Dawn
broke sooner than any of them expected and so it was already
mid-morning before those not on the last watch finally awoke and
began their preparations for the day. The three priests all headed
out through the hole, onto the barren banks of the island in order to
make their devotions to their gods, not wanting to perform the
morning rites in the Temple of a rival god. As they did so, the
warriors saw to their weapons and armor, which had been tested to the
full the previous day and, in all likelihood, will be tested again
during the day.
As the warriors eat breakfast taken from the rations taken from
below, the three priests return. Upon his return, the Padre takes a
look over the conditions of everyone. As a result of everyone
drinking one of the healing salves before they fell asleep, the
bodies' natural healing has been accelerated a little, but such are
the state of most of the injuries sustained that there is still much
work for the priests to be done.
Kokal and Aneira go through each of the party in turn selecting
those that are most in need of healing and then casting the familiar
healing rituals. Gronk gets the lion's share of the healing, as he
is in the worst shape. He receives two moderate blessings from the
Padre and one from Aneira, leaving him back in full health. The
majority of the others get just one or two blessings each, depending
upon the severity of their wounds.
It takes several minutes until Kokal and Aneira have gone through
everyone, healing in order of severity. They are looking quite
drained by the time that they have finished, casting a total of 11
healing spells between them. Apart from Gronk and Bennett, who
survived through the whole of the previous day, no one is fully
healed by the time that the priests have finished, although the
majority of wounds remaining are only minor. As usual, Aneira
refused to see to her own wounds, using her spells only upon the
others.
"That'll 'ave to be ye lot for th' moment," Kokal says. "I be
'avin' jus' one minor 'ealin' spell left an' the priestess be 'avin'
two more. We need to keep somethin' back in case someone comes off
bad durin' th' fight, so we don't want t' be usin 'em all now."
Winnacer thanks the two priests for their attention and then looks
at the rest of the party:
"So, are we all ready to finish them off?"
"We need to see to the refugees before we descend once more," says
Jihan, in a much better frame of mind after a good night's reverie.
Winnacer nods:
"Yes, I can see that they are going to be a major burden upon us
unless we decide what we are going to do about them now. There's no
way that we can move them all to safety with just the one wagon."
"Does anyone know how we are for food supplies?"
"There be a fair bit left in the mercs' kitchen," replies Gronk,
still stuffing his face with his breakfast. "Ain't gonna last
forever, but should be enough for a week or two, I reckon."
Winnacer nods once more:
"That should be enough. We should leave them here and make all
haste to Olmutz once we have seen to the demise of its foul
inhabitants. The first thing that we should do upon reaching Olmutz
is to alert the Cathedral of Lechit there as to the situation and
implore them to send a mission in order to finish cleansing the place
and take the refugees to safety."
"While we are down there, we should ensure that they are looked
after. Perhaps we should bring the squires over in order to care for
them. In any case, they must be fearing for our safety, as we have
not sent word to them of our position in the past 24 hours."
Bennett sighs:
"Well I'm not waiting any longer," he says grumpily. "I'm going
down now. I'm not waiting around to nursemaid some spoiled women."
"Let me ask Marek to do it," interjects Aneira. "Once he has
brought the squires and Oldrich over, he can join Mirek at the head
of the magickal staircase."
The others nod and so Aneira has a word with Marek and he readily
agrees to summon the squires. While she does so, Yaz goes and checks
upon his two remaining mosquitoes. Seeing that one of them is still
badly beaten up, he starts to cast a healing spell upon the giant
insect that goes a fair way to returning the insect to full health.
The two mosquitoes follow him as he returns to the party. He also
summons Mirek the merc who also joins the party.
"OK," the druid says upon his return, "let's do this thing."
With that, they then set off for what they hope will be their
final mission in the Temple. They all assemble at the head of the
staircase and remove all of the pews and other furniture with which
they secured the main doors down to the main Temple below. Once all
of the furniture has been removed, Jihan opens the doors and peers
through. All seems to be as they left it and so Jihan opens the
doors wide and starts to descend.
