Calling It
A Night
Finally, they are
ready to depart and Libor leads the women and their offspring into
the corridor. As Libor's women see the others from the next room,
their noses wrinkle in disgust, as they look them up and down. It is
obvious that they have not seen them before. With all ready to
depart, they finally start to usher Libor, the 38 women, and 17
children down the corridor towards the stairs. All of them are
buckling under the weight of all of the provisions that they are
carrying, what with the flame-thrower, the handgun, boxes and baskets
of food and with the occasional baby as well, it is very difficult to
move, especially as they need to keep the traumatized women moving in
the right direction.
They are moving down the western corridor heading towards the
stairs when those at the back of the group, who are helping to herd
the group forwards, suddenly see two black and yellow clad figures
burst through the door that Gronk had previously opened with
electrifying results. Both of the figures grab one of the traumatized
women each as they pass by and quickly drag them into the room, upon
which the doors quickly close behind them. With their hands full, and
a gaggle of women between them and those that were snatched, the
party members were powerless to get to the women before the Nemotz
priests grabbed them. As the doors close, all hear the women
screaming before their cries are quickly muffled.
Gronk curses loudly in dwarven as he sees the priests, but does
not attempt to touch the door again after the priests have shut it.
Their day of reckoning will come tomorrow.
Winnacer shakes his head back and forth:
"Stupid, stupid, stupid," he whispers to himself.
He continues to herd the others downstairs until all are safely
halfway down the stairs that lead to the level below before returning
to address the rest of the party:
"Well, now those two priests have hostages in there. Or they have
human sacrifices. One possibility means we have to figure out a way
to put them down without getting into melee, like with those spells
that have held us rigid in the past or with Faewen'il's wand, or else
we risk their lives. The other possibility means we have to act now
to prevent their deaths."
Winnacer then remains standing in front of the door, torn between
immediate action and prudent action.
Will speaks as he continues to herd the group down the stairs:
"We do what we can when we can, Winnacer. There is no dishonor in
passing by what is beyond our present abilities."
Winnacer glances towards the others before addressing Will:
"This has nothing to do with honor, Will. Those two women are
somebody's mothers or sisters. They may have husbands at home hanging
on to a glimmer of hope that one day their wives will return. We are
that glimmer, that chance against chances that things may turn out
all right despite an overwhelming evil. If it were your mother or
your sister, I'd imagine it would be impossible to simply turn your
back on them. To walk away from them and allow them to be sacrificed
to evil gods is more than mere cowardice, it's complicity with the
devaluation of human life."
Will nods:
"You are correct, were my mother within, I would do something
regardless of the personal risk. I would act irrationally in a
desperate attempt to save her. However, my mind is not presently
clouded by emotions and I am capable of using logic to make a
hypothesis that attacking the central hold of this place right now
would be suicide."
The bard continues:
"I do not place a high value upon my own head. Were my own and the
two women's lives only at stake, I would take action. But there are
other lives at stake here which will be forfeit if we fail. The needs
of the many outweigh the needs of the few. Cold calculating logic,
Winnacer. No emotions involved."
Will then recants:
"But let it not be said that I am a coward nor cold hearted. Let
us see what we can see before a decision is made."
"If those women are in danger," the LawBringer continues, "I know
we must act and now. It is my Mandate and I believe that you would
sleep poorly at night knowing that their blood fed the appetite of
Nemotz when you could have intervened. If they are in danger, we must
act."
Winnacer's tone settles back into his temperate speaking voice:
"But the question is, are they going to be harmed? Is a cruel fate
upon a sacrificial altar or under the lustful desiring of evil
priests in their immediate future? Or are they now leverage against
us to enable the Priests to attempt to bargain for their lives later?
Until we can answer that question for sure, we cannot in good
conscience walk away and go to sleep."
As Gronk keeps leading the women up the stairs, Bennett stops in
his tracks, shooing them forward:
"Xavier! Get your ass down here!"
Once the group has gone past, Bennett walks past the debating Will
and Winnacer, speechless. He walks up to the door, waiting for
Xavier, and Winnacer:
"You know we need to open this door, whatever it takes. We can't
wait another day. F***ing magicians think that when the spells are
done, we are. Running and hiding because we are torn up, no more of
that."
