Moving: To move, you will tell me the path would like to follow, using the Letter and Number grids across the top and left side of the board. For example: move a2, a3, b3, b4 you cannot move through enemy units, but you can move through friendly units. A corpse is passable terrain for any player. No two units can ever be in the same spot at the same time if two players try to move onto the same square I will flip a coin to see who gets the spot. If you try to move onto impassable terrain, I will move you as far as you can move then stop you when it would break the rules to go any farther. You cannot move onto (or through) trees or water, but you can on dirt and bridges. If you try to move to a place you CANT, I'll pretend like it was an accident, and I'll just not move you that turn. CANNOT move diagonally. When referring to distance of spaces, for example 4 spaces away, this does not include the space your unit is in. Different units have a different number of moves: Paladins = 4 moves Archers = 3 moves Merkin Warrior = 3 moves Druid = 3 moves Oracle = 3 moves Cleric = 3 moves Necromancer = 2 moves Merkin Mage = 2 moves Wizards = 2 moves Soldiers = 2 moves |