Yaz urges the mosquitoes forwards in order that they act as
advance scouts, just in case the remaining occupants of the place
have any more tricks left at their disposal.
They walk through the main temple area without incident, however,
seeing everything exactly how they left it. They walk past the altar
with everyone, most especially Yaz, keeping well clear of it and then
walk through the corridor behind it into the priests' preparation
area.
As they turn left to head into the small chapel, Jihan looks back
to the High Priests' room with longing eyes:
"Don't forget about those two remaining chests that we haven't
opened yet," he says. "We should investigate them before we leave
this place."
They carry on into the blackness of the chapel and Aneira once
more takes the hammer and strikes the gong. As before, the circle in
the center of the room starts to descend and they see the magickal
stairs starting to form once more. Winnacer lights up his lantern
once again and they start to descend the 100' down into the murky
room below.
The mosquitoes willingly fly down the hole, anxious to return
'home' to the filthy waters from which they came. Jihan follows
after them, carefully descending the hovering stairs. After a few
minutes, they are all safely standing in the filthy waters in the
room below. Mirek the merc is, once again, instructed to remain on
the bottom step and to await their return, which the merc is happy to
do. They then set off once more, wading through the calf-high waters
heading onwards to the final level. They pass through the disgusting
display of corpses as they continue to head north through to the
final staircase.
As they get to the first crossroads, Yaz breaks off from the rest
of them and heads up the western staircase, leading to the room from
which they can still hear the weeping of more victims:
"We can't leave them here," he says. "I think that we should free
them before we finish off the priests."
Bennett mutters something under his breath. It's obvious that his
adrenaline is pumping and he's ready to deal with the priests. Now.
They follow the druid up the stairs and see that the situation
with the door is unchanged. They can still see that the glyph
protecting the heavy iron door is in place.
"First thing that we need to do is spike the chain in the secret
room to make sure that the block doesn't fall on us," the druid says,
already heading through the secret door in order to access the chain.
"Hey, Winn, you got those nails?" Yaz asks.
Winnacer takes off his backpack and hands the druid a fistful of
nails. The druid takes the nails and inserts them carefully into the
chain. He places the whole fistful of nails through one of the links
in the chain until they are all wedged in tight. He then steps back
to admire his handiwork:
"Yeah," he nods, "that should hold it OK."
He then returns with the others who are all staring at the door:
"Right," Yaz says, "all we need to do is get through it now."
"And how are we going to do that?" asks Jihan. "Even if the glyph
has been rendered ineffective through spiking the chain, there's
still no guarantee that I'll be able to get through the door if it's
locked."
"Zima has blessed me with one spell that has the potential of
undoing magick," Aneira says. "I was hoping to keep it in reserve
ready for the big battle later, but it might help to get rid of the
glyph now so that Jihan can check the door. There's no guarantee
that it is going to work, however."
Gronk has been back in the secret room while the others have been
looking at the door. He returns to report his findings:
"The wall be'ind the chain's only two o' three feet thick there.
It must lead into the room. If yer got another o' them stone bendin'
spells, druid, then we could avoid the door altogether."
Winnacer looks at Yaz:
"I think that this would be the best method of securing entry to
the room, if you're willing, Yaz."
"OK," the druid replies. "If you're sure that you don't want to
save it for later on."
Yaz returns to the secret room and produces a small ball of clay,
which he starts to mold into a pancake shape while starting to utter
an incantation. The others gather round to watch him complete the
task. Yaz continues to chant for around a minute, before he finishes
the ensorcellment by slapping the pancake of clay against the wall.
As he does so, the stone of the wall starts to dematerialize as the
stone folds back on itself, forming a hole some four feet in
diameter.
They all peer through the hole curiously and look in to see a room
some 50' long and 30' wide. The room is totally empty and is dimly
lit by one continual light spell in the center of the roof. At the
far end of the room is another door. There are no captives within
this room, but the sound of crying is louder now and seems to be
coming from beyond the door.
Jihan looks carefully at the room and shakes his head as he
investigates the floor carefully:
"Well someone definitely does not want us in here," he says.