"We can't leave the women in those priests' hands all night. I
couldn't live with myself if we did."
After leading the troops to the stairs and realizing that the
fighters have stayed downstairs, Gronk heads back down to see what
the rest are up to.
Winnacer addresses Bennett as he makes to open the unlocked door:
"Careful, Bennett. Charging in there may do more than just get you
killed this time. The bastards have hostages and no morals. Just
charging in there will press the issue without us having a ready
countermeasure. We need to figure out what's going on inside and
figure out a way to immobilize the priests before they can act that
is non-lethal. Otherwise, we may as well go in with the flame machine
blazing indiscriminately, and I think neither you nor I would stand
for that."
"Does anybody have a useful spell or two left?" the LawBringer
continues. "If somebody could awake Faewen'il from her stupor, she
could use that paralytic wand here to good effect. If we are to
preserve life here we need to think and plan, as muscle will cause
more harm here than good."
The only two spellcasters present are Kokal and Yaz. Both of them
shake their heads in response to Winnacer's question.
"Let me have a listen at the door and see if I can determine
anything about the occupants before we rush into something that we
can't handle," Jihan suggests.
With that, he kneels down in front of the door and puts his ear to
the crack in the door. He is motionless for a couple of minutes and
the others can see that he has his eyes closed and his brow furrowed
in concentration as he listens intently. After a couple of minutes,
he stands up and reports his findings:
"It was difficult to tell for sure because whoever is in there is
deliberately being very quiet," he reports, shaking his head. "There
are several people in there. I heard them whispering."
"It's hard to put an exact number on them," he adds with a shrug,
"perhaps six, perhaps ten, perhaps there were more. One of them was
wearing platemail, that much I could tell. I could also hear at least
one female sobbing quietly."
"I heard another sound too, something that I have never heard
before. Whatever it was, it sounds really disgusting. I heard this
terribly slurping and oozing noise, such as that which I could expect
a giant insect to make. However, this was no insect. It was much too
large for that. I can't say exactly how big this ... thing is, but it
is very large, I can tell you. It was also making a terrible
masticating sound."
He shakes his head once more:
"Whatever it is, I'm not looking forward to meeting it."
Bennett's impatience finally gets the better of him and he can
take no more procrastination:
"Screw all this talk," Bennett says with a sneer. "I'm going in,
whether you're with me or not."
And with that, he yanks the door open and stands in the doorway.
As he looks inside the room, the sight before him fills him with
terror. His immediate urge is to run, but he manages to fight it off
and stands in the door for a split-second longer. Then, realizing
that to rush into the room alone would almost certainly lead to his
death, his self-preservation instincts kick in and he quickly closes
the door behind him before leaning against it in order to keep it
closed.
As the others look at him, they can see that Bennett is pale and
shaking and his earlier swagger is missing. He then tells them what
he saw:
"There's ten of them in there," he starts. "Nine of them are
priests and the other is a GermSpreader."
"But that's not the worst of it," he says, sweating profusely. "In
the center of the temple is a pentangle and right in the middle of
that is the most horrible looking monstrosity that I have ever seen
in my life. It was worse than Boscobelous, I tell you."
"It must have been 12' tall if it was an inch, with a girth that
wasn't much smaller. It looked like the insides of a GermSpreader,
only much worse. The monstrosity is just one mass of disease - all
green, yellow and purple and it was oozing slime. Even worse was the
fact that its skin was moving, as if there was something inside
trying to get out. It has two huge clawed hands and an enormous mouth
filled with large rotten teeth."
Bennett shakes his head once more:
"And the teeth were feasting on the heart of one of the women that
they just dragged in there. The rest of her body was lying on an
altar just before the creature. The GermSpreader has the other woman
bound before him."
When Gronk returns to the area, he assures those there that the
others are safely on the stairs below and listens to Bennett's
account of the occupants of the inner chamber:
"We all be dead iffin we be headin' in 'ere now. I be thinkin' da
best way ta gets rid o' 'em be ta wait 'til tomorrow an' use da gun
ta blast through one o' 'em other doors so as ta be able ta get 'em
from two sides. Maybe da little lady's mind be back tomorrow too.
Iffin it is, I be sure she could be a heap o' help."
