Gimmick Match List #2

 

101. Blood Bath Match - First person to receive a blood bath loses. No DQ.

102. Hell On A Cell Rumble - A certain # of people are on top of cell. Last man on cell wins.

103. Scaffolding Rumble - Same as above but on a scaffolding.

104. Hand Cuff Match - You and a partner are chained together with a foot of chain. To win pin or make opponents submit. Also can be singles with opponent cuffed together.

105. School Room Rumble - A match is fought in a school. Wrestlers can win by pinfall, submission or TKO.

106. Towel Match - A partner is outside and has a towel. He throws the towel in when he thinks you are finished and you lose the match.

107. Awake the Dead - Match fought in Graveyard. Wrestlers can win by pinfall, submission or TKO.

108. Park Punishment - A match is fought in a Children's park. Wrestlers can win by pinfall, submission or TKO.

109. Concrete Carnage - A match is fought in a Concrete block. A trap door is put on bottom to get out at end of match. Only TKOing wins.

110. Respect Match - 2 people that really hate each other fight. Loser has to say "I respect you". Wrestlers can win by pinfall, submission or TKO.

111. Copier Match - You have to do opponents Finisher to win.

112. Concrete Constriction - A Match is fought in a huge Concrete room. The room is slowly crushed to be 5' by 5' by 1'. It takes an hour to be this small. Only way to win is by TKO.

113. Battle Royal - Same as Royal Rumble but all people start in the ring at once.

114. Diaper Match - First Person to put opponent in diaper wins.

115. The Pit - A certain # of people are put in a pit 20 feet with barbwire and various other sharp objects sticking out of the side of the walls. First person to escape wins.

116. Hair vs. Hair - Loser hairs is shaved off with a dirty, rusty Razor. Wrestlers can win by pinfall, submission or TKO.

117. Mask vs. Mask - Loser must take off mask and can never wear it again. Wrestlers can win by pinfall, submission or TKO.

118. Funeral Match - Casket match and Buried Alive match combined. You have to put opponent in casket, then bury it.

119. Kennel from Hell - There is a cage surrounding the ring. A Hell in a cell is around the cage. Two attack dogs are in between the cages. First person to get out of both cages win.

120. 6 Pack Match - Basically this match is a 6 way dance. 2 wrestlers are in the ring at one time. Wrestlers can win by pinfall, submission or TKO.

121. Dress Match - Loser of the match must wear a match for the next couple of matches. Wrestlers can win by pinfall, submission or TKO.

122. Cast Match - Both wrestlers have to wear a cast on a part of their body. Wrestlers can win by pinfall, submission or TKO.

123. Hell's Inferno Match - It is a cage match with no doors on it. The cage is set on fire. The 1st person to get over the top and down to the floor wins.

124. Biopit Match - An electrified Lion's Den Match with tables around the ring. Wrestlers can win by pinfall, submission or TKO.

125. Walk The Tables Match - A Hell in a cell is surrounding the ring. Tables are stacked up in the ring and around the ring. The only places you can walk without being on tables is on the apron, ropes, and turnbuckle. Wrestlers can win by pinfall, submission or TKO.

126. Sky High Cage Match - There are two hell in a cells stacked on top of each other, the first cage has a hole on the right side of the ceiling to climb out of into the next cell, were there is a hole on the left ceiling to climb out of and finally on top of the second cell is a steel cage were the wrestler will have to climb out the top and then down it and the two cells until they touch the floor with both feet.

127. Port o' Potty match - A port o' potty is in the center of the ring. First person to stuff their opponent into the potty wins.

128. Cargo Plane Match - Two or more wrestlers are in a plane circling a lake. Last one still in the plane wins.

129. Hangman's Match - A noose is attached to the top of a Hell in a Cell. You must put your opponent in the noose then raise the cell to win. Opponent must be choked out.

130. Stable Match - 4 groups of 4 people are by the ring. One wrestler from each group is in a 4 way match. After one wrestler is eliminated another wrestler from his group enters the match. Winner is last man in the ring.

131. Moped Match - Up to 8 wrestler get on mopeds. They race around a city trying to knock each other off. Last man on Moped wins.

132. Electrified Caged Weapon Match - Metal weapons are put in the ring. An electrified cage is lowered during the match. Wrestlers can win by pinfall, submission or TKO.

