Gimmick Match List #3

 

201. Glass Gauze Match - In this match, their is a table, on that table are three items: a bucket filled with shattered glass, gauze, and super glue. The object is to wrap the gauze around your hand, dip it in glue and glass and hit your opponent with it.

202. Dark Hall Match - Same rule as Boiler Room brawl match but lights are turned out. Light switch is somewhere and various flashlights are hanging from the ceiling.

203. Disaster Death Match - You are put in a 20 feet wide and deep dirt pit. In the dirt walls are weapons. Over the pit is a flaming hell in a cell. Eliminate with pin or submission.

204. Japanese Death Match - The ropes are replaced with barbwire. C4 charges are hooked up to the ring and ring posts. Barrels full of gasoline and rags soaked in gas are placed outside the ring. Boards wrapped in barbwire are rigged with C4. All C4 is rigged to go off at the 10:00 minute mark. Various weapons are in the ring.

205. Lights Out Match - All lights in the arena are turned off. The only light in the arena is a barrel filled with gas or rags set on fire. Other objects are also set on fire.

206. Wildfire Match - Barrels are lit on fire outside the ring and gasoline is poured out around the ring. It is set on fire and left uncontrolled. It is added to constantly.

207. Concertina Wire Match - Same as Barbwire match but ropes are concertina wire (barb wire with razors instead of barbs).

208. Brahma Bullrope Match - Two wrestlers tied together by a Bullrope. No DQ.

209. Jump Start Match - A metal ring and cage with shackles in the center is set up. A car is parked outside the ring with the hood up. The only way to win is to shackle you opponent to the ring, hop in the car and turn on the car with the jumper cables attached to the ring thus shocking your opponent.

210. Kennel from Hell - A hell in a cell is set up over a cage.in between are pit bulls or rottweilers. Win by escaping or pin.

211. Maximum Security Match - A large cage is set up around a smaller cage. Barbwire is suspended in between the cages. C4 is strapped to the outside of the smaller cage and both sides of the larger cage. No ropes are in the cages so whenever you hit the cage C4 goes off. Only way to win is to escape.

212. Chokeslam Challenge - First person to chokeslam opponent wins.

213. Powerbomb Match - Same as above but powerbomb to win.

214. Thunderdome Cage Match - 5 vs. 5. When someone is eliminated they get handcuffed to the side of the cage. When all are eliminated on one team, they get unhooked and get to beat on the other team for 5 minutes.

215. Tranquilizer Gun Match - A tranquilizer gun is set either on a pole or on a rope. First person to grab gun and shoot opponent wins.

216. DEATH Match - A ring is made out of concrete and is surrounded by a solid steel cage. Various weapons are in the ring. Fight to the DEATH. Only used in underground clubs.

217. Guitar On A Pole Match - Whoever gets it first get to use it.

218. Nightstick On A Pole Match - Same as above but nightstick.

219. Strobe Light Match - Only lighting is strobe lights. Anything goes.

220. Tar and Shatter Match - Four larges pieces of glass are placed in the four corners. A large box of glass and barrel of either tar or glue. You can put the sticky substance and put they in or throughthe glass making it stick to them.

221. Capture Barbwire Match - Barbwire ropes with C4 hooked up to the ends are set up. Whenever someone hits the ropes the charges exploded "throwing" the barbwire around the person thus capturing them in the wire.

222. Weak Rope Rumble - A royal rumble is held in a special ring. At any time the ropes can give way, fall to the ground or just disappear into the post. Elimination by ring out.

223. Dungeon Match - No ropes. Anything goes.

224. Collegiate Style Wrestling - Regular collegiate style wrestling. Win by points, pin, or opponent can't continue.

225. Sacrifice Match - This match is for any demonically associated stable. A large pentagram is set up in the entryway. If a wrestler in the demonic stable put opponent onto pentagram, they are "sacrificed" and in that stable forever.

226. Flaming Hell Match - The ropes are on fire. There is a flame coming out of the top of each ring pole. Won by burning opponent or making them tap or pinfall.