Gronk waits to see what the others think, then realizes Yaz is
still there too:
"Hey, nature-boy, what kind o' tricks could ya be havin' up you's
sleeve tomorrow?"
"Tomorrow?" Yaz replies. "Anything you want. Whaddaya like, the
air elemental? Really big insects? Stone-molding? Flashfires? Me an'
Prirodna, we got it all, baby."
Although his words are flippant, he is obviously heavy with the
situation.
Winnacer, however, shakes his head solemnly to and fro:
"Spravedelna cries this day. But to immediately pursue will
certainly take all of our lives and jeopardize those in some unknown
city depending on us right now. We need to prepare."
Will then makes a suggestion:
"Mayhaps it would be a good idea to send word back to the
Cathedral of Lechit now. We are not the only people in this world who
have the desire and ability to cleanse this place, but if we perish
on the morrow, it is almost certain that the knowledge of this place
will die with us, and thus endanger all of Bohavia."
"We won't fail," says Yaz, as if he knows.
"Which Cathedral?" asks Kokal. "Th' one in Vysoke Myto, or th'
main Cathedral in Olmutz? If ye wants to send word t'either, then I
recommend Olmutz. 'T'is no further from 'ere than Vysoke Myto an'
they'll 'ave more resources. This is a job for Faith'ealers if ever I
saw one. Ye'll need to send proper word to 'em though. They won't be
comin' if they think that it might be nothin' more than a wild goose
chase."
The bard continues:
"As for the morrow, we bring fire, blood and death upon the heads
of these filth. The cannon and flame-thrower would provide excellent
first hit punch, perhaps even finishing the coup and incinerating
these wicked priests before they have time to react. I fear the two
ladies that have been snatched are beyond our aid. One is gone now,
and the other is very likely to meet the same fate in moments. Were
we to rush in and attempt a rescue, odds are good that she would
still die, as would we, and with us the hope of destruction of this
vile place."
"Before we do anything else," continues the LawBringer, "it would
be best to bar all of these entrances. Keep them penned up where they
are and let us continue this fight on our terms."
"As for tomorrow, if we can somehow soothe Faewen'il's mind back
from the verge of shock where it now sits, she said she could unravel
the magics upon these doors. I think it would be best to attack from
two sides too, but let us stagger the assault to take them by
surprise."
"How I see it, it would be best to open one set of doors and hit
them with immobilizing and delaying spells while they turn to face
the threat. As they focus on the first set of doors, a second group
can come through the back doors, flame machine in tow, and teach them
how flame cleanses disease. Put them between a rock and a hot place."
"With myself at the front doors, I can summon Spravedelna's fear
to break the wills of those charging forward, hopefully forcing them
back into the path of the flame. I believe such an approach will
quickly level the bulk of the priests assembled within. However, it
is this plague beast Bennett describes that worries me the most."
Winnacer shudders:
"But we'll cross that bridge when we get there."
"Above all, we must make sure the side doors are all clamped
tightly shut with our barricades. We would not want the bastards to
flank us when we spring our trap on them."
"Sealing the two side doors is going to be easy," comments Jihan
while taking his pack off his back.
He reaches inside it and pulls forth a pottery jar that the others
can vaguely recall his having taken from Boscobelous' little stash of
magickal items:
"Sovereign Glue," he reminds them, his facing showing the faint
trace of a smile for the first time in a long while. "This will seal
the two other doors up so that nothing's going to get through them."
"Including ourselves, unfortunately," the elf continues, "as I
have no solvent to undo it once the doors have been sealed.
Therefore, we shall have to use some alternative methods of
barricading the two doors that we will be using tomorrow."
Kokal nods:
"There be plenty o' material for barricadin' t'other two doors
from the priests' quarters an' dinin' room."
The Padre then looks to Bennett, Xavier, Gronk and Winnacer:
"P'raps ye can all give me an 'and while the elf glues up t'other
two doors?"
The warriors agree and so start to drag beds, lockers, chairs and
tables from the rooms in the west of the level and begin to pile them
against the east and west doors. While they do this, Jihan sees to
the north and south doors, carefully avoiding the glyph as he glues
the doors shut. He also applies glue to the hinges as well, just in
case the occupants of the room try other methods of getting out. It
takes him a total of ten minutes to glue the doors together, by which
time the others have managed to pile up pretty much all of the
available furniture against the west and east doors.
