Complete (almost) spoilers for 4 Horseman




GENERIC CARDS

Advance Warning
SITUATION
For every defense you play during your Defense Phase, you may immediately draw
a card to replace it.

All Out Defense
SITUATION
During your Defense Phase, you may discard 2 defenses from
your hand to avoid 1 Ranged-Attack.

Always Go With The Winner
SITUATION: PLOT
Secret Alliance: When this card enters play search through your Endurance for
any one Always Go With The Winner, reveal it to your opponent and place it
into your hand. Reshuffle your Endurance.

Always Go With The Winner
SITUATION: PLOT
Reunion: When this card enters play search through your Endurance for any
one Always Go With The Winner, reveal it to your opponent and place it into
your hand. Reshuffle your Endurance.

Always Go With The Winner
EVENT: PLOT
Ambush: You must have Reunion and Secret Alliance in play to play this card.
Discard Reunion and Secret Alliance. Your opponent cannot play any Special
Cards that would prevent damage from or avoid the next 3 attacks you play.

Balladeer
SITUATION
Discard this card from play to: Make an additional attack and ignore cards in
play that prevent you from attacking, or make an attack a Power Blow as it is
played. This is an Ally.

Blatant Clue
OBJECT
You may ignore the effects of any cards in play which prevent you from playing
Situation: Plots. You may discard this card from play to search through your
Endurance for one card with the same title as any Situation you have in play
and place it in your hand.

Block and Strike
BLOCK / SPECIAL ATTACK (UL/MC)
If this was the last defense you played during your turn, during your Attack
Phase treat this as your first attack. This allows you to attack areas you just
blocked.

Block and Strike
BLOCK / SPECIAL ATTACK (UR/MC)
If this was the last defense you played during your turn, during your Attack
Phase treat this as your first attack. This allows you to attack areas you just
blocked.

Block and Strike
BLOCK / SPECIAL ATTACK (LL/MC)
If this was the last defense you played during your turn, during your Attack
Phase treat this as your first attack. This allows you to attack areas you just
blocked.

Block and Strike
BLOCK / SPECIAL ATTACK (LR/MC)
If this was the last defense you played during your turn, during your Attack
Phase treat this as your first attack. This allows you to attack areas you just
blocked.

Carolyn Marsh
EVENT
You may discard two cards from your hand for each Ally in play. You may draw
up to your Ability after doing so.

Close Quarters
SITUATION
No Center attacks can be played. This is a Standing Defense.

Depravity
SITUATION
Players cannot play Special Cards which raise their Ability or prevent damage
during their turn. If any player has raised their Ability or prevented damage
during their turn their opponent may ignore the effects of this card during their
next turn.

Duende
2
SITUATION
You cannot play dodges. All of your opponents successful attacks deals 0
damage, and their card text is ignored. Place your opponent's successful
attacks under this card. If this card leaves play, lose 2 Ability for each attack
under this card.

Flamboyant Attack
EDGE
Play in conjunction with an attack. If successful the attack does no damage and
you may immediately remove one non-Ally Situation from play.

Flamboyant Attack
EDGE
Play in conjunction with an attack. If successful the attack does no damage and
you may immediately remove one Object from play.

For The Departed
3
EVENT
You may discard a number of Situations from play up to the number of Situation
Allies that you have in your discard pile. Lose 1 Ability.

Impressive Move
2
EVENT
Your opponent cannot draw any cards during his next turn.

Master Head Shot
EVENT
You may only play this card if it is the only Special Card you have played this
turn. You may play this card even if you cannot play a Special Card. Play in
conjunction with an attack, the attack is considered to be a Head Shot.

Master's Block
EDGE
Play any number of Basic Blocks from your hand against a single attack. These
blocks form a single block. If this is the last defense you play during your turn
and it was successful you may attack to any area as normal this turn.

Monkey
SITUATION
When this card enters play, give it a proper name. Your opponent must discard
a card from his hand for each Monkey in play. You may play another Monkey
this turn.

Nemesis
SITUATION
You're History: You may only play this card if your opponent is Kronos. If
Kronos does not play more than one attack during his Attack Phase at the end
of his turn you may look at his hand and discard any 2 cards you choose.

Nemesis
SITUATION
Committed: You may only play this card if your opponent is Caspian. If you
play a defense against an attack played by Caspian, you may return the
defense to your hand or discard it from play.

Nemesis
SITUATION
Dark Secret: You may only play this card if your opponent is Cassandra. For
each attack Cassandra plays, she must place 3 defenses from her hand into
her Discard Pile. You may only have one Nemesis in play.

