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Cleric's Page
Spell

Cure Light Wounds
Cure Moderate Wounds
Inflict Light Wounds
Protection from Evil
Magic Weapon
Bless
Cure Poison
Lesser Restoration
Resurrection
Death Watch
Effect

Cures Patient of small amount of health
Cures more amount of health
Inficts light wounds on opponent
Protects one from evil creatures
Casts attack bonus to weapon
Casts blessing against undead on weapon
Cures one of poisons effects
Restores more health to patient
Raises the dead
Tells the health of all in the room
   Hello, thinking of being a cleric?  Or already are one? Good! This is your page. Here I will try to put such information as I gather, like the spells list above.
The first thing you need to know is that your beginning stats are most important. The cleric mainly needs wisdom for his spells. But you also need intelligence in order to have a decent size learning pool. So I recommend this:

Strength 14        Intelligence 14              Wisdom 16
Stamina 14     Agility 10             Coordination 12

  Every fourth level you get one more stat point, remember to use them. Remember that your later class choice could change the way you train, so keep the future in mind.
  Also remember that the race/stat difference needs to be taken into consideration.
The Cleric can go different ways after he/she has reached 10th to 15th  level.. They can become a Druid(15+), Healer(15+), or Paladin(10+), whose guilds are already open. Or  in the future, can also choose to  become a  Necromancer or Priest instead.
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