The Padre nods as he looks at the huge pile of furniture against
the door:
"Aye, that be a good job there. They nae be getting' through th't
lot in an 'urry."
"I just hope they don't reset that glyph on the door we opened,
while we're away," comments Yaz. "I don't got any spells to deal with
those... maybe Maire' does."
"So for now, let's take these chicks upstairs, and our six hairy
friends, and put a couple of guards on them, then return to get the
last set of prisoners held behind the first glyphed door we came to.
After that we can have a rest and talk about this better."
Yaz leans toward Winnacer and whispers:
"And how 'bout we don't show any of these guys how to open the
trapdoor in the circle. And we should row the raft out to the other
side of the water too. In case our friends try to escape and get
themselves in trouble. Or in our way."
"We could put them down in the fungi pits for now, after removing
the fungi, of course," Winnacer replies. "They could not cause us any
trouble down there. We also may want to go to the squires and tell
them we are alright. I think they would appreciate it."
Winnacer takes a final look at the barricaded inner sanctum and
then reluctantly turns away, obviously wracked by self-doubt. They
then all leave the level, meeting up with all of the refugees that
they left upon the stairs in order to ensure that no more of them
came to harm. Picking up the boxes of food, gigantic firearm,
flame-thrower and babies, they then descend to the bottom of the
stairs in order to make the journey up to the surface. The eight
members of Libor's harem make a lot of fuss about having to wade
through the filthy waters of the corridor and it takes quite a bit of
arguing before the party is finally able to persuade them to move
through it, which they do reluctantly. At the bottom of the stairs,
Yaz sees that the two giant mosquitoes are still obediently hovering
above the fetid waters. He calls out to them and orders them to
follow after him, bringing up the rear of the group.
As the party ushers the women through the waters, they pass the
stairs up to the guardroom where Aneira said she was going to wait
for the rest of them along with Faewen'il plus Mirek and his hirsute
comrades:
"Let me bring them down," says Jihan as the rest of them continue
to herd the women through the corridors.
The elf then climbs the stairs to the room and sees that Aneira
and those with her are patiently waiting for the others. Jihan sees
Faewen'il sitting with her back against a wall in the cloak that
Aneira had thrown over her mostly naked body. The lass has certainly
looked far better. Even the fateful night at the Inn when she was
shamed was an improvement over the way she is now; for at least then,
she responded to the world about her.
From what can be seen, Aneira had tried to clean her up a bit; her
face is washed and her hair is at least passably freed of muck. There
is a dull look to her usually fiery green eyes as she sits staring
off at nothing in particular. Beside her is the bundle of things she
had left with Xavier, that Aneira had helped carry out. Those who
venture nearer to her notice that her lower lip trembles and her
hands shake slightly.
Jihan goes over and nervously helps Faewen'il to her feet and then
escorts her down the stairs. Aneira follows the pair of them along
with Mirek and his friends. They soon catch up with the others, who
are moving very slowly, as they need to guide the women through every
step that they take through the waterlogged corridors. Several of
Libor's harem scream out loud at they all pass through the Nemotz
trophy room on the way to the magickal staircase room, but the party
members manage to urge them onwards as Libor tries to console them.
Eventually, they manage to reach the staircase room, where they
find Marek sitting on the bottom step looking bored out of his mind.
Getting the traumatized women up the stairs proves to be a major
logistical exercise, as it is obvious that none of the women are able
to ascend unaided. As a result, the party is forced to mount the
stairs along with Libor and his harem first of all and drop all of
their gear and provisions in the private chapel upstairs before
descending the stairs once again to bring the traumatized women up
one by one. In total, the whole exercise takes over half an hour
before they have all of the refugees up the stairs and the last of
them step through the circle.
After that part of the exercise, getting them through the temple
and up to ground level is fairly simple. On the way through the
temple area, Will drops the flame-thrower that he is carrying along
with Yaz and goes over to one of the dead mercenaries that was left
there. As the rest of them continue to assist the women through the
temple, Will strips the mercenary of his armor and puts it on over
his clothes.
As this is the first time anyone has seen Will wearing armor, he
gets a few curious looks:
"There will be little need for scouting or stealth on the morrow,"
he says by way of explanation.
