Welcome
to the Mage's Page
Mage & Wizard Spells
Function
Spell name
Utility Spells - taught by guild leader as you advance levels
Locate Person Casts a locate on person in game.
Flash
Flash blinds your foe..stuns..no damage..
* Elemental Spells * Mage guild spells have been rewritten with elemental spells you choose how to learn / I will update on that soon
Magic Missile Casts a magic missle at opponent.
Summon Shadows Summons Shadows to help fight, but...
Lightning Casts lightning at opponent.
Fireball
Casts a fireball at opponent.
Blizzard Calls up a whirlwind of ice, kills.
Chilling Touch
Casts cold spell at opponent.
   Hello!  Well you are a mage or are thinking of becoming one?  Here is a starting stat hint.  Just my ideas, not written in blood or anything, but thru trial and error, the best I found for my mage.

              Strength  12                 Intelligence  14                 Wisdom  14
              Endurance 14               Agilityy  12                    Coordination 12

Every fourth level you can add one point to one of your stats ... Remember it!

     Also remember that your choice of later class could change the way you need to train some stats.
     And remember that race/stat difference plays a roll too.  Check out that page before making final decisions.
    The mage will spend his/her first 10 levels learning how to use magic and fight.  After that they can become Wizards, Necromancers, or Scholars.  At this time though, the only Guild open is the Wizards, with the Necromancers due in the near future.
Abilities Alchemy
Cleric Armor
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Fighter
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