Nemesis
SITUATION
Dim Witted: You may only play this card if your opponent is Silas. For every
block that Silas plays he must discard 2 attacks from his hand. You may only
have one Nemesis in play.

Nemesis
SITUATION
A Thousand Regrets: You may only play this card if your opponent is Methos.
Methos must place a Master Card from his hand in his discard pile at the
beginning of his turn. If does not discard a Master Card, he cannot not draw any
cards during his turn.

On your Knees
EVENT
(No spoiler yet.)

Overextended Attack
ATTACK (UCA)
You may make a 0-card Exertion to make this attack a Power Blow. Your
opponent's next attack during his next turn is undodgeable.

Overextended Attack
ATTACK (LLA)
You may make a 0-card Exertion to make this attack a Power Blow. Your
opponent's next attack during his next turn is undodgeable.

Overextended Attack
ATTACK (LRA)
You may make a 0-card Exertion to make this attack a Power Blow. Your
opponent's next attack during his next turn is undodgeable.

Pagliaccio
SITUATION
If a card or effect forces you to discard from your endurance, the cards
discarded come from your hand instead. If you cannot discard an equal amount
from your hand you must discard your entire hand.

Peeping Tom
SITUATION
If your opponent looked at your hand during his last turn, discard this card to
look at your opponents hand and discard 5 cards from his hand. You may
discard to use this card the turn it comes into play.

Prime Block BLOCK
(LL/LC/LR)
This block will block non-Ranged Attacks that cannot be blocked.

Protected Resources
SITUATION
Any card a player plays from his opponent's hand or Endurance is countered.
No player may take control of any other player's cards.

Rhesus Virus
3
OBJECT
Remove this card from the game after your next 3 turns, at which time all Allies,
Pedestrians, Bystanders, Reporters, and Watchers are discarded from play
without effect.

Safe House
SITUATION
Place all Allies in your hand under this card
when it enters play. Instead of playing a special card on your turn you
may play an Ally from under this card as if from your hand. If this
card leaves play, place all cards under it into play during your next
turn.

Season Six
4
EVENT:PLOT?
Discard the top 5 cards from your Endurance. All Situation: Plot cards among
these 5 cards enter play regardless of play restrictions. You may only play
one Season Six per turn.

See No Evil
SITUATION
Discard this card from play after playing a Hidden Attack. If your opponent
plays an incorrect defense against a Hidden
Attack, he may not make an Exertion for a defense that turn.

Submarine Base
LOCATION
Signature cards cannot be played. Any turn
in which this card is removed from play, Signiture cards cannot be
played for the remainder of that turn.

The Bronze Age
LOCATION
(no spoiler yet)

The Game
SITUATION
When making an Exertion to search for an attack, any one attack you play from
the Exertion may be a Power Blow without an Exertion. Discard this card if you
play another The Game.

The Game
SITUATION
When making an Exertion to search for a defense, any one block you play from
the Exertion may be a Power Block without an Exertion. Discard this card if you
play another The Game.

The Vampire
SITUATION
(no spoiler yet)

Trench Coat
OBJECT
Discard this card to search through your Endurance and
place any Object with Blade in the title into play or into your hand.

Unforeseen Event
3
EVENT
When this card is placed in your hand, immediately show it to all players then
place it into your discard pile. At the beginning of their next turn, each player
may name a card title and all players must discard all cards from their hand
with the named title.

War Paint
SITUATION
Discard this card from play during your opponent's turn if an attack you played
was successful. Choose a card at random from your opponent's hand and
remove it from the game.

Weapon Master
SITUATION
If you are using a one-handed Weapon of Choice when making an Exertion for a
defense, you may place any cards from the Exertion to the top of your
Endurance.

Weighted Blade
3
OBJECT
For each Weighted Blade you have in play, you must discard the top card
of your Endurance for each attack you play and your opponent must discard the
top 2 cards of his Endurance for each successful block he plays.

Well Prepared Defense
EVENT
Discard any number of defenses from your hand. You may place any or all of
these to the top of your Endurance. You may draw a card for each defense you
discarded in this manner.

Yuk-Hsui Chun
SITUATION
During your Draw/Discard Phase you may draw up to the number of cards that
your opponent has in his hand. You must then discard down to your Ability.


Special thanks to Jonathan Halperyn for helping me out with some of these cards.



Cassandra
Kronos
Caspian
Silas
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