They clear the pews from the final staircase and guide the
refugees up the stairs that lead to the entrance hall to the temple.
Tired now as a result of their exertions during the day, they herd
the women through into the west wing of the building and segregate
them into their respective groups. The traumatized women, the party
puts into the largest room in the southwest corner, Libor and his
harem are offered the room in the northwest corner, whereupon they
immediately start moaning about the spartan state of the room, which
only contains four beds. After ten minutes of complaining, the party
finally decides to house them in the east wing of the building,
splitting them between the three rooms previously occupied by the
acolytes and junior priests. Mirek and his companions are
accommodated in the northwest room which, to them, is luxury compared
to the filthy room that they spent the previous few nights in.
Once quarters have been found for all the party's guests, Mirek
and Marek plus Yaz' mosquitoes are employed to patrol the corridors
of the west and east wing of the building respectively, with
instructions to raise the alarm should any of the party's guests get
up to any mischief.
With the two mercenaries and giant insects guarding their guests,
Winnacer concerns himself with the party's own safety:
"I think it would be unwise to take any chances with those who we
have left below. I think that it would be prudent to blockade the
doors to the temple as we did last night, just in case they are able
to escape from the inner sanctum."
There is general agreement to Winnacer's plan as they all realize
that, in their current weakened state, they could be easy prey should
the priests escape and so they spend a while piling up the furniture
against the doors until they consider that there is no way that the
priests will be able to get through the barricade.
Winnacer convenes the planning meeting once everyone is settled:
"Before we discuss our plans for the morning, I believe that we
need to discuss our state of health and that of those who are now in
our care."
The Padre shakes his head:
"I'm afraid that I'm all out o' healin' for t'day," he starts.
"That goes f'r healin' wounds or curin' disease. It'll 'ave t'be
tomorrow afore I c'n be o' help t'ye or t'others."
Yaz nods in agreement:
"Same here. I don't have anything that can help."
Aneira also agrees:
"Me neither. I used my last spell for curing disease on Mirek a
couple of hours ago."
"What were the results, sister?" asks Jihan with concern.
"I'm not quite sure," Aneira replies. "It certainly didn't have
any immediate effect. However, it seems to have stopped the spread of
the disease. While the others who were effected seem to have worsened
just a little, Mirek's condition seems to be stable."
"I'm worried about the other five though," says Yaz. "We can't
afford to have them all changing in the middle of the night."
Concerned, Yaz heads into the room next door containing Mirek and
the other infected men and speaks to him:
"Mirek," Yaz asks, "from what you've seen of these guys changing
into animals, do you think you six will last the night? We might be
able to cure all of you in the morning, if you can last that long."
Mirek seems to have calmed a little as a result of being in better
surroundings without having snarling beastmen around him:
"If you could heal us, then we would be more indebted to you than
we are already. However, I don't think that there's too much risk of
us going out of control in the next day or so. The changes are taking
place slowly. I think it will be several days before we get to the
same state as the others in the room."
Yaz nods and then returns to continue the discussion with the
others.
Jihan is the next to speak:
"Although we are out of godly favors for the day, we still have
the potions that the Guildmistress gave to us. I suggest that all of
us take one before we sleep tonight. The results will be weak
compared to the healing powers of Zima, Radegast or Prirodna, but
Pavla told me that the potions can be of great assistance to the
body's own healing abilities."
"Very well," nods Winnacer, "let us use everything that we have at
our disposal, as I fear that we will need to use all of our assets if
we are to be victorious tomorrow."
"So what of magickal assistance for tomorrow's assault? Let us
take time to plan our plan of attack carefully through a coordinated
assault using might and magick."
Kokal starts the conversation:
"I be thinkin' that most o' the blessings th't I ask Radegast for
t'morrow need t'be healin' spells. Th' wounds th't ye all be takin'
t'day be needin' more than a good night's sleep and some 'erbal
remedies t'be fixin'. I'm also thinkin' that takin' spells to be
curin' disease be vital."
He nods to Winnacer and Yaz:
"Th' pair o' ye be already diseased, tho' I thin' it won't be
effectin' ye badly for a while. From 'ow Bennett described the beast
wit' th' priests, it sounds like it be infectin' folks bad too."