227. Death Trap Match - The ropes are taken away. The ring steps are removed. 20 ft. walls of wood with barbwire all over and some nails are put around the ring vertically. Won by submission or pinfall. The only way the fans see is on the titan tron!

228. Judges Match - Two wrestlers battle for a set time. There are no pinfalls or anything. After the time is up the judges award points and the winner is picked from there.

229. The Box - A metal box is outside the ring. It is opened up. First person to stuff opponent into the 5 1/2 ft. by 5 1/2 ft. box wins.

230. Droppin' the Bomb - 10 C4 charges are suspended above the ring and the outside. A large pack of 5 C4s are above the middle of the ring. They can fall any time. Win by TKO.

231. Body Bag O' Tacks Match - A body bag is filled with tacks and put in the ring. First person to stuff opponent in the bag and throw them out of the ring wins.

232. Hit Man Match - A car is parked backwards in the entry way with it's trunk open. First person to stuff opponent in trunk wins.

233. The Big Red Button - A large red button is put in the center of the ring. The object of the match is to slam your opponent onto the button. No telling what will happen.

234. Flaming Beer Bottle Match - 3 beer bottles and a lighter are set on a table outside the ring. First person to hit opponent over the head with flaming bottle wins.

235. Pink Slip on a Pole Match - A pink slip is put on top of a pole. First person to retrieve it wins and is not fired, other wrestler is.

236. Handicap Your Fired Match - Handicap match. If the person that is being teamed up against loses the match, they are fired.

237. Over the Top Rope Lumberjack Match - A lot of lumberjack surround the ring. If person is thrown or pulled out of the ring they lose.

238. Empty Pool Match- First person to throw opponent into empty pool wins.

239. Find The Belt - A belt is hidden somewhere in the arena. First person to find the belt wins.

240. Sarcophagus Match - Same as Casket but a Sarcophagus.

241. The Bus Match - First person to stuff opponent into bus's baggage compartment and drive away wins.

242. Carnival of Terror - Match fought in Fair Grounds. Anything goes. Fall count anywhere.

243. Maze of Madness - A match is fought inside a maze of mirrors in a funhouse. Dogs are set loose in the maze to make it more interesting. Weapons are scattered about the maze. No DQ.

244. Garbage Truck Match - Two wrestlers fight it out in the back of a garbage truck. First wrestler to throw his opponent to the street wins.

245. Extremist Match - All wrestlers must bring atleast one bin of weapons to the ringand wear no form of protection. The ropes are barbwire. The turnbuckle pads are removed and a table is in the center of the ring. Win by Pinfall or Submission.

246. Dogg Pound Match - A match is held in a dog pound and all the dogs are let loose. Win by Pin or Submission.

247. Vehicular Assault Match - A match is fought in a parking lot. All the cars are unlocked with their keys in them.

248. Barbwire Mania - Every thing is barbwire (Ropes, tables, ring wrapped in it, weapons, etc.)

249. Grimm's Rules Match - Its a hell-in-a-cell but the cell is electric betwoeen the bottom of the ring and the cell there is glass and other stuff like it, then the ropes are barbwire and on each tunnbuckle there is a weapon sitting on it. the only way to win is but making your opponent pass out or excessive blood loss.

250. Asylum Match - A small dome made out of fencing is lowered inbetween the ropes of the ring.. No DQ, fight to the KO of your opponent.

251. Human Torch Match - No DQ match. Object of the match is to set your opponent on fire totally. Weapons are gasoline and blow torches, etc.

252. Mortuary Match - Two wrestlers fight in a mortuary....you have to stick the opponent into the coffin in the mortuary and then lift it into the open wall grave and shut the door and lock it....very dangerous

253. Triple Tier Cage Match - Three cages are set up in the ring. The cages decrease in size as they go up, one on top of the other. Ladders are in between the cages leading to each one. Different weapons are in each tier. An object is in the top tier of the cage. To win you must get the object.

254. Five Tier Cage Match - Same as above but five levels instead of three.

255. Toilet Bowl Match - The match takes place in an arena bath room. Anything goes. First person to give opponent a swirlie wins the match. You can't leave until you flush opponent's head.

