Mana: Mana is expended in order to cast spells. When you run out of mana you cannot cast spells. Some units don’t have mana. You do not start with your mana at maximum rewarding those who save their mana for later rather than expending it early in the game. Wizard = 100/150 Mana Restores 5 mana each turn they cast a spell and 10 each turn they don’t. Merkin Mage = 100/150 Restores 5 mana every turn and 5 additional mana if they are near water. (Diagonal included) Necromancer = 100/150 Mana Restores 5 mana every turn and an additional 20 mana every time a unit dies. Oracle = 100/150 Mana Restores 5 mana every turn and 5 if anyone was dealt damage on odd turns and 5 mana if someone cast a spell on even turns. Cleric = 75/125 Mana Restores 5 mana every turn and 5 more mana if they are standing near another unit (Diagonal counts). Druid = 75/125 Mana Restores 5 mana each turn and an additional 5 mana if they are near a tree. (Includes diagonal) Merkin Warrior = 50/75 Mana Restores 5 mana every turn and 5 additional mana if they are near water. (Diagonal included) Paladin = 50/75 Mana Restores 5 mana each turn and an additional 5 mana every turn someone gained life. Archer = 0 Mana Soldier = 0 Mana |