"I also believe that I will need to ask Zima for spells of healing
tomorrow," Aneira adds. "Zima may also grant me the power to undo the
spells of others, although I have not asked her for such before.
After our first encounter with the priests earlier today, I believe
that such spells could be vital to stop us being taken down by the
priests' magick."
She pauses and then looks at the others:
"If anyone has any special requests, then I may be able to help."
"I could be usin' some o' you's 'ealing, for sure," Gronk says
quietly.
Winnacer's concentration was elsewhere while the priests spoke,
obviously deep in thought as to what to do. His face shows no trace
of mercy as he speaks. His eyes have a wild look to them, those of a
man who has gone past rage and frustration, but his voice is level
and calm:
"A direct assault may yield success but only at a high risk and
with some certain losses. We would be fighting in the manner they are
now prepared for. I do not plan on giving them any edge."
"I propose the following idea and ask for you all to aid me in
working out the petty details to see if it is feasible. It seems that
the entire final level is a complete cave with only one outlet, which
is under our control and can be sealed. We need to explore this more;
Gronk would probably know best, but I believe there may only be one
vent serving this entire place. Air can be made to be a luxurious
commodity, if we wish. With some well-positioned fires and
barricades, we could feasibly smoke them into oblivion. Whether we
pursue this until they are unconscious or completely suffocated would
be our choice."
Xavier bursts into laughter:
"Yah, yah, mein lord, vhat a great idea. Even those f***ing
whoresons need to breathe. Personally though, I vould set fire to the
entire complex. I vill feel unwell until every single whoreson in
this charnel house is put to the sword and purged by fire. Never in
my days have I seen such filth as this performed by mankind. Even the
Iron Guard, which once kept my countrymen enslaved, vas beyond such
atrocities as I have seen here. Let us make the bastards pay!"
"This is the only choice we've spoke of that gives the captives
even a glimmer of a chance at survival, although it is quite slim,"
the LawBringer continues. "It is also the only one that may reliably
yield us living prisoners for questioning. It also may keep us from a
hideous fate at the hands of an unspeakable evil. It may do little
against the plague beast, but we will have a fighting chance against
it if it does not have ten cronies also fighting us, especially if it
is stuck in that pentagram."
"Once we smoke them into submission, we can assault forward and
immobilize their unconscious forms while we decimate any remaining
foes. Survivors can be questioned, then given the punishments
awaiting them in Spravedelna's Book."
"We can go about it in two ways, either setting fires under each
of the doors with pews as fuel and the flame machine acting as the
match or closing down the level and setting everything on fire and
waiting until the air supply for the whole complex has been consumed
by flame. The first gives us some semblance of control, the second
would probably make sure there were no survivors."
"Problem is the mutated civilians we have left penned up. We'd
need to move them away a bit. Maybe Yaz could figure out something
here, as they seem more animal than humanoid. Focused fires may keep
us from damaging them as well."
Gronk is deep in thought, well, deep for Gronk anyway, while
listening to Winn's plan:
"Gots a problem with usin' fire," Gronk comments. "Iffin 'ere be
no other vents an' we fill da level with smoke, da smoke will be 'ere
for a long time. Iffin we tries ta go in after 'em we be breathin' da
smoke too. I ain't takin' too kindly ta no more coughin' fits."
Gronk then remembers something from the day's events:
"Didn't 'at rodent who be tossin' 'em gas balls have somthin' on
his face? Mayhap we's could see iffin 'ey gots somethin' what could
let us breath in da smoke. Iffin we can't be breathin' in da smoke I
be thinkin' we needs ta nix da fire plan."
"Let's check the other rooms and perhaps we will find some more
useful equipment," Winnacer suggests after listening to Gronk's
suggestion. "But we need not kill them with smoke, we can just burn
out the air. The smoke should rise nicely filling the high ceilings
of this place and not cause us too much problem if we make a
ferocious fire, enough to quickly suck out all the air within the
sealed vault. And considering we'd be well away until after we left
the place air out some, we should not have too much problem...I hope.
But let's see about those breathing masks, or perhaps making air
bladders of our own."
"I don't like this air-suckage idea," Yaz adds, shaking his head.
"We'd need a hole into the temple area, which they could just block.
How 'bout we just kill them the old fashioned way instead?"
