Spells
Sirkka Riisa
Level 1 Spells
Mana


5

3

10

10

8

12

15

10

12

1

8

8

8

8

8

15


15
Description


Replenishes 8 Hp

Cures Poisons

Reverses Stone and Other Status Ailments

Gain 2 Hp per Combat Round for 2d5 Hours

Learn an ememies abilites and such

Roll %. If successful target is asleep for 2d4 hours or until physically woken.

Cause target to float.

Inflicts 4 Hp Damage.

Target must roll % twice or be poisoned. 3 Hp damage per turn.

Take Mp from target. Both players roll %. For ever 2 die lower 1 Mp is stolen.

Minor fire spell. Magic Attack +5

Water Black. Magic Attack +4

Ice blast. Magic attack +5

Wind Blast. Magic Attack +5

Lightning Blast. Magic Attack +6

Magic Damage +5 with +1 for every Magi level.


Magic Attack +10. All targets in range.
Spell


Cure 1

Antidote

Remedy

Regain

Scan

Sleep

Float

Anti

Poison

Drain

Fire 1

Water 1

Ice 1

Aero 1

Lightning 1

Shocking Grasp

Quake 1
Level 2 Spells
Spell


Cure 2

Muddle

Dispell

Dark

Fire 2

Blaze

Burning Hands

Water 2

Ice 2

Freeze

Aero 2

Lightning 2

Quake 2
Description


Replenishes 12 Hp.

Confusion on 1 target. Roll %, if successful +15%. Lasts 2d8 hours.

Dispells enchantments and megic in effect. X=Mana cost of target spell.

Causes are to become dark, +10%.

A greater fire spell. Magic Attack+9

Causes objects to combust catching fire.

Shoot streams of fire from mage's fingertips. Magic Attack+4.

A greater water spell. Magic Attack+8.

A greater ice spell. Magic Attack+9.

Causes water to freeze.

Greater wind blast. Magic Attack+9.

Greater lightning blast. Magic attack+10.

Magic attack+20. All targets in range.
Mana


25

27

25+X

18

12

15

18

12

12

15

20

20

30
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