"Look at the floor. It's covered in pressure plates."
The rest of them look carefully at where Jihan is pointing. The
pressure plates are hard for most of the party members to make out,
but most of them are able to see smaller slabs of slate in amongst
the larger slabs.
"I wonder what they do?" he asks himself.
He then calls over to Winnacer:
"I wonder if I could borrow your lance for a moment."
Winnacer immediately passes the lance to him and Jihan takes it
and uses the tip of it to press against the nearest of the pressure
plates. Immediately that he does so, ten darts fly out from the
ceiling from a number of different angles that would easily have
caught anyone standing on the plate. One of the darts imbeds itself
into the wooden lance. Jihan hauls the lance back in and
investigates the dart closely and sees that the small dart is coated
with a black substance:
"Poison," he says to himself. "Very nasty."
He looks at the floor once again trying to see all of the pressure
points:
"It should be possible to cross it carefully," he says, "but it's
still very dangerous for those who are not so fleet of foot."
He looks at them all in turn:
"I think that I should be able to cross it, if I'm very careful.
I shall mark my course out with chalk so that the rest of you can
follow me in once I get to the other end."
He reaches into his pouch and produces a piece of chalk along with
one of the small vials that he obtained from the Guildmistress in
Vysoky Myto:
"Hopefully, I won't need it," he says nervously, "but just in
case."
He then takes a deep breath and then starts to carefully make his
way across the floor of the room, stopping every couple of feet to
make a dash on the floor with the chalk. It takes him a couple of
minutes to navigate his way across each 10' of the room. He makes
the first 35' of the 50' journey safely, carefully avoiding all of
the pressure plates, but then, in typical Jihan style, he
accidentally touches a particularly well hidden one with his foot and
ten darts fly from different points in the ceiling, shooting down
towards where the elf is standing. As they are coming towards him
from a number of different directions, it is impossible for the elf
to dodge them. Three of the darts miss him and his magickal leather
armor save him from two more, but five of them still manage to hit
him.
Jihan cries out from the pain inflicted upon him from the darts,
but he knows that this is not the worst of the damage that the darts
are going to cause him. The onset time of the poison is obviously
short, as Jihan's face is already starting to turn blue and contort
in agony even as he raises the small vial to his mouth and he
swallows the contents in one quick gulp. The contents of the vial
immediately start to work, as Jihan begins to vomit, retching out a
vile mixture of greenish yellow, tinged with blood red. However, it
is obviously not enough to save him from the effects of the poison.
All of a sudden, Jihan's body goes completely rigid and he keels over
to land upon the floor.
There is silence all around as the others look on in horror at the
elf's fate. Jihan does not move a muscle as he lies upon the ground.
Winnacer looks at Padre Kokal and Aneira in shock as he sees the
immobile elf:
"Can't you do anything for him?" he shouts out to them.
Aneira doesn't take her eyes off the elf:
"I'm afraid that it's too late for that," she says, a tinge of
emotion entering her voice.
"I think he's already dead."
Xavier's face turns ashen at the news of his friend's fate. His
hand turns white upon the hilt of his sword, his teeth clenched
against the need to utter a cry of anguish. His body trembles
silently, but not a sound issues from his lips.
Gronk stands stunned as he sees Jihan fall. Normally, seeing an
elf die would bring no more emotion than a pig being slaughtered, but
somehow things are different now. Old prejudices are melting away
and a lone tear escapes Gronk's eye and slowly marches down his
cheek.
"A martyr's burial for 'im, I'd say."
Gronk looks toward Yaz and Will:
"I'm sorry," he says quietly, apologizing for the sins of an
entire race against the elven people.
Winnacer gasps, his features becoming tight as Jihan's form
crumbles to the ground. With Aneira's pronouncement, Winnacer's grip
on his weapon goes slack, sending the Ripper crashing into the floor.
He stands silent, quietly shaking in place for a long pause before
saying a word, which all come out raspy:
"We....we need to make sure. We can't just leave him there....."
Xavier too much in shock to speak, nods.