"I believe that the space beneath the doors would be sufficient
for it to work," the LawBringer responds. "It would be impossible for
them to seal the room well enough to keep air within, and if they did
they'd suffocate themselves to death for us. But it is all useless
unless we have a way to herd the mutated Bohavians upstairs, which
seems to be the case. A pity, for it would be nice to take them out
without putting our necks out on the line again."
Winnacer pauses:
"If we decide to go with an assault, we need to do this in a
highly coordinated way...by the numbers. We need to know what actions
we all plan on taking in those first few seconds, before the chaos of
battle alters our game plan. Who plans on casting spells and what?
Who is going to man the flame machine? Who is going to engage which
targets? This needs to be sorted out before we throw ourselves into
the mix again, while we have the opportunity."
"I still be thinkin' da best route be ta use da gun ta blast
through one o' 'em doors pointy-ears glued an' 'en hit 'em hard from
one o' da doors we be barricadin' shut," Gronk replies. "After seein'
what da gun did ta da wall, I think it be takin' out several o' 'em
holy snot rags 'fore 'ey be knowing what hit 'em."
"Well it's a good weapon, but will it get through a door?" asks
Yaz. "I was thinking I could just shape one of the stone walls
instead. Then we can use the gun to shoot at the priest guys inside.
One shot's all we'll get, but if it takes out a GermSpreader, it's
worth it."
"Will it get through a door!?" Gronk exclaims. "Did ya have ya
head up ya ass back 'ere? It took out da better part o' da wall! I be
thinkin' it'll take out a door an' whoever or whatever be standin' on
da other side o' it."
Yaz shrugs:
"Doors look like magic to me... But yer prob'ly right."
"Unfortunately, the powder arm takes two people to fire it and
even then it takes five minutes to load," Winnacer adds. "Unless
somebody else has more experience with these guns than myself, it
probably would only be good for one shot during the whole battle. Not
something worth tying up two people over. Plus, I don't think I'd be
a great shot with it. I need some practice before I'd consider trying
to hit moving targets with such a devastating missile weapon. We are
better off scrapping the gun for this plan."
"I'd ask Prirodna for the power to cure disease, too, I guess,"
the druid continues. "Though it ain't as much fun as summoning
insects up their asses. And I'll ask for the flame spell, which
should get a few of them if they're bunched together."
"So the way I see this happening is, someone opens the door, then
the big gun is fired through the doorway. As that happens, I open a
hole in the wall opposite the open door. Winn steps through the hole
and makes them all shit their pants. Then we fire the flamethrower
from the doorway as well. After that, I cast my flame spell to mop up
any survivors, while our sword-swinging knuckle-draggers rush in and
hack them to bits."
"Sounds like a decent plan ta me," agrees Gronk, nodding his head,
"other than openin' da door before we shoots da gun. Just gives 'em a
chance ta use 'eir magic on us, it does. Thunder here can also be
helpin' out. Iffin Winn ain't be makin' all o' 'em scared as shit,
then Thunder can be knockin' 'em on 'eir asses for a spell."
"As for that demon, I dunno," Yaz adds. "Maybe a simple Cure
Disease will kill it. Or maybe we just fight 'til it's dead. Or maybe
Maire' has a suggestion... I don't know shit about those things."
Finished, Yaz drains his sinuses and horks a sizable looger into
his hand, which he wipes on his pants absently.
Gronk mumbles to himself as Yaz finishes speaking:
"Never thought I'd be agreein' with da plan o' a pointy-eared
tree-hugger."
"I guess that means that we need to split up into two teams,"
Winnacer adds. "The Padre and I will be on the first door if we plan
on trying to use the cannon here. We'll also need two others to open
the doors when we are ready to take our shot. Perhaps Xavier and
Aneira could man the doors and prevent them from rushing through."
Xavier nods a few times in agreement with the offered plans:
"Yah, dat seems a fair option, mein freunds. Ve must take out
these bastards vith as little hurt as possible to ourselves or our
comrades. Guarding der door may be the best option for me. Vielding a
cannon vith this damn hand not be vorth shite! Der recoil vould kill
us all"
Xavier, his helm under his arm, brushes his hair from his eyes
with the three fingers of his ruined left hand.