133. Wipeout Match - Like scaffolding but a surfboard. First person to be thrown off into or around ring loses.

134. Cage Title Match - Weapons are scattered around the ring. A belt is hung from the cage. You must climb to the top to get the belt then get to the ground.

135. Beach Match - Match fought on Beach. Wrestlers can win by pinfall, submission or TKO.

136. Ocean Cruise Match - A match is held on a cruise liner or boat. First person to throw opponent off wins.

137. Dump Truck Match - A match is held above a dump truck. First person to throw opponent in truck wins.

138. A-Top A Semi match - A match is held on the top of a semi. A cage is put on the top of the truck and you have to get out and into the back SAFELY.

139. Finisher Match - First person to hit finisher wins. Anything goes.

140. Train Match - Match starts in back. First person to get to the front wins.

141. Ring of Fire - A match held in a field. The field is set on fire in a circle. First person to catch opponent on fire wins.

142. Frostbite Match - Match fought by a giant freezer. First person to stuff opponent into freezer wins.

143. Gates Of Hell Match - Same rules as a Deathmatch, but with a 5 foot deep hole in the center of the ring. The first to be thrown in and stay in for 5 seconds loses.

144. Good Housekeeping Match - Everything that is a household item can be used against opponent.

145. Doomsday Match - A Cell is over the ring, but with no cover on the top and at the top of the Cell is a Ladder. Above the Ladder hangs a WEAPON. The first to get the weapon and use it on his opponents wins.

146. Ladder In A Cell - A cell is set over the ring and a ladder is put at ringside. A belt is hung above the cell. You must climb up and set up the ladder to retrieve the belt and win.

147. Punishment Match - A match is fought on an open balcony. First person to push opponent off wins.

148. Rising Royal Rumble - The match starts off with the wrestlers in the ring. You must throw a wrestler over the top to eliminate him. When a wrestler is thrown over the ring rises 5 feet. By the time there are 2 wrestlers left the loser will have a hard fall!!!

149. Bad-Ass Battle - This match is a best 2-out of 3 match. The match starts off on top of a cage with a top on it. You must throw your opponent off the top of the cage to score one fall. Then the match stays outside of the Cage. You must pin your opponent to get the next fall. And finally the match ends up inside the Cage which is filled with all sorts of weapons and other foreign objects. If the final fall is needed it will be decided inside the cage.

150. Skywalker Death Match - Two wrestlers compete on a scaffold that is 50 feet in the air. Under the scallfold is a pit of Barbed-Wire and glass. The first one to throw his opponent off the scallfold 50 feet down into the barbed-wire is the winner.

151. Up For Grabs Match - There is some sort of weapon tied in reaching distance above a turnbuckle and if you climb the turnbuckle and reach it, you may use it.

152. Exploding Dumpster Of Death Match - There is a big industrial sized dumpster in the aisle way. The sides and front of the outside of the dumpster are lined with barbwire and M-80 charges. So when you get thrown into the sides it sets off a bomb charge thus burning you. The Dumpster is full of Barbed wire, Glass, Nails, Tacks and M-80 Charges. The object is to put your opponent in the Dumpster, and slam the lid. In a tag match both guys have to be thrown into the Dumpster and the lid has to be shut.

153. Hell's Furnace Match - It takes place in a Hot Furnace. The only way to win is to have your opponent submit. Anything goes.

154. Barbed-Wire Ladder Match - It's just like a regular ladder match except there's Barbed-Wire instead of ropes surrounding the Ring. No DQ, No Countouts.

155. Barbed-Wire Explosion Match - It's like a Barbed-Wire Match, except the Barbed-Wire has explosives hooked up to it. Whenever an opponent touches the Barbed-Wire, It explodes!

156. The X-Treme Match - The only way to win is when you beat your opponent enough that the only way he can wrestle again is if he has surgery on some part of his body or beat him enough that he has to take time off for an Injury.

157. Barbed-Wire Glass Match - A Platform of broken glass is at each side of the ring on the outside, and the Ring is surrounded by Barbed-Wire. No DQ. Win by pinfall or Submission.

158. Electrically Charged Hell In A Cell Match - No DQ. Win by pinfall or submission. It's like a regular Hell In A Cell match, except the Cell is charged with 10,000 volts of Electricity!! Whoever touches the Cell, from the inside or outside of the ring will be shocked!!

