Spells
Sirkka Riisa
Level 3 Spells
Description


Replenishes 22 Hp.

Allows mage to extend life of a target at -9hp.

Allows target to become invisble for 1d4 minutes.

Reduces target Hp by 1/4.

Target immune to fire for 1d6 hours. Water damage doubled, nullified by ice.

Sends a screaming fireball at target. Hits in 10' radius and can be used as siege weapon. Magic attack +15

Target immune to water for 1d6 hours. Lightning damage doubled, nullified by fire.

Creates approximately one barrel of drinking water.

Greater Lightning blast. Magic Attack+16.

Allows the caster to increase or decrease winds.
Mana


35

42

40

40

40


30


40


28

30

34
Spell


Cure 3

Life

Vanish

Demi

Protection From Fire


Fireball


Protection From Water


Create Water

Lightning 3

Control Winds
Level 4 Spells
Description


Replenishes 30 Hp

Sends target into rage. +10 Physical Combat. Two attacks per turn. Lasts 2d10. Berserker must attack even if there are no enemies.

Allows the mage to instill life energy in a target at -10Hp, thus allowing them 2d4 extra days until resurrection.

Floods area, cutting movement in half. If used on river or similiar place those caught in the flood must roll % or drown.

Creates a small dust devil with the effect of muddle (Confusion).

Allows targer 2 actions/turn. Lasts 2d10 turns.

Reduces target to 1 action/2 turns. Roll %. Lasts 2d10 turns.
Mana


50

55



75


50


40

40

45
Spell


Cure 4

Berserk



Life 2


Flood


Dust Devil

Haste

Slow
Level 5 Spells
Mana


65


70

5


10

10
Description


Makes target invisible but able to physically attack. Can only be physically attacked. % reduced to 1d15. Lasts 2d10 turns.

An advanced teleport spell, allows plane shifting.

When places, target gains -5%, +5 to combat, and -10 to skill rolls. Lasts 2d8 hours.

Detect evil intent or presence.

Detect good intent or presence.
Spell


Vanish


Warp

Bless


Detect Evil

Detect Good
Level 6 Spells
Description


Roll %. If success target's baase metal melts.

Causes target object to freeze. If living, roll %.

Brings in heavy fog, making invisbility nearly nill.
Mana


80

85

65
Spell


Melt

Deep Freeze

Summon Fog
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