256. Computer Shop Match - A match is fought in a computer shop. Anything goes. First wrestler to throw opponent through store window wins.

257. Stairway to Hell - A platform is lowered about 5 meters above the ring, there are ladders up the side of it at diff points, then from the platform there is a ramp suspended up to the titan-tron the first guy who gets to the top of the titan-tron and hooks himself into the harness wins.

258. Titantron Match - A match is fought atop a titantron. First person to throw opponent of the titantron wins.

259. Poor Man's Match - 2-8 wrestlers allowed. This match is a normal match except that there is a large loaf of bread on a pole in the center of the ring. The objective is to get to the bread and take it down. The winner also gets to keep the bread.

260. Barn Match (Part of Farmyard series) - 4-8 wrestlers are allowed. This match takes place inside of an actual barn. It is fought throughout the farm. It is no DQ and the only rule is that they cannot leave the barn. The winner is by pinfall.

261. Pig on a Pole Mud Bath Match(part of Farmyard Series) - 4-8 wrestlers are allowed in this match. The match takes place on a farm inside a large muddy pig pen. In the center of the pen is a tower type contruction which has a pig in a harness at the top. Also in the pen are a few pigs, and other barnyard animals. The winner is the wrestler who climbs the tower and can get the pig out of the harness and to the ground.

262. Pig Rodeo Match(part of Famyard series) - 2-4 wrestlers allowed into match. From 2 to 4 wrestlers are placed in a big pig pen which is surrounded by a wooden fence. Inside each wrestler is placed on a large pig which is very energetic. The match starts with eahc wrestler on their pig in one of the four corners. They then charge at eachother and fight it out on top of the pigs. The winner is by pinfall. Also the wrestler is allowed to be off of their pig for a maximum of 20 seconds. This time limit can be changed though.

263. McDonald's Chow Down - This can be from 2-4 wrestlers. It takes place in the local McDonalds and involves the wrestlers sitting at a table of their own. The objective is to eat as many burgers as possible in a set amount of time which is predetermined.(usually 5 minutes) The winner is the one who eats the most burgers.

264. Big Fatty Harness Match - For 2 wrestlers, but can be for more. This match is only for really fat wrestlers. Since the wrestlers are really fat this match allows them to give their legs a break. Each competitor is placed in a harness like the big harnesses used to put cows on transport ships. These harness or places around the wrestler's waste and the make it so the wrestler is in a superman flying type position. These harnesses are also attached to cranes. Each harness has one crane and that crane is controlled by an ally of the wrestler. The match is won when one of the fatties falls out of their harnesses and can not get back in, or is pinned by the overhang of the opponent while they have fallen out.

265. Tar and Feather Match - 3-8 guys are placed in a circular pit and along the walls are tied a bag and a bucket at predetermined intervals. In the bucket is the tar and in the bag the feathers. The wrestlers then fight it out in the center of the pit and try to get to the bucket and bag to tar and feather their opponents. The winner is the only one not tarred and feathered.

266. The People's Cell - A gimmick originated by Y2Jay and Crow in WRF and re-used twice in XCW. The idea is simple. As many people as possible can compete in this match. A 14-foot high steel cell surrounds the ring. The only problem is that there are NO doors! All wrestlers start in the ring which is filled with various weapons,i.e. Baseball bats,steel chairs,wire-cutters,2 ladders and tables under the ring. The winner of this match is the first wrestler to leave the Cell and touch the ground with BOTH feet. Since their are NO doors,the wrestlers must find other ways to escape the Cell,by using any means necessary!

267. Tar and Feather Moped Match - It is the same as a normal Moped Match; however, instead of the last man still on his moped it is the last person that is not tarred and feathered. Also the competitors are allowed to get off of their mopeds and battle it out, they also have to get off to get the tar which are located at gas stations throughout the city. Also each competitor is given one bag of feathers at the start, and they get other bags of feathers from the wrestlers they eliminate.(they steal the eliminated guys feathers)

268. Bunkhouse Brawl - Like a hardcore match except a cow bell and other weird weapons sometimes come into play. Can be combined with a ladder match to make it that little bit better!

