Complete spoilers for Silas





Loyal member of the legendary 4 horseman, ancient raiders who raped and pillaged across 2 continents. Silas is outwardly unsophisticated, though this personification of war is no less terrifying than his brother horseman, like war itself, Silas is blind, uncaring destruction, without malice and without pity.

You may play any number of Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single Basic Block. Any turn in which you play more than one block against a single attack, you may make one attack you play this turn a Power Blow. You may include up to 4 Master Cards.

Back Away
DODGE
This defense will not avoid Ranged Attacks. You may only make Ranged
Attacks this turn.

Child's Mind
R
SITUATION
If your opponent discarded cards from his hand last turn, you
may discard an equal number of cards from your hand at the beginning of your
turn, and draw to replace them.

Combination
EVENT
You may play an additional attack. If you play more than one attack this turn,
this additional attack may be Hidden.

Flashback
EVENT (should be a situation)
Discard this card after your opponent makes a successful attack against you or
removes one of your Allies from play. Search your Endurance for any card with
the same title as a card in play and place it in your hand.

Master's Proficiency
S
SITUATION
You may only play this card if you are using the War Axe Weapon of Choice. If
you play a block during your turn and it is successful, your opponent cannot
play a block against the first attack you play.

Persistence
4
EVENT
If you made a successful attack against your opponent last turn, retrieve the
last successful non-ranged attack you played into your hand.

Trip
EVENT
Your opponent loses all Standing Defenses he has in play. Your next attack
this turn cannot be dodged.


Special thanks to Jonathan Halperyn for helping me out with some of these cards.



Generic
Kronos
Caspian
Cassandra