159. Dome of Death - A razor wire dome, with a 3 inch glass floor is hung 50 feet above the Arena. 10 Feet off the ground hangs a Razor-Wire Net. Below that is a propane flame throwing Mechanism that shots flames as high as 30 feet in the air. Every 5 minutes, this cage is dropped 5 Feet. The cage is lowered until it is just 5 Feet away from the Razor Wire Net. Inside of the cage is filled with weapons. This is a very dangerous match and has never been done before.

160. Tough Man Rumble - This match includes up to 20 wrestlers. It is like a royal rumble. 4 men will start off in the ring . Once one man is eliminated another man walks out. Only 4 men can be in the ring at once. The only way to eliminate an opponent is to KO him.

161. Brawl For All - A hybrid of wrestling/boxing. Points are given for Knock downs, take downs etc. Win by either KO or points.

162. Barbed-Wire Bat Match - The ropes are replaced with Barbed-Wire. The two opponents are placed at opposite sides of the arena, and after the count of ten, they run to the ring, where there's a bat wrapped in Barbed-Wire waiting for them. Whoever gets to it first, gets to use it. No DQ. Win by pinfall or submission.

163. Tar Heel Maniac Match - There are a total of three rings during this match. One ring is full of chairs, one full of Louisville Sluggers, and the other is stacked with Tables. The match takes place anywhere outside the rings, as the wrestlers come in and grab their weapon of choice at anytime during the Match. There is no time limit, No DQ, and no interference. Pinfalls Count anywhere except during "In-Ring" Periods.

164. Inescapable Abyss - This match has a special ring. One, it is ten feet higher off the ground. Two, the top and bottom ropes are the only ropes. And three, in the middle of the ring, there is a Pit that opens every two minutes, and closes every thirty seconds. Inside the pit is barbed-wire, broken glass, and anything else that is made to inflict pain. On the outside about three feet from the ground is a break off and a fencing covers the whole thing like a cage, therefore the person cannot escape. The only way to win is to throw/push/toss/slam your opponent into the pit during the thirty seconds that it is open.

165. Death In The Stratosphere Match - Opposing wrestlers will board a DC-10 Jumbo Jet. All the seats in the jet have been removed, creating a huge empty space. The Jet will contain all sorts of weapons which will be used during the match. The opposing wrestlers will remain seperated until the plane reaches 50,000 Feet. Upon gaining the required altitude, an federation official will start the match. A camera feed will send a signal back to whatever arena the show is taking place at, so the fans can witness the action. The rules of the match are basically the same as a hardcore Match, except the match continues until either one of the wrestlers says "I Quit" or they are completely unconscious or unable to continue. Pinfalls will count ONLY when agreed upon by both opposing wrestlers before the match.

166. All Around The World Barbed Wire Hell Death Match - The match is no holds-barred, No DQ, win by pinfall. There are no ropes. The first part of the match starts off in a ring that is surrounded by barbed-wire and huge gasoline-soaked rags are wrapped around the barbed-wire and set onfire. Whenever there is a pinfall in that ring, there is a thirty-second rest period, and then the wrestlers go to a barbed-wire cage, in which there is a regular steel cage put up, but there is barbed-wire wrapped around it, even covering it up above so no one can enter or get out. After there is a pinfall in there, there is another thirty-second rest period, and then they both go outside to a parking lot. Any kind of weapon can be used, plus there is a Dumpster Of Death waiting for them. The Dumpster Of Death has barbed-wire wrapped around it, and has C-2 explosives hooked up to it, so whenever someone bumps into it, they explode. Whenever there is a pinfall there, one last thirty second rest period is allowed, and then they both go back into the arena, where they have a barbed-wire ladder match. Whoever has the pinfall there gets the win.

167. Lifetime Achievement Match - This match includes all of the current fed's champions except for cruiserweight and three lottery drawn member of the locker room. This match takes place inside a roofed steel cage with a No-Tag format, therefore making it No Holds Barred. Other stipulations may be added as well. The first person to make a pinfall wins the belt of the pinned wrestler. This match can only be signed if all the fed's officials including the Prez and all of the Champions agree to it.

168. No Escape Match - 3 Wrestlers enter the ring. You must pin both men in order to win the match, not just one. This is in a cage with a top so nobody can get in or escape. The top of the cage is weaved with barbed-wire. There are no ropes, just the cage. There are weapons inside, and if you try to escape, you will be shocked by 100,000 volt electric barbed-wire.

