HIBERNIA
Classic sword-and-sorcery adventure, using the Dungeons & Dragons (3rd Edition) rules system.
Some Important Notes
- The Game Master (referee) is Edward Doench – a veteran role-player, wargamer and historical re-enactor with more than 25 years of experience with a variety of genres, rule systems, and gaming styles.
- Minors are required to get the permission of their parents before beginning the game. Any questions or concerns that the parents may have can be directed to Edward either by phone, email, or in person.
- Parents and/or concerned observers are always welcome to drop in and observe the game. Advance notice is requested, but not required. (We just want to make sure we have enough chairs for everyone.)
- Students who play in the game are required to maintain at least a B average in school, with no single grade below a C.
- Games are currently scheduled for Thursday afternoons, but will NOT be held every week, due to the fact that people do indeed have lives in the real world. However, we will generally try to adhere to a regular schedule that will best accommodate the players and their families. Players are asked to inform Game Master if there is a change that requires them to be absent from a particular scheduled session.
Glossary
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Background
The recorded history of Hibernia actually begins some 4000 years ago, with the founding of the island city-state of Atlanteja. 800 years later, King Ulixes of Atlanteja was returning home following the Wilusan War when he was blown off-course during a storm and ultimately discovered Hibernia. Over the next seven hundred years, large numbers of Atlantejans immigrated to the new land – making contact with the hard-working Dverge (Dwarves) and the enigmatic Sidhe (Elves), displacing the shaggy and semi-savage Formorians (Bugbears), and setting up any number of colonies. Many of these colonies would fail or otherwise be abandoned after a generation or so due to the distance of Hibernia from the Atlantejan home island and the difficulty in maintaining regular communication and trade. Some, however, would survive to grow into city-states of their own.
One of the first Hibernian colonies to thrive was Lithopolis (“Stone City”), a cooperative venture between Atlantejan colonists and local dverge. Built near the site of a rich dverge copper mine in the southern reaches of the Wyrmspine Mountains, it also turned out to be near the location of an equally-rich vein of orichalcum – considered by wizards to be an extremely valuable metal.
(More to follow)
Races
The following races are available as PCs.
- Human -- Hibernian Recommended for all PCs.
- Human -- Milesian To be a Milesian PC is to be an outlaw among your own native people. Therefore, humans of Milesian stock are not recommended as PCs for beginning characters.
- Human -- Drakos A variant race of Humanity that lives almost exclusively in and around the Heimdall Valley. Large and massively muscled, they are a warrior race that have been in Hibernia for only about a century or so. They are not recommended for use as PCs by beginning characters. Note that the the Drako are not inter-fertile with other humans.
- Sidhe (Elf) All elves in Hibernia are assumed to come from the city of Sidheim located somewhere within the dense Caledonian Forest.
- Ap-Sidhe (Half-elf) Half-elves are far less common than normal humans, but somewhat more common than normal elves. They can be from any place in Hibernia that a human can, save that half-elves of Milesian ancestry are exceedingly rare and there are no known instances of a half-elf possessing Drakos ancestry.
- Dverge (Dwarf) Dwarves in Hibernia come from one of two strongholds: Lithopolis or Silverhall. PCs are required to select one or the other as their home; strays are not allowed.
- Genemos (Gnome) All PC Hibernian gnomes come from the town of Lithopolis.
- Vangarian (Halfling) Halflings arrived in Hibernia about the same time that the Drako did, and likewise dwell primarily in and around the Heimdall Valley. They generally stay pretty close to home, and so are not recommended as PCs.
- Formorian (Bugbear) The shaggy Formorians were forced north past the Wyrmspine Mountains into the Pohjolan Steppes. They tend to live in savage warbands, but the occasional individual will find cause with the humans against his fellows. They are not recommended for beginning players, but an experienced player may find them a welcome challenge.
Classes
Coming Soon