Attacking: This is a MAJOR part of the game, since you are supposed to kill enemy units in order to reach your goal, the flag. Attacking will take place BEFORE moving, so it will be hit and run, instead of run and hit. This actually makes it physically possible to attack, because if you think about it, it would be pretty hard to attack someone if you didn’t know where they were moving too. So attacking first. Thus if I took the moving example from above, it would now go like this: attack wizard at a1, move a2, a3, b3, b4 CANNOT attack diagonally, only those right above and below you (unless you're an archer, see below) Different units have different attacks spaces. All units except archers = Attack touching spaces Archers = Attack 3 squares away in a horizontal or vertical direction, or 1 square in a diagonal direction and vertical or horizontal, or 2 squares over one square of trees. Archers can shoot over water. Same with wizards Fireball. If you do not take your turn, but you get attacked, I will have you automatically attack back; this is your counter. Each unit has different attack power: Soldier = 50 damage Paladin = 35 damage Archer = 35 damage Merkin Warrior = 35 damage Oracle = 30 damage Druid = 25 damage Merkin Mage = 20 damage Necromancer = 20 damage Cleric = 20 damage Wizard = 20 damage |