Aneira sighs:
"Of COURSE we won't leave him here. We're going to Olmutz, the
holiest city in all of Bohavia. We'll simply have to have him
resurrected there. In cleansing this place of the Nemotz, we will
have performed a great service to the church of Lechit, who are the
sworn enemy of the church of Nemotz. Getting one of their members to
resurrect one of our numbers that has fallen in the struggle is not
to much to ask as compensation, I feel."
Aneira's words draw Gronk's attention.
"Ya mean ya can be bringin' 'im back ta life?" Gronk says in
astonishment. "Won't be no zombie will he?"
The ice priestess simply shakes her head in response.
Bennett looks at Aneira, quite confused:
"Such is not possible, is it? I had heard that the spirits of the
fey could not be restored in such a manner. Could it be such an easy
manner to bring Jihan's spirit back into him?"
He seems deep in thought.
Bennett looks at Jihan quickly, then jumps to action. He seizes
the shield that Xavier has taken with him plus the one that Winnacer
has given to Gronk, holding shields in either arm up over his head
and then starts to head for the hole.
Xavier, although stunned by the apparent death of such a close
friend, is spurred into action by the suicidal intent of another
comrade. His right arm springs forward, clutching Bennett on the
shoulder. His eyes pleading, he struggles to speak:
"Nein, nein, Herr Bennett, kill not thy self as well. Let us
think clearly or shall all of us die in this foul place. Ve shall
not, I swear, leave him in this foul place. Let us think how ve came
retrieve him without dying by his side."
As he sees Bennett about to commit suicide, Yaz glares at him
coldly and holds his other arm:
"F***in' wait!" he says, too loudly.
Shocked by Aneira's revelation, Bennett, in most uncharacteristic
fashion, obeys Yaz's command.
Then Yaz turns to the unhurt mosquito, which he has recently named
Schlurp, and gestures with his hand toward Jihan, and says:
"Fetch."
Schlurp immediately starts to buzz and then excitedly pushes
through the hole in the wall and flies a few feet off the ground
heading for the prone figure of the elf. The giant insect hovers
above the elf and lowers itself slowly over Jihan's position. It
then wraps its spindly legs around Jihan's torso and starts to lift
him into the air.
The others can tell from the way that the mosquito is frantically
beating its wings that even the weight of the slight elf, who is not
even weighed down with armor, is hard work for the bug, as their legs
are not designed for lifting. However, it manages to lift the elf's
body a few inches off the ground and slowly carries him back towards
the hole. Once it has covered the 35' distance across the room it
squeezes back through the hole and gently places the elf's body upon
the ground among the party.
"Careful," Gronk says as Jihan's body is put upon the floor. "We
gots ta get 'em darts out o' 'im so as none o' us be keelin' over."
Padre Kokal crouches down and feels Jihan's pulse. He shakes his
head as he does so:
"No, I'm 'fraid th't th' priestess be right. He's no more for
this world."
He stands up and makes the sign of Radegast as he remains with his
head bent.
Fae simply stares at Jihan numbly, standing exactly where Aneira
had guided her. She hadn't spoken a word since she had screamed while
being burnt alive, nor had she moved from where Aneira had laid her
down to rest for the evening until the group returned to depths of
the temple. The only reason she had followed the group was that
Aneira had brought her with her. Even the least magically adept of
the group knew that she hadn't studied any of her spells that
morning.
Winnacer kneels down by Jihan's body, eyes closed and hands
clasped. His mouth moves quietly for several minutes as he meditates
over the body of Jihan. He then slowly bends over to kiss the
deceased on the forehead before slowly rising, walking over to his
sword and straightening his cap:
"Let us end what we have started here. The Nemotz must pay now."
With that, Winnacer takes the lance and taps the closest of the
pressure plates, the one that Jihan pressed first of all, to see
whether any more darts fly out when he does so. They do, as a volley
of another ten darts flies out towards the lance. Winnacer shakes a
couple of the darts that have stuck in the wooden shaft of the lance
loose and tries it for a third time. Once again, another volley of
darts flies out towards the lance.