169. Battle Of The Alamo - There is a life size reconstruction of the Alamo at ringside, filled with many wrestlers from the fed... The champion gets into the ring, and every two minutes after, a wrestler is aloud into the ring... The first person to pin, submit, or knockout the champion, is the new no. contender for 2nd highest title.

170. Swimming Pool Match - The combatants fight inside of a 15 foot deep pool, only without water. There is a rope hanging down into the pool from one of the sides. The winner of the match is the man that climbs the rope and makes it completely out of the pool.

171. Barb Wire Lions Den Match - Very similar to the Lion's Den match in the WWF, except that a barbed wire top is attached to the top of the structure. There is no escape, and the only way to win is to make your opponent submit.

172. Finders Keepers Match - This match takes place in an empty arena, and is being taped at the time of the match. There is one item in the arena, called a "flag" which is a ersonalized federation T-shirt. The match consists of anywhere from 4-to-20 wrestlers. The match lasts exactly 1 hr, and the person who can keep hold of the shirt the longest during that time, wins the match. To keep hold of the shirt is not to be pinned. If someone pins you, then they are the shirt holder.

173.Scorpions Den Match - There is allowed two wrestlers in this match. No DQ. There is a hole dug by the entrance way and filled with scorpions. There is a lid on top of the hole. It is simply the first wrestler to drag his opponent to the hole, open the lid, throw him in it, and shut the lid.

174. Flames of Hell Match - It is a match where a cell cage is set on fire and there are weapons inside set on fire and the way to win is there is a ladder in the middle of the ring and right above it is a an openspot but the ladder is on fire the first to climb out wins!

175. Double Hell Fire In A Cell Match - One Hell in a cell lowers and then another hell in a cell lowers on top of that hell in a cell and then they are set on fire with weapons scattered everywhere with all of the contenders on top of the first Hell in a Cell and it is no DQ falls count anywhere!

176. Armageddon Death Match - Both wrestlers are inside a twenty feet tall, ten feet long sides, covered steel cage, which is inside a ditch which is twenty feet down. To win, you must knock out your opponent, and be the last man standing.

177. Fall Out Match - This match consists of one ring, and has the following specific rules: No Dq, No Interference, and No time limit. The special stipulation of this match, is the fact that every five minutes, one rope is cut off of the ring, so if the match lasts relatively long, there won't be any ropes to be thrown into. The other thing that makes this match unique, is that it is raised twenty feet above the average height, and the outer skirts of the ring is layered with broken bottles, numerous chairs, a few tables, and other numerous pain inflicting objects. Also, there is a ladder from the ground, leading up to the ring if in fact someone falls out of the ring. The stipulations on winning are simple, pinfalls count anywhere, but there are no submissions.

178. Tag Team Elimination Match - The match is simple, it consists of anywhere from two tag teams to four tag teams. It has the standard tag team rules, with the elimination aspect, hence the name, Tag Team Elimination Match. The match goes on until only one team is left, and any man can tag any man from any team. The one thing different about this match, is that once one man from a team is eliminated, the other man still has a chance, unlike the WWF rules.

179. Big $ Debut Match - The Big $ Debut Match is for two or more wrestlers that are making a debut in the fed's ring. A few stipulations. In this Match, The winner gets to advance, and the loser must keep fighting newcomers until he wins. NO DQ. Pin falls anywhere.

180. Suicide In The Sky - This match takes place on a scaffold just like the Skywalker Death Match, except it's ten feet bigger then a normal ring on each side and the ropes are laced with Barbed Wire. The match is for four people whether titles are involved or not. The scaffold is fifty feet in the air and everytime a person is thrown over the edge, it lowers 10 feet. The object is simple, throw the other people over the ropes and down to the ground, except this ground is very unforgiving. The ground has nails, tacs, barbed wire, and above all those nails, tacs and barbed wire is a 4' (Thickness) peice of glass. The Last Man Standing is the Winner.

181. 4-Twomp Special - This match consists of one ring, no time limit, no disqualification, no interference, and no stopping the match until the stipulation has been reached. The outskirts of the ring, is surrounded by tables, completely surrounding the ring. In order to win this match, you must piledrive, powerbomb, or doing anything you can to throw your opponent into the table, thus making it break. You must repeat that task, as many times as possible, until ALL of the tables are broken. There will be a special guest referee outside the ring, to jude whether or not the table is broken. When all the tables are indeed broken, the man who broke the most tables, is the winner. TOTAL TABLE COUNT: 13

182. Follow The Leader Match - The match has a total of four rings involved, each ring pecially constructed, with a walk-way leading to each ring. As you could imagine, a match of this calibre would be for a large amount of wrestlers, and for a special event. The basic rules apply to this match, with the only way of elimination, is by getting thrown over the ropes, or over the walkway. Submissions, pinfalls, or knockouts don't mean shit, so just throw the damn person over. No time limit, and no interference.

