALL over the country, not just here. If we can lessen the suffering by giving the people here hope, by giving them somewhere to turn to and apply themselves rather than listing around in undirected depression, then we have accomplished our task for the moment. We have established roots here, and roots that will not be easily shaken unless we keep digging about and exposing the truth of them more and more to the Nyemetz. Now we must fan the fires of rebellion in the rest of Bohavia. I like seeing someone suffer as little as the rest of you, but I will not doom the Orlitze valley to destruction by attempting the impossible and getting us all killed..."

Almost blinking in disbelief at the thoughts emerging from his mouth, the elf sits back to ponder his own words.

Will has been thinking through his role in the event:

"Considering the odds of completing the song should I make myself the center of attention, perhaps I should just infiltrate myself into the center of the masses and perform from there. No one has to be able to see me in order to hear my 'Vibe' amplified song."

"Also, in the interest of protection, a suit of chainmail and a possibly a shield would help were I to engage in physical combat. Padre, can you outfit me with such?"

Padre Kokal shakes his head in response:

"I'm sorry, Will," the Padre replies, "but you've left it a little late now. I wouldn't be able to get to the storage area and back before the execution is due to start. I'm afraid that you should have told me last night."

"I do not believe we need to stay for a long period of time," Winnacer says. "We have already set up the framework of rebellion and built a strong foundation for its maintenance within the churches, with Petr, and with the WSM. What I would imagine we should do is dedicate two more days to causing havoc. An assault upon the Witchfinder's Headquarters is imperative. To eliminate theWitchfinders would really destabilize the Nyemetz hierarchy and would allow us a chance to regain our items and a few extra to boot. With the destruction of the Witchfinders, we will make it easier for those we leave in our wake to continue to propagate revolutionary activities."

"Secondly, we will need to smash one of the gatehouses if we plan on getting the Foot out without resorting to trickery. However, it is probably best to smuggle the Foot out in a similar manner as they arrived."

"With just one extra maneuver, we can weaken the governing body enough that our allies can finish what we have started. Then we can move on to other things. We did promise to escort Aneira to the Holy City of Olmutz as well as make a promise to Heimlin. I agree it is time to leave, but not before we finish what we have come here to do."

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