269. Triple Theater Match - 2 wrestlers fight it out in three different matches. You can choose any three matches but the typical triple threat theater consists of a lion's den match then a bunkhouse brawl then a cage match. Of course you can use any combinations of matches and you could have 3 or 4 people in each match and have it eliminations for every match so it could start with 4 way and end with 1 on 1.

270. Vehicular Assault Match - This match is fought in a parking lock with all the cars with the keys in the ignition. The object of this match is to get into a car and run-down your opponent.

271. Table Heaven - Tables are stacked everywhere. Around the ring, in the ring, on the entryway and by the entryway. Anything goes.

272. Table & Torch Match - This match is a no DQ match, and the only way to win is to put your opponent through two tables stacked on top of each other, and then set them on fire with a torch. Can be played in a tag-team match with same rules but both members of the team have to be put through two stacked tables and then lit on fire.

273. Light Board Death Match - Light Boards are set in each corner and wrapped in barbwire. They are turned on. Light boards are also surrounding the ring and turned on. Dangerous because of electrical danger. Anything goes. Win by pin, KO or submission.

274. Barbwire Barricade Match - 3' or 4' boards of barbwire surround the ring. Also, out side are more barricades wrapped in barbwire. Win by pin, submission or KO.

275. Ultimate Submission Match - Two wrestlers face off in a match 30 minutes. Whoever scores the most submissions in the 30 minutes wins the match.

276. No Rope Barbwire Light Bulb Barricade Match - The ropes are taken out of the ring and the turnbuckles are replaced with bigger turnbuckles. Long flourescent lights replace the ropes and are put in between the turnbuckles. Barbwire wraps each light. Wrestlers can win by pin, TKO or submission.

277. Barbwire Wire Scaffold Free Fall Match - A scaffold is set up above the ground and barbwire is strung between the poles that hold up the scaffolding. Underneath the there is no ring but tables stacked 2 high. You win by throwing your opponent off onto the tables.

278. Money/Title on a Wire Match - A Title or a bag of money is suspended above the ring. There are 4 scaffolds around the sides of the ring. There are boards leading out to the money/title above the ring. The object is to get to the money and jump to the ring below. There is no way to get to the title/money from inside the ring.

279. Five People Burning Table Cage Match - Five people fight inside of a Hell in a Cell. Tables are all around the ring and one is inside the ring. The object is to throw your opponent through a flaming table.

280. Crocodile Death Match - The ring is surrounded with Crocodiles that are swimming in water. Barbwire replaces the ropes. Object of the match is to throw you opponent out of the ring into the Crocodiles.

281. Barbwire Wrap Match - The Ring is completely wrapped with barbwire. The apron is totally covered with barbwire and there is 2 feet in between each coil of barbwire over the floor of the ring. Win by pin, submission or TKO.

282. Inferno Battle Royal - 20-30 People are put inside a ring. The ropes are set onfire. The last person that has not been burned wins the match.

283. Tables to Terror Match - The ring is surrounded by tables stacked 2 high and the object is to get your opponent through a stack. If only 1 table breaks, it is replaced and the match continued.

284. Four Corners Table Match - There is one table laid in each corner standing up. The object is to put your opponent through each table, in order, to win. The tables are replaced if they are broken out of order.

285. Balloon Pop No-Rope Barbed-Wire Death Match - No interference. The ropes are replaced by Barbed Wire. 10 Large Balloons hang 15 feet above the ring, and at the 10 minute mark they are popped, and out of them comes a huge number of thumbtacks... Probably around 2,000 tacks in each balloon which covers both men and the ring.

286. Island Of Pain Match - Anything goes. The Ring is surrounded by dangerous objects covering the ground. Razor wire, Barbed Wire, Glass, Rusty Metal, Etc. In the ring is a ladder, and suspended above the ring is some sort of object. To win you must climb the ladder and pull down the object, but the object is covered completely in Barbed-Wire.

287. The Cutting Edge Match - Tables are set up throughout the ring, ringside area and entryway. The match has a time limit of 1 hour. Person that has put opponent through the most table in that hour wins the match.

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