183. Bedroom Brawl - A match fought in a bedroom. First person out wins.

184. Flaming Table Match - In this match their are no rules. There is a pile of tables outside the ring. Next to it is lighter fluid and matches. First person to light table and put opponent through it wins the match.

185. Destruction Inc. Match - Much like the Iron Circle, except the cars are engulfed by flames, and there is now way out. The circle is 50 feet in diameter. The match can be anywhere from a 1-on-1 match to a Battle Royal. The Iron Circle is filled with chairs, tables, chains, bats, ladders, and just about any weapon imaginable. The only way to win, is to knock your opponent out for the 20-count...if it's a Battle Royal or more than a 1-on-1 match, then it will go by elimination. The last man or team standing is the winner.

186. Dark Death Match - This match takes place in a dark arena, all the lights turned off. All the weapons like barbed wire objects, bladed weapons are lit up. There is no DQ, No count out, no nothing. Pins count anywhere in the arena, but.. you must pin your opponent 3 times before you get the win.

187. Glass Match - This match takes place in a Hell in a Cell cage with plate glass lining the inside surfaces. The surface of the ring iscovered in shards of glass, and there are 4'x4' sheets of glass all around inside the cage. Win by pin or submission.

188. Billion Dollar Promotion - The match takes place in a specially constructed ring, that is made of pure metal. The ring is shaped into an octagon, and has chain link fence surrounding it completely. The ring is fairly large, and in the ring, are various items. Everything from glass shards to steel chairs. On the inside corner of the ring, there is a ladder, which leads up to a different level. The ring has five levels, each rising higher and higher, to increase the intensity of the match. Once a wrestler reaches the top level, he must execute his finisher, off the edge of top level, and right down onto the ring base. If the finisher is not executed, the match continues on until it is executed. If the finisher is a submission move, or can not be done off of the edge, you may use your opponents finisher against them to win. NO DQ, NO TIME LIMIT, NO INTERFERENCE.

189. The Digital Dance - One wrestlers faces a handicap match against a whole stable. The stable is allowed to use weapons. It's not like a Gauntlet, whoever is in the ring can tag someone of their stable, doesn't matter.

190. Judgement Day Match - This is a match that consists of 4 wrestlers all competing in a hell in a cell. There is weapons thrown everywhere like bats, tables, barbed wire accesories, and everything else, bug zappers. The only way to win is to get your opponent onto the top of the cell and eliminate everyone by throwing them threw the cage. Until their is one person left, who is the winner.

191. New York Match - An unlimited amount of wrestlers in this match. No Holds Barred. Falls Count Anywhere. Weapons are allowed. The match takes place in a ring made only for this event in central park. The match can go all over the island of Manhattan. Everything is allowed. The first person to make a pinfall or a submission is the winner of the match.

192. Theaters Brawl - Match fought in a theater. No DQ.

193. Winners Only Match - This match has two rings. The first ring consists of 16 wrestlers and the second ring consists of 4 wrestlers. The two rings fight but ring one there is no pinning or submitting. You can not win in ring one. A fed official is at ring one watching. In ring two 4 guys fight until one is pinned. Then the official picks the person who has been losing worst to go into thesecond ring. This keeps on going till one man survives.

194. Electronic Match - Match fought in the electronics part of a store like Wal Mart of K Mart. You can beat your opponent with everything from TV's to video games but you are only allowed to use electronic weapons .

195. Enemy Tag Royal Rumble - You are aligned up with your enemy in a royal rumble. You are the only person who can eliminate your enemy. If your enemy is eliminated by someone else you are eliminated too. You have to save your enemy from other people but hurt your enemy and eliminate him.

196. Dressing Room Match - Match fought in dressing room.

197. Bath Room Match - Match fought in bath room.

198. Retirement Match - Loser retires from federation. Anything goes.

199. Hell In A Cell Inferno Match - A Cell is lit on fire, you must make your opponent touch the fire to win.

200. Dock Match - Match held on a dock. The wrestlers can go anywhere but on land. They can jump in boats. First to be throws in the water loses.

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