Winnacer shakes his head:
"However many of these darts have they got loaded up there?" he
mutters to himself.
The answer soon comes, as he tries the pressure plate for the
fourth time and no darts come out this time. He scans the surface of
the room and extends the lance a little further to try the next
closest of the plates. Once again, a volley of ten darts flies out
of the ceiling. He tries it another three times until the darts seem
to be exhausted once again.
Winnacer shakes his head:
"This is going to take us all day at this rate. There are loads
of pressure plates on the floor and Jihan has already shown us that
it's almost impossible to spot them all."
"I'll fly over and try the door," says Yaz, trying hard not to let
Jihan's state affect him just yet.
With that, he drops his sack and scimitar, lies down on the ground
with his arms splayed out and his feet together, and orders Slaver:
"Carry."
Slaver the giant mosquito obediently flies over in order to carry
the druid.
Winnacer still is quite pale when he asks Yaz:
"Can they just scout out the area and report back to you? I have a
feeling that the whole thing may be an elaborate trap, and that all
the captives have already been saved. A normal cry shouldn't carry
beyond heavy doors and long trap filled rooms. There may be heinous
magicks at work here."
Yaz shakes his head in response:
"I don't see what there is that they can tell us that we don't
already know. They're not the brightest of creatures, I've got to
admit. We need to open that door and there's no way that they can do
that."
"I'm going."
Slaver curls its spindly legs around the spindly torso of the
spindly druid and starts flapping its wings furiously in order to get
the druid airborne. The giant insect just about manages it and sets
off through the hole carrying the druid with him, just inches above
the pressure plate covered floor. The druid is obviously quite
petrified as he flies across the room, knowing only too well that, if
Slaver were to drop him, then he would most certainly go the same way
as Jihan.
It is not to be, however, as the mosquito, with a great deal of
effort, manages to transport the half-elf across the room. Yaz looks
beneath him as he reaches the door and sees, to his relief, that
there are no pressure plates right before the door.
"Drop," he commands the big bug and Slaver obediently comes to
land upon the ground and gently releases the druid from its grip.
"Thank you," Yaz says as he stands up and takes a look at the
door.
The door appears to be exactly the same as the previous one in
that it is made of iron and seems to be very thick. There is no sign
of any glyph, however, much to the druid's relief. The sound of
wailing and sobbing from behind the door is now quite loud.
He studies the door carefully for a couple of minutes, kicking
himself for not watching Jihan's door checking routine more closely.
He lets out a long sigh, gives a shrug and then says:
"Oh well, f*** it," and then presses down upon the handle before
peering through the door.
As is usually the case just before a disaster, everything suddenly
goes into slow motion for the druid and those watching him.
Upon peering through the crack in the door, he immediately sees
that there is no room behind the door, but rather just another wall.
As opposed to the rough gray stone forming the walls throughout the
complex, the wall behind the door is smooth and whitewashed. Daubed
upon the wall in a crimson substance that looks suspiciously like
blood to him are two words:
"YOU DIE"
At exactly the same time, the sound of wailing and sobbing that
alerted the party to the room in the first place changes to the sound
of maniacal laughter. A fraction of a second later, the continual
light spell in the center of the ceiling is extinguished, throwing
the room into complete darkness for all save those with infravision,
which luckily includes Yaz.
Yaz then feels his legs giving way beneath him. He suddenly
realizes that the floor has given way by parting in the center and
Yaz has the familiar feeling of falling down. He tries to grab out
at the wall, but he is too late and he feels himself continuing to
fall.
The rest of the party hears a grating noise close by them and the
chain above them suddenly starts to creak before going taut. Luckily
the spikes that Yaz put through a link of the chain hold and the
sound of stone rubbing against stone in the corridor to the party's
left stops suddenly.
The next sound that the party hears is a loud splash from the end
of the room, signifying the fact that Yaz' fall has been broken by
water. A couple of moments later, you hear the sound of coughing and
spluttering and the unmistakable cry of a druid in trouble:
"FUUUUUUUUUUCCCCCCCCCKKKKKK!!!!!!!!!!!!!!"
