Attacks |
Each person has their own set of unique attacks. The following is all the attacks, the ones you can train to learn, the ones you need a move learner for, and what stats you need to learn them, how much damage they do, and what stats you need to evade or block them. Your attacks will become stronger as you gain levels. You can make up your own unique set of attacks if you want, but if its too much trouble, just pick some from here. This page will be updated every now and then. BASIC ATTACKS: Everyone has these. Punch: 20 damage. agility must equal 40 to evade. defense=20 to block. need 5 energy to use. Kick: 30 damage. agility=50. defense= 30. need 10 energy to use. Energy Blast: 40 damage. agility=60 defense=40. need 15 energy to use. SPECIAL ATTACKS: You can start with these or learn them. Grenade Throw: for this you need a move learner. intelligence must equal 100 to use. 60 damage. agility=8000. defense=7000. energy=15 Tusk Uppercut: train to learn. takes 3 days. no stats required to learn. 90 damage. agility=4000. defense=3000. energy=20 Icy Fist: move learner. wisdom needed=100. 60 damage. agility=12000. defense=7000. energy=20 Warrior Rods: move learner. intelligence needed=250. 100 damage. agility=8000. defense=11000. energy=25 Dark Talon: train to learn. takes 5 days. no stats required. 80 damage. agility=12000. defense=7000. energy=20 Sharp Stinger: train to learn. takes 1 day. 50 damage. agility=10000. defense=6000. energy=15 Sword Draw: move learner. intelligence needed=100. 40 damage. agility=9000. defense=5000. energy=10 Metal Boomerang: move learner. no stats required. 75 damage. agility=11000. defense=5500. energy=15 Burning Scythe: move learner. intelligence needed=90. 90 damage. agility=7500 defense=6500. energy=30 Energy Sword: move learner. no stats required.95 damage. agility=9500 defense=7000 energy=25 Energy star: move learner. no stats required.50 damage. agility=5500 defense=7000 energy=10 Scissor Drill: train for 4 days. wisdom needed=100. 120 damage. agility=10000. defense=8000. energy=30 Energy Sword Upgrade: train for 5 days. wisdom needed=105. 125 damage. must already know Energy Sword. agility=9500. defense=8500. energy=35. Pulsating Boulders: Train for 7 days to learn. strength needed=300. 110 damage. agility=20000. defense=14000.energy=30. Twin Pole: Move Learner. wisdom needed=400. 130 damage: agility=18000. defense= 15000. energy=45 Shield Dash: Move Learner. Wisdom needed=300. 100 damage. agility=10000. defense= 5000. energy=25. Energy Star Dance: Train for 5 days to learn. energy needed=300 130 damage. agility=15000 defense=8000 energy=40 Cold Beam: train for 2 days. endurance needed=200. 120 damage. agility= 13000. defense=13000. energy=35. Raging Punch: move learner. wisdom required=160. 150 damage. agility=16000. defense=15000. energy=80. Hammer Joust: Move Learner. wisdom needed=400. 250 damage. agility=32000. defense=26000 energy=140. Fatal Claw: train for 3 days. speed and wisdom needed=350. 300 damage. agility=30000. defense=25000. energy=125 Zinzuki: train for 3 days. wisdom needed=360. 270 damage. agility=30000. defense=25000. energy=130 Knuckle Rush: Train for 10 days. need 200 energy to learn. 400 damage. agility=41000 defense=35000. energy=190. Immortal Flame: train for 10 days. need 230 energy and 200 wisdom to learn. 450 damage. agility=30000. defense=40000. energy=240 Destructo Disk: train 9 days to learn. needed wisdom=200. 430 damage. agility=38000. defense=38000. energy=220 Rocks of Doom: Train for 15 days. need 450 wisdom to learn. 700 damage.can be used to block regardless of defense needed. agility=72000. defense=71000 energy=360. Big Bang: train for 11 days. needed wisdom=500. 750 damage. agility=75000. defense=70000. energy=400 Artic Siege: Move Learner. wisdom needed=700. 1000 damage. agility=120000 defense=115000. energy=600. Ultra Crystal Beam: Move learner. wisdom needed=700. 1100 damage. agility=100000. defense=145000. energy=630 Kamehameha: train 20 days to learn. wisdom needed=750. 1200 damage. agility=100000. defense=125000. energy=650 Final Flash: train 19 days to learn. Wisdom needed=730. 1150 damage. agility=120000. defense=115000. energy=700 PERFECT COMBOS: These are second to the most strongest of this RPG. Learning them is incredibly hard, but pays off. Everyone can have 5 of these. Freeze Point: Train for 2 1/2 weeks.. endurance needed=1500. 2000 damage. agility=250000. defense=230000. energy=1250. Super Gold Sphere: Train for 2 weeks. wisdom needed=1800. 2100 damage. agility=200000. defense=250000. energy=1400 Spirit Bomb: Train for 3 weeks. wisdom needed=2000. 2500 damage. agility=230000. defense=250000. energy=1500 MAGNA PERFECT COMBOS: You may only have one of these, the one you start with. These are the most powerful and are extremely hard to execute, block, and dodge. Global Magnitude: 5000 damage. agility=600000. defense=550000. energy=3000. Oblivion: might (very slim chance) send your opponent straight to hell(HFIL). if not it does 4500 damage. agility=450000. defense=500000 energy=4000 Mega Spirit Bomb: 5550 damage. agility=570000. defense=570000. energy=4100 30073873 |
Hyper Team RPG |
*If these attacks are confusing to you, dont worry, I am making a much simpler version of attacks right now* |