The High Warrior Mage is highly skilled and one of the greatest assets on the battlefield. He is now capable of withstanding harsh blows while being able to cast powerful spells at the same time. His magical abilities to not match the sheer strength that of a mage, however, his skill with weaponry gives him a certain edge in many a situation. His duties are to continually take on and train Apprentices. Although the High Warrior Mage has no specific higher-ranking leader other than the King and Queen, he will, in time of combat, adhere to the orders of the Commander. There is no specific time frame at this rank and promotion will come when it is earned.
Uniform:
- Robe in guild color. May where any other clothing on the character's body so long as your character looks European medieval.
Arms and Armor: - Light to heavy armor. This includes leather, ring mail, chain mail and plate mail. No samurai or ninja armor that is not European medieval in appearance. All melee-ranged weapons are allowed. All ranged weapons are allowed.
Restrictions:
- May use a mount, must be an ethereal mount only. The Wizard spends the majority of his time studying and is thus not skilled in horsemanship. To make up for this, the Wizard has the ability to summon a mystical steed and controls it solely by magic. No items of samurai or elven heritage. Please use judgment in this area. You may use an item so long as it cannot be seen on your character or if it appears European medieval in design. You may also use a weapon that is not overtly obvious, such as nun chucks. Ask a member of leadership with questions regarding particular items allowed.
Skills Allowed:
- Magery, evaluate intelligence, meditation, wrestling, resist spells, poisoning, inscribe, focus, macefighting, healing, anatomy, spell weaving, ***necromancy, spirit speak, archery, swordsmanship, fencing, parrying, tactics, chivalry (must be learned in role-play before being used), bushido and ninjistu (must be learned in role-play before being used).
Skills Not Allowed:
- Tracking, hiding, stealth, detect hidden, crafting skills, taming skills.
***Necromancy is considered a banned art in The Kingdom of Inethria. This is not to say your character is restricted from having the skill in his template. However, as a member of Inethria your character is expected to abide by the laws of the land and the law states Necromancy is banned of all use. There will be repercussions if your character is caught breaking the laws. This is considered an 'In Character' rule and will be treated strictly in game and in character. |
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