The others can then hear the sound of Yaz getting to his feet,
which tells them all that the water that Yaz fell into is not too
deep. They hear him splashing about a bit, along with more coughing
and spluttering.
Then they hear more sounds. The sounds are coming from the water
just beneath the party's position and are the sounds of someone, or
something, splashing through the water heading in Yaz' direction at a
fairly slow but steady rate. Before Will and Gronk, who are the only
members of the party to be able to see clearly in the darkness, are
able to get a look at what it is, Yaz let's you know exactly what it
is:
"FUUUUCCKKK!" he cries once more. "F***ing zombies. Seven of
them. Get me the f*** out of here!"
Bennett wordlessly grabs up his axe and shield and strides up to
the edge of the pit, gauging the distance for a heroic leap. Looking
down at the water below, however, he sees that there is a drop of
almost 40' to the bottom. Although Bennett is fairly crazy, he's not
THAT crazy and so decides against the plan.
Winnacer looks at Will:
"Throw him a rope, quick."
Winnacer's prompting is not needed, as the Bard's hands have
already found his rope and lasso and are in the process of sending
them sailing toward Yaz.
As Will hurriedly takes his rope and throws one end of it down
into the water, Winnacer takes the lance once more and attempts to
skewer one of the zombies with it. Unfortunately, his efforts are
literally a stab in the dark, as the LawBringer cannot see anything
in the darkness of the room.
"Forget it," Gronk says, watching the scene below him unfold with
the aid of his infravision. "The water's nearly 40' down so ya ain't
got a chance to stab 'em. In any case, ya too late. They's well on
their way towards the druid now."
On the opposite side of the waterlogged hole, Yaz's immediate
reaction is to go for his scimitar, but he doesn't find it, as he
left it above. Instead, he looks up to see Slaver hovering excitedly
in the air above him:
"Come!" he shouts.
Slaver immediately responds, buzzing loudly and flying low, only
too happy at being able to frolic once more in the fetid waters.
While he's waiting for the mosquito to pick him up and carry him
back to the others, he takes a hasty look around the room he's in.
There is little to be seen inside the room, however, as it is simply
a dank rectangular hole of the same dimensions as the room above,
namely 50' long and 30' wide. As Yaz stands, he finds that the water
comes up to his chest, meaning that it must be some 3' deep. The
zombies are well on his way towards him now and they have come into
the room through a waterfilled corridor that leads to the east,
following the line of the corridor on the level above. As the
zombies continue onwards, Yaz sees that these seem to be different
from the zombies that he encountered back in Boscobelous' Tower.
While the zombies in the Tower hardly looked a picture of health, the
ones that are steadily wading through the water towards him now are
particularly disgusting looking specimens, whose animated corpses
seem to be alive with rot and disease. Yaz quickly grabs a dagger
from his boot and prepares to defend himself if he needs to.
However, the zombies are not moving too fast compared to the swift
mosquito and, just before the zombies are about to strike, Slaver
gets to the druid. Not having any time to waste, Yaz immediately
grabs the skinny torso of the mosquito and hangs on for dear life.
The mosquito curls its skinny legs around its beloved master in order
to secure him and then starts to ascend.
As it heads upwards, the seven diseased zombies attempt to strike
out at the giant insect and its passenger. One of the zombies
manages to misjudge its blow totally and falls flat on his face into
the water. Two of the zombies manage to hit Slaver, however, and one
strikes out at Yaz. Fortunately, however, the blows in each case are
little more than glancing and neither mosquito nor druid takes much
damage from the blows.
Before the zombies have a chance to make another strike, Slaver
rises well above the level of the water and flies back through the
hole in the wall to deposit a wet and shaken druid alongside the body
of Jihan.
Yaz coughs and splutters as he gets to his feet:
"I don't feel very well," he announces to the rest of the party.
"I think that I caught something from that zombie when it hit me."