"Let us end this bloody business. May Rodengast destroy all those
whoresons who practice their foul heresy beneath this roof."
Winnacer nods and then continues:
"The second team would have the flame machine. I guess Jihan and
Will would be the best choices to man the contraption. Yaz needs to
be over there to shape the doors so they can be toppled. Bennett and
Gronk should cover that exit to prevent them from rushing through and
protecting the machine."
"Only Faewen'il is left, and she tends to figure out how the best
way for her to help in these situations. That is, if we can bring her
back to her senses."
"Once the doors are opened, I'll fire the cannon into the room,
hopefully hitting something besides the doors on the other side.
Mayhaps Faewen'il can be present as well, webbing the lot of them or
blasting them with some new sorcery. Simultaneously, Yaz will get to
work on the other doors while Jihan and Will get the machine
prepared."
"I should have enough range to scare the Priests from my gun
perch, while I change weapons. The others can come forward with the
machine and get to work. If that doesn't clean them up, then Gronk
can toss his axe to bowl over the rest while the flame machine picks
off those left standing. Hopefully, we won't even need to rush into
the room with swords a-swinging."
"It may be best if you take one of those speak with the dead
spells, Yaz. We may unintentionally slay all of our quarry, leaving
us with a bunch of unanswered questions. But let's check the other
areas first."
Yaz shivers at the thought:
"Can do, and I guess it's worth a shot, but there's nothing making
the dead answer questions. If they're nasty, like these priests, they
may just lie, or not answer. Bennett's friend answered because he was
a nice guy. These priests are not nice guys.
"And it's either that spell or a disease cure. Winn, unless you
got a real good epiphany from your goddess about this, I think a
cure'd make better sense. 'Specially with Jabba the Germ in there. If
we end up wanting to question the dead like you say, I can do it
tomorrow. Or a week from now, even."
Winnacer nods once again and then continues:
"I think that we have the plan of attack for tomorrow pretty well
set now. However, before we rush into what will hopefully be the
final battle, we should investigate the rest of the locked doors.
Perhaps the information we need may lie there, allowing us the
freedom to wholesale slaughter them rather than take prisoners for
questioning. So, what do you guys all think?"
Gronk nods his head in agreement at Winn's last comment.
While the others have been talking of tactics, the Padre and
Aneira have been speaking between the two of them. Once the others
have finished speaking, the Padre speaks to the others:
"Me an' the priestess've been workin' out which spells we think'll
be the most 'elp in th' battle tomorrow. We'll be askin' our gods for
one cure disease spell each. We wish we could ask for more, because
we thin' th't t'disease beast be likely t' be full of it, but that's
th' best we can do. The priestess'll be takin' a couple o' silencin'
spells in the 'ope that she can silence th' priests afore they c'n do
any damage to us wit' their spells. If they gets passed the
silencin', then she's also plannin' on takin' a spell that can undo
one o' their spells, if Zima is willin'."
"I be addin' to that a spell that c'n increase our courage afore
we go into th' battle. Apart from that, we'll be loadin' up wit'
'ealin' spells in th' 'ope that we can get us all fightin' fit for
th' mornin'."
Bennett listens to the Padre's information and then speaks:
"Are the two of you planning anything that could remove the
effects of fear?" he asks. "That disease monster was one scary piece
of shit. It was as much as I could do to stand my ground once I had
clapped eyes on it."
Kokal shakes his head:
"I'm afraid that Rodegast does not see fit to grant His followers
that power," the Padre replies.
"Zima neither," Aneira adds.
The Padre looks to Yaz, Will and to Faewen'il:
"I've told ye what me an' the priestess can be castin' in the
morn. It's up to the rest o' ye to make up for the magick that we be
lackin'."
The room then falls silent until Winnacer finally sums up:
"Well, I think that we have decided upon our plans for the
morning. I suggest that we now arrange a good watch rota and then
take some rest. We need to be well prepared for our battle tomorrow."
The others agree readily, as it has been a very long day. A watch
rota is arranged, with one person watching the barricaded doors down
to the Temple below and another situated in the doorway to the west
wing of the building where the person on watch has a good view over
the whole complex. Those not on watch head for the center room in the
west wing, the one with the hole in the wall, and immediately fall
into a deep sleep. Luckily, all was silent during the night and the
watches were not necessary.