Will and Gronk see that the zombies have moved back towards the
closer end of the room and are now simply staring up at the party
members who are staring back at them.
Bennett glares down:
"I'd just as soon lay some of that nasty fire oil on those things,
if nobody has any objections? It certainly would be a good gesture,
especially if this trap resets itself after a certain amount of
time."
Winnacer hefts the barrel of the flame-thrower onto his back,
offering the nozzle to Bennett:
"Let's see how this thing works, at least, before we decide to
bring it to bear against the priests."
Bennett takes hold of the flame-thrower nozzle very carefully,
treating it as if it were some kind of a snake:
"Are you sure that this thing is safe?" he asks Winnacer.
"I think so," Winnacer replies, not sounding completely confident.
While Winnacer stands behind him holding the barrel, Bennett
points the nozzle at the zombies below and pulls the large trigger.
Nothing happens.
Bennett investigates the flame-thrower more carefully and then
nods his head:
"See this wick here? Looks like it's some sort of a pilot light."
He takes Winnacer's lantern and lights the wick from it:
"Let's try it again now."
With that, Bennett aims the weapon once more at the zombies, which
are still loitering below and squeezes the trigger:
"WHHHHOOOOOOOSSSSHHHHHHH"
A jet of white-hot material erupts from the mouth of the
flame-thrower and sprays over the zombies below, lighting up the room
as it does so. It is a pleasurable experience for Winnacer to watch
something else on the receiving end of the flame other than Faewen'il
and him as the burning solution spills over the seven zombies,
immediately setting them alight as well as the water around them.
The zombies make no effort to try and put out the flame that
lights them up like non-human torches. They stand motionless as the
flames lick all around them, charring their bodies in a terrible way.
The water all around them quickly starts to boil and steam starts to
form around them, masking the party's view a little. The flames
continue to burn for three minutes until the resinous solution
finally burns itself out. As the flames die down, the party sees
that the zombies now resemble charcoal and are not recognizable as
former humans any more. The party watches the charred forms for any
sign of movement for a few moments, but it soon becomes apparent that
the zombies are not going to get a third chance of life.
Winnacer takes the barrel from his back, noticing that it is a
fair bit lighter than it was previously. He moves it around a little
and hears the solution inside slopping from side to side.
"That burst used a fair amount of fuel," he says. "I'd say that
there are just three or four bursts left now, and so we should try
and use it sparingly."
With the zombies no longer an issue, Bennett kneels at the side of
Jihan's corpse. He mutters a few words in an unfamiliar dialect, one
that he does not appear to be confident with himself. He then fetches
one of the poisoned darts, cleaning it thoroughly, and places it at
Jihan's breast between his hands. Ignoring the others, he then walks
out of the small secret room and continues down the corridor until he
comes to the site of the first battle against the ratmen underneath
the platform above the gate. There are several ratmen floating in
the water here, in the same position that you left them the previous
day. Bennett takes one of the ratmen corpses, hoists it up, and
pulls it through the waters back to Jihan's body, laying him at his
feet:
"If things go badly, little brother, I will assure you have a
warrior's funeral before these vermin would claim you."
He then rises:
"Will, could you have your guard come down here and watch Jihan's
body while we finish this horrible exploration? I will not have him
left alone, not in this place."
Will comes to the still form of Jihan and kneels down:
"I will do better than that, my friend."
The bard then gently lifts the elf's body from the floor and
begins to walk toward the surface, carrying his fallen comrade with
him.
"I will return as soon as Jihan's body is safe with the squires."
"Perhaps it is also best if you leave Faewen'il upstairs as well,
as she is certainly in no state to fight," Winnacer suggests as Will
sets off with Jihan's corpse. "No reason to endanger those who cannot
protect themselves."
"I'll go with her," suggests Aneira throwing a scowl in Will's
direction. "Once I am sure that she will be safe, then I will come
back down to join you."
With that, she sets off after Will guiding the still emotionless
figure of Faewen'il with her.
Winnacer watches them go and then turns to the others:
"Let us carry on. We can check out the remaining rooms while we